Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Hindenburg

Jump to: navigation, search
imported>ToxicSymphony:eu
This is still outta date, lol
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Hindenburg}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSC110_Hindenburg.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">19,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>A further development of the Admiral Hipper-class cruisers, unconstrained by the Washington Naval Treaty restrictions, could have been ships with four 203 mm triple-gun turrets. Such armament would have made the new German cruisers the strongest in their ship type right until the appearance of American ships of the Des Moines class with their rapid-firing mounts. However, priorities in shipbuilding shifted to submarines, and such a ship was never built in Germany.</p><p> </p></div>
The ship was developed from a series of German heavy cruisers. Unlike ships of preceding classes, she boasted an increased displacement and more powerful main battery guns.
<!-- {{Model3DViewer|42ba8276b226480c9a901a11cfdc090c}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
* Pro 2


Settling in to play ''{{#var:ship_name}}'' at Tier X will feel good to veterans of the branch who took the time to play the previous tier's ''[[Roon]]'' and get comfortable in her.  ''{{#var:ship_name}}'' is essentially a better ''Roon'', with more guns, more torpedoes, more anti-aircraft defenses, and more health. 
===Cons===
* Con 1
* Con 2


{{#var:ship_name}}'' is gifted with a balanced 4x3 turret layout: turrets "Anton" and "Bruno" are forward of the superstructure, while  "Caesar" and "Dora" are aft of it.  This gives ''{{#var:ship_name}}'' captains the flexibility to put all twelve barrels on a single target as necessary, or to present enemies with a significantly narrower profile to shoot and still keep half her main battery in action.  Combined with her rate of fire, this makes ''{{#var:ship_name}}'' a potentially deadly opponent to almost any ship she faces.  While her individual high explosive shell performance looks uninspiring, it is deceptive; she fires a dozen, highly accurate shells every 9.8 seconds.  They produce a prodigious number of fires and rack up solid penetration damage thanks to German HE shells penetrating enemy armor thicknesses 1/4 of their diameter and below (as opposed to most other cruisers' 1/6th diameter and below).  Enemy ships who make the mistake of presenting a broadside profile to ''{{#var:ship_name}}'' should be prepared to pay the price; her armor piercing shells have good penetration values and extremely high damage.  Salvos of 10,000 damage or more against enemy battleships at mid-range or closer are not uncommon if they opt to disrespect the power of ''{{#var:ship_name}}''’s AP rounds. 


Aside from her damage output, ''{{#var:ship_name}}'' is a virtual Swiss Army knife of tools that allow her to contribute to her team's success in other ways.  She is fairly mediocre (with a 30 mm midsection and 27 mm bow and aft), with an armor scheme that leaves her vulnerable at long range, but able to take more punishment than might be expected because of the turtleback as she closes with the enemy; her {{Repair Party}} furthers her longevity.  Her torpedo armament packs a serious wallop: ''{{#var:ship_name}}'' loves to brawl with her enemies when given the chance, and her torpedoes frequently mean that she is the one sailing away afterwards, even from a point-blank engagement with an enemy battleship, although brawling shouldn't be your main focus in ''{{#var:ship_name}}''.  Last but not least — she has excellent {{Hydroacoustic Search}}, capable of spotting incoming torpedoes more than four kilometers away, and detecting enemy ships at nearly six kilometers.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
|}
</div>


On the downside, ''{{#var:ship_name}}'' has a staggering base detection radius of 15.5 kilometers; even when fully-rigged for stealth, the lowest detection radius she can achieve is 12.6 km.  This is noteworthy in that there are some Tier X battleships capable of fitting out with an even lower detection radius.  Further compounding her detectability issues is her armor scheme's vulnerability to long-range fire if not angled properly. ''{{#var:ship_name}}'' is most vulnerable to large amounts of incoming damage when at long range. Even with these flaws, ''{{#var:ship_name}}'' shines at long - mid range were she can maximise her guns with good ballistics and good pen.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Viewed as a complete package, ''{{#var:ship_name}}'' is a very good long range HE spammer, but also does decently at close range. She is very capable of contributing to her team in any situation she might find herself in. She can provide her captain with the tools for winning, but it is up to the captain to employ these tools correctly.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.8
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Fast-reloading 203 mm guns; not as fast as ''[[Des Moines]]'', but with better base range and shell arcs.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent shell velocity and low gun arc makes hitting distant targets easier.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good range on her main battery guns, which can be boosted to 20.7 km by equipping {{Gun Fire Control System Modification 2}}.
|-
* One of the highest damage cruiser armor piercing shells in the game; ''Hindenburg'' will punish any ship that is completely broadside to her, regardless of class.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.54
* Decent torpedoes with good firing arcs.
|-
* Armor scheme is deceptively sturdy; she is hard to citadel with her turtleback at short range.
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.47
* Excellent {{Hydroacoustic Search}}.
|-
* Historically has managed to stay fairly consistant, despite changes in the mechanics of the game.
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 10.17
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.47
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* High explosive shell damage is lower than all other Tier X cruisers.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Torpedo armament can be easily knocked out due to their position on the ship.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Sluggish maneuverability and low maximum speed.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Large size; ''{{#var:ship_name}}'' is fairly easy for enemies to hit.
|-
* Large detection radius for a cruiser — 15.5 km base — although this can be reduced to ~12 km with the right equipment modules and commander skills.
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3 203mm
* Prone to citadel penetrations at long range if not angled properly, which makes her large detection radius a huge liability.
|-
* Has to expose quite a bit of her broadside to bring all guns to bear.
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.83
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 9.8
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.1
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Tier X ship, ''Hindenburg'' has no additional modules to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 17.83 km || style="color:inherit;" | 156
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As the pinnacle of the German cruiser line, ''{{#var:ship_name}}'' offers more flexibility to her captain than any other top-tier cruiser in the game. She can be fitted out as an anti-aircraft platform rivaling that of ''[[Des Moines]]''; she can boost her main battery range and rain shells on opponents from positions that make her difficult to hit; she can boost the rate of fire of her main battery significantly and turn her into one of the best damage dealers in the game. All of these options — and more — are available to ''Hindenburg'' captains, depending on which upgrades and commander skills they choose. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm Spr.Gr. L/4.7 Kz.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 13.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 122
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}} <nowiki>*</nowiki>
* '''Slot 2''':  {{Damage Control System Modification 1}} <nowiki>*</nowiki>
* '''Slot 3''':  {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}} <nowiki>*</nowiki>
* '''Slot 6''':  {{Main Battery Modification 3}}


'''Main Armaments Modification 1''' is the recommended pick for '''Slot 1''', though captains who choose to equip {{Spotting Aircraft}} may wish to install {{Spotting Aircraft Modification 1}} in this slot instead. Captains with access to {{Hydroacoustic Search Modification 1}} are encouraged to plug those in '''Slot 2''' depending on which consumable they opt to equip.   '''Concealment System Modification 1''' is the most popular pick for '''Slot 5''' in order to help curtail her large detection radius. Conversely, {{Steering Gears Modification 2}} is a strong option in the same slot for captains who prefer quicker rudder response, but this is not advised for a normal build. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm P.Spr.Gr. L/4.4
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 122
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT001
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 38100
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.27%
|}
</div>


The upgrade in '''Slot 3''' is largely dependent on how captains intend to invest commander skill points on ''{{#var:ship_name}}'' and the role they want her to fulfill in a given game.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


'''Generalist Build:'''  The easy choice for Slot 3 is {{Aiming Systems Modification 1}}, or you could choose {{Main Battery Modification 2}}which improves her turret traverse greatly.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>




|CommanderSkills=<!-- write text about best set of Commander Skills below -->
''{{#var:ship_name}}''’s commander build is mostly similar to other cruiser counterparts, but with a few minor differences: Due to the extra {{Repair Party}} consumable, Superintendent isn't as mandatory on her as you are unlikely to burn through five {{Repair Party}}s.


Normal Build
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Gun Feeder, Priority Target, Eye In The Sky, Consumable Enhancements, Survivability Expert, Adrenaline Rush, Concealment expert, Top Grade Gunner.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 7 × 2 + 2 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 9 × 4 + 4 × 2
|}


Alternatively, replacing Concealment Expert with Heavy HE And SAP Shells and Grease the Gears with {{Propulsion Modification 1}} and {{Steering Gears Modification 2}} will give hindenburg more DPM, but this is advised for captains with excellent situational awareness as it gives up concealment for max DPM.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 143.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 343 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 154 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2
|}


{{Commander Skills 3 CR
'''Damage by shell explosions'''
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = 3 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 =  <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | 7 || style="color:inherit;" | 1760 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2
| rating14 = 2 <!-- Gun Feeder -->
|}
| rating15 = 1 <!-- Incoming Fire Alert -->
</div>
| rating16 =  <!-- Last Stand -->
</div></div></div>


| rating21 = 2 <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
<!-- Add the ship code here to populate the upgrade table -->
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{{Ship Upgrades Section|code=PGSC110_Hindenburg}}
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 3 <!-- Top Grade Gunner -->
 
| rating42 = <!-- Outnumbered -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating43 = 1 <!-- Radio Location -->
{{Ship Consumables Section|consumables=
| rating44 =  <!-- Inertial Fuse for HE Shells -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
| rating46 =  <!-- AA Gunner -->
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 259.5 hp/s)
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Spotting Aircraft}} &ndash; 3 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 3 charges
''{{#var:ship_name}}''’s best-in-game {{Hydroacoustic Search}} is one of her strengths.  It allows her to hunt down destroyers in close proximity — particularly those shielded by smoke — and to warn friendly captains of incoming torpedoes in more than ample time to avoid them.  Due to the rarity of carriers in high tier games, it is generally preferable to {{Defensive AA Fire}}, although the odd carrier might ruin a match.
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=10}} 


|Signals=<!-- write text about best set of signals below -->
==Gallery==
Signals boosting the fire chance of her main battery — Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) — are recommended.  India Delta ({{India Delta|Size=18px}}) should be flown to maximize health recovered via {{Repair Party}}. Sierra Mike ({{Sierra Mike|Size=18px}}) is a good pick to increase her somewhat low top speed, while November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) will help pile on more DPS for an '''Anti-Aircraft Build'''.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Signal Flags
<gallery>
| November Echo Setteseven = 2
| Mike Yankee Soxisix = 1
| India X-Ray = 3
| Juliet Whiskey Unaone = 2
| Victor Lima = 3
| Hotel Yankee = 1   
 
| November Foxtrot = 2
| Sierra Mike = 3
| India Delta = 3
| Juliet Yankee Bissotwo = 1
| India Yankee = 1
| Juliet Charlie = 1
 
| X-Ray Papa Unaone =
| Sierra Bravo =
 
}}
 
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
File:HindyStart.jpg
File:HindySalvo.jpg
File:HindyTight.jpg
File:HindyTopDown.jpg
File:HindyAPBounce.jpg|''Hindenburg'' bounces an AP salvo fired by an enemy [[ship:Des_Moines|''Des Moines'']].
File:HindyTorpsIowa.jpg|An enemy [[ship:Iowa|''Iowa'']] succumbs to ''Hindenburg'' torpedoes.
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
Like [[Ship:Roon|her predecessor]], ''Hindenburg'' is a Wargaming-fabricated design made for World of Warships.  Wargaming took Krupp's unused drawing of a triple 203mm/56 turret and built the ship around them while taking heavy inspiration from the ''[[Admiral Hipper]]''-class cruisers.  As a fictitious design, this class was never actually planned and no blueprints exist other than the turrets.


===In-game historical inaccuracies===
<gallery>
''Hindenburg'' is actually the name of a ''Derfflinger''-class battlecruiser that was in service with the Imperial German Navy from 1917 to 1919. No warship in the Kriegsmarine was ever named ''Hindenburg''.
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with |--><gallery>
203-mm_SKC-34.jpg|The plans for the only historical aspect of the ''Hindenburg,'' her turrets.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://worldofwarships.com/en/news/history/paper-ships-hindenburg/ Cruiser Hindenburg - News - World of Warships]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.0.1.
*Introduced into the game as a researchable ship in Update 0.5.0.3.
*Update 0.5.2:
**Anti-torpedo protection coefficients were recalculated, as a result, when a torpedo hits a cruiser, the damage decreased by 12% compared to the previous value.
**Credit and Experience earnings increased by 11%.
**A new mechanism for calculating the damage and range of air defense fire was introduced , as a result, the characteristics of air defense guns were slightly changed.
*Update 0.5.3.2:
**The ship and gun models were slightly changed.
*Update 0.5.6:
:*Received a new more powerful HE shell type. The current 203mm Spr.gr. L/4.7 Bdz HE shell type was replaced by the 203mm Spr.gr. L/4.7 Kz HE shell type. As a result, maximum HE shell damage increased by 200 points (from 2300 to 2500), and the chance of causing fire increased by 2% (from 11% to 13%).
:*Extended the close range firing sectors of her main guns
:*Her AA defenses were altered - the average AA damage was slightly decreased:
::*4х2 20mm Flakzwilling 38, 9x4 20mm Flakvierling 38: the average AA damage within the 2km AA engagement area radius decreased by 5 points (from 77 to 72 points).
::*The AA mounts that had previously been used within the 3.5km AA engagement area were removed: the average AA damage within the 3.5km AA engagement area radius decreased by 30 points (from 30 to 0 points).
::*8х2 105mm L/65 Dop. L. C/31: the average AA damage within the 4.5km AA engagement area radius did not change and remained equal to 133 points.
::*2x1 55mm L/77 Gerat 58, 7x2 55mm L/77 Gerat 58 Zwilling: the average AA damage within the 5km AA engagement area radius decreased by 18 points (from 224 to 206 points).
*Update 0.5.8:
**The armor model of the hull was refined.
*Update 0.6.2:
**Fixed small visual bugs at low and medium graphics settings.
*Update 0.6.3:
**Sigma increased from 2 to 2.05.
*Update 0.6.4:
**The thickness of the bow and stern, the plating of the casemate, and the corresponding decks was increased from 25 to 27 mm.
**The appearance was improved.
*Update 0.6.6:
**The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber. 
**Magazines now better-protected from large-caliber HE shells.
*Update 0.6.8:
**For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
**The range of the secondary battery was increased from 4.5 to 6 km.
*Update 0.6.11:
**Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 10.17 km.
**Detection range of the Arado Ar.196 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.6:
**Main battery reload time increased from 10 to 11 s.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified: 6 km for detecting ships, 4 km for detecting torpedoes.
*Update 0.7.11:
**The number of charges of the Repair Party consumable was increased from 2 (3) to 3 (4).
**The silhouette of the ship was brought in line with its real model.
*Update 0.8.5:
**Credit earnings increased by 5%.
*Update 0.8.6:
**Main battery reload time reduced from 11 to 10.5 s.
**The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm.
*Update 0.8.10:
**The error that caused aircraft to fly through superstructures when using the Fighter consumable was fixed.
*Update 0.9.0:
**Main battery reload time decreased from 10.5 to 9.8 s.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 800 m to correct prior discrepancy.
*Update 0.9.7:
**Minor fixes to geometry and textures.
*Update 0.9.10:
**The distribution of HP in the hull was slightly updated.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 8.3 km.
*Update 13.1:
**Removed Depth Charges.
**Added Depth Charge Airstrike with the following characteristics:
***Range: 8 km.
***Reload: 30 s.
***Number of charges: 2.
***Number of aircraft: 1.
***Number of bombs per aircraft: 2.
***Damage: 4,900.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 02:41, 30 June 2026


X
19,600,000

Hindenburg — Germany Tech Tree Tier X Cruiser.

A further development of the Admiral Hipper-class cruisers, unconstrained by the Washington Naval Treaty restrictions, could have been ships with four 203 mm triple-gun turrets. Such armament would have made the new German cruisers the strongest in their ship type right until the appearance of American ships of the Des Moines class with their rapid-firing mounts. However, priorities in shipbuilding shifted to submarines, and such a ship was never built in Germany.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Upgraded Damage Control Equipment
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables