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__TOC__<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Terror of the Deep</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>
__TOC__<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Terror of the Deep</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>


[[File:TerrorMap.jpg|thumbnail|right|Players must escort the Transylvania to the portal at the eastern side of the map, while defending her from enemy ships.]]
[[File:TerrorMap.jpg|thumbnail|right|Players must escort the Transylvania to the portal at the eastern side of the map, while defending her from enemy ships.]]
== Summary ==
== Summary ==
'''Terror of the Deep''' was a PVE Scenario that debuted in 2018 as the Halloween event of the year. Two difficulties were available: Normal and Hard. 2018 was the only year the operation ran.
'''Terror of the Deep''' was a PVE [[Ship:Scenarios|Scenario]] that debuted in 2018 as the Halloween event of the year. Two difficulties were available: Normal and Hard. 2018 was the only year the operation ran.


In Terror of the Deep, the Warriors of Light go back to the realm of darkness to banish Rasputin once and for all. At their disposal are newly developed state-of-the-art ships that have the ability to submerge under water.
In Terror of the Deep, the Warriors of Light go back to the realm of darkness to banish Rasputin once and for all. At their disposal are newly developed state-of-the-art ships that have the ability to submerge under water.
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== Overview ==
== Overview ==
After Sunray in the Darkness, the Warriors of Light defended Silverspear Archipelago, and along with the mages and the magic towers, they managed to seal the portal and filth away from their realm. Unfortunately, enemy ships kept creeping into the realm of light. In response, the Intanians attempted to destroy the portal, to no effect. The mages realised that the part of the portal beneath the surface was still intact, and that was how enemies managed to creep into their world.
After Sunray in the Darkness, the Warriors of Light managed to defend Silverspear Archipelago, and along with the mages and the magic towers, they managed to seal the portal and filth away from their realm. Unfortunately, enemy ships kept creeping into the realm of light. In response, the Intanians attempted to destroy the portal, to no effect. The mages realized that the part of the portal beneath the surface was still intact, and that was how enemies managed to creep into their world.


Additionally, the Warriors of Light managed to capture a captain from the Realm of Darkness. The captain told them that Rasputin had survived every encounter, and that they had kept sending hordes of ships to the Realm of Light.
Additionally, the Warriors of Light managed to capture a captain from the Realm of Darkness. The captain told them that Rasputin had survived every encounter, and that it was that wretched ship that kept sending hordes of ships to the Realm of Light.


Now with a resolve to hunt down and sink Rasputin once and for all, the Warriors of Light had new and unique ships constructed, which could submerge and move under water, to sneak through the portal, to ultimately find and destroy Rasputin.
Now with a resolve to hunt down and sink Rasputin once and for all, the Warriors of Light had new and innovative ships constructed, that could submerge and move under water, to sneak through the portal, to ultimately find and destroy Rasputin.
== Objectives ==
== Objectives ==
{| class="wikitable" style="text-align:center; width:720px"
{| class="wikitable" style="text-align:center; width:720px"
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The Black Lair Castle, located on the C8 island heals Rasputin while it is undetected, when a friendly submarine detects it, the castle will quite literally rise up from the ground of the island, and stop healing Rasputin. The detection range of the castle is only 5 km, so players will have to sail dangerously close to find it.
The Black Lair Castle, located on the C8 island heals Rasputin while it is undetected, when a friendly submarine detects it, the castle will quite literally rise up from the ground of the island, and stop healing Rasputin. The detection range of the castle is only 5 km, so players will have to sail dangerously close to find it.


Once players sail into the large ring of islands, Rasputin will spawn and sail around within the circle of islands, and more new enemies will gradually spawn: Razorworms, Octopuses and Steel Rats. In total, four Octopuses can spawn, along with three Steel rats and razorworms each.
Once players sail into the large ring of islands, Rasputin will spawn and sail around within the circle of islands, and more new enemies will gradually spawn: Razorworms, Octopuses and Steel Rats. In total, four Octopuses can spawn, along with three Steel Rats and Razorworms each.


The operation ends as soon as Rasputin is defeated, or when all players have been sunk.
The operation ends as soon as Rasputin is defeated, or when all players have been sunk.
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Completing the operation for the first time yields players the "'''Terror of the Deep'''" achievement (can only be claimed once).  
Completing the operation for the first time yields players the "'''Terror of the Deep'''" achievement (can only be claimed once).  
   
   
With the release of Terror of the Deep, a second achievement “'''Warrior of the Light'''” was added, which was rewarded to players for achieving five stars in Saving Transylvania, Sunray in the Darkness and Terror of the Deep.
With the release of Terror of the Deep, a second achievement “'''Warrior of the Light'''” was added, which was rewarded to players for achieving five stars in Saving Transylvania, Sunray in the Darkness and Terror of the Deep. (Can only be claimed once).
{| class="wikitable" style="text-align:center; width:800px"
{| class="wikitable" style="text-align:center; width:800px"
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== Trivia ==
== Trivia ==


* Terror of the Deep is the first time submarines were implemented as a playable class in World of Warships.
* Terror of the Deep was the first time submarines were implemented as a playable class in World of Warships.
* The submarines in the event are all modelled and based on real submarines:
* The submarines in the event are all modelled and based on real submarines:
** Submarines Gerfalcon, Seelöwe and Killer Whale are based on the Type XXVI (in-game: [[Ship:U-4501|U-4501]]), Type XXI (in-game: [[Ship:U-2501|U-2501]]) and USS [[Ship:Gato|Gato]] respectively.  
** Submarines Gerfalcon, Seelöwe and Killer Whale are based on the Type XXVI (in-game: [[Ship:U-4501|U-4501]]), Type XXI (in-game: [[Ship:U-2501|U-2501]]) and USS [[Ship:Gato|Gato]] respectively.  

Revision as of 17:25, 10 June 2026

Saving Transylvania

Sunray in the Darkness

Terror of the Deep