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[https://worldofwarships.asia/en/news/game-updates/update-153-zh-1-dockyard/ Update News article]
<div class="thumb tright">{{VideoYT|3ffTn5mbejg}}</div>
{{video|_bq6Abr7mMo}}
__TOC__
Each map in World of Warships is designed to be unique and interesting while promoting fun and engaging gameplay. Most maps are restricted to certain tiers of ships, largely due to the speed and firing range of the ships that will play on it.  Map sizes vary from 24x24 km to 48x48 km.  It's worth noting that maps are not to scale with the ships. Ships are roughly twice as large than they should be; put another way, each map is twice as small as it should be. This is intentional, and was done to condense gameplay and avoid long matches in which players spend inordinate amounts of time just trying to bring the enemy into engagement range.


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The maps listed below are divided currently into two types: Regular and Special. Regular maps are the ones most players are familiar with, as they feature in Random and Co-op Battles.  Special maps on the other hand only appear at certain times, or on special occasions. 
{{#ev:youtube|IR98WiZZncw||right|}}<br>
{{#block:i|'''Note that "Battle Tier" below refers to the highest ship tier in a Random or Co-op Battle, and not necessarily to the tiers of ALL ships in the battle.  For example: a map with a "Battle Tier" of "9-10" can actually be seen by Tier VII ships if they are up-tiered into a Tier IX battle in which that map is chosen. See also [[Ship:Matchmaking|Matchmaking]]. Training Battles have no tier restrictions. Ranked Battles, Clan Battles and Brawls have their own tier restrictions.'''}}
</div>


= Update 15.3: ZH-1 Dockyard =
== Regular Maps ==
{{MapsList|Islands|
*'''Battle Tiers: 1-3'''
*'''Size: 24x24 km'''
*'''Replay File Name: xxx_34_OC_islands.wowsreplay'''
Designed for low-tier battles, Islands is one of the smallest maps in World of Warships.  There are many islands which provide adequate cover for sneak attacks by destroyers as well as large open areas towards the west and east sides.  Due to the lack of team strategy from most players at low tiers, the main engagement areas are usually very unpredictable.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Polar|
*'''Battle Tiers: 1-3'''
*'''Size: 24x24 km'''
*'''Replay File Name: xxx_33_new_tierra.wowsreplay'''
Polar is a quick-playing, compact map intended for dynamic battles at lower tiers. It is dotted with icebergs and ideal for combat with lots of movement. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Solomon Islands|
*'''Battle Tiers: 2-5'''
*'''Size: 30x30 km'''
*'''Replay File Name: xxx_01_solomon_islands.wowsreplay'''
Based on the Solomon Islands chain, this map evokes the naval engagements of the Battle of Guadalcanal and the legacy of Ironbottom Sound.  It seems large for Tier II and III ships, but by Tier V it can start to feel claustrophobic.  The central channel is frequently patrolled by enemy destroyers, forcing most of the main surface engagements into the northeast and southwest corners.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Big Race|
*'''Battle Tiers: 2-5'''
*'''Size: 30x30 km'''
*'''Replay File Name: xxx_10_NE_big_race.wowsreplay'''
Big Race features numerous large islands in a fairly symmetrical layout. The islands feature large enough mountains which can provide cover from short and long ranged fire. It is unavailable for higher tier matches. The action on this map typically occurs around the northeast and southwest corners, with intermittent destroyer battles in the center. It is a fairly balanced map for both sides due to its highly symmetrical nature. Do note however, that as the opposing teams spawn so close together, some ships will be able to shoot each other within a short period of time.  This map can be played in either [[Ship:Game_Modes#Epicenter|Epicenter]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Archipelago|
*'''Battle Tiers: 3-5'''
*'''Size: 30x30 km'''
*'''Replay File Name: xxx_04_Archipelago.wowsreplay'''
Archipelago echoes the islands of the Far East, somewhere in the northern part of the Pacific Ocean. This tranquil region has traditionally been a safe harbor for scientific research, but now it suddenly finds itself an arena of vicious naval battles. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Ring|
*'''Battle Tiers: 4-6'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_05_Ring.wowsreplay'''
Ring is a group of small Pacific tropical islands like Hawaii, with a key group of ring-like islands in the center. These islands can provide reliable cover or become a deadly trap, so be on guard!  Holding the "ring" is also important. If the enemy team takes it, it will take a focused attack to drive them out.  There is enough open space for comfortable firing at long range, but losing control of the islands means vulnerability to torpedo attacks from the center.  Available in [[Ship:Game_Modes#Standard|Standard Battle]] and [[Ship:Game Modes#Domination|Domination]] modes.}}
{{MapsList|Strait|
*'''Battle Tiers: 4-6'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_08_NE_passage.wowsreplay'''
Styled after the coastlines of the Adriatic and northern Mediterranean Seas, Strait is a challenging map for teams to play well.  Both teams spawn in split groups, and there are virtually no good places for aircraft carriers to avoid enemy surface ships if they are spotted.  The center is often heavily infested by destroyers of both teams, as they vie for control of the all-important central channel that allows quick reinforcement of friendly ships in the north or south.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|New Dawn|
*'''Battle Tiers: 4-7'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_13_OC_new_dawn.wowsreplay'''
New Dawn is a well-balanced map, one played frequently as captains work through the middle tiers of the various ship lines.  This map typically has heavy action in the northwest and southeast quadrants, with the spawn points and bases (in Standard Battle mode) being in the northeast and southwest.  It is full of numerous terrain features that can be used to obscure visibility and reduce the chances of getting hit; however, many of these islands are low enough for experienced players to shoot over and land hits with plunging fire, so choose cover carefully. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Fault Line|
*'''Battle Tiers: 5-7'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_17_NA_fault_line.wowsreplay'''
Fault Line is a heavily congested map, with dozens of choke points allowing for close-range battleship combat and potential torpedo ambushes by enemy ships.  There are only a few open areas: the far west has decent sightlines for long-range combat, as do as the center, north-center, and south-center portions of the map.  The center area is particularly deadly to cruisers, who can potentially have enemies firing on them from multiple directions early in a match with very little cover or avenues of escape.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Trident|
*'''Battle Tiers: 6-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_41_Conquest.wowsreplay'''
Trident features an archipelago resembling those found in the Indian Ocean. The small islands make for excellent hiding places from which to launch surprise attacks and torpedo salvoes.  It is one of the first maps to feature time-of-day variants: battles will occur at either dawn, morning, dusk, or night. This map can be played in either [[Ship:Game_Modes#Epicenter|Epicenter]], three-area [[Ship:Game Modes#Domination|Domination]], or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Estuary|
*'''Battle Tiers: 7-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_46_Estuary.wowsreplay'''
The mountain ranges in the center of Estuary make artillery battles tricky, but also provide opportunities to sneak salvos through with their extensive gaps in the terrain. Given the tiers of ships it sees, this map tends to play very quickly, especially given the nearly direct access enemy destroyers have through the center to opposing capture points.  This map can be played in either four-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Neighbors|
*'''Battle Tiers: 7-9'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_42_Neighbors.wowsreplay'''
Neighbors imagines a naval battle in fictional waters somewhere between the shores of England and occupied France. Teams spawn very close to - or within - their respective naval bases before sortieing to engage the enemy.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsListNew|Seychelles|
*'''Battle Tiers: 7-9'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_55_Seychelles.wowsreplay'''
*[https://worldofwarships.eu/en/news/general-news/new-map-seychelles/ New Map: Seychelles]
The new map draws inspiration from the beautiful terrain of the northeastern part of the archipelago, including the large mountainous islands of Praslin and La Digue, surrounded by smaller stretches of land. Crystal-clear turquoise waters lap at the islands' white shores, and tropical forests of lush green vegetation stretch inland. Battles on Seychelles are fought in the Domination mode with four Key Areas, with two possible configurations. The map is designed for battles with Tier V–IX ships.}}
{{MapsList|Haven|
*'''Battle Tiers: 7-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_50_Gold_harbor.wowsreplay'''
Haven is an archipelago of small, uninhabited islands in the Atlantic Ocean, at the fringes of the British Empire.  Fight amid barren and beautiful islands formed by constant ocean winds.  Teamwork is key: vital areas are hard to capture, while plentiful cover offers many opportunities for sneaky play.  This map also offers the chance for sudden engagements and frequent close range encounters, so stay alert and choose which routes to sail very carefully, especially battleship commanders!  Available in [[Ship:Game_Modes#Standard|Standard Battle]] and [[Ship:Game Modes#Domination|Domination]] modes.}}
{{MapsList|Two Brothers|
*'''Battle Tiers: 7-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_20_NE_two_brothers.wowsreplay'''
The central gap between the namesake Two Brothers is a source of either misery or hilarity on this map, depending on what each team decides to try and how successful they are with it.  The quick, direct access to the opposing capture point sometimes leads to early victories as players rush up the center hoping to catch the enemy off guard.  More commonly, however, combat occurs in the eastern and western island groupings, with the central channel only coming into play very late in the game.  This map can be played in either four-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Hotspot|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_16_OC_bees_to_honey.wowsreplay'''
Hotspot drops players into the battle in the middle of an island chain somewhere in the South Pacific. The east is heavily constricted by numerous small islands, while the west is dominated by a trio of tall, mountainous outcroppings that allow for limited long-range combat through the gaps.  The center is mostly open water, safe only for destroyers and similar ships with low detectability. Beside the two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode, this map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or a four-base layout, with the teams starting in possession of one base each. In Tier X domination battles, there can be a [[Ship:Thunderstorm Front|Thunderstorm Front]].}}
{{MapsList|Land of Fire|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_22_tierra_del_fuego.wowsreplay'''
Also known as "Tierra del Fuego", Land of Fire features a series of long and narrow rock ridges that ships can use as cover.  The west is open enough for comfortable battleship combat, while the archipelago in the east is frequented by destroyers and cruisers looking for closer-range combat and torpedo strikes.  The center of the map is very open, though routes east from the center are limited by an island chain breaking up the map.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode. }}
{{MapsList|North|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_15_NE_north.wowsreplay'''
North is one of the larger maps in the game, featuring a wide open area of sea in the west, island congestion in the middle, and a somewhat hybrid area of restricted open sea to the east.  Combat most commonly occurs to the far east and far west, whilst destroyers and some cruisers skirmish across the various island gaps in the middle.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode. In Tier X domination battles, there can be a [[Ship:Thunderstorm Front|Thunderstorm Front]].}}
{{MapsList|Northern Lights|
*'''Battle Tiers: 8-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_35_NE_north_winter.wowsreplay'''
This map is similar but not identical to the North map. The battle takes place at night under the lights of the ''[https://en.wikipedia.org/wiki/Aurora aurora borealis]''.  This map can be played in either four-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Northern Waters|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_53_Shoreside.wowsreplay'''
The map is designed for Tier VIII–X battles in the [[Ship:Game_Modes#Epicenter|Epicenter]] and [[Ship:Game Modes#Domination|Domination]] modes, with three Key Areas.
Battles will be fought in the harsh Northern territories, among snow-blanketed islands where the sun appears for only several hours each day.
The map is divided into three parts:
*The western part is an open-water space with several large islands, providing good possibilities for battleships and destroyers to maneuver.
*The central part is also open water, but at the same time it contains islands that will allow you to find shelter from any fire from the flanks. Besides that, the location of islands and their landscapes make it possible to push through the center into the flanks.
*The eastern part has many islands behind which cruisers and destroyers can find shelter from enemy fire. This part is suitable for those players who prefer inflicting sudden attacks on the enemy, and who can skillfully make use of limited shelter.}}
{{MapsList|Shards|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_23_Shards.wowsreplay'''
Fighting on Shards takes place amongst the islands between Iceland and Scandinavia.  This grim-looking location is dotted with fishing settlements and marine bases to support polar convoys. The wide-open central cap is enticing to battleships, while lighter units will find themselves vying for control of the flanks. This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Trap|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_19_OC_prey.wowsreplay'''
Featuring a dormant volcano in the center, Trap is a map that rewards patient teams.  Fleets typically clash in the northeast and southwest before turning to contest the center, but beware: once in the center, there's almost no way out.  This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Crash Zone Alpha|
*'''Battle Tiers: 8-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_52_Britain.wowsreplay'''
The legendary white facade of the cliffs of Dover has looked over the final resting place of many a ship in the annals of history. In Update 0.8.6, a new map called Crash Zone Alpha appeared in the game for Tier VIII–X battles in Domination mode. The map has two versions: with three and four key areas, respectively. The map is also interesting for aficionados of Clan Battles: the “home” key areas of the teams are located quite close to each other, which forces the teams to reconsider their usual combat tactics.}}
{{MapsList|The Faroe Islands|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_54_Faroe.wowsreplay'''
*[https://worldofwarships.eu/en/news/general-news/the-faroe-islands-new-map-in-0115/ Article]
Inspired by the archipelago of the same name, battles will take place among flowing mountains covered with a thin layer of snow and islands with steep shores. The map has been designed for battles involving Tier VII–X ships, as well as superships. Battles on the Faroe Islands map utilize Domination mode with three or four Key Areas.}}
{{MapsList|Okinawa|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_40_Okinawa.wowsreplay'''
Inspired by the real-life location, Okinawa represents a series of small islands off the southwestern coast of the main island of Okinawa itself.  The northwestern quadrant of the map is heavily constricted by these islands, leaving it primarily to the purvue of destroyers and particularly brave cruiser captains.  The more open southeastern reaches tend to see the majority of battleship combat.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Islands of Ice|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_18_NE_ice_islands.wowsreplay'''
Islands of Ice is one of several larger maps available for high-tier play, with a combination of open spaces and congested channels.  Battleships will sometimes engage in long range gun duels straight out of spawn, while destroyers will make for the narrow passages to capture points in Domination and launch torpedo attacks at the battle lines that form.  This map can be played in three-area [[Ship:Game Modes#Domination|Domination]] mode, two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode or [[Ship:Game_Modes#Epicenter|Epicenter]] mode. In Tier X epicenter battles, there can be a [[Ship:Thunderstorm Front|snowstorm]].}}
{{MapsList|The Atlantic|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_14_Atlantic.wowsreplay'''
Modeled after the region around Portugal's Azore Island archipelago, The Atlantic showcases the island chain that was often referred to as "the crossroads of the Atlantic." Its location made it a strategically important region during World War II.  This map can be played in either three-area [[Ship:Game_Modes#Domination|Domination]] mode.}}
{{MapsList|Shatter|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_38_Canada.wowsreplay'''
World War II battlegrounds are often thought of being far away from North America, but it wasn't unheard of for Axis naval units to patrol the waters closer to home.  Shatter represents the eastern coast of Canada - perhaps somewhere not far from Newfoundland, Labrador, or Nova Scotia - and features a tightly packed cluster of tall, mountainous islands surrounded by a lot of open water.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Mountain Range|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_37_Ridge.wowsreplay'''
Modeled after the South China Sea - an area fraught with centuries of naval conflict - Mountain Range features exotic islands encircled by sheer cliffs.  A long, north-south chain of islands segregates the western third of the map from rest, and the east is packed with a dense archipelago that invites destroyers in so they can ambush unwary opponents.  This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Warrior's Path|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_44_Path_warrior.wowsreplay'''
A hypothetical Canadian archipelago is the setting for Warrior's Path.  Opposing teams must navigate through numerous islands in order to engage the enemy, and only careful positioning will allow capital ships to support their teammates without risk of crippling torpedo strikes from destroyers lurking amongst the rocks.  This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Sea of Fortune|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_25_sea_hope.wowsreplay'''
Somewhere between France and Great Britain lies Sea of Fortune, with interesting gameplay potential in multiple directions. The right flank is ideal for aggressive battles involving cruisers and battleships, while the left flank is suitable for long-range firefights because of the relatively low height of the islands. The center of the map has an important strait passing through it and a small picturesque island complete with a castle.  This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Loop|
*'''Battle Tiers: 9-★'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_45_Zigzag.wowsreplay'''
A fictional location somewhere near the crossing of sea lanes, Loop contains two groups of Portuguese islands in the Atlantic Ocean. Large islands provide opportunities for defense and unexpected breakthroughs.  Due to the dense arrangement of the islands, players must plan their route in advance in order to assist their allies.  This map can only be played in three-area [[Ship:Game Modes#Domination|Domination Battle]] mode.}}
{{MapsList|Sleeping Giant|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_47_Sleeping_Giant.wowsreplay'''
Styled after the island archipelagos of the Chinese coast, Sleeping Giant is relatively symmetrical and provides equal opportunities for both teams, encouraging dynamic gameplay. In [[Ship:Game Modes#Domination|Domination]] mode, large, low-rising islands you can fire from behind surround the Key Area on the left. Several straits between the right and center Key Areas allow movement from one Key Area to the other under cover.}}
{{MapsList|Greece|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_51_Greece.wowsreplay'''
In Update 0.8.4 a new map called Greece appeared in the game for Tier IX-X battles in Domination mode. The map has two versions with three and four key areas. In Tier X battles, there is a 25% chance of a [[Ship:Thunderstorm Front|Thunderstorm Front]]. The visuals of the map were inspired by the landscape of Santorini Island. Be careful and cautious when hiding behind the islands on this map. Those "shelters" are low, and the enemy will still be able to attack you when you are spotted.}}
{{MapsList|Tears of the Desert|
*'''Battle Tiers: 9-★'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_28_naval_mission.wowsreplay'''
Resembling the North African coast, the island layout of Tears of the Desert tends to focus combat towards the southwest and northeast corners.  Movement into the center from either spawn point is heavily restricted by islands, and ships with large detection radii that do move into the middle frequently find themselves under fire from multiple directions.  This map can be played in either [[Ship:Game_Modes#Epicenter|Epicenter]], three-area [[Ship:Game Modes#Domination|Domination]], or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}
{{MapsList|Ocean|
*'''Battle Tiers: 10-★'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_00_CO_ocean.wowsreplay'''
As its name suggests, Ocean is the simplest, most straightforward map in the game.  It features absolutely no terrain, making it difficult for certain classes of ships to utilize some of their advantages.  It does, however, allow for battleships to maximize their range advantage, as well as providing excellent attack vectors for destroyers with the capability to launch torpedoes from stealth.  Aircraft can have a large impact on the battle given the lack of cover available for enemy ships. This map can be played in either three-area [[Ship:Game Modes#Domination|Domination]] or two-base [[Ship:Game_Modes#Standard|Standard Battle]] mode.}}


Update 15.3 delivers the following:
<!-- Please do not add maps to the list that are not yet available on the live server. Feel free to populate this section, and we'll un-hide them as the maps go live.


<!-- Table of Contents -->
{{MapsListNew|Rendezvous|new=1|
__TOC__  <!-- __NOEDITSECTION__ -->
*'''Battle Tiers: ??-??'''
*'''Size: ??x?? km'''
Information being added.}}
{{MapsListNew|Coast|new=1|
*'''Battle Tiers: ??-??'''
*'''Size: ??x?? km'''
Information being added.}}
{{MapsListNew|Golden Haven|new=1|
*'''Battle Tiers: ??-??'''
*'''Size: ??x?? km'''
Information being added.}}
{{MapsListNew|Bering Sea|new=1|
*'''Battle Tiers: ??-??'''
*'''Size: ??x?? km'''
Information being added}}
-->


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Dockyard: ZH-1</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
== Special ==
{{#block:+|Starts: Apr 8, 03:00 AM (UTC+8) <br />
Ends: Jun 18, 03:00 AM (UTC+8)}}


IX ''[[ZH-1]]'' enters the Dockyard with an unusual gun layout, solid torpedoes, and access to a HE Airstrike!
{{MapsList|Tutorial|
*'''Battle Tiers: Tutorial Only'''
*'''Replay File Name: xxx_i01_tutorial.wowsreplay'''
The tutorial map can only be played via the Introductory Mission that new players have.  It features a set battle with the player piloting a cruiser fighting against enemy defense forces.  Depending on the nation selected, enemies will be from an opposing nation.  There are special coastal defense batteries that appear in no other map, but they never target the player.  Due to the limited usage of the map, data is hard to obtain for it.}}
{{MapsList|Riposte|
*'''Battle Tiers: Ranked Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_r01_military_navigation.wowsreplay'''
Ready your favorite vessels and try out this map, created exclusively for [[Ship:Game Modes#Ranked Battle|Ranked Battles]]. Take a Mediterranean holiday, bask in the warm waters, and stay on guard; Riposte offers absolute symmetry with twin islands that ships of any type can use to their advantage.}}
{{MapsList|Naval Station Newport|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s02_Naval_Defense.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. Remember, if you lose the Newport base, you will lose control over the entire region!}}
{{MapsList|Killer Whale|
*'''Battle Tiers: Scenario Only'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_s01_NavalBase.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. Intelligence reports say that the enemy's major forces have left the naval base. Now is a good time for a swift raid and massive destruction. There are only a few ships left to defend the base, with some of them under repair.}}
{{MapsList|Labyrinth|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s03_Labyrinth.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. A sudden night attack on an allied aircraft-carrying squadron turned out to be catastrophic: all escort ships were lost, and the aircraft carrier Raptor was badly damaged. Extensive damage incapacitated the ship. Your task force is ordered to find the carrier, repair the ship, and escort her from the danger zone.}}
{{MapsList|Narai|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s07_Advance.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Rouen Atoll|
*'''Battle Tiers: Scenario Only'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_s06_Atoll.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Operation Hermes|
*'''Battle Tiers: Scenario Only'''
*'''Size: 42x42 km'''
*'''Replay File Name: xxx_s09_LePVE.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Cherry Blossom|
*'''Battle Tiers: Scenario Only'''
*'''Size: 48x48 km'''
*'''Replay File Name: xxx_s10_USS_CL.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Ruinberg in Jacuzzi|
*'''Battle Tiers: Special Ships Only'''
For the April 2016 April Fool's day surprise, World of Warships released the Scrub-a-dub-dub game mode. The game takes place in a giant bath tub inside the Bad Advice Captain's bathroom. The tub itself is filled with a variety of floating bath toys that are used as terrain cover.  Players captain one of four different ships each representing a nation. The map only has a [[Ship:Game Modes#Domination|Domination]] game mode where there are four capture zones in the center of the map.}}
{{MapsList|Halloween 2016|
*'''Battle Tiers: Special Ships Only'''
For the October 2016 Halloween event, World of Warships has released the "Saving Transylvania" Scenario game mode.  Players queue up in one of three event ships — steampunk variants of ''[[Nassau]]'', ''[[St. Louis]]'', and ''[[Wakatake]]'' — in a mission to escort the ship ''Transilvania'' to safe harbor.  The map itself is devilishly dark and sinister, with fixed shore batteries and endless waves of enemies.}}
{{MapsList| Space Map|
*'''Battle Tiers: Special Ships Only'''
A "Space battle" is an encounter on a special map in outer space with asteroids as your only cover and a vacuum instead of water. The prototype for this map is the familiar Hotspot map with two variants of key areas. You know one of them from Random Battles, and the other variant was used in Clan Battles.}}
{{MapsList|Halloween 2017|
*'''Battle Tiers: Special Ships Only'''
*'''Size: ??x?? km'''
*'''Replay File Name: xxx_e02_Halloween_2017.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Flooded City|
*'''Battle Tiers: Special Ships Only'''
*'''Size: ??x?? km'''
*'''Replay File Name: xxx_e08_PostApocalypse.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Polygon|
*'''Battle Tiers: Special Ships Only'''
*'''Size: ??x?? km'''
*'''Replay File Name: xxx_e11_FreshGameplay_2021.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]].}}
{{MapsList|Dunkirk|
*'''Battle Tiers: Scenario Only'''
*'''Size: 36x36 km'''
*'''Replay File Name: xxx_s05_Dunkirk.wowsreplay'''
Created exclusively for [[Ship:Game Modes#Scenario|Scenario Battles]]. }}


The shipbuilding process consists of 20 phases, 18 of which can be progressed through by completing Dockyard combat missions that unlock in 8 sequential sets over 8 weeks.
[[Category:World of Warships]]
 
[[Category:Rules pages]]
To obtain ''ZH-1'', the remaining two stages must be purchased individually or in starter packs (available until you complete four phases with combat missions)
[[Category:Maps]]
 
The smallest of the two starter packs will cost you {{Doubloons}}&thinsp;3,200 Doubloons, requiring completion of all Dockyard Missions. The 6-phase starter pack will cost you {{Doubloons}}&thinsp;7,800 Doubloons (Allowing for Dockyard Completion after the first 6 out of 8 Mission Sets). Additional individual phases cost {{Doubloons}}&thinsp;2,000 Doubloons
 
{{#block:i|Combat missions will be available throughout Update 15.3 and the first 3 weeks of Update 15.4. During the last week, you'll still be able to complete phases with Doubloons. The Dockyard will be removed completely when Update 15.5 arrives.<br />
 
More information will be available in a [seperate article].
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Golden Week and Battle of the Coral Sea Event Passes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
Update 15.3 runs longer than usual, bringing two sequential Event Passes, with each standing alone and featuring 15 levels. The Golden Week Event Pass will span 3 weeks and a day, while the Battle of the Coral Sea Event Pass will last for 3 weeks.
 
=== Golden Week ===
{{#block:+|Golden Week Event Pass <br />
Starts: Apr 8, 03:00 AM (UTC+8) <br />
Ends: Apr 30, 03:00 AM (UTC+8)}}
 
The first event pass is dedicated to the Golden Week holidays, celebrated in Japan and East Asian countries!
 
:* The first progression line rewards Japanese Commander '''Masaru Tadamatsu''', the Spring Sky permanent camouflage, and finally the Japanese Castle permanent camouflage for VII ''[[Nagato]]''
:* The second progression line, unlockable for {{Doubloons}}&thinsp;2,500 Doubloons, awards the Japanese Castle permanent camouflage for VIII ''[[Amagi]]'', 2 Golden Week permanant camoflages, Tier VI Battleship ''[[Ise]]'' and the new '''Goldfall''' Destruction Effect as the final reward.
 
:* As rewards for extra levels, you can expect More Signals Containers and Rare Bonus Containers for the first and the second lines, respectively.
 
=== Battle of the Coral Sea ===
{{#block:+|Battle of the Coral Sea Event Pass <br />
Starts: Apr 30, 03:00 AM (UTC+8) <br />
Ends: May 21, 03:00 AM (UTC+8)}}
 
The rewards of the second event pass are inspired by the bravery, strategy, and determination demonstrated during the Battle of the Coral Sea, one of the defining naval engagements of the Pacific Theater.
 
:* The first progression line awards the Early Morning permanent camouflage, '''Monochrome''' Destruction Effect, 3 days of Warships Premium Account and new historical American Commander '''Robert E. Dixon''' as the final reward.
:* The second progression line, unlockable for {{Doubloons}}&thinsp;2,500 Doubloons, awards the Dawn Harmony permanent camouflage for VIII ''[[Shimanto]]'', new historical Japanese Commander ''' Shigekazu Shimazaki''' , Tier VI American Destroyer ''[[Monaghan]]'' and the '''Underwater Explosion''' Destruction Effect as the final reward.
 
:* As rewards for extra levels, you can expect More Signals Containers and Rare Bonus Containers for the first and the second lines, respectively.
 
{{#block:i|More information about Event Pass Rewards and Compensation will be available in a [seperate article].
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Golden Week in the Armory</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
{{#block:+|Starts: Apr 8, 03:00 AM (UTC+8) <br />
Ends: Apr 30, 03:00 AM (UTC+8)}}
 
A Special Golden Week Event in the Armory and Premium Shop brings bundles and containers holding three new ships: European cruiser VIII ''[[Regele Carol I]]'', European battleship
VIII ''[[Turgut Reis]]'', and Japanese destroyer ''[[VIII Shigure]]''.
 
Also available is nationless Commander '''Kitsune''' and the Japanese Castle permanent camouflage for IX ''[[Izumo]]''
 
{{#block:i|More information will be available in a [separate article].
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Azur Lane: Eighth Wave</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
{{#block:+|Starts: Apr 30, 03:00 AM (UTC+8) <br />
Ends: Jun 18, 03:00 AM (UTC+8)}}
 
The prettiest fleet on the high seas is joined by six new ships: ''[[AL Marco Polo]]'', ''[[ AL Tashkent]]'', ''[[AL Massachusetts]]'', ''[[AL Shinano]]'', ''[[AL Harbin]]'', and ''[[AL Richelieu]]''.
 
The already impressive roster of Commanders has been expanded with eight newcomers, each featuring an individual voiceover: '''Marco Polo''', '''Tashkent''', '''Massachusetts''', '''Shinano''', '''Harbin''', '''Richelieu''', '''Asashio''', and '''Tallinn'''.
 
The update also brings the new “Azur Lane - Wisdom Cubes” permanent camouflage, new permanent camouflages for VIII ''[[Tallinn]]'' and VIII ''[[Asashio]]'', the '''Azur Lane''' Destruction Effect, and a brand-new collection to complete.
 
The contents of the “Azur Lane: Ocean Guardians” Premium container have also been refreshed.
 
{{#block:i|More information will be available in a [separate article].
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Objective Points</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
A new feature designed to give you clearer insight into how your in-game decisions and actions directly support your team's success. This new metric focuses on objectives and complements other performance indicators such as damage dealt, spotting, and potential damage by better reflecting your overall effectiveness in battle.
 
Objective Points are earned through actions such as destroying enemy ships and contributing to mode objectives like capturing or defending Key Areas in Domination mode. By making personal contributions more visible, we aim to help you make more informed tactical decisions during battle and better understand the impact of your gameplay.
 
In battle, you'll find a new live counter showing the total number of Objective Points you've earned so far in the top-right corner of the screen. The post-battle results screen also now includes a dedicated section that breaks down the specific actions that generated your Objective Points.
 
{{#block:i|A detailed breakdown of Objective Point Scoring will be available in a [separate article].
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Changes to Domination Game Mode in Random Battles</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
Starting with Update 15.3, standard Domination scenarios with three and four Key Areas in Random Battles will use the parameters previously found in the “Domination – Alternative” scenarios, becoming the default version of the mode. These changes apply to all ship tiers and maps and will also affect Training Battles when choosing the Domination scenario. This change is intended to reduce the number of battles that end early.
 
Additionally, the following modes will receive the new Domination settings:
:* Domination – Local Weather
:* Domination – Local Weather – Four Areas
:* Domination – Four Areas – Diamond
 
{{#block:i|More information about this change is available in a Development Blog publication.
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Map Rebalancing: Mountain Range</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
The map Mountain Range is receiving layout changes designed to improve gameplay flow and overall balance.
 
The previous layout divided the map too heavily, limited movement options, and provided ineffective cover on the left flank. The updated version aims to open up the map, improve island placement, reduce restrictive terrain, and adjust Key Area positioning.
 
Key Areas A and B were moved west, with A now inside the cluster of islands and B fully centered in the map. Additional adjustments to both above-water and underwater terrain have also been made to improve cover and engagement opportunities.
 
{{#block:i|Mountain Range in Operation Aegis will be updated in one of the future updates. More information about Maps is available on the dedicated Map Article.
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft Carrier Changes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
Update 15.3 introduces changes to the visibility logic of Patrol Fighters and their action zones. The patrol zone becomes detected if an enemy surface ship, submarine, or aircraft comes within 10 km of its border, regardless of islands or line of sight, and remains detected for its duration even if all enemy ships later move away from the area.
 
The new system ensures that proximity to a fighter patrol zone consistently reveals it, making the mechanics clearer and more predictable.
 
The flight animation of the “Evasive Maneuvers” consumable was updated for clarity, and a time estimation before you deploy Patrol Fighters showing how long it will take the aircraft to reach their destination and be operational has also been added.
 
{{#block:i|More information about this change is available in a Development Blog publication.
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Brawls</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
Update 15.3 brings 5 new Brawls, two with special modifiers.
 
=== Brawl 1 ===
{{#block:+|Starts: Apr 13, 03:00 AM (UTC+8) <br />
Ends: Apr 20, 03:00 AM (UTC+8)}}
:* 4v4; Tier X battleships, cruisers, and destroyers
:* Main battery reload time reduced for all ships by 75%
:* Main battery dispersion increased for all ships by 33%
 
=== Brawl 2 ===
:* 2v2; Tier VIII battleships, cruisers, and destroyers
 
=== Brawl 3 ===
:* 4v4; Tier VII battleships
:* Main battery dispersion reduced by 95% for all ships
:* Increased speed and maneuverability for all ships
 
=== Brawl 4 ===
:* 3v3; Tier VI battleships, cruisers, and destroyers
 
=== Brawl 5 ===
:* 1v1; Tier IX ships
 
{{#block:i|More information is available in the dedicated article on Brawls
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Armory Spring Cleaning</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
Several Armory categories were rearranged for easier navigation.
:* Port slots will be moved from the Ships category to Customization
:* Commanders category: Added presets with filters, updated visuals of unique Commanders for consistency
:* Naval Community category: Insignia, Naval Communications, Safe Harbor, and Expendable Bonus Set bundles removed
:* Doubloons and Premium Shop: A bundle with {{Doubloons}}&thinsp;75,000 Doubloons will be added to the Armory and Premium Shop. The Battle of Paso de Patria Premium container will be added to the Premium Shop
 
:* A new ship rotation occurs, and Soviet Battleship X ''[[Sibir]]'' will be available for purchase.
:* Liberty Harbor containers will become available in the Armory with Update 15.3 for {{Coal}} 1,200 Coal each.
:* During the first week of Update 15.3, you'll have one last opportunity to obtain the new content dedicated to the Swedish masters of heavy metal— '''Sabaton'''
 
{{#block:i|More information is available in the dedicated article on the Armory
}}
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Razer Chroma™ and Razer Synapse™ RGB Support</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
 
Owners of devices with Razer Chroma™ and Razer Synapse™ RGB support can look forward to enhanced immersion in Update 15.3.
If you have compatible devices and the Razer Chroma™ and Razer Synapse™ Apps installed, lighting effects will adapt to what’s happening on screen, including:
:* The dominant color of the Port
:* Weather conditions and time of day on maps
:* Visual elements in sections such as the Armory and Event Pass
:* Various in-game events and actions
This feature also includes support for the Razer Freyja HD haptic gaming cushion, which responds to various in-game events such as firing armaments, receiving damage, and more.
</div></div></div>
 
== Content Additions and Changes ==
 
Take a look at some of the additional content that we are preparing for Update 15.3:
 
:* Songkran Festival permanent camouflage
:* New Firepower IX Premium container
:* Updated the contents for Firepower X Premium, Golden Week, Golden Week Premium, and Allied Heroes containers
 
Ships ''Fort Worth'' (U.S. cruiser, Tier IX), ''Baotou'' (Pan-Asian cruiser, Tier IX), ''Sete de Setembro'' (Pan-American battleship, Tier X) were added for testing by developers, volunteers, and Community Contributors.
 
== Other changes ==
 
:* Bot parameters for Asymmetric Battles have been slightly adjusted for rarely appearing alternative scenarios.
:* Fixed a bug with the AA Defense and ASW Expert skill that caused ships equipped with consumables not immediately available at the start of the battle to have them become ready much faster than intended.
:* Fixed a bug that would sometimes discard fully loaded torpedoes after module repair and restart the reload timer.
:* Fixed a bug with submarines that made pressing the “2” key switch to torpedo armament.
:* Fixed the tooltip description of the time-based Main Battery Reload Booster.
:* Fixed a bug with Transformers permanent camouflages that caused Transformers figures to not appear on the ship while in battle.
:* Division achievements now create a single message for the whole Division, instead of a separate message for every member.
:* Fixed a few issues with the Trident and Haven maps that caused collisions in the proximity of islands.
 
For a complete list of changes, please refer to [https://na.wargaming.net/support/en/products/wows/article/33375/ Player Support].
 
<references />
 
© 2012 – 2026 Wargaming.net All rights reserved.<br />
[transmission ends]
 
<noinclude>[[Category:Changelog (World of Warships)]]</noinclude>

Revision as of 17:13, 2 June 2026

Each map in World of Warships is designed to be unique and interesting while promoting fun and engaging gameplay. Most maps are restricted to certain tiers of ships, largely due to the speed and firing range of the ships that will play on it. Map sizes vary from 24x24 km to 48x48 km. It's worth noting that maps are not to scale with the ships. Ships are roughly twice as large than they should be; put another way, each map is twice as small as it should be. This is intentional, and was done to condense gameplay and avoid long matches in which players spend inordinate amounts of time just trying to bring the enemy into engagement range.

The maps listed below are divided currently into two types: Regular and Special. Regular maps are the ones most players are familiar with, as they feature in Random and Co-op Battles. Special maps on the other hand only appear at certain times, or on special occasions.

Note that "Battle Tier" below refers to the highest ship tier in a Random or Co-op Battle, and not necessarily to the tiers of ALL ships in the battle. For example: a map with a "Battle Tier" of "9-10" can actually be seen by Tier VII ships if they are up-tiered into a Tier IX battle in which that map is chosen. See also Matchmaking. Training Battles have no tier restrictions. Ranked Battles, Clan Battles and Brawls have their own tier restrictions.

Regular Maps

  • Battle Tiers: 1-3
  • Size: 24x24 km
  • Replay File Name: xxx_34_OC_islands.wowsreplay
Designed for low-tier battles, Islands is one of the smallest maps in World of Warships. There are many islands which provide adequate cover for sneak attacks by destroyers as well as large open areas towards the west and east sides. Due to the lack of team strategy from most players at low tiers, the main engagement areas are usually very unpredictable. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 1-3
  • Size: 24x24 km
  • Replay File Name: xxx_33_new_tierra.wowsreplay
Polar is a quick-playing, compact map intended for dynamic battles at lower tiers. It is dotted with icebergs and ideal for combat with lots of movement. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 2-5
  • Size: 30x30 km
  • Replay File Name: xxx_01_solomon_islands.wowsreplay
Based on the Solomon Islands chain, this map evokes the naval engagements of the Battle of Guadalcanal and the legacy of Ironbottom Sound. It seems large for Tier II and III ships, but by Tier V it can start to feel claustrophobic. The central channel is frequently patrolled by enemy destroyers, forcing most of the main surface engagements into the northeast and southwest corners. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 2-5
  • Size: 30x30 km
  • Replay File Name: xxx_10_NE_big_race.wowsreplay
Big Race features numerous large islands in a fairly symmetrical layout. The islands feature large enough mountains which can provide cover from short and long ranged fire. It is unavailable for higher tier matches. The action on this map typically occurs around the northeast and southwest corners, with intermittent destroyer battles in the center. It is a fairly balanced map for both sides due to its highly symmetrical nature. Do note however, that as the opposing teams spawn so close together, some ships will be able to shoot each other within a short period of time. This map can be played in either Epicenter or two-base Standard Battle mode.


  • Battle Tiers: 3-5
  • Size: 30x30 km
  • Replay File Name: xxx_04_Archipelago.wowsreplay
Archipelago echoes the islands of the Far East, somewhere in the northern part of the Pacific Ocean. This tranquil region has traditionally been a safe harbor for scientific research, but now it suddenly finds itself an arena of vicious naval battles. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 4-6
  • Size: 36x36 km
  • Replay File Name: xxx_05_Ring.wowsreplay
Ring is a group of small Pacific tropical islands like Hawaii, with a key group of ring-like islands in the center. These islands can provide reliable cover or become a deadly trap, so be on guard! Holding the "ring" is also important. If the enemy team takes it, it will take a focused attack to drive them out. There is enough open space for comfortable firing at long range, but losing control of the islands means vulnerability to torpedo attacks from the center. Available in Standard Battle and Domination modes.


  • Battle Tiers: 4-6
  • Size: 36x36 km
  • Replay File Name: xxx_08_NE_passage.wowsreplay
Styled after the coastlines of the Adriatic and northern Mediterranean Seas, Strait is a challenging map for teams to play well. Both teams spawn in split groups, and there are virtually no good places for aircraft carriers to avoid enemy surface ships if they are spotted. The center is often heavily infested by destroyers of both teams, as they vie for control of the all-important central channel that allows quick reinforcement of friendly ships in the north or south. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 4-7
  • Size: 36x36 km
  • Replay File Name: xxx_13_OC_new_dawn.wowsreplay
New Dawn is a well-balanced map, one played frequently as captains work through the middle tiers of the various ship lines. This map typically has heavy action in the northwest and southeast quadrants, with the spawn points and bases (in Standard Battle mode) being in the northeast and southwest. It is full of numerous terrain features that can be used to obscure visibility and reduce the chances of getting hit; however, many of these islands are low enough for experienced players to shoot over and land hits with plunging fire, so choose cover carefully. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 5-7
  • Size: 42x42 km
  • Replay File Name: xxx_17_NA_fault_line.wowsreplay
Fault Line is a heavily congested map, with dozens of choke points allowing for close-range battleship combat and potential torpedo ambushes by enemy ships. There are only a few open areas: the far west has decent sightlines for long-range combat, as do as the center, north-center, and south-center portions of the map. The center area is particularly deadly to cruisers, who can potentially have enemies firing on them from multiple directions early in a match with very little cover or avenues of escape. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 6-★
  • Size: 42x42 km
  • Replay File Name: xxx_41_Conquest.wowsreplay
Trident features an archipelago resembling those found in the Indian Ocean. The small islands make for excellent hiding places from which to launch surprise attacks and torpedo salvoes. It is one of the first maps to feature time-of-day variants: battles will occur at either dawn, morning, dusk, or night. This map can be played in either Epicenter, three-area Domination, or two-base Standard Battle mode.


  • Battle Tiers: 7-★
  • Size: 42x42 km
  • Replay File Name: xxx_46_Estuary.wowsreplay
The mountain ranges in the center of Estuary make artillery battles tricky, but also provide opportunities to sneak salvos through with their extensive gaps in the terrain. Given the tiers of ships it sees, this map tends to play very quickly, especially given the nearly direct access enemy destroyers have through the center to opposing capture points. This map can be played in either four-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 7-9
  • Size: 42x42 km
  • Replay File Name: xxx_42_Neighbors.wowsreplay
Neighbors imagines a naval battle in fictional waters somewhere between the shores of England and occupied France. Teams spawn very close to - or within - their respective naval bases before sortieing to engage the enemy. This map can be played in either three-area Domination or two-base Standard Battle mode.


New!

  • Battle Tiers: 7-9
  • Size: 42x42 km
  • Replay File Name: xxx_55_Seychelles.wowsreplay
  • New Map: Seychelles
The new map draws inspiration from the beautiful terrain of the northeastern part of the archipelago, including the large mountainous islands of Praslin and La Digue, surrounded by smaller stretches of land. Crystal-clear turquoise waters lap at the islands' white shores, and tropical forests of lush green vegetation stretch inland. Battles on Seychelles are fought in the Domination mode with four Key Areas, with two possible configurations. The map is designed for battles with Tier V–IX ships.


  • Battle Tiers: 7-★
  • Size: 42x42 km
  • Replay File Name: xxx_50_Gold_harbor.wowsreplay
Haven is an archipelago of small, uninhabited islands in the Atlantic Ocean, at the fringes of the British Empire. Fight amid barren and beautiful islands formed by constant ocean winds. Teamwork is key: vital areas are hard to capture, while plentiful cover offers many opportunities for sneaky play. This map also offers the chance for sudden engagements and frequent close range encounters, so stay alert and choose which routes to sail very carefully, especially battleship commanders!  Available in Standard Battle and Domination modes.


  • Battle Tiers: 7-★
  • Size: 42x42 km
  • Replay File Name: xxx_20_NE_two_brothers.wowsreplay
The central gap between the namesake Two Brothers is a source of either misery or hilarity on this map, depending on what each team decides to try and how successful they are with it. The quick, direct access to the opposing capture point sometimes leads to early victories as players rush up the center hoping to catch the enemy off guard. More commonly, however, combat occurs in the eastern and western island groupings, with the central channel only coming into play very late in the game. This map can be played in either four-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 8-★
  • Size: 48x48 km
  • Replay File Name: xxx_16_OC_bees_to_honey.wowsreplay
Hotspot drops players into the battle in the middle of an island chain somewhere in the South Pacific. The east is heavily constricted by numerous small islands, while the west is dominated by a trio of tall, mountainous outcroppings that allow for limited long-range combat through the gaps. The center is mostly open water, safe only for destroyers and similar ships with low detectability. Beside the two-base Standard Battle mode, this map can be played in either three-area Domination or a four-base layout, with the teams starting in possession of one base each. In Tier X domination battles, there can be a Thunderstorm Front.


  • Battle Tiers: 8-★
  • Size: 48x48 km
  • Replay File Name: xxx_22_tierra_del_fuego.wowsreplay
Also known as "Tierra del Fuego", Land of Fire features a series of long and narrow rock ridges that ships can use as cover. The west is open enough for comfortable battleship combat, while the archipelago in the east is frequented by destroyers and cruisers looking for closer-range combat and torpedo strikes. The center of the map is very open, though routes east from the center are limited by an island chain breaking up the map. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 8-★
  • Size: 48x48 km
  • Replay File Name: xxx_15_NE_north.wowsreplay
North is one of the larger maps in the game, featuring a wide open area of sea in the west, island congestion in the middle, and a somewhat hybrid area of restricted open sea to the east. Combat most commonly occurs to the far east and far west, whilst destroyers and some cruisers skirmish across the various island gaps in the middle. This map can be played in either three-area Domination or two-base Standard Battle mode. In Tier X domination battles, there can be a Thunderstorm Front.


  • Battle Tiers: 8-★
  • Size: 48x48 km
  • Replay File Name: xxx_35_NE_north_winter.wowsreplay
This map is similar but not identical to the North map. The battle takes place at night under the lights of the aurora borealis. This map can be played in either four-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 8-★
  • Size: 42x42 km
  • Replay File Name: xxx_53_Shoreside.wowsreplay

The map is designed for Tier VIII–X battles in the Epicenter and Domination modes, with three Key Areas. Battles will be fought in the harsh Northern territories, among snow-blanketed islands where the sun appears for only several hours each day. The map is divided into three parts:

  • The western part is an open-water space with several large islands, providing good possibilities for battleships and destroyers to maneuver.
  • The central part is also open water, but at the same time it contains islands that will allow you to find shelter from any fire from the flanks. Besides that, the location of islands and their landscapes make it possible to push through the center into the flanks.
  • The eastern part has many islands behind which cruisers and destroyers can find shelter from enemy fire. This part is suitable for those players who prefer inflicting sudden attacks on the enemy, and who can skillfully make use of limited shelter.


  • Battle Tiers: 8-★
  • Size: 42x42 km
  • Replay File Name: xxx_23_Shards.wowsreplay
Fighting on Shards takes place amongst the islands between Iceland and Scandinavia. This grim-looking location is dotted with fishing settlements and marine bases to support polar convoys. The wide-open central cap is enticing to battleships, while lighter units will find themselves vying for control of the flanks. This map can only be played in three-area Domination Battle mode.


  • Battle Tiers: 8-★
  • Size: 42x42 km
  • Replay File Name: xxx_19_OC_prey.wowsreplay
Featuring a dormant volcano in the center, Trap is a map that rewards patient teams. Fleets typically clash in the northeast and southwest before turning to contest the center, but beware: once in the center, there's almost no way out. This map can only be played in three-area Domination Battle mode.


  • Battle Tiers: 8-★
  • Size: 42x42 km
  • Replay File Name: xxx_52_Britain.wowsreplay
The legendary white facade of the cliffs of Dover has looked over the final resting place of many a ship in the annals of history. In Update 0.8.6, a new map called Crash Zone Alpha appeared in the game for Tier VIII–X battles in Domination mode. The map has two versions: with three and four key areas, respectively. The map is also interesting for aficionados of Clan Battles: the “home” key areas of the teams are located quite close to each other, which forces the teams to reconsider their usual combat tactics.


  • Battle Tiers: 9-★
  • Size: 48x48 km
  • Replay File Name: xxx_54_Faroe.wowsreplay
  • Article
Inspired by the archipelago of the same name, battles will take place among flowing mountains covered with a thin layer of snow and islands with steep shores. The map has been designed for battles involving Tier VII–X ships, as well as superships. Battles on the Faroe Islands map utilize Domination mode with three or four Key Areas.


  • Battle Tiers: 9-★
  • Size: 42x42 km
  • Replay File Name: xxx_40_Okinawa.wowsreplay
Inspired by the real-life location, Okinawa represents a series of small islands off the southwestern coast of the main island of Okinawa itself. The northwestern quadrant of the map is heavily constricted by these islands, leaving it primarily to the purvue of destroyers and particularly brave cruiser captains. The more open southeastern reaches tend to see the majority of battleship combat. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 9-★
  • Size: 42x42 km
  • Replay File Name: xxx_18_NE_ice_islands.wowsreplay
Islands of Ice is one of several larger maps available for high-tier play, with a combination of open spaces and congested channels. Battleships will sometimes engage in long range gun duels straight out of spawn, while destroyers will make for the narrow passages to capture points in Domination and launch torpedo attacks at the battle lines that form. This map can be played in three-area Domination mode, two-base Standard Battle mode or Epicenter mode. In Tier X epicenter battles, there can be a snowstorm.


  • Battle Tiers: 9-★
  • Size: 42x42 km
  • Replay File Name: xxx_14_Atlantic.wowsreplay
Modeled after the region around Portugal's Azore Island archipelago, The Atlantic showcases the island chain that was often referred to as "the crossroads of the Atlantic." Its location made it a strategically important region during World War II. This map can be played in either three-area Domination mode.


  • Battle Tiers: 9-★
  • Size: 48x48 km
  • Replay File Name: xxx_38_Canada.wowsreplay
World War II battlegrounds are often thought of being far away from North America, but it wasn't unheard of for Axis naval units to patrol the waters closer to home. Shatter represents the eastern coast of Canada - perhaps somewhere not far from Newfoundland, Labrador, or Nova Scotia - and features a tightly packed cluster of tall, mountainous islands surrounded by a lot of open water. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 9-★
  • Size: 48x48 km
  • Replay File Name: xxx_37_Ridge.wowsreplay
Modeled after the South China Sea - an area fraught with centuries of naval conflict - Mountain Range features exotic islands encircled by sheer cliffs. A long, north-south chain of islands segregates the western third of the map from rest, and the east is packed with a dense archipelago that invites destroyers in so they can ambush unwary opponents. This map can be played in either three-area Domination or two-base Standard Battle mode.


  • Battle Tiers: 9-★
  • Size: 48x48 km
  • Replay File Name: xxx_44_Path_warrior.wowsreplay
A hypothetical Canadian archipelago is the setting for Warrior's Path. Opposing teams must navigate through numerous islands in order to engage the enemy, and only careful positioning will allow capital ships to support their teammates without risk of crippling torpedo strikes from destroyers lurking amongst the rocks. This map can only be played in three-area Domination Battle mode.


  • Battle Tiers: 9-★
  • Size: 48x48 km
  • Replay File Name: xxx_25_sea_hope.wowsreplay
Somewhere between France and Great Britain lies Sea of Fortune, with interesting gameplay potential in multiple directions. The right flank is ideal for aggressive battles involving cruisers and battleships, while the left flank is suitable for long-range firefights because of the relatively low height of the islands. The center of the map has an important strait passing through it and a small picturesque island complete with a castle. This map can only be played in three-area Domination Battle mode.


  • Battle Tiers: 9-★
  • Size: 48x48 km
  • Replay File Name: xxx_45_Zigzag.wowsreplay
A fictional location somewhere near the crossing of sea lanes, Loop contains two groups of Portuguese islands in the Atlantic Ocean. Large islands provide opportunities for defense and unexpected breakthroughs. Due to the dense arrangement of the islands, players must plan their route in advance in order to assist their allies. This map can only be played in three-area Domination Battle mode.


  • Battle Tiers: 9-★
  • Size: 42x42 km
  • Replay File Name: xxx_47_Sleeping_Giant.wowsreplay
Styled after the island archipelagos of the Chinese coast, Sleeping Giant is relatively symmetrical and provides equal opportunities for both teams, encouraging dynamic gameplay. In Domination mode, large, low-rising islands you can fire from behind surround the Key Area on the left. Several straits between the right and center Key Areas allow movement from one Key Area to the other under cover.


  • Battle Tiers: 9-★
  • Size: 42x42 km
  • Replay File Name: xxx_51_Greece.wowsreplay
In Update 0.8.4 a new map called Greece appeared in the game for Tier IX-X battles in Domination mode. The map has two versions with three and four key areas. In Tier X battles, there is a 25% chance of a Thunderstorm Front. The visuals of the map were inspired by the landscape of Santorini Island. Be careful and cautious when hiding behind the islands on this map. Those "shelters" are low, and the enemy will still be able to attack you when you are spotted.


  • Battle Tiers: 9-★
  • Size: 42x42 km
  • Replay File Name: xxx_28_naval_mission.wowsreplay
Resembling the North African coast, the island layout of Tears of the Desert tends to focus combat towards the southwest and northeast corners. Movement into the center from either spawn point is heavily restricted by islands, and ships with large detection radii that do move into the middle frequently find themselves under fire from multiple directions. This map can be played in either Epicenter, three-area Domination, or two-base Standard Battle mode.


  • Battle Tiers: 10-★
  • Size: 36x36 km
  • Replay File Name: xxx_00_CO_ocean.wowsreplay
As its name suggests, Ocean is the simplest, most straightforward map in the game. It features absolutely no terrain, making it difficult for certain classes of ships to utilize some of their advantages. It does, however, allow for battleships to maximize their range advantage, as well as providing excellent attack vectors for destroyers with the capability to launch torpedoes from stealth. Aircraft can have a large impact on the battle given the lack of cover available for enemy ships. This map can be played in either three-area Domination or two-base Standard Battle mode.



Special

  • Battle Tiers: Tutorial Only
  • Replay File Name: xxx_i01_tutorial.wowsreplay
The tutorial map can only be played via the Introductory Mission that new players have. It features a set battle with the player piloting a cruiser fighting against enemy defense forces. Depending on the nation selected, enemies will be from an opposing nation. There are special coastal defense batteries that appear in no other map, but they never target the player. Due to the limited usage of the map, data is hard to obtain for it.


  • Battle Tiers: Ranked Only
  • Size: 42x42 km
  • Replay File Name: xxx_r01_military_navigation.wowsreplay
Ready your favorite vessels and try out this map, created exclusively for Ranked Battles. Take a Mediterranean holiday, bask in the warm waters, and stay on guard; Riposte offers absolute symmetry with twin islands that ships of any type can use to their advantage.


  • Battle Tiers: Scenario Only
  • Size: 42x42 km
  • Replay File Name: xxx_s02_Naval_Defense.wowsreplay
Created exclusively for Scenario Battles. Remember, if you lose the Newport base, you will lose control over the entire region!


  • Battle Tiers: Scenario Only
  • Size: 36x36 km
  • Replay File Name: xxx_s01_NavalBase.wowsreplay
Created exclusively for Scenario Battles. Intelligence reports say that the enemy's major forces have left the naval base. Now is a good time for a swift raid and massive destruction. There are only a few ships left to defend the base, with some of them under repair.


  • Battle Tiers: Scenario Only
  • Size: 42x42 km
  • Replay File Name: xxx_s03_Labyrinth.wowsreplay
Created exclusively for Scenario Battles. A sudden night attack on an allied aircraft-carrying squadron turned out to be catastrophic: all escort ships were lost, and the aircraft carrier Raptor was badly damaged. Extensive damage incapacitated the ship. Your task force is ordered to find the carrier, repair the ship, and escort her from the danger zone.


  • Battle Tiers: Scenario Only
  • Size: 42x42 km
  • Replay File Name: xxx_s07_Advance.wowsreplay
Created exclusively for Scenario Battles.


  • Battle Tiers: Scenario Only
  • Size: 36x36 km
  • Replay File Name: xxx_s06_Atoll.wowsreplay
Created exclusively for Scenario Battles.


  • Battle Tiers: Scenario Only
  • Size: 42x42 km
  • Replay File Name: xxx_s09_LePVE.wowsreplay
Created exclusively for Scenario Battles.


  • Battle Tiers: Scenario Only
  • Size: 48x48 km
  • Replay File Name: xxx_s10_USS_CL.wowsreplay
Created exclusively for Scenario Battles.


  • Battle Tiers: Special Ships Only
For the April 2016 April Fool's day surprise, World of Warships released the Scrub-a-dub-dub game mode. The game takes place in a giant bath tub inside the Bad Advice Captain's bathroom. The tub itself is filled with a variety of floating bath toys that are used as terrain cover. Players captain one of four different ships each representing a nation. The map only has a Domination game mode where there are four capture zones in the center of the map.


  • Battle Tiers: Special Ships Only
For the October 2016 Halloween event, World of Warships has released the "Saving Transylvania" Scenario game mode. Players queue up in one of three event ships — steampunk variants of Nassau, St. Louis, and Wakatake — in a mission to escort the ship Transilvania to safe harbor. The map itself is devilishly dark and sinister, with fixed shore batteries and endless waves of enemies.


  • Battle Tiers: Special Ships Only
A "Space battle" is an encounter on a special map in outer space with asteroids as your only cover and a vacuum instead of water. The prototype for this map is the familiar Hotspot map with two variants of key areas. You know one of them from Random Battles, and the other variant was used in Clan Battles.


  • Battle Tiers: Special Ships Only
  • Size: ??x?? km
  • Replay File Name: xxx_e02_Halloween_2017.wowsreplay
Created exclusively for Scenario Battles.


  • Battle Tiers: Special Ships Only
  • Size: ??x?? km
  • Replay File Name: xxx_e08_PostApocalypse.wowsreplay
Created exclusively for Scenario Battles.


  • Battle Tiers: Special Ships Only
  • Size: ??x?? km
  • Replay File Name: xxx_e11_FreshGameplay_2021.wowsreplay
Created exclusively for Scenario Battles.


  • Battle Tiers: Scenario Only
  • Size: 36x36 km
  • Replay File Name: xxx_s05_Dunkirk.wowsreplay
Created exclusively for Scenario Battles.