Ship:Yumihari
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 880 || style="color:inherit;" | 880 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 880 || style="color:inherit;" | 880 | ||
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| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.3 || style="color:inherit;" | 15.2 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 5 || style="color:inherit;" | | | style="color:inherit;" | 5 || style="color:inherit;" | 1470 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 5 || style="color:inherit;" | | | style="color:inherit;" | 5 || style="color:inherit;" | 1470 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8 | ||
|} | |} | ||
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Latest revision as of 20:22, 9 July 2026
Yumihari — Japan Tech Tree Tier VIII Battleship.
After the Russo-Japanese War ended, Japan adopted the Eight-Eight Fleet Program, stipulating that the fleet was supposed to consist of eight battleships and eight high-speed armored cruisers. This plan underwent a number of changes—for example, armored cruisers were replaced with battlecruisers, and the number of ships was reduced. However, after the outbreak of World War I, the construction of new ships began again. The design of a new battlecruiser project was a development of the Kongō class of ships. Later, the project was changed, which resulted in the creation of the Amagi class.
Pros
- Low Concealment
- Access to High-Precision Spotter plane consumable
- High firing accuracy
- Long firing range
Cons
- Small HP pool
- Weak armor
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(10.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 281 hp/s) - Slot 3: Spotting Aircraft
(5 charges, 55.0s action, 120.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)
