Welcome to Wargaming.net Wiki!
Variants

Ship:Salmon

Jump to: navigation, search
Stevemc01 (talk | contribs)
m Stat adjustment
Stevemc01 (talk | contribs)
m Ship Changelog
 
Line 194: Line 194:
</gallery>
</gallery>
</div></div></div>
</div></div></div>
{{WoWS Ship Changelog Insert|1=
*Update 0.10.7:
**First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0.
*Update 0.10.8:
**Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second.
**Dive capacity restoration rate increased from 0.3 to 0.5 points per second.
**Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km.
**The time it takes the torpedoes to arm increased from 0.5 to 2 s.
**Decreased the detectability after using the Sonar Ping in smoke from 2.2 to 2 km.
**Changed the Hydrophone consumable:
***Consumable action time decreased from 45 to 40 s.
***Consumable cooldown time decreased from 90 to 80 s.
***Reduced ship bearing distance and spotting range when submerged from 6 to 5.5 km.
*Update 0.10.9:
**Dive Capacity depletion rate when spotted decreased from 4 to 3 units per second.
**Torpedoes are now launched one by one.
**The width of torpedo launch cone increased 2.5 times.
**Torpedo and sonar ping range decreased from 12.5 to 11 km.
*Update 0.10.10:
**Decreased maneuvering capabilities of homing torpedoes.
**Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold.
**Added Mk28 MIE proximity fuse torpedoes with the following characteristics:
***Reload time: 48 s.
***Torpedo-type switching time: 5 s.
***Range: 11 km.
***Maximum damage: 11,600.
***Speed: 86 knots.
***The base visibility of surface ships at operating depth has been reduced to 2 km.
***Changes in the detectability of the submarine now occur at periscope and operating depth.
***Fixed the models and textures of the ship.
*Update 0.10.11:
**The torpedo homing mechanics were updated.
**The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle.
**Added an underwater torpedo reticle.
**Increased HP from 12,500 to 17,800.
**Increased the duration of the double-pinged sector from 30 to 90 s.
**Decreased maximum depth from 60 to 50 m. The concealment and detectability parameters were changed accordingly.
**Can no longer be detected with the Surveillance Radar consumable at periscope depth.
**Can now detect ships in smoke from the assured acquisition range from operating depth.
**Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range.
**Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping.
**Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke.
*Update 0.11.0:
**Removed from the live server.
*Update 0.11.2:
**Made available for testing again for all players in Update 0.11.2 from sequential combat missions.
**Adjusted maximum sonar ping and torpedo range from 12.7 to 12.5 km.
**Adjusted detectability range by air and submarines from 2.6 to 2.2 km.
**Reduced dive capacity from 420 to 400 units.
**Other changes:
***Speed of torpedoes changing depth is now approximately 2.5x higher.
***Detectability range after emitting a sonar ping now increases to a flat 4 km, rather than the detectability value of the submarine on the surface.
***The width of the sonar ping and its impact radius has been increased 1.5x.
***Speed of sonar ping emitted on the surface changed to 600 m/s.
***Submarine Steering Gears Modification 2 added in upgrade slot 4.
***Submarine Steering Gears Modification 3 added in upgrade slot 5.
**Changed the parameters of torpedoes:
***Speed increased from 68 to 86 knots.
***Detectability increased from 1.8 to 2.3 km.
***Maximum damage increased from 6,500 to 7,833.
***Reload time decreased from 50 to 48 s.
**Changed the Hydrophone consumable:
***Action time of the consumable increased from 30 to 45 s.
***Detection of ships decreased from 7.5 to 6 km.
***Detection of submarines decreased from 7.5 to 6 km.
***Added minor fixes to the geometry and textures of the ship.
*Update 0.11.2.1:
**Readded to the live server.
**Can now be detected by Hydroacoustic Search at maximum depth from 2 km.
**Operating depth removed.
**Emits oil slicks when hit at periscope or maximum depth.
**Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km.
**Changed the Damage Control Party consumable:
***Number of charges decreased from unlimited to 3.
***Cooldown increased from 40 to 60 s.
***Action time increased from 5 to 15 s.
**Changed the Hydrophone consumable:
***Number of charges increased from 3 to unlimited.
***Interval between pings decreased to 6 s.
**Changed the parameters of homing torpedoes:
***Arming time set to 2 s.
***Ascent time increased by approximately 2 times.
***Reload time decreased from 48 to 42 s.
***Flooding chance decreased from 42% to 32%.
**Changed the parameters of conventional (proximity fuse) torpedoes:
***Detectability decreased from 2.3 to 1.6 km.
***Damage increased from 11,600 to 13,867.
***Range decreased from 11 to 7 km.
***Arming time set to 5 s.
***Speed decreased from 86 to 60 knots.
***Flooding chance increased from 66% to 82%.
***Sonar reload time decreased from 8.5 to 7.9 s.
***Decreased the duration of the single-pinged sector from 30 to 25 s.
***Decreased the duration of the double-pinged sector from 90 to 55 s.
***Dive capacity decreased from 400 units to 200 units.
***Dive capacity recharge rate increased from 0.5 to 1.5 units/s.
***Dive capacity depletion rate when detected decreased from 3 to 1.3 units/s.
***Flooding duration decreased from 40 to 30 s.
***Maximum flooding damage increased from 25% to 33% of total HP.
*Update 0.11.3:
**Changed the parameters of the conventional torpedoes:
***Speed increased: 60 to 65 knots.
***Range increased: 7 to 9 km.
***Arming time decreased: 5 to 4.6 s.
*Update 0.11.4:
**Disabled the possibility to launch conventional torpedoes at maximum depth.
**Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy.
**Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds.
**The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth.
**The border separating the periscope and maximum depths now lies at 15 m.
**Maximum depth values were changed to 30 and 60 m.
**Added dispersion when launching torpedoes:
***11 ° for bow and stern tubes.
***Reduced the time before forced ascent when the sub's dive capacity is depleted.
**Changed the dispersion when launching torpedoes:
***For bow and stern tubes - reduced from 11 ° to 3 °.
*Update 0.11.5:
**Replaced the rotation of torpedo launchers with torpedo turning mechanics.
**Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle.
**Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar.
**Dive Capacity recovery rate reduced from 1.5 to 1.2 units/s.
**Changes to speed and turning circle radius:
***Surface speed: from 31 to 33 knots.
***Underwater speed: from 18 to 16 knots.
***Turning circle radius: from 640 to 580 meters.
*Update 0.11.6:
**Minor improvements to the models and textures of the ship.
**Removed the Hydrophone consumable.
**Added the Echo-Ranging Set consumable with the following settings:
***Action time: 30 s.
***Reload time: 60 s.
***Interval between pings: 6 s.
***Ship bearing effect duration: 4 s.
***Ship bearing distance: 8 km.
***Number of charges: Unlimited.
**Added the Low-Frequency Hydrophone consumable with the following settings:
***Action time: 60 s.
***Reload time: 120 s.
***Submarines' spotting range: 6 km.
***Number of charges: Unlimited.
***Preparation time: 360 s.
*Update 0.11.7:
**Renamed the Echo-Ranging Set consumable to the Hydrophone consumable.
**Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable.
**Disabled guaranteed detection for the submarine in the submerged position.
**The visual effects above the submarine when using sonar is now also displayed for the submarine herself.
*Update 0.11.8:
**Added a visual distinction between the effect of acoustic homing torpedoes and regular ones.
**Fixed a bug that caused Credits to be deducted for resupplying only a part of the submarine's ammunition.
**Fixed a bug that caused tooltips to overlap the screen with the composition of teams when playing the submarine.
*Update 0.11.9:
**Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s.
**Available in early access via sequential bundles and from Submarines containers.
**The Johnston Atoll permanent camouflage was added.
**Readded the ping movement effect.
**Added a special indicator to notify players when there is little diving capacity remaining.
**Updated the set of sound effects for torpedo launching.
**Updated the icon for acoustic homing torpedoes.
*Update 0.11.10:
**Introduced to the game as a researchable ship in Update 0.11.10.
**Minor fixes to the geometry and textures of the ship.
**Fixed an issue with the firing range of the ship's secondary battery guns.
*Update 0.11.11:
**Fixed the geometry and textures of the Johnston Atoll permanent camouflage.
*Update 12.0:
**Fixed a bug that caused the submarine's diving planes to freeze when using the Enhanced Rudder Gears consumable.
}}


[[Category:Ships of U.S.A.]]
[[Category:Ships of U.S.A.]]

Latest revision as of 14:52, 15 August 2026


VIII
11,500,000

Salmon — U.S.A. Tech Tree Tier VIII Submarine.

The Salmon-class submarines were designed to be fast enough to participate in joint operations with battleships and have a sufficiently long range to operate in the inland waters of Japan. When Pearl Harbor was attacked, USS Salmon was conducting a patrol mission along the coast of Luzon. During World War II, the submarine carried out eleven combat missions, sank five enemy ships, and earned nine battle stars.

Pros

  • Enhanced Damage Control Party consumable available
  • Access to the Enhanced Rudder Gears consumable
  • Fast dive capacity recharge
  • High sonar ping velocity

Cons

  • Low dive capacity
  • Small number of loaders

Ship Stats

Hull Information

Sonar

Torpedoes

Secondary Battery


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Torpedo Tubes Modification 1
Dive Capacity Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Submarine Steering Gears
 Slot 5 
Ship Consumable Modification 1
Torpedo Tubes Modification 3
Reinforced Bulkheads


Consumables

Ship Change Log