Ship:AL Kearsarge
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Pockington (talk | contribs) corrected info |
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1050 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1050 | ||
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| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.4 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
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| style="color:inherit;" | 10 || style="color:inherit;" | | | style="color:inherit;" | 10 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8 | ||
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Latest revision as of 14:31, 10 July 2026
AL Kearsarge — U.S.A. Premium Tier IX Battleship.
An Eagle Union hybrid battleship and a manifestation of the ideal of versatility, with each seemingly mechanical action serving a definite purpose. While she initially gives off an expressionless impression, the more one gets to know her, the more her kind and somewhat lonely nature becomes apparent. From the Azur Lane game.
Pros
- Great damage per salvo
- High AA defence efficiency
- American Damage control Party
- Hybrid ship, attack aircraft available
Cons
- Shooting accurately over long ranges is challenging
- Low maneuverability
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Aircraft
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(20.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 421.5 hp/s)

