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{{#vardefine:ship_name|Cristoforo Colombo}}
{{#vardefine:ship_name|Turbine}}
__NOTOC____NOEDITSECTION__
__NOTOC____NOEDITSECTION__


<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PISB110_Cristoforo_Colombo.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,700,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>A hypothetical project that is a variant of the development of Italian ships based on the Vittorio Veneto class and a battleship project for the U.S.S.R. with a displacement of 42,000 tons. The increase in firepower could have been achieved by increasing the number of guns and turrets: quadruple-gun turrets with 381 mm guns were in development in the late 1910s and early 1920s.</p><p> </p></div>
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_italy.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PISD104_Turbine.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">700,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Italy Tech Tree Tier&nbsp;IV [[Ship:Destroyer|Destroyer]].</p><p>The Turbine-class destroyers were a further development of the previous Sauro class—more powerful mechanisms allowed for an increase in speed and range. In 1936 and 1937, the lead ship served in the Spanish Civil War. During World War II, she participated in patrol and escort missions, escorting convoys to Africa. In 1943, Turbine was captured by Germany and became part of the Kriegsmarine as "TA-14." On September 16, 1944, the destroyer was sunk by American bombers.</p><p> </p></div>


===Pros===
===Pros===
* Pro 1
* Access to exhaust smoke generator
* Pro 2
* High top speed
* Access to SAP shells


===Cons===
===Cons===
* Con 1
* High detectability
* Con 2
* Main battery has a long reload
* No AP armament




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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (B)
|-
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 89900
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 8300 || style="color:inherit;" | 10900
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 10
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (B)
|-
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.6
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0 || style="color:inherit;" | 33.0
|-
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 960
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 510 || style="color:inherit;" | 510
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.0
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.2 || style="color:inherit;" | 3.7
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Turbine (B)
|-
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.34
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 6.34 || style="color:inherit;" | 6.34
|-
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|-
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.7
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.33
|-
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.64 || style="color:inherit;" | 2.64
|}
|}
</div>
</div>
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 4 mod.1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SDT 4 mod.2
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 381mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×2 120mm
|-
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.94
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 5.7 || style="color:inherit;" | 6.27
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 37.0
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.5
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.6
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10.9
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 38.3
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.5
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 261
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 57
|-
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
| style="color:inherit;" | • Dispersion at 5.7 km || style="color:inherit;" | 58
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 19.94 km || style="color:inherit;" | 261
|}
|}
</div>
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA044
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm proiettili HE 1926
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 880
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|-
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 824.3
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 96.7
|-
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22
|-
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili AP
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA070
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600
|-
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 884.8
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22
|-
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34.2
|-
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|-
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
|}
</div>
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili HE
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PIPT012
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 75.0
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
| style="color:inherit;" | • Damage || style="color:inherit;" | 19900
|-
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 51
|-
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.15%
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
|}
</div>
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Turbine (A)'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 12 × 2
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 4 + 8 × 2
|-
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 6
| style="color:inherit;" | 13 mm || style="color:inherit;" | 1 × 2
|}
|}


Line 248: Line 189:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 245 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| style="color:inherit;" | Short-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 406 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}
 
'''Turbine (B)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 185.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 1
|}
|}


'''Damage by shell explosions'''
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2000 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
| style="color:inherit;" | Mid-range || style="color:inherit;" | 56 || style="color:inherit;" | 100% || style="color:inherit;" | 2.5
|}
|}
</div>
</div>
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<!-- Add the ship code here to populate the upgrade table -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PISB110_Cristoforo_Colombo}}
{{Ship Upgrades Section|code=PISD104_Turbine}}




<!-- Consumables have to be tagged individually on a slot by slot basis -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 449.5 hp/s)
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 25.0s action, 90.0s cooldown)
* '''Slot 3:''' {{Smoke Generator}} (3 charges, 45.0s action, 180.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 15.0s action, 160.0s cooldown)
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


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[[Category:Ships of Italy]]
[[Category:Ships of Italy]]
[[Category:Battleships]]
[[Category:Destroyers]]
[[Category:Tier X ships]]
[[Category:Tier IV ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 12:19, 11 July 2026


IV
700,000

Turbine — Italy Tech Tree Tier IV Destroyer.

The Turbine-class destroyers were a further development of the previous Sauro class—more powerful mechanisms allowed for an increase in speed and range. In 1936 and 1937, the lead ship served in the Spanish Civil War. During World War II, she participated in patrol and escort missions, escorting convoys to Africa. In 1943, Turbine was captured by Germany and became part of the Kriegsmarine as "TA-14." On September 16, 1944, the destroyer was sunk by American bombers.

Pros

  • Access to exhaust smoke generator
  • High top speed
  • Access to SAP shells

Cons

  • High detectability
  • Main battery has a long reload
  • No AP armament


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection


Consumables