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{{Template:WoWs_Ghost_Ship
{{#vardefine:ship_name|AL Hornet}}
|shipname=AL Hornet
__NOTOC____NOEDITSECTION__
|shipcode=PASA898_AZUR_Hornet
|nation=usa
<!-- nations are japan, usa, ussr, uk, germany, europe, pan_asia, france, commonwealth, italy, pan_america, netherlands, spain (case sensitive) -->
|shipclass=AirCarrier
<!-- classes are Destroyer, Battleship, Cruiser, AirCarrier, Submarine (case sensitive) -->
|shiptier=8
<!-- enter a number from 1 to 10, 11 for supers -->
|ancestorship=
|childship=
<!-- ancestor and child must be ship codes -->
|researchcost=
|purchasecost=Special
|status=1
<!-- 0=techtree, 1=premium, 2=special -->
|anno=An Eagle Union aircraft carrier, and the youngest sister of Yorktown and Enterprise. The voice of the bright and cheerful Hornet has destructive power. Her black and yellow costume is reminiscent of a wasp. From the Azur Lane game.
|promo=


|hitpoints=50,000
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PASA898_AZUR_Hornet.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>An Eagle Union aircraft carrier, and the youngest sister of Yorktown and Enterprise. The voice of the bright and cheerful Hornet has destructive power. Her black and yellow costume is reminiscent of a wasp. From the Azur Lane game.</p><p> </p></div>
|armorplating=
|armorbelt=
|maximumspeed=32.5
|turningcircle=1,060
|ruddershifttime=12.3
|surfaceconcealment=13.79
|aerialconcealment=11.02


<!-- Sub specifics -->
===Pros===
|bowtorpcount=
* Pro 1
|sterntorpcount=
* Pro 2
|subtorploaders=
<!-- loaders in format b/s (ex: 3/1) -->
|homingtorpedoname=
|homingtorpedodamage=
|homingtorpedorange=
|homingtorpedospeed=
|homingtorpedoconcealment=


|sonarreloadtime=
===Cons===
|pingvelocity=
* Con 1
|pingwidth=
* Con 2
|onepingduration=
|twopingduration=
|pingmaximumrange=


|periscopedepthconcealment=
|maximumdepthconcealment=
|maximumsubmergedspeed=
|divingplaneshifttime=
|maximumdivingspeed=
|divecapacity=
|divedepletionrate=
|diverechargerate=


|mainbatteryname=
==Ship Stats==
|mainbatterylayout=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|mainbatteryreload=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|mainbatteryturntime=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|mainbatteryrange=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|mainbatterydispersion=
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 50000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|shell1type=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|shell1name=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|shell1damage=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|shell1firechance=
|-
|shell1velocity=
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|shell1weight=
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|shell2type=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|shell2name=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|shell2damage=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|shell2velocity=
|-
|shell2weight=
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1060
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.0
|}
</div>


<!-- use this for surface launchers and sub dumb torps -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|torpedolaunchername=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|torpedolaunchercount=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|torpedoname=
|-
|torpedoreload=
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.79
|torpedoturntime=
|-
|torpedodamage=
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|torpedorange=
|-
|torpedospeed=
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|torpedoconcealment=
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|secondarybatteryrange=6.6
</div></div></div>
|secondarybatterytype=HE
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<!-- type as in HE or SAP, etc -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.5 || style="color:inherit;" | 8.5
|}
</div>


|secondarygun1=127 mm/38 Mk.12 on a Mk.24 mount
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun1count=8x1
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun1rof=10
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|secondarygun1damage=1,800
|-
|secondarygun1velocity=792
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|secondarygun1firechance=5
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk33
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1.0x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 22.2 || style="color:inherit;" | 16.7
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


|secondarygun2=
|secondarygun2count=
|secondarygun2rof=
|secondarygun2damage=
|secondarygun2velocity=
|secondarygun2firechance=


|secondarygun3=
|secondarygun3count=
|secondarygun3rof=
|secondarygun3damage=
|secondarygun3velocity=
|secondarygun3firechance=


|secondarygun4=
</div></div></div>
|secondarygun4count=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|secondarygun4rof=
|secondarygun4damage=
|secondarygun4velocity=
|secondarygun4firechance=


|aagun1name=127 mm/38 Mk.12 on a Mk.24 mount
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aagun1count=8x1
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aagun2name=20 mm Oerlikon on a Mk.4 mount
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aagun2count=30x1
|-
|aagun3name=28 mm Mk.1 on a Mk.2 mount
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|aagun3count=4x4
|-
|aagun4name=
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|aagun4count=
|-
|longrange=5.8
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|longdps=64
|-
|midrange=
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|middps=
|-
|shortrange=2.4
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|shortdps=117
|-
|flakrange=5.8
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|flakcount=3+1
|-
|flakdamage=1,400
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 30 × 1
|-
| style="color:inherit;" | 28 mm || style="color:inherit;" | 4 × 4
|}


|aircraft1name=Douglas TBD Devastator
'''Continuous damage''' — average DPS within each action zone
|aircraft1hitpoints=1,710
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
|aircraft1type=Torpedo Bomber
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|aircraft1speed=112
|-
|aircraft1squadronsize=8
| style="color:inherit;" | Short-range || style="color:inherit;" | 269.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.4
|aircraft1attacksize=4
|-
|aircraft1ondeck=16
| style="color:inherit;" | Long-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|aircraft1preparationtime=62
|}
|aircraft1detectability=10
|aircraft1ordnancename=Torpedo Mk.7
|aircraft1payloadsize=1
|aircraft1ordnancedamage=4,667
|aircraft1ordnancechance=40
|aircraft1ordnancepenetration=
|aircraft1torpedospeed=35
|aircraft1armingdistance=344


|aircraft2name=Douglas SBD-5
'''Damage by shell explosions'''
|aircraft2hitpoints=1,890
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
|aircraft2type=Dive Bomber
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|aircraft2speed=122
|-
|aircraft2squadronsize=10
| style="color:inherit;" | 4 || style="color:inherit;" | 1000 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|aircraft2attacksize=5
|}
|aircraft2ondeck=20
</div>
|aircraft2preparationtime=62
</div></div></div>
|aircraft2detectability=10
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|aircraft2ordnancename=AN-M60
|aircraft2payloadsize=1
|aircraft2ordnancedamage=3,600
|aircraft2ordnancechance=
|aircraft2ordnancepenetration=244
|aircraft2torpedospeed=
|aircraft2armingdistance=


|aircraft3name=B-25 Mitchell
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aircraft3hitpoints=4,890
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aircraft3type=Tactical Bomber
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aircraft3speed=140
|-
|aircraft3squadronsize=6
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1710
|aircraft3attacksize=6
|-
|aircraft3ondeck=6
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 112
|aircraft3preparationtime=180
|-
|aircraft3detectability=10
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|aircraft3ordnancename=AN-M64 Mod 1
|-
|aircraft3payloadsize=4
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 4
|aircraft3ordnancedamage=8,000
|-
|aircraft3ordnancechance=45
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 16
|aircraft3ordnancepenetration=43
|-
|aircraft3torpedospeed=
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|aircraft3armingdistance=
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT538_HORNET_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 12200
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.4%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|aircraft4name=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aircraft4hitpoints=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aircraft4type=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aircraft4speed=
|-
|aircraft4squadronsize=
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1890
|aircraft4attacksize=
|-
|aircraft4ondeck=
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 122
|aircraft4preparationtime=
|-
|aircraft4detectability=
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 10
|aircraft4ordnancename=
|-
|aircraft4payloadsize=
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 5
|aircraft4ordnancedamage=
|-
|aircraft4ordnancechance=
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 20
|aircraft4ordnancepenetration=
|-
|aircraft4torpedospeed=
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 7.0
|aircraft4armingdistance=
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB548_HORNET_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 3600
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|aircraft5name=
</div></div></div>
|aircraft5hitpoints=
|aircraft5type=
|aircraft5speed=
|aircraft5squadronsize=
|aircraft5attacksize=
|aircraft5ondeck=
|aircraft5preparationtime=
|aircraft5detectability=
|aircraft5ordnancename=
|aircraft5payloadsize=
|aircraft5ordnancedamage=
|aircraft5ordnancechance=
|aircraft5ordnancepenetration=
|aircraft5torpedospeed=
|aircraft5armingdistance=


|Performance={{AA Sidebar Warning Insert}}
USS ''{{#var:ship_name}}'' is a premium American aircraft carrier with a large plane hangar and a tactical bomber squadron. However, the carrier's primary strike wing consists only of torpedo bombers and AP Dive Bombers. With these squadrons, ''{{#var:ship_name}}'' is most effective against larger ships. All in all, ''{{#var:ship_name}}''’s planes hit hard, and are only hindered in combat effectiveness by her slower plane speed.


'''North American B-25 Mitchell'''
<!-- Add the ship code here to populate the upgrade table -->
<br>These tactical bombers are ''{{#var:ship_name}}''’s defining air group. Each strike consists of six planes with four high explosive bombs each. Like the Royal Navy level bombers, it is almost impossible for destroyers to dodge all of the 24 bombs if lead appropriately. As each bomb deals 2433 damage, even a single hit will heavily damage a destroyer and lucky strikes will cripple them. The high explosive bombs also have 42mm of penetration and high fire chance, making them very effective on capital ships. Expect good strikes to deal upwards of 20,000 damage, not including subsequent fires. Finally, despite their low maximum speed - even with engine boost - their high health lets them punch through most anti-air auras with ease.
{{Ship Upgrades Section|code=PASA898_AZUR_Hornet}}
As a tactical squadron, these bombers come with unlimited reserves, but also a long three-minute preparatory delay. Unlike the tactical squadrons of supercarriers ''[[Eagle]]'' and ''[[United States]]'', ''{{#var:ship_name}}''’s tactical squadrons will recharge their engine boost in flight. Despite these drawbacks, the B-25 Mitchell remains the most powerful strike squadron in ''{{#var:ship_name}}''’s arsenal.  Captains should prioritize using this squadron whenever possible, mixing in other squadrons between tactical strikes.


'''Douglas TBD Devastator'''
<br>These torpedo bombers are the more powerful of ''{{#var:ship_name}}''’s two standard squadrons. With eight planes per squadron and four per attacking flight, each strike drops four Mk.7 torpedoes. Like most US Navy torpedoes, these torpedoes have a slow base speed of only 35 knots. However, they make up for this with decent damage per torpedo (4667), a short arming distance, and a decent flood chance. Like ''Ranger'', the torpedoes aim very quickly, which makes landing two consecutive attack runs relatively easy, especially with the in-flight repair active. Due to their high efficiency against capital ships, captains should prefer using torpedoes instead of dive bombs whenever the tactical squadron is unavailable.


'''Douglas SBD-5 Dauntless'''
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<br>These dive bombers are ''{{#var:ship_name}}''’s weakest air group, and mostly suited for attacking capital ships. With two flights of five aircraft per strike squadron, each attack run drops 5 armor piercing bombs, and deals up to 18 thousand damage. Unlike the German carrier ''[[Manfred von Richthofen]]'', ''{{#var:ship_name}}''’s AP bombs have an excellent penetration on paper - 328mm worth - with good dispersion. However, due to poor training, ''{{#var:ship_name}}''’s bombers perform glide-bombing attacks rather than true dive-bombing attacks, resulting in a drop profile more akin to Royal Navy carpet bombers. This results in poor bomb hit angles, reducing the likelihood of penetrating citadel armor and greatly increasing the chance of ricochets. The small diameter of the bombs prevents them from overmatching 16mm superstructure plating. A long fuse time combined with a relatively high arming threshold (30mm) also makes these bombs ineffective against ships with low freeboard or thin citadel decks.
{{Ship Consumables Section|consumables=
 
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
Because of these traits, captains should avoid using these planes in most situations. The poor hitting angle, small bomb diameter, and high arming threshold make them unreliable against most ships, and the low damage of each bomb results in poor damage on normal penetrations.
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
 
{{CombatCapability
|name=Tactical Bomber Squadron
|icon=TacticalBomberSquadron.png
|description=Similar to supercarriers, {{#var:ship_name}} carries a '''Tactical Bomber Squadron''' in addition to her regular aircraft. Unlike typical tactical squadrons, {{#var:ship_name}}'s B-25s can regenerate their engine boost in-flight, and have access to the {{Engine Cooling}} consumable. While the squadron's speed is slower both cruising and boosting compared to her regular squadrons, they are significantly more durable and carry powerful bombs.
|requirements=The tactical squadron is not prepared for launch at the start of a battle and takes several minutes before it is ready. The squadron also does not return to the carrier, the full preparation time must elapse again before it can be launched again.
|effects=
*Tactical Bomber Squadron: Six B-25s, each armed with four high explosive bombs.
*Tactical Bomber Squadron preparation time: 180 seconds
}}
}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Tactical bombers drop 24 HE bombs with strong alpha and 42mm pen.
* Torpedo bombers drop 4 torpedoes with good aim time.
* Bombers drop 5 AP bombs with solid pen.
* Tactical planes have a cooldown but are unlimited in use.
* Hanger holds many planes in addition to the tactical planes.
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Worst AP bomb alpha of all T8 carriers.
* AP bombers use glide bombing attacks rather than dive-bombing, resulting in poor hit angles.
* AP bombs cannot overmatch superstructure.
* Worst torpedo alpha of all T8 USN carriers.
* Torpedo bombers drop center torpedoes slightly ahead of the arming line.
* All planes have low cruising speed.
* Standard squadrons have very low health.
* Individual torpedo damage is worse than on ''[[Ranger]]'', having 900 less maximum damage.
|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
The recommended upgrades are:
* '''Slot 1''':  {{Air Groups Modification 1}}
* '''Slot 2''':  {{Aircraft Engines Modification 1}}
* '''Slot 3''':  {{Aerial Torpedoes Modification 1}}
* '''Slot 4''':  {{Bombers Modification 2}}
* '''Slot 5''':  {{Concealment System Modification 1}}
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
It is recommended to use [[Ship:Unique Commanders|Alexander Ovechkin]] for improved <u>Survivability Expert</u>.
*Note:  <u>Hidden Menace</u> states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.


{{Commander Skills 3 CV
==Gallery==
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


| rating11 =  <!-- Last Gasp -->
<gallery>
| rating12 =  <!-- Improved Engine Boost --> 3
</gallery>
| rating13 =  <!-- Engine Techie -->
</div></div></div>
| rating14 =  <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 =  <!-- Search and Destroy -->


| rating21 = <!-- Torpedo Bomber --> 2
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating22 = <!-- Swift Fish -->
| rating23 =  <!-- Improved Engines --> 3
| rating24 =  <!-- Repair Specialist --> 1
| rating25 = <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->


| rating31 =  <!-- Sight Stabilization -->
<gallery>
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
</gallery>
| rating33 =  <!-- Pyrotechnician -->
</div></div></div>
| rating34 =  <!-- Aircraft Armor --> 3
| rating35 =  <!-- Survivability Expert --> 3
| rating36 =  <!-- Interceptor -->


| rating41 =  <!-- Bomber Flight Control --> 2
[[Category:Ships of U.S.A.]]
| rating42 =  <!-- Proximity Fuse -->
[[Category:Aircraft Carriers]]
| rating43 =  <!-- Close Quarters Expert -->
[[Category:Tier VIII ships]]
| rating44 =  <!-- Enhanced Aircraft Armor --> 2
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
| rating45 =  <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
 
'''Aircraft Carrier:'''
* '''Slot 1:'''  {{Damage Control Party}}  unlimited
* '''Slot 2:'''  {{CAP Fighter}}
 
All aircraft carrier consumables are automatically activated.
 
'''Torpedo Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}
* '''Slot 3:'''  {{In-flight Repair}}
 
'''Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}
 
'''Tactical Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}}
 
|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
 
|Signals=<!-- write text about best set of signals below -->
 
As a carrier, ''{{#var:ship_name}}'' has no risk of detonating.
 
*Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 3 <!-- +5% AA damage -->
| Mike Yankee Soxisix =    <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->
 
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee    = 2 <!-- -20% Fire duration -->
| Juliet Charlie  =  <!-- No Detonate -->
 
| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo      =  <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}
}}

Revision as of 03:32, 30 June 2026


VIII
13,000 doubloons

AL Hornet — U.S.A. Premium Tier VIII Aircraft Carrier.

An Eagle Union aircraft carrier, and the youngest sister of Yorktown and Enterprise. The voice of the bright and cheerful Hornet has destructive power. Her black and yellow costume is reminiscent of a wasp. From the Azur Lane game.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1


Consumables