Ship:Anhalt
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{{WoWS Ship Changelog Insert|1= | |||
*Preliminary characteristics. | |||
*Maximum AP shell damage reduced from 10,500 to 9,500. | |||
*Update 0.11.6: | |||
**Available for testing by supertesters in the game starting from Update 0.11.6. | |||
*Update 0.11.8: | |||
**The Legend of the Oceans permanent camouflage was added. | |||
**Available for purchase in the Armory for 12,800 doubloons and in the Premium shop. | |||
*Update 0.11.9: | |||
**Fixed the names of the 150mm secondary battery guns. | |||
*Update 0.11.10: | |||
**Minor fixes to the geometry and textures of the ship. | |||
*Update 12.5: | |||
**Fixed the mast animation when using the Legend of the Oceans permanent camouflage. | |||
*Update 13.9: | |||
**The Creature of the Cold permanent camouflage was added. | |||
}} | |||
[[Category:Ships of Germany]] | [[Category:Ships of Germany]] | ||
Revision as of 14:15, 1 August 2026
Anhalt — Germany Premium Tier VIII Battleship.
In 1916, Kaiser Wilhelm II received initial drafts for a fresh battleship derived from the design principles embedded in battleship Bayern. One of the projects featured five main-caliber turrets, three of which were located at the ship's rear. To improve stability, it would have been necessary to increase the ship's length and move two turrets to the deck below. Under one of the variants, the ship's armament consisted of five triple-gun turrets housing 350 mm guns. However, their defeat in World War I prevented Germany from laying the new ship down.
Pros
- Great damage per salvo
- Torpedo armament available
- Improved secondary range
Cons
- AP shells with low penetration capabilities
- Low speed
- Poor AA capability
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(15.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 347.5 hp/s) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)
