Ship:Salmon
m Stat adjustment |
m Ship Changelog |
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{{WoWS Ship Changelog Insert|1= | |||
*Update 0.10.7: | |||
**First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0. | |||
*Update 0.10.8: | |||
**Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second. | |||
**Dive capacity restoration rate increased from 0.3 to 0.5 points per second. | |||
**Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km. | |||
**The time it takes the torpedoes to arm increased from 0.5 to 2 s. | |||
**Decreased the detectability after using the Sonar Ping in smoke from 2.2 to 2 km. | |||
**Changed the Hydrophone consumable: | |||
***Consumable action time decreased from 45 to 40 s. | |||
***Consumable cooldown time decreased from 90 to 80 s. | |||
***Reduced ship bearing distance and spotting range when submerged from 6 to 5.5 km. | |||
*Update 0.10.9: | |||
**Dive Capacity depletion rate when spotted decreased from 4 to 3 units per second. | |||
**Torpedoes are now launched one by one. | |||
**The width of torpedo launch cone increased 2.5 times. | |||
**Torpedo and sonar ping range decreased from 12.5 to 11 km. | |||
*Update 0.10.10: | |||
**Decreased maneuvering capabilities of homing torpedoes. | |||
**Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold. | |||
**Added Mk28 MIE proximity fuse torpedoes with the following characteristics: | |||
***Reload time: 48 s. | |||
***Torpedo-type switching time: 5 s. | |||
***Range: 11 km. | |||
***Maximum damage: 11,600. | |||
***Speed: 86 knots. | |||
***The base visibility of surface ships at operating depth has been reduced to 2 km. | |||
***Changes in the detectability of the submarine now occur at periscope and operating depth. | |||
***Fixed the models and textures of the ship. | |||
*Update 0.10.11: | |||
**The torpedo homing mechanics were updated. | |||
**The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle. | |||
**Added an underwater torpedo reticle. | |||
**Increased HP from 12,500 to 17,800. | |||
**Increased the duration of the double-pinged sector from 30 to 90 s. | |||
**Decreased maximum depth from 60 to 50 m. The concealment and detectability parameters were changed accordingly. | |||
**Can no longer be detected with the Surveillance Radar consumable at periscope depth. | |||
**Can now detect ships in smoke from the assured acquisition range from operating depth. | |||
**Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range. | |||
**Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping. | |||
**Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke. | |||
*Update 0.11.0: | |||
**Removed from the live server. | |||
*Update 0.11.2: | |||
**Made available for testing again for all players in Update 0.11.2 from sequential combat missions. | |||
**Adjusted maximum sonar ping and torpedo range from 12.7 to 12.5 km. | |||
**Adjusted detectability range by air and submarines from 2.6 to 2.2 km. | |||
**Reduced dive capacity from 420 to 400 units. | |||
**Other changes: | |||
***Speed of torpedoes changing depth is now approximately 2.5x higher. | |||
***Detectability range after emitting a sonar ping now increases to a flat 4 km, rather than the detectability value of the submarine on the surface. | |||
***The width of the sonar ping and its impact radius has been increased 1.5x. | |||
***Speed of sonar ping emitted on the surface changed to 600 m/s. | |||
***Submarine Steering Gears Modification 2 added in upgrade slot 4. | |||
***Submarine Steering Gears Modification 3 added in upgrade slot 5. | |||
**Changed the parameters of torpedoes: | |||
***Speed increased from 68 to 86 knots. | |||
***Detectability increased from 1.8 to 2.3 km. | |||
***Maximum damage increased from 6,500 to 7,833. | |||
***Reload time decreased from 50 to 48 s. | |||
**Changed the Hydrophone consumable: | |||
***Action time of the consumable increased from 30 to 45 s. | |||
***Detection of ships decreased from 7.5 to 6 km. | |||
***Detection of submarines decreased from 7.5 to 6 km. | |||
***Added minor fixes to the geometry and textures of the ship. | |||
*Update 0.11.2.1: | |||
**Readded to the live server. | |||
**Can now be detected by Hydroacoustic Search at maximum depth from 2 km. | |||
**Operating depth removed. | |||
**Emits oil slicks when hit at periscope or maximum depth. | |||
**Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km. | |||
**Changed the Damage Control Party consumable: | |||
***Number of charges decreased from unlimited to 3. | |||
***Cooldown increased from 40 to 60 s. | |||
***Action time increased from 5 to 15 s. | |||
**Changed the Hydrophone consumable: | |||
***Number of charges increased from 3 to unlimited. | |||
***Interval between pings decreased to 6 s. | |||
**Changed the parameters of homing torpedoes: | |||
***Arming time set to 2 s. | |||
***Ascent time increased by approximately 2 times. | |||
***Reload time decreased from 48 to 42 s. | |||
***Flooding chance decreased from 42% to 32%. | |||
**Changed the parameters of conventional (proximity fuse) torpedoes: | |||
***Detectability decreased from 2.3 to 1.6 km. | |||
***Damage increased from 11,600 to 13,867. | |||
***Range decreased from 11 to 7 km. | |||
***Arming time set to 5 s. | |||
***Speed decreased from 86 to 60 knots. | |||
***Flooding chance increased from 66% to 82%. | |||
***Sonar reload time decreased from 8.5 to 7.9 s. | |||
***Decreased the duration of the single-pinged sector from 30 to 25 s. | |||
***Decreased the duration of the double-pinged sector from 90 to 55 s. | |||
***Dive capacity decreased from 400 units to 200 units. | |||
***Dive capacity recharge rate increased from 0.5 to 1.5 units/s. | |||
***Dive capacity depletion rate when detected decreased from 3 to 1.3 units/s. | |||
***Flooding duration decreased from 40 to 30 s. | |||
***Maximum flooding damage increased from 25% to 33% of total HP. | |||
*Update 0.11.3: | |||
**Changed the parameters of the conventional torpedoes: | |||
***Speed increased: 60 to 65 knots. | |||
***Range increased: 7 to 9 km. | |||
***Arming time decreased: 5 to 4.6 s. | |||
*Update 0.11.4: | |||
**Disabled the possibility to launch conventional torpedoes at maximum depth. | |||
**Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy. | |||
**Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds. | |||
**The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth. | |||
**The border separating the periscope and maximum depths now lies at 15 m. | |||
**Maximum depth values were changed to 30 and 60 m. | |||
**Added dispersion when launching torpedoes: | |||
***11 ° for bow and stern tubes. | |||
***Reduced the time before forced ascent when the sub's dive capacity is depleted. | |||
**Changed the dispersion when launching torpedoes: | |||
***For bow and stern tubes - reduced from 11 ° to 3 °. | |||
*Update 0.11.5: | |||
**Replaced the rotation of torpedo launchers with torpedo turning mechanics. | |||
**Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle. | |||
**Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar. | |||
**Dive Capacity recovery rate reduced from 1.5 to 1.2 units/s. | |||
**Changes to speed and turning circle radius: | |||
***Surface speed: from 31 to 33 knots. | |||
***Underwater speed: from 18 to 16 knots. | |||
***Turning circle radius: from 640 to 580 meters. | |||
*Update 0.11.6: | |||
**Minor improvements to the models and textures of the ship. | |||
**Removed the Hydrophone consumable. | |||
**Added the Echo-Ranging Set consumable with the following settings: | |||
***Action time: 30 s. | |||
***Reload time: 60 s. | |||
***Interval between pings: 6 s. | |||
***Ship bearing effect duration: 4 s. | |||
***Ship bearing distance: 8 km. | |||
***Number of charges: Unlimited. | |||
**Added the Low-Frequency Hydrophone consumable with the following settings: | |||
***Action time: 60 s. | |||
***Reload time: 120 s. | |||
***Submarines' spotting range: 6 km. | |||
***Number of charges: Unlimited. | |||
***Preparation time: 360 s. | |||
*Update 0.11.7: | |||
**Renamed the Echo-Ranging Set consumable to the Hydrophone consumable. | |||
**Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable. | |||
**Disabled guaranteed detection for the submarine in the submerged position. | |||
**The visual effects above the submarine when using sonar is now also displayed for the submarine herself. | |||
*Update 0.11.8: | |||
**Added a visual distinction between the effect of acoustic homing torpedoes and regular ones. | |||
**Fixed a bug that caused Credits to be deducted for resupplying only a part of the submarine's ammunition. | |||
**Fixed a bug that caused tooltips to overlap the screen with the composition of teams when playing the submarine. | |||
*Update 0.11.9: | |||
**Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s. | |||
**Available in early access via sequential bundles and from Submarines containers. | |||
**The Johnston Atoll permanent camouflage was added. | |||
**Readded the ping movement effect. | |||
**Added a special indicator to notify players when there is little diving capacity remaining. | |||
**Updated the set of sound effects for torpedo launching. | |||
**Updated the icon for acoustic homing torpedoes. | |||
*Update 0.11.10: | |||
**Introduced to the game as a researchable ship in Update 0.11.10. | |||
**Minor fixes to the geometry and textures of the ship. | |||
**Fixed an issue with the firing range of the ship's secondary battery guns. | |||
*Update 0.11.11: | |||
**Fixed the geometry and textures of the Johnston Atoll permanent camouflage. | |||
*Update 12.0: | |||
**Fixed a bug that caused the submarine's diving planes to freeze when using the Enhanced Rudder Gears consumable. | |||
}} | |||
[[Category:Ships of U.S.A.]] | [[Category:Ships of U.S.A.]] | ||
Latest revision as of 14:52, 15 August 2026
Salmon — U.S.A. Tech Tree Tier VIII Submarine.
The Salmon-class submarines were designed to be fast enough to participate in joint operations with battleships and have a sufficiently long range to operate in the inland waters of Japan. When Pearl Harbor was attacked, USS Salmon was conducting a patrol mission along the coast of Luzon. During World War II, the submarine carried out eleven combat missions, sank five enemy ships, and earned nine battle stars.
Pros
- Enhanced Damage Control Party consumable available
- Access to the Enhanced Rudder Gears consumable
- Fast dive capacity recharge
- High sonar ping velocity
Cons
- Low dive capacity
- Small number of loaders
Ship Stats
Hull Information
Sonar
Torpedoes
Secondary Battery
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(3 charges, 15.0s action, 60.0s cooldown) - Slot 2: Hydroacoustic Search
(1.0s action, 60.0s cooldown) - Slot 3: Submarine Surveillance
(60.0s action, 330.0s preparation time, 120.0s cooldown) - Slot 4: Enhanced Rudder Gears
(2 charges, 30.0s action, 120.0s cooldown)
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