Solomon Islands
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Based on the Solomon Islands chain, this map evokes the naval engagements of the Battle of Guadalcanal and the legacy of Ironbottom Sound. It seems large for Tier II and III ships, but by Tier V it can start to feel claustrophobic. The central channel is frequently patrolled by enemy destroyers, forcing most of the main surface engagements into the northeast and southwest corners. This map can be played in either three-area Domination or [[Ship:Game_Modes#Standard|Standard Battle]] mode. | Based on the Solomon Islands chain, this map evokes the naval engagements of the Battle of Guadalcanal and the legacy of Ironbottom Sound. It seems large for Tier II and III ships, but by Tier V it can start to feel claustrophobic. The central channel is frequently patrolled by enemy destroyers, forcing most of the main surface engagements into the northeast and southwest corners. | ||
==Game Modes== | |||
This map can be played in either three-area [[Ship:Game_Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode. | |||
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[[Category:Maps]] | [[Category:Maps]] | ||
Revision as of 13:23, 1 June 2026
- Map
Based on the Solomon Islands chain, this map evokes the naval engagements of the Battle of Guadalcanal and the legacy of Ironbottom Sound. It seems large for Tier II and III ships, but by Tier V it can start to feel claustrophobic. The central channel is frequently patrolled by enemy destroyers, forcing most of the main surface engagements into the northeast and southwest corners.
Game Modes
This map can be played in either three-area Domination or two-base Standard Battle mode.