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Created page with "<h1>Combat Instructions<h1> <h4>Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions, once they reach 100% charge, they can be activated by the player by pressing the F key, in some cases it may also activate automatically when it's fully charged. Should the condition of the Combat Instru..."
 
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<h1>Combat Instructions<h1>
<h1>Combat Instructions<h1>
<h4>Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions, once they reach 100% charge, they can be activated by the player by pressing the F key, in some cases it may also activate automatically when it's fully charged. Should the condition of the Combat Instructions no longer be met or the player fails to perform the required actions of the Combat Instructions then they will lose their progress over time, fully charged Combat Instructions can’t lose their progress. A list of all Combat instructions, as of Update 15.4.0.0, can be found here:
<h4>Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions. When the progress bar reaches 100%. Should the Combat Instructions’ condition no longer be met or the player fails to perform the required actions, the Combat Instructions will lose their progress over time. Fully charged Combat Instructions can not lose progress. A list of all Combat instructions, as of Update 15.4.0.0, can be found here:
<h4>
<h4>
<table>
__TOC__
   
 
        <tr>
== Japan ==
            <th>Nation/Ship</th>
 
            <th>Combat Instructions condition</th>
{| class="wikitable"
            <th>Combat instructions effect and duration</th>
|-
            <th>Effect when conditions are not met</th>
! Ship
        </tr>
! Combat Instructions Condition
        <tr>
! Combat Instructions Effect and Duration
            <td>Japan</td>
! Effect when Conditions are not Met
 
|-
        <tr>
| Satsuma
            <td>Satsuma</td>
|
            <td>Hit an enemy with a main battery shell – 8%</td>
Hit an enemy with a main battery shell – 8%
            <td>Maximum main battery dispersion - -35% Action time – 25s</td>
|
            <td>Time before you start losing progress – 45s Progress loss per second – 4% </td>
Maximum main battery dispersion −35%<br>
        </tr>
Action time – 25s
        <tr>
|
            <td>U.S.A</td>
Time before you start losing progress – 45s<br>
        </tr>
Progress loss per second – 4%
        <tr>
|}
            <td>Maine</td>
 
            <td>Hit an enemy with a main battery shell – 8%</td>
== U.S.A. ==
            <td>Continuous AA damage - +25%
 
Damage taken from fires - -65%
{| class="wikitable"
Damage taken from flooding - -65%
|-
Action time – 45
! Ship
</td>
! Combat Instructions Condition
            <td>Time before you start losing progress – 50s
! Combat Instructions Effect and Duration
! Effect when Conditions are not Met
|-
| Maine
|
Hit an enemy with a main battery shell – 8%
|
Continuous AA damage +25%<br>
Damage taken from fires −65%<br>
Damage taken from flooding −65%<br>
Action time – 45s
|
Time before you start losing progress – 50s<br>
Progress loss per second – 5%
Progress loss per second – 5%
</td>
|-
        </tr>
| Wisconsin
        <tr>
|
            <td>Wisconsin</td>
Hit an enemy with a main battery shell – 6%
            <td>Hit an enemy with a main battery shell – 6%</td>
|
            <td>Main battery reload time - -50%
Main battery reload time −50%<br>
Consumables reload time - -80%
Consumables reload time −80%<br>
Action time – 20s
Action time – 20s
</td>
|
            <td>Time before you start losing progress – 50s
Time before you start losing progress – 50s<br>
Progress loss per second – 5%</td>
        </tr>
        <tr>
            <td>Jacksonville</td>
            <td>Hit an enemy with a main battery shell – 1.3%</td>
            <td>Main battery HE shell penetration capability - +40%
Action time – 40s
</td>
            <td>Time before you start losing progress – 30s
Progress loss per second – 5%
Progress loss per second – 5%
</td>
|}
        </tr>
        <tr>
            <td></td>
            <td></td>
            <td></td>
            <td></td>
        </tr>
        <tr>
            <td></td>
            <td></td>
            <td></td>
            <td></td>
        </tr>
   
</table>

Revision as of 10:45, 10 June 2026

Combat Instructions

Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions. When the progress bar reaches 100%. Should the Combat Instructions’ condition no longer be met or the player fails to perform the required actions, the Combat Instructions will lose their progress over time. Fully charged Combat Instructions can not lose progress. A list of all Combat instructions, as of Update 15.4.0.0, can be found here:

Japan

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Satsuma

Hit an enemy with a main battery shell – 8%

Maximum main battery dispersion −35%
Action time – 25s

Time before you start losing progress – 45s
Progress loss per second – 4%

U.S.A.

Ship Combat Instructions Condition Combat Instructions Effect and Duration Effect when Conditions are not Met
Maine

Hit an enemy with a main battery shell – 8%

Continuous AA damage +25%
Damage taken from fires −65%
Damage taken from flooding −65%
Action time – 45s

Time before you start losing progress – 50s
Progress loss per second – 5%

Wisconsin

Hit an enemy with a main battery shell – 6%

Main battery reload time −50%
Consumables reload time −80%
Action time – 20s

Time before you start losing progress – 50s
Progress loss per second – 5%