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added missing information on launch day
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m Ship Changelog
 
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{{WoWS Ship Changelog Insert|1=
*Update 0.1.5:
**Added to the game in Update 0.1.5 (alpha version) as a Tier V destroyer.
*Update 0.2.2.5:
**Moved from Tier V to Tier VI.
*Update 0.5.0:
**Hull C was made alternative and not obligatory for researching.
**Added the Defensive AA fire consumable to Hull C.
*Update 0.5.1:
**Torpedo parameters were changed (speed / reload time / range / damage):
***Torpedoes Mark 15 mod. 0 (65/78 / 5.5 / 11600) were replaced by Mark 11 (56/88 / 5.5 / 11733).
***Torpedoes Mark 15 mod. 3 (65/88 / 4.5 / 16633) were replaced by Mark 12 (64/88 / 6.4 / 11733).
*Update 0.5.2:
**Credit earnings increased by 13%.
*Update 0.5.3.2:
**Fixed the error with Hull B on the USN Destroyer Farragut. Now if her magazine is damaged but there is no detonation, this damage will not incapacitate her guns for which the ammunition is delivered from this magazine.
*Update 0.5.7:
**The armor model of the hull was refined.
*Update 0.6.6:
**The deck armor thickness was changed to 16mm.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 2.83 km.
*Update 0.6.13:
**Improved display of thin elements.
**The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
**Fire extinguishing time now 30 instead of 60 s.
**The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
*Update 0.6.15:
**A bonus was added to the permanent camouflages "Type 16" and "Type 12": a 10% discount to the cost of post-battle service.
*Update 0.7.6:
**Minor fixes to ship textures and geometry.
*Update 0.7.7:
**For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
*Update 0.9.4:
**Defensive fire consumable now available on all hulls.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.6:
**The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
**The Farragut Hull C module was removed from the game.
**Compensation rules:
***If players had already researched the module, they had the XP spent on the research returned as compensation.
***If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
***If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
***If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
***If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
*Update 0.9.7:
**The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.4:
**The appearance of the main guns and the rangefinder was fixed.
*Update 0.10.8:
**The number of depth charges increased from 1 to 2.
*Update 0.11.6:
**Ship's 3D model changed, resulting in:
***0.12 m increase in draught.
***0.11 m decrease in hull height.
***0.07 m increase in waterline length.
***0.01 m decrease in total length.
***0.04 m decrease in waterline hull width.
***0.04 m decrease in maximum hull width.
**Damage dealt by long-range AA defenses increased from 32 to 53.
**Damage from AA shell explosions increased from 1,120 to 1,190.
**Aiming sector of the first main battery turret of Hull A increased by 18 degrees on each side.
**Damage dealt by short-range AA defenses of Hull A decreased from 53 to 46.
**Amount of HP in the superstructure of Hull A increased from 700 to 800.
**Amount of HP in the stern of Hull A decreased from 1,100 to 1,000.
**Amount of HP in the superstructure of Hull B increased from 700 to 800.
**Amount of HP in the stern of Hull B decreased from 1,100 to 1,000.
*Update 0.11.7:
**Minor fixes to the model and textures of the ship.
**Fixed the number of depth charges and the amount of damage they deal:
***As per the 11.7 client, the only change is the reduction in the number of bombs per charge from 8 to 6 (Note: the exact changes were not specified in the patch notes)
*Update 0.11.9:
**Minor fixes to geometry and textures of the ship.
}}


[[Category:Ships of U.S.A.]]
[[Category:Ships of U.S.A.]]

Latest revision as of 23:33, 14 August 2026


VI
3,120,000

Farragut — U.S.A. Tech Tree Tier VI Destroyer.

After the signing of the London Naval Treaty, development began on a new ship class. It was based on the experience of operating smooth-decked destroyers and the study of German ships. The Farragut class received a transom stern, a forecastle-based turret, and a more cost-effective power unit. USS Farragut participated in repelling the attacks on Pearl Harbor, in the Battle of the Coral Sea, and the Solomon Islands campaign. She also escorted convoys to Kiska Island and escorted carrier groups. Over the course of World War II, the ship was awarded 14 battle stars.

Pros

  • Large torpedo count per salvo
  • Enhanced Smoke Generator consumable available (increased smoke screen dispersion time)

Cons

  • Shooting accurately over long ranges is challenging
  • Short-range torpedoes

Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables

Ship Change Log