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Pockington (talk | contribs)
added missing information on launch day
 
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 9500 || style="color:inherit;" | 11300
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 9500 || style="color:inherit;" | 11300
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 550 || style="color:inherit;" | 550
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 550 || style="color:inherit;" | 550
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.2 || style="color:inherit;" | 2.8
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.2 || style="color:inherit;" | 2.1
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type8 mod. 3
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT027
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type8 mod. 3
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 65.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 65
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200
| style="color:inherit;" | • Damage || style="color:inherit;" | 14,600
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 63
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 63
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 240
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 120 mm || style="color:inherit;" | 2 × 1
|-
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 1050 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}


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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 120 mm || style="color:inherit;" | 2 × 1
|-
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 3 + 4 × 1
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 3 + 4 × 1
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 1050 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
```
</div>
</div>
</div></div></div>
</div></div></div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0

Latest revision as of 15:04, 9 July 2026


V
1,380,000

Mutsuki — Japan Tech Tree Tier V Destroyer.

The "enhanced Kamikaze"-class destroyers were the last Japanese destroyers to have a torpedo launcher positioned ahead of the bow superstructure. Twelve destroyers were built between 1924 and 1927, and all were lost during World War II. Mutsuki, which entered service in March 1926, participated in the Sino-Japanese War. During World War II, she participated in the Battle of Wake Island and the landings on the Solomon Islands and New Guinea. On August 24, 1942, the ship was sunk near the Solomon Islands after being hit by an aerial bomb.

Pros

  • Low detectability
  • Long torpedo range

Cons

  • Low gun traverse speed
  • Low HP


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1


Consumables