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{{#vardefine:ship_name|Minnesota}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship|Anno=
|Promo=''{{#var:ship_name}}'' was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 Dec 2020, she became a permanent tech tree ship.


|Performance=<!-- write text about performance in battles below -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB109_Minnesota.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">15,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>A possible upgraded design of one of the never-built battleships of the South Dakota class. From 1941 to 1944, all conventional battleships of the U.S. Navy underwent significant modernization, including the addition of massive bulges that increased the ships' displacement. Those improvements included an expanded array of AA guns, seaplane catapults, and horizontal protection enhancements. Had South Dakota-class battleships been built and in service by the start of World War II, they would likely have undergone a comparable upgrade.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
Retaining the slow speed of the rest of the line, Minnesota is a big upgrade over Kansas. While having the same turret layout and guns as Kansas, the Minnesota’s AP shells deal 1000 more damage as well as having a higher sigma, 1.9 on Minnesota compared to 1.7 on Kansas. Minnesota also has access to Artillery plotting room 2 for an extra -11% to the maximum dispersion of the main battery guns, making Minnesota a potent gun platform. Compared to her fast battleship counterpart Iowa, Minnesota’s shells do less damage per shell, however Minnesota's broadside alpha is higher due to the extra turret of 3 guns adding up to a 153,600 alpha shot compared to Iowa’s 121,500.


While Minnesota is covered in a 38mm plating, the ship sits high in the water and the superstructure is covered in 19mm plating, making it susceptible to smaller caliber fire. Minnesota does not perform well in close range engagements with its slow speed of 23 knots, long reload of 40 seconds and subpar armor, she performs better at medium range where small caliber fire is not as much of an issue. Staying at medium range will also help to hit ships behind islands as Minnesota has flatter shall arcs and does not have super heavy AP shells like the fast battleship line. Having a sense of situational awareness is needed for Minnesota, as its slow speed can impact reaction time to a surprising salvo fired at the ship.
===Pros===
* Pro 1
* Pro 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
* Heavy broadside of twelve (12) 406mm main guns.
* Con 1
* Excellent main battery range.
* Con 2
* Ship sides are covered with a uniform 38mm outer belt, a good protection against HE shells.
* Good torpedo protection with 40% damage reduction.
* Tight turn radius and good rudder shift for a Tier 9 battleship
* Has access to {{Defensive AA Fire}}, further boosting her already good AA defenses.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Fewer hit points than fast counterpart ''[[Iowa]]''.
* ''{{#var:ship_name}}'' throws a lighter shell than ''[[Iowa]]'s'' SHS AP for less penetration and maximum damage, though oddly with the same initial velocity.  Her sigma is not as good, either.
* Worst reload speed among Tier IX battleships, a whopping 40 seconds
* Slowest Tier IX battleship, with a base speed of 23 knots.<ref name="Spd">With the <u>Swift in Silence</u> skill active and the Sierra Mike signal flying, ''{{#var:ship_name}}'s'' maximum speed improves to 26.6 kts.</ref>
* Lacks the improved {{Repair Party}} found on other tech tree USN battleships.


|Research=<!-- write text about priority sequence of research below -->
==Ship Stats==
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
# Upgrade to Hull (B) for more health, more AA mounts, and a faster rudder shift.  Research of this module unlocks progress to ''[[Vermont]]''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
# Upgrade to the Mk.9 mod 2 Gun Fire Control System an outstanding main battery range of 27 km with the Slot 3 upgrade.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Minnesota (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Minnesota (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 69500 || style="color:inherit;" | 76300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Skill points and upgrades should be invested to maximize ''Minnesota's'' survivability and concealment, as well as her main battery. There are several ways to improve the main battery.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Minnesota (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Minnesota (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 23.0 || style="color:inherit;" | 23.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700 || style="color:inherit;" | 700
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 30.6 || style="color:inherit;" | 21.8
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Minnesota (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Minnesota (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.9 || style="color:inherit;" | 15.9
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 15.83
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
:* '''Slot 1''':  {{Main Armaments Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
:* '''Slot 2''':  {{Damage Control System Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
{| class="wikitable" style="margin:0; color:inherit; width:100%"
:* '''Slot 3''': {{Artillery Plotting Room Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk9 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk9 mod. 2
:* '''Slot 4''': {{Damage Control System Modification 2}}
|-
:* '''Slot 5''': {{Concealment System Modification 1}}
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3.0 406mm
:* '''Slot 6''': {{Artillery Plotting Room Modification 2}}&nbsp;'''<nowiki>*</nowiki>'''
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.18 || style="color:inherit;" | 23.3
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 40.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 45.0
|}
</div>


Slot '''1''': For playing at range, {{Spotting Aircraft Modification 1}} can be valuable.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 271
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 21.18 km || style="color:inherit;" | 272
|}
</div>


Slot '''2''': Also for playing at range where the ship is often isolated, and for general air defense {{Defensive AA Fire Modification 1}} is a good choice. The 48 sec. action time (and 55 sec. cooldown from the skills and flags) can cost the attacker dearly, perhaps allowing the delayed use of Sector Reinforcement until a second pass.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE/HC Mk13
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 862
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


Slots '''3''' and '''6''':
* Coupling {{Artillery Plotting Room Modification 1}} and {{Artillery Plotting Room Modification 2}} will augment a stand-off-and-delete play style. With this configuration, take the {{Catapult Fighter}} consumable.
* Coupling {{Main Battery Modification 2}} with {{Main Battery Modification 3}} (and <u>Grease the Gears</u> commander skill) both reduces ''{{#var:ship_name}}'s'' main battery reload time to 35 sec. base and improves turret traverse, supporting a more close-in, reactive play style.  With this configuration, take the {{Spotting Aircraft}} consumable.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk8 mod. 1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1100
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


With the <u>Swift in Silence</u> skill active and the Sierra Mike signal flying, ''{{#var:ship_name}}'s'' speed improves to 26.6 kts.  Try it and surprise someone.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


{{Commander Skills 3 BB
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Pyrotechnician -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->


| rating21 = 3 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 1 <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 2 <!-- AA Gunner -->


| rating31 =  <!-- Super-Heavy AP Shells -->
</div></div></div>
| rating32 = <!-- Long-Range Secondary Battery Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = 2 <!-- Enhanced Anti-Torpedo Protection -->
| rating36 = 2 <!-- Expert AA Marksman -->


| rating41 = 1 <!-- Dead Eye -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Minnesota (A)'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 16 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 37 × 1
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Repair Party}} - 4 charges
|-
* '''Slot 3:''' {{Defensive AA Fire}} - 4 charges
| style="color:inherit;" | Short-range || style="color:inherit;" | 269.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
* '''Slot 4:''' {{Spotting Aircraft}} - 4 charges '''or''' {{Catapult Fighter}} 4 fighters, 3 charges
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 304.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 140 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


|Camouflage={{TT Ship Camo Insert|shiptier=9}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}


|Signals=<!-- write text about best set of signals below -->
'''Minnesota (B)'''


{{Signal Flags
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 16 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 37 × 2
|}


| Juliet Charlie = 1 <!-- No Detonate -->
'''Continuous damage''' — average DPS within each action zone
| India Yankee = 2 <!-- -20% Fire duration -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Hotel Yankee = 1 <!-- ram someone -->
|-
| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 441 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 413 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 140 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
'''Damage by shell explosions'''
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven = 1 <!-- +5% AA damage -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Sierra Mike = 3 <!-- +5% speed -->
|-
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| style="color:inherit;" | 6 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| India Delta = 3 <!-- +20% HP from Repair Party -->
|}
</div>
</div></div></div>


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo = 2 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASB109_Minnesota}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<!-- <div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 40.0s cooldown, 347.5 hp/s)
===Construction===
* '''Slot 3:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
:Builder:
* '''Slot 4:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>
-->
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
== Notes ==
|Ref= <!-- write below -->
<references />


{{WoWS Ship Changelog Insert|1=
<gallery>
*Available for testing by supertesters in the game starting from Update 0.9.7.
</gallery>
{{WoWS Ship Testing Changes Insert|1=
</div></div></div>
*{{WoWS DevBlog Link Insert|45}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|62}}:
**Restoration of hit points by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.
**Deck, sides, and anti-torpedo bulges armor thickness increased from 32 to 38 mm.
**Sigma parameter increased from 1.7 to 1.8.
*{{WoWS DevBlog Link Insert|64}}:
**Added Defensive AA Fire consumable in a separate slot.
*{{WoWS DevBlog Link Insert|82}}:
**AP shell damage decreased from 13,500 to 12,800.
**AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
}}
*Update 0.9.9:
**Became available in random bundles for doubloons in the Armory.
*Introduced into the game as a researchable ship in Update 0.9.11.
**Sigma parameter increased from 1.5 to 1.6.
*Update 0.9.12:
**Armor penetration of shells increased by about 4%.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.95 km.
*Update 0.11.5:
**Repair Party consumable reload time reduced from 80 to 40 s.
**Athwartship armor at the junction of the front section of the superstructure and casemate increased from 20 to 38 mm.
**Changed the engine parameters: the acceleration time for forward and reverse movement were significantly reduced.
**Detectability range by sea reduced from 17.54 to 16.4 km. Other detectability values were reduced accordingly.
*Update 13.2:
**Fixed textures for the ship.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.S.A.]]
[[Category:Battleships]]
[[Category:Tier IX ships]]
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Revision as of 03:32, 30 June 2026


IX
15,500,000

Minnesota — U.S.A. Tech Tree Tier IX Battleship.

A possible upgraded design of one of the never-built battleships of the South Dakota class. From 1941 to 1944, all conventional battleships of the U.S. Navy underwent significant modernization, including the addition of massive bulges that increased the ships' displacement. Those improvements included an expanded array of AA guns, seaplane catapults, and horizontal protection enhancements. Had South Dakota-class battleships been built and in service by the start of World War II, they would likely have undergone a comparable upgrade.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2


Consumables