Ship:AL Harbin
Pockington (talk | contribs) mNo edit summary |
Pockington (talk | contribs) fixed rudder shift, incorrect firing range, torpedo launcher count and flood chance, added DP mounts, added short and long range AA, added missing flak info, and incorrect asw charge count |
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9 | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.9 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×2 130mm | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×2 130mm | ||
|- | |- | ||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.5 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.2 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.2 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 4x3 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533mm 53-56 | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533mm 53-56 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 302% | ||
|} | |} | ||
</div> | </div> | ||
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
|- | |||
| style="color:inherit;" | 130 mm || style="color:inherit;" | 5 × 2 | |||
|- | |- | ||
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 4 + 10 × 2 | | style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 4 + 10 × 2 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | Mid-range || style="color:inherit;" | | | style="color:inherit;" | Short-range || style="color:inherit;" | 105 || style="color:inherit;" | 90% || style="color:inherit;" | 2.0 | ||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 252 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5 | |||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 84 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0 | |||
|} | |||
'''Damage by shell explosions''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 4 || style="color:inherit;" | 1540 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0 | |||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | ||
|- | |- | ||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | ||
Latest revision as of 19:48, 3 July 2026
AL Harbin — Pan-Asia Premium Tier VIII Cruiser.
A light cruiser of the Dragon Empery. Harbin is lively and easygoing, always eager to be in the thick of things. She loves a good laugh and doesn't take life too seriously. Still, she always keeps her guns ready to protect those important to her. From the Azur Lane game.
Pros
- Great damage and long range Deepwater torpedoes.
- Smoke screen generator available
- Good rate of fire for the tier.
Cons
- Weak armor plating.
- Low main battery range.
- HE shells do low damage and have low armor penetration.
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Smoke Generator
(3 charges, 30.0s action, 110.0s cooldown) - Slot 3: Defensive AA Fire
(3 charges, 40.0s action, 80.0s cooldown) - Slot 4: Repair Party
(3 charges, 28.0s action, 80.0s cooldown, 132.5 hp/s) - Slot 5: Torpedo Reload Booster
(2 charges, 1.0s action, 300.0s cooldown)

