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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Yorktown}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PASA028_Yorktown.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>The Yorktown-class ships entered service between 1937 and 1941 as the first mass-produced aircraft carriers of special construction in the U.S. Navy. They were designed with the limitations of international naval armament agreements in mind, but despite this, the American designers skillfully crafted these 20,000-ton aircraft carriers to be swift, spacious, and well-equipped. During the initial year of the war in the Pacific, ships of the Yorktown class, along with the Lexington-class carriers, constituted the primary strike force of the U.S. Navy.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


{{CombatCapability
===Pros===
|name=Smoke Curtain Generator
* Pro 1
|icon=Consumable PCY049 PlaneSmokeGenerator.png
* Pro 2
|description=Yorktown's tactical attack aircraft and tactical bomber squadrons can deploy smoke through '''Smoke Curtain Generators''' in battle. The consumable works the same as with smoke generators on surface ships, but uses the aircraft to direct the smoke screen. Her tactical aircraft, like most others, are equipped with boosters and consist of only one attack flight, and they do not return to the aircraft carrier.
|requirements=Activate the consumable with its assigned key. Tactical squadrons are available at the start of the battle. The squadrons do not return to the carrier; the full preparation time must elapse again before they can be launched again.
|effects=
*Tactical Attack Squadron preparation time: 126 seconds
*Tactical Bomber Squadron preparation time: 144 seconds
*Consumable action time: 10 s
*Smoke screen dispersion time: 60 s
*Action radius: 530 m
*Cooldown time: 90 s
*Number of consumables: 2
}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
* Planes have a decent health pool that allows them to get closer to drop payloads on enemy ships.
* Con 1
* High durability and high patrol radius on fighters
* Con 2
* Good Speed of 32.5 knots, and decent Maneuverability for a CV
* Tactical squadrons are able to create long smoke curtains for friendly ships, specially when combined with engine boost
* Tiny Tim rockets have high alpha damage, penetration and fire chance
* Attack aircraft are reasonably fast.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* All planes perform poorly against smaller, more nimble targets
* Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
* bombers have low alpha damage and have a sparse spread pattern, making their damage verry unreliable.
* Unable to swap out Tiny Tim rockets against HVAR rockets, further reducing Yorktown's effectivity against smaller vessels
* Low fighter view range (2 km)
* Tactical squadrons take long to replenish, requiring the player to manage his planes more carefully than on other carriers


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
Researchable upgrades for ''{{#var:ship_name}}'':  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
# '''Hull:'''  Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[Essex]]''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
# '''Tactical Rocket Aircraft:'''  Upgrade to F4U-1D Corsair for improved plane HP, restoration time and an extra plane for the squadron.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
# '''Torpedo Bombers:'''  Upgrade to AD-1 Skyraider for improved plane speed, HP and restoration time.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorktown (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorktown (B)
# '''Tactical Dive Bombers:'''  Upgrade to SB2C-4 Helldiver for improved plane HP and restoration time.
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 48200 || style="color:inherit;" | 50100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorktown (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorktown (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5 || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1070 || style="color:inherit;" | 1070
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.6 || style="color:inherit;" | 16.1
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Air Groups Modification 1}} due to lack of better options.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Aircraft Engines Modification 1}} for higher cruising speed.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorktown (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Yorktown (B)
* '''Slot 3''': {{Smoke Generator Modification 1}} for longer smoke curtains.
|-
* '''Slot 4''': {{Torpedo Bombers Modification 2}} since Torpedo Bombers are the only planes that fly back to you ship when they survive.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.01 || style="color:inherit;" | 13.01
* '''Slot 5''':  {{Squadron Consumables Modification 1}} for more smoke curtains and more fighters.
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
{{Commander Skills 3 CV
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.5 || style="color:inherit;" | 8.5
|}
</div>


| rating11 = <!-- Last Gasp -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = <!-- Improved Engine Boost -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Engine Techie -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
| rating14 = <!-- Air Supremacy -->
|-
| rating15 = <!-- Direction Center for Fighters -->
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
| rating16 = <!-- Search and Destroy -->
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk33
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1.0x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 19.4 || style="color:inherit;" | 14.6
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


| rating21 =  <!-- Torpedo Bomber -->
| rating22 =  <!-- Swift Fish -->
| rating23 =  <!-- Improved Engines -->
| rating24 =  <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->


| rating31 =  <!-- Sight Stabilization -->
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
| rating33 =  <!-- Pyrotechnician -->
| rating34 =  <!-- Aircraft Armor -->
| rating35 =  <!-- Survivability Expert -->
| rating36 =  <!-- Interceptor -->


| rating41 =  <!-- Bomber Flight Control -->
</div></div></div>
| rating42 = <!-- Proximity Fuse -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Close Quarters Expert -->
| rating44 =  <!-- Enhanced Aircraft Armor -->
| rating45 = <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}


<!-- Where to get the Commander skills matrix for the type of ship
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Yorktown (A)'''


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' equips the following consumables:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 9 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 40 × 1
|}


'''Aircraft Carrier:'''
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1:''' {{Damage Control Party}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2:''' {{CAP Fighter}} &ndash; 4 charges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
All aircraft carrier consumables are automatically activated.
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 308 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 182 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


'''Tactical Attack Aircraft:'''
'''Damage by shell explosions'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3:''' {{Smoke Curtain Generator}} &ndash; 2 charges
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1000 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}


'''Torpedo Bombers:'''
'''Yorktown (B)'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
* '''Slot 3:''' {{In-flight Repair}} &ndash; 4 charges


'''Tactical Bombers:'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
|-
* '''Slot 3:''' {{Smoke Curtain Generator}} &ndash; 2 charges
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 4 + 3 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 50 × 1
|}


|Camouflage={{TT Ship Camo Insert|shiptier=8}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 374.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 224 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1000 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1330
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 169
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 125.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR118_YORKTOWN_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 5400
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


{{Signal Flags
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1870
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 121
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT118_YORKTOWN_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 12800
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.4%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 43
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


| Juliet Charlie          = <!-- No Detonate -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| India Yankee            = <!-- -20% Fire duration -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| Hotel Yankee            = <!-- ram someone -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| Juliet Yankee Bissotwo  = <!-- -20% flood duration -->
|-
| Victor Lima            = <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2760
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 125
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB118_YORKTOWN_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 5600
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
</div></div></div>
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASA028_Yorktown}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
</div></div></div>


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.S.A.]]
*Available for testing by supertesters in the game starting from Update 12.9.
[[Category:Aircraft Carriers]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier VIII ships]]
*{{WoWS DevBlog Link Insert|476}}:
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|478}}:
**Changed the parameters of the Patrol Fighter consumable:
***Patrol Fighters' arrival time increased to standard parameters.
***Patrol Fighters' HP increased by 30%.
***Activation time when enemy aircraft enters their action radius reduced by 50%.
***Reload time reduced from 10 to 5 s (Unlisted change).
*{{WoWS DevBlog Link Insert|485}}:
**Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
*{{WoWS DevBlog Link Insert|488}}:
**Researchable Torpedo bomber parameters were changed:
***Maximum torpedo damage reduced from 5,067 to 3,633.
***All other parameters are adjusted accordingly.
**Stock Bomber parameters were changed:
***HP increased from 2,520 to 2,760.
***Bomb damage reduced from 6,200 to 5,600.
***All other parameters were adjusted accordingly.
**Researchable Bomber parameters were changed:
***HP increased from 2,630 to 2,890.
***Bomb damage reduced from 6,200 to 5,600.
***All other parameters were adjusted accordingly.
**Patrol Fighters consumable parameters were changed:
***Number of fighters increased from 5 to 7.
***Action radius increased by 14%.
*{{WoWS DevBlog Link Insert|495}}:
**"Patrol Fighter" consumable parameters were changed:
***Air visibility radius increased from 2 to 5.5 km.
*{{WoWS DevBlog Link Insert|500}}:
**Stock Attack Aircraft parameters were changed:
***Aircraft preparation time increased from 115 to 125 s.
**Researchable Attack Aircraft parameters were changed:
***Aircraft preparation time increased from 105 to 115 s.
**Stock Bomber parameters were changed:
***Aircraft preparation time increased from 131 to 140 s.
**Researchable Bomber parameters were changed:
***Aircraft preparation time increased from 125 to 134 s.
}}
*Update 13.0:
**Available from the paid progression line of the U.S. Aircraft Carriers Event Pass, during Update 13.0.
**The Hero of Midway permanent camouflage was added.
*Introduced into the game as a researchable ship in Update 13.2.
*Update 13.2:
**Included additional description for the Patrol Fighters of the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:31, 30 June 2026


VIII
9,000,000

Yorktown — U.S.A. Tech Tree Tier VIII Aircraft Carrier.

The Yorktown-class ships entered service between 1937 and 1941 as the first mass-produced aircraft carriers of special construction in the U.S. Navy. They were designed with the limitations of international naval armament agreements in mind, but despite this, the American designers skillfully crafted these 20,000-ton aircraft carriers to be swift, spacious, and well-equipped. During the initial year of the war in the Pacific, ships of the Yorktown class, along with the Lexington-class carriers, constituted the primary strike force of the U.S. Navy.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1


Consumables