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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Louisiana}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB210_Louisiana.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>This was one of the options for completing the Montana-class battleships. To create a hybrid battleship-carrier, a flight deck at least 350 feet long was required, which could only be done by removing the third turret. To preserve her combat power, it was suggested to replace the fourth turret with a quadruple-gun turret.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
<h4>Summary</h4>
A further development of ''[[Delaware]]'', ''{{#var:ship_name}}'' is the final ship in the American Battlecarrier line. She stands out from other battleships by sacrificing a traditional superstructure for a flight deck that can launch powerful dive bombers. Her key upgrade over her predecessor is an extra 2 barrels on her aft turret, bringing her total number of main battery guns to 10.
<h4>Armor</h4>
The main weakness of ''{{#var:ship_name}}'' is her armor layout. Her hull armor is nearly identical to ''[[Montana]]'', with a 259 mm lower belt, 409 mm belts along and above the waterline stretching almost to the deck, and a lighter 38 mm plate that covers the rest of the way to the deck and partly up the superstructure. She also features a 32 mm bow and stern, giving her the ability to bounce everything up to the ''[[Yamato]]''. Her main downside is her upper superstructure/flight deck. While the flight deck itself has a 38 mm plate which can shatter small caliber guns, it leaves a massive target for any enemy aircraft at Tier X. The side plating is a thin 19 mm, and covers the entire width of the ship above the secondary mounts. Any shells that would normally miss or bounce off the deck or secondaries will most likely penetrate into the superstructure and deal damage. ''{{#var:ship_name}}’s'' flight deck presents a large target for enemy ships to shoot at, and while her hull armor is decent, she will lose significant HP through her superstructure alone.
<h4>Armament</h4>
''{{#var:ship_name}}'' has one of the most unique armament layouts in the game. She mounts 10x 406 mm guns in 3 turrets. 6 of the guns are forward in a 2x3 layout, with a single quad turret on the stern underneath the flight deck. Her shells are identical to ''[[Montana]]’s'' and have an alpha of 13500 on her AP shells. While not the most outstanding caliber or alpha damage at the tier, ''{{#var:ship_name}}'' like ''[[Montana]]'' excels at exploiting broadside targets with her main battery.


''{{#var:ship_name}}'' also contains a unique secondary battery layout. On paper it seems normal, with 5 dual 127 mm turrets per side. But 4 of her 5 starboard turrets have the ability to fire across her flight deck to bring the total of port firing turrets to 9. While her secondaries appear the best of the US battleships, ''{{#var:ship_name}}'' only has the standard range for the tier, and they lack the special accuracy found on ships such as ''[[Ohio]]'' or ''[[Georgia]]''. Commander skills should not be used towards the secondaries and instead put into skills that improve the survivability or air fleet of the ship.
===Cons===
* Con 1
* Con 2


The main selling point of the ''{{#var:ship_name}}'' line is that they are hybrid battleships. Unlike ''[[Kearsarge]]'', ''{{#var:ship_name}}'' is equipped with dive bombers just like her predecessors. Her squadrons also get access to {{Engine Cooling}}, allowing her planes to travel faster across the battlefield or to get out of enemy AA fire.. Her squadron has a 120 second base preparation time which can be reduced via {{Airstrike Modification 1}} and <u>Focus Fire Training</u>. Each squadron consists of 6 planes, each with 2500 HP and armed with 2 HE bombs. Each bomb has an alpha damage of 7300, 46% fire chance, and can pen 52 mm of armor. Unlike her predecessors, ''{{#var:ship_name}}'' has a much tighter bomb reticle at 70x164 m compared to the 105x244 found on ''[[Nebraska]]'' and ''[[Delaware]]''. While the penetration may not be enough to directly damage the decks of battleships, most cruisers and destroyers will not only feel the high fire chance, but will also be chunked by direct penetration due to the small ellipse. 
<h4>Anti-Aircraft</h4>
As a hybrid ship, ''{{#var:ship_name}}'' has one of the best anti-aircraft batteries at Tier X. Her long range battery has a maximum range of 6 km and deals an average continuous damage of 175 per second. The medium range battery contains the strongest ship based AA defense, dealing an average of 529 damage per second starting at 4 km. The short range AA battery has a max range of 2 km and deals an average of 186 hp of damage per second. To support her AA guns, ''{{#var:ship_name}}'' has 8 flak explosions that deal 1764 hp each. To further supplement her AA defense, ''{{#var:ship_name}}'' also has access to the {{Catapult Fighter}} consumable  to chase down enemy aircraft. Overall ''{{#var:ship_name}}'' can hold her own against enemy aircraft, as well as support friendly ships.
<h4>Battle Performance</h4>
''{{#var:ship_name}}'' is a second line battleship and should not be spearheading pushes. Due to her massive flight deck, attempting to tank damage will result in the quick loss of her HP.  In the event ''{{#var:ship_name}}'' comes under focus fire, she should utilize her fully upgraded 13.6 km concealment to go dark to reposition. ''{{#var:ship_name}}'' should focus on broadside targets with her main battery due to her lack of overmatch with her 406mm guns. Using her bombers, ''{{#var:ship_name}}'' is able to easily hunt enemy destroyers or strike targets behind islands. Players need to be mindful while using her squadron however, as there is no direct control of her gun orientation or consumables, and the only ship control is via autopilot.


==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 96300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Accurate main battery
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Decent Concealment at 13.6 km fully upgraded
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Bombers with engine cooling consumable available
|-
* Ability to spot enemies with the bombers
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Improved agility when compared with ''[[Montana]]'', with a faster rudder shift time and higher top speed
|-
* Gain access to fighter consumables in a separate slot
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Massive superstructure
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* 406 mm guns cannot overmatch 32 mm of armor which is standard at the tier
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Subpar firing angle for the back turret
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 24.3
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.8
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 16.82
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 22.82
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 288
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 22.82 km || style="color:inherit;" | 288
|}
</div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:'''  {{Damage Control System Modification 1}} 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3:'''  {{Main Battery Modification 2}}
|-
* '''Slot 4:'''  {{Damage Control System Modification 2}} ''or'' {{Air Groups Modification 3}}
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE/HC Mk13
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Artillery Plotting Room Modification 2}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 36.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 862
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
Do not run a secondary build. ''{{#var:ship_name}}'' is not a ship meant to push in. Focusing skills into the squadrons and/or survivability is the most effective build.
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 = 1 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 1 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Preventive Maintenance -->


| rating21 = <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Brisk - +10% while unspotted -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Vigilance - +25% torp detect range, +7% TPS -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk8
| rating26 = <!-- AA Defense and ASW Expert - +10% damage -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1225
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = 3 <!-- Focus Fire Training - sector reinf. & Airstrike-->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk41
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 2 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}


<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


* '''Slot 1:''' {{Damage Control Party}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 4:''' {{Repair Party}} &ndash; 4 charges
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 2
|}


'''Dive Bombers:'''
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 185.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 528.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 175 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


|Camouflage={{TT Ship Camo Insert|shiptier=10}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| Juliet Charlie          = <!-- No Detonate -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| India Yankee            = <!-- -20% Fire duration -->
|-
| Hotel Yankee            = <!-- ram someone -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2500
| Juliet Yankee Bissotwo  = <!-- -20% flood duration -->
|-
| Victor Lima            = <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 135
| India X-Ray            = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB230_LOUISIANA_TOP
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 7300
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
</div></div></div>
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASB210_Louisiana}}


</gallery>


|History=<!-- write text below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<div class="thumb tright">
{{Ship Consumables Section|consumables=
{{AnnoWiki|content=
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
<h2>''{{#var:ship_name}}'', 19??</h2>
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 481.5 hp/s)
===Construction===
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 90.0s action, 70.0s cooldown)
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
}}
</div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
</gallery>
</div></div></div>


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.S.A.]]
*Available for testing by supertesters in the game starting from Update 0.11.10.
[[Category:Battleships]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier X ships]]
*{{WoWS DevBlog Link Insert|373}}:
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|394}}:
**Squadron preparation to attack time increased from 3 to 4 s.
**Dispersion of bombs increased.
**Maneuverability of planes during attack reduced by 30%.
*{{WoWS DevBlog Link Insert|403}}:
**Changed the parameters of the bomber squadron’s attack:
***Planes' maneuverability during the preparation to attack and when attacking increased by 33%.
***Bombs' minimum dispersion reduced by 50%.
}}
*Update 12.0:
**Added in early access as the last bundle out of 7 in the American Hybrid Battleship event. The final stage of these sequential bundles cost 20,000 doubloons, and to unlock Louisiana on the very first day of the patch cost players approximately 80,000 doubloons.
*Update 12.1:
**Improved the geometry and textures of the ship.
*Introduced into the game as a researchable ship in Update 12.2.
*Update 12.2:
**Improved the geometry and textures of the ship.
*Update 12.6:
**The size of the bombers' reticle has been increased.
**The ship's bombers now have the same reticle as the bombers on Nebraska and Delaware.
*Update 13.1:
**Changed the parameters of the Stock and Researchable Dive bombers
***Bombers are now equipped with JATO boosters.
***HE bomb penetration increased from 42 to 53 mm.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:32, 30 June 2026


X
21,000,000

Louisiana — U.S.A. Tech Tree Tier X Battleship.

This was one of the options for completing the Montana-class battleships. To create a hybrid battleship-carrier, a flight deck at least 350 feet long was required, which could only be done by removing the third turret. To preserve her combat power, it was suggested to replace the fourth turret with a quadruple-gun turret.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2


Consumables