Ship:Khabarovsk
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{{WoWS Ship Changelog Insert|1= | |||
*Update 0.5.0.1: | |||
**Available for testing by supertesters in the game starting from Update 0.5.0.1. | |||
*Update 0.5.0.3: | |||
**Khabarovsk was added as a Tier X researchable ship. | |||
*Update 0.5.2: | |||
**Experience earnings increased by 11%. | |||
**A new mechanism for calculating damage and range of anti-aircraft weapons was introduced. As a result, AA characteristics were changed slightly. | |||
*Update 0.5.6: | |||
**The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km. | |||
*Update 0.5.7: | |||
**Minor improvements to geometry and textures. | |||
**The hull's armor model was refined. | |||
**Replaced the boat of 1390 design with the boat of 378 design that is more historically accurate. | |||
*Update 0.5.12: | |||
**Main battery firing range was decreased from 13.04 to 11.24 km. | |||
**Main battery reload time was increased from 4.62 to 5 s. | |||
*Update 0.6.2: | |||
**The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900. | |||
**The Repair Party consumable was added to the same slot as the Smoke Generator consumable. | |||
*Update 0.6.4: | |||
**Rudder shift time was increased from 6.1 to 11.1 s. | |||
*Update 0.6.8: | |||
**The 53-39 mod. 3 torpedoes were removed. The detectability of the ET-46 torpedoes was decreased from 1.1 to 0.6 km. | |||
*Update 0.6.11: | |||
**Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles. | |||
*Update 0.6.12: | |||
**Detectability when firing main guns in smoke was changed to 4.06 km. | |||
*Update 0.6.13: | |||
**Fire extinguishing time now 30 s instead of 60 s. | |||
*Update 0.9.5: | |||
**Changes were made to the Unique Upgrade "Heavyweight Artillery": | |||
***Removed a penalty that reduced the traverse speed of Khabarovsk's main turrets. | |||
***The bonus applied to main battery's firing range was increased from 8% to 10%. | |||
***A penalty of 20% was added to the action time of the ship's consumables. | |||
*Update 0.9.11: | |||
**Loss of HP after being hit by an AP or SAP shell of 280 mm or larger no longer exceeds 10% of the maximum damage such a shell could cause. | |||
*Update 0.10.10: | |||
**Minor fixes to geometry and textures of the ship. | |||
*Update 0.11.0: | |||
**Fixed tooltips describing the elements of her armor in the Port. | |||
*Update 0.11.1: | |||
**Moved from the tech tree to the Armory and given the status of a Special ship, with a purchase price of 240,000 Coal. | |||
**If a player had the ship in their port when the replacement occurred, they were compensated 9,400,000 Credits. (half the ship’s cost). | |||
*Update 0.11.6: | |||
**Minor fixes to model and textures of the ship. | |||
*Update 0.11.9: | |||
**Minor fixes to geometry and textures of the Crush 'n' Destroy permanent camouflage. | |||
*Update 13.1: | |||
**Repair Party consumable replaced with Specialized Repair Teams with the following parameters: | |||
***HP restoration per second: +225. | |||
***Action time: 20 s. | |||
***Reload time: 80 s. | |||
***Number of charges: 3. | |||
*Update 13.3: | |||
**The number of bombs per Depth Charge drop increased from 10 to 12. | |||
}} | |||
[[Category:Ships of U.S.S.R.]] | [[Category:Ships of U.S.S.R.]] | ||
Latest revision as of 17:22, 7 August 2026
Khabarovsk — U.S.S.R. Special Tier X Destroyer.
In the second half of the 1930s, the Soviet government was contemplating building an armored leader. In 1935, two preliminary designs were drawn up, one of which included five variants. The project was assigned number 24, and the final draft saw the light of day in 1936. However, the Navy's senior officials eventually decided in favor of more conventional destroyers and leaders. In 1939, the idea of an armored leader became the subject of discussion once again, resulting in a technical specification being drawn up. The design, known as Project 47, was never implemented due to the outbreak of war.
Pros
- Main battery guns are effective at all ranges
- High top speed
- Repair Party consumable available
Cons
- Low maneuverability
- High detectability
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(3 charges, 20.0s action, 160.0s cooldown) or Repair Party
(3 charges, 20.0s action, 80.0s cooldown, 225 hp/s) - Slot 3: Engine Boost
(3 charges, 120.0s action, 120.0s cooldown)

