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= Combat Instructions = | |||
Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions. When the progress bar reaches 100%. Should the Combat Instructions’ condition no longer be met or the player fails to perform the required actions, the Combat Instructions will lose their progress over time. Fully charged Combat Instructions can not lose progress. A list of all Combat instructions, as of Update 15.4.0.0, can be found here: | |||
= Nations = | |||
== Japan == | == Japan == | ||
{| class="wikitable" | {| class="wikitable" style="color: white; background-color: #222;" | ||
|- | |- | ||
! Ship | ! style="color: black; background-color: white;" | Ship | ||
! Combat Instructions Condition | ! style="color: black; background-color: white;" | Combat Instructions Condition | ||
! Combat Instructions Effect and Duration | ! style="color: black; background-color: white;" | Combat Instructions Effect and Duration | ||
! Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Satsuma | | Satsuma | ||
| | | Hit an enemy with a main battery shell – 8% | ||
Hit an enemy with a main battery shell – 8% | | Maximum main battery dispersion −35%<br>Action time – 25 s | ||
| | | Time before you start losing progress – 45 s<br>Progress loss per second – 4% | ||
Maximum main battery dispersion −35%<br> | |||
Action time – | |||
| | |||
Time before you start losing progress – | |||
Progress loss per second – 4% | |||
|} | |} | ||
== U.S.A. == | == U.S.A. == | ||
{| class="wikitable" | {| class="wikitable" style="color: white; background-color: #222;" | ||
|- | |- | ||
! Ship | ! style="color: black; background-color: white;" | Ship | ||
! Combat Instructions Condition | ! style="color: black; background-color: white;" | Combat Instructions Condition | ||
! Combat Instructions Effect and Duration | ! style="color: black; background-color: white;" | Combat Instructions Effect and Duration | ||
! Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Maine | | Maine | ||
| | | Hit an enemy with a main battery shell – 8% | ||
Hit an enemy with a main battery shell – 8% | | Continuous AA damage - +25%<br>Damage taken from fires -65%<br>Damage taken from flooding -65% | ||
| | Action time – 45 s | ||
Continuous AA damage +25%<br> | | Time before you start losing progress – 50 s<br>Progress loss per second – 5% | ||
Damage taken from fires | |||
Damage taken from flooding | |||
Action time – | |||
| | |||
Time before you start losing progress – | |||
Progress loss per second – 5% | |||
|- | |- | ||
| Wisconsin | | Wisconsin | ||
| Line 51: | Line 43: | ||
Main battery reload time −50%<br> | Main battery reload time −50%<br> | ||
Consumables reload time −80%<br> | Consumables reload time −80%<br> | ||
Action time – | Action time – 20 s | ||
| | |||
Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 5% | |||
| | | | ||
Time before you start losing progress – | |- | ||
| Jacksonville | |||
| Hit an enemy with a main battery shell – 1.3% | |||
| Main battery HE shell penetration capability +40%<br> | |||
Action time – 40 s | |||
| Time before you start losing progress – 30 s<br> | |||
Progress loss per second – 5% | |||
|- | |||
| Archerfish | |||
| Hit an enemy ship with torpedo – 50%<br> | |||
Receive 1500 HP of potential damage – 50% | |||
| Torpedo tube reload time −17.5%<br> | |||
Consumable preparation time and reload time −20%<br> | |||
Action time – 45 s<br> Activates automatically | |||
| Time before you start losing progress – 10 s<br> | |||
Progress loss per second – 50% | |||
|} | |||
==U.S.S.R.== | |||
{| class="wikitable" style="color: white; background-color: #222;" | |||
|- | |||
! style="color: black; background-color: white;" | Ship | |||
! style="color: black; background-color: white;" | Combat Instructions Condition | |||
! style="color: black; background-color: white;" | Combat Instructions Effect and Duration | |||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | |||
|- | |||
| Ushakov | |||
| Hit an enemy with a main battery shell – 6%<br> | |||
Receive 2000 HP of potential damage – 0.1% | |||
| Main battery firing range +10%<br> | |||
Maximum main battery shell dispersion −30%<br> | |||
Action time – 25 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 3% | |||
|- | |||
| Sibir | |||
| Receive 1000 HP of potential damage – 0.05%<br> | |||
Hit an enemy ship with a secondary battery shell – 3% | |||
| Maximum main battery shell dispersion −20%<br> | |||
Action time – 33 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 3% | |||
|} | |||
==Germany== | |||
{| class="wikitable" style="color: white; background-color: #222;" | |||
|- | |||
! style="color: black; background-color: white;" | Ship | |||
! style="color: black; background-color: white;" | Combat Instructions Condition | |||
! style="color: black; background-color: white;" | Combat Instructions Effect and Duration | |||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | |||
|- | |||
| Hannover | |||
| Hit an enemy ship with main battery shell – 10%<br> | |||
Hit an enemy ship with secondary battery shell – 1.5% | |||
| Secondary battery firing range +12%<br> | |||
Secondary battery reload time −20%<br> | |||
Action time – 50 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 2% | |||
|} | |||
==France== | |||
{| class="wikitable" style="color: white; background-color: #222;" | |||
|- | |||
! style="color: black; background-color: white;" | Ship | |||
! style="color: black; background-color: white;" | Combat Instructions Condition | |||
! style="color: black; background-color: white;" | Combat Instructions Effect and Duration | |||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | |||
|- | |||
| Le Harvre / BA Utnapishtim's Ship | |||
| Hit an enemy ship with main battery shell – 10% | |||
| Secondary battery reload time −70%<br> | |||
Maximum secondary battery shell dispersion −60%<br> | |||
Secondary battery HE shell armor penetration capability +40%<br> | |||
Action time – 50 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|} | |||
==Pan-America== | |||
{| class="wikitable" style="color: white; background-color: #222;" | |||
|- | |||
! style="color: black; background-color: white;" | Ship | |||
! style="color: black; background-color: white;" | Combat Instructions Condition | |||
! style="color: black; background-color: white;" | Combat Instructions Effect and Duration | |||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | |||
|- | |||
| Libertad | |||
| Hit an enemy ship with main battery shell – 6.5%<br> | |||
Receive 1000 HP of potential damage – 0.15% | |||
| Secondary firing range +20%<br> | |||
Secondary reload time −20%<br> | |||
Secondary battery damage +30%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 5% | |||
|- | |||
| Los Andes | |||
| Hit an enemy ship with main battery shell – 6.5%<br> | |||
Receive 1000 HP of potential damage – 0.15% | |||
| Secondary firing range +20%<br> | |||
Secondary reload time −15%<br> | |||
Secondary battery damage +25%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 5% | |||
|- | |||
| Valparíso | |||
| Hit an enemy ship with a secondary battery shell – 8%<br> | |||
Destroy an enemy ship – 100% | |||
| Consumable preparation and reload time −95%<br> | |||
Action time – 5 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 5% | |||
|- | |||
| Ipiranga | |||
| Hit an enemy ship with main battery shell – 6.5%<br> | |||
Receive 1000 HP of potential damage – 0.15% | |||
| Secondary firing range +20%<br> | |||
Secondary reload time −15%<br> | |||
Secondary battery damage +25%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 5% | |||
|- | |||
| San Martín | |||
| Hit an enemy ship with main battery shell – 3% | |||
| Consumable preparation and reload time −85%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 15s<br> | |||
Progress loss per second – 15% | |||
|- | |||
| Santander | |||
| Hit an enemy ship with main battery shell – 3.3% | |||
| Consumable preparation and reload time −80%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 15s<br> | |||
Progress loss per second – 15% | |||
|- | |||
| Almte. Grau | |||
| Every consecutive 5s you are unspotted – 10% | |||
| Main battery reload time −66%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 30 s<br> | |||
Progress loss per second – 2% | |||
|- | |||
| C. Aguirre | |||
| Receive 1000 HP of potential damage – 0.4%<br> | |||
Hit an enemy ship with main battery shell – 1% | |||
| Main battery reload time −70%<br> | |||
Action time – 20 s | |||
| Time before you start losing progress – 50 s<br> | |||
Progress loss per second – 5% | |||
|- | |||
| I. Allende | |||
| Hit an enemy ship with main battery shell – 3.7% | |||
| Consumable preparation and reload time −80%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 15 s<br> | |||
Progress loss per second – 15% | |||
|- | |||
| Cnel. Bolongnesi | |||
| Hit an enemy ship with main battery shell – 3.3% | |||
| Consumable preparation and reload time −80%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 15s<br> | |||
Progress loss per second – 15% | |||
|- | |||
| Almte. Cochrane | |||
| Hit an enemy ship with main battery shell – 3.7% | |||
| Consumable preparation and reload time −75%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 15 s<br> | |||
Progress loss per second – 15% | |||
|- | |||
| La Pampa | |||
| Hit enemy ship with a torpedo – 25%<br> | |||
Every consecutive 10s you are unspotted – 5% | |||
| Consumable preparation and reload time −85%<br> | |||
Action time – 30 s | |||
| Time before you start losing progress – 30 s<br> | |||
Progress loss per second – 5% | |||
|} | |||
==Italy== | |||
{| class="wikitable" style="color: white; background-color: #222;" | |||
|- | |||
! style="color: black; background-color: white;" | Ship | |||
! style="color: black; background-color: white;" | Combat Instructions Condition | |||
! style="color: black; background-color: white;" | Combat Instructions Effect and Duration | |||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | |||
|- | |||
| Foca | |||
| Hit an enemy ship with a main battery shell – 20% | |||
| Torpedo launcher reload time −10%<br> | |||
Ship maximum speed +15%<br> | |||
Action time – 60 s<br> | |||
Activates automatically | |||
| Time before you start losing progress – 30 s<br> | |||
Progress loss per second – 50% | |||
|- | |||
| Pietro Micca | |||
| Hit an enemy ship with a main battery shell – 20% | |||
| Torpedo launcher reload time −10%<br> | |||
Ship maximum speed +15%<br> | |||
Action time – 60 s<br> | |||
Activates automatically | |||
| Time before you start losing progress – 30 s<br> | |||
Progress loss per second – 50% | |||
|- | |||
| Pietro Calvi | |||
| Hit an enemy ship with a main battery shell – 20% | |||
| Torpedo launcher reload time −20%<br> | |||
Ship maximum speed +15%<br> | |||
Action time – 60 s<br> | |||
Activates automatically | |||
| Time before you start losing progress – 30 s<br> | |||
Progress loss per second – 50% | |||
|} | |} | ||
Revision as of 11:15, 10 June 2026
Combat Instructions
Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions. When the progress bar reaches 100%. Should the Combat Instructions’ condition no longer be met or the player fails to perform the required actions, the Combat Instructions will lose their progress over time. Fully charged Combat Instructions can not lose progress. A list of all Combat instructions, as of Update 15.4.0.0, can be found here:
Nations
Japan
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Satsuma | Hit an enemy with a main battery shell – 8% | Maximum main battery dispersion −35% Action time – 25 s |
Time before you start losing progress – 45 s Progress loss per second – 4% |
U.S.A.
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met | |
|---|---|---|---|---|
| Maine | Hit an enemy with a main battery shell – 8% | Continuous AA damage - +25% Damage taken from fires -65% Damage taken from flooding -65% Action time – 45 s |
Time before you start losing progress – 50 s Progress loss per second – 5% | |
| Wisconsin |
Hit an enemy with a main battery shell – 6% |
Main battery reload time −50% |
Time before you start losing progress – 50 s |
|
| Jacksonville | Hit an enemy with a main battery shell – 1.3% | Main battery HE shell penetration capability +40% Action time – 40 s |
Time before you start losing progress – 30 s Progress loss per second – 5% | |
| Archerfish | Hit an enemy ship with torpedo – 50% Receive 1500 HP of potential damage – 50% |
Torpedo tube reload time −17.5% Consumable preparation time and reload time −20% |
Time before you start losing progress – 10 s Progress loss per second – 50% |
U.S.S.R.
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Ushakov | Hit an enemy with a main battery shell – 6% Receive 2000 HP of potential damage – 0.1% |
Main battery firing range +10% Maximum main battery shell dispersion −30% |
Time before you start losing progress – 50 s Progress loss per second – 3% |
| Sibir | Receive 1000 HP of potential damage – 0.05% Hit an enemy ship with a secondary battery shell – 3% |
Maximum main battery shell dispersion −20% Action time – 33 s |
Time before you start losing progress – 50 s Progress loss per second – 3% |
Germany
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Hannover | Hit an enemy ship with main battery shell – 10% Hit an enemy ship with secondary battery shell – 1.5% |
Secondary battery firing range +12% Secondary battery reload time −20% |
Time before you start losing progress – 50 s Progress loss per second – 2% |
France
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Le Harvre / BA Utnapishtim's Ship | Hit an enemy ship with main battery shell – 10% | Secondary battery reload time −70% Maximum secondary battery shell dispersion −60% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
Pan-America
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Libertad | Hit an enemy ship with main battery shell – 6.5% Receive 1000 HP of potential damage – 0.15% |
Secondary firing range +20% Secondary reload time −20% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| Los Andes | Hit an enemy ship with main battery shell – 6.5% Receive 1000 HP of potential damage – 0.15% |
Secondary firing range +20% Secondary reload time −15% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| Valparíso | Hit an enemy ship with a secondary battery shell – 8% Destroy an enemy ship – 100% |
Consumable preparation and reload time −95% Action time – 5 s |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| Ipiranga | Hit an enemy ship with main battery shell – 6.5% Receive 1000 HP of potential damage – 0.15% |
Secondary firing range +20% Secondary reload time −15% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| San Martín | Hit an enemy ship with main battery shell – 3% | Consumable preparation and reload time −85% Action time – 30 s |
Time before you start losing progress – 15s Progress loss per second – 15% |
| Santander | Hit an enemy ship with main battery shell – 3.3% | Consumable preparation and reload time −80% Action time – 30 s |
Time before you start losing progress – 15s Progress loss per second – 15% |
| Almte. Grau | Every consecutive 5s you are unspotted – 10% | Main battery reload time −66% Action time – 30 s |
Time before you start losing progress – 30 s Progress loss per second – 2% |
| C. Aguirre | Receive 1000 HP of potential damage – 0.4% Hit an enemy ship with main battery shell – 1% |
Main battery reload time −70% Action time – 20 s |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| I. Allende | Hit an enemy ship with main battery shell – 3.7% | Consumable preparation and reload time −80% Action time – 30 s |
Time before you start losing progress – 15 s Progress loss per second – 15% |
| Cnel. Bolongnesi | Hit an enemy ship with main battery shell – 3.3% | Consumable preparation and reload time −80% Action time – 30 s |
Time before you start losing progress – 15s Progress loss per second – 15% |
| Almte. Cochrane | Hit an enemy ship with main battery shell – 3.7% | Consumable preparation and reload time −75% Action time – 30 s |
Time before you start losing progress – 15 s Progress loss per second – 15% |
| La Pampa | Hit enemy ship with a torpedo – 25% Every consecutive 10s you are unspotted – 5% |
Consumable preparation and reload time −85% Action time – 30 s |
Time before you start losing progress – 30 s Progress loss per second – 5% |
Italy
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Foca | Hit an enemy ship with a main battery shell – 20% | Torpedo launcher reload time −10% Ship maximum speed +15% |
Time before you start losing progress – 30 s Progress loss per second – 50% |
| Pietro Micca | Hit an enemy ship with a main battery shell – 20% | Torpedo launcher reload time −10% Ship maximum speed +15% |
Time before you start losing progress – 30 s Progress loss per second – 50% |
| Pietro Calvi | Hit an enemy ship with a main battery shell – 20% | Torpedo launcher reload time −20% Ship maximum speed +15% |
Time before you start losing progress – 30 s Progress loss per second – 50% |