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{{#vardefine:ship_name|Florida}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 1 October 2020.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB517_Florida.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">7,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;VII [[Ship:Battleship|Battleship]].</p><p>After the signing of the Washington Naval Treaty, the "battleship building holiday" began. It was only toward the end of this period that the U.S. Navy started preparing to build ships of this class. In 1935, preliminary sketches were presented, of which only the armament of design A was within the limits imposed by the London Naval Treaty of 1936. Development continued on a project with twelve 356 mm guns housed in three turrets. Its development led to the introduction of the North Carolina-class battleships.</p><p> </p></div>


===Pros===
* Pro 1
* Pro 2


|Performance={{AA Sidebar Warning Insert}}
===Cons===
Tier VII premium American battleship {{#var:ship_name}} combines an accurate main battery with a moderate top speed and excellent concealment. Her hull differs greatly from Tier VII American Standard battleships [[Colorado]] and [[California]], with a lower freeboard, heavily armored deck, and raised citadel. Captains looking for a unique battleship experience will enjoy {{#var:ship_name}}’s opportunistic, ambush focused play style.
* Con 1
* Con 2


<h4>The Hull</h4>
{{#var:ship_name}}’s hull characteristics prove advantageous in some situations and disadvantageous in others. With a rudder shift time of 15.4 seconds, she struggles to make course adjustments necessary for dodging torpedoes. Her small health pool of 51,800, one of the lowest of all Tier VII battleships, exacerbates this vulnerability. However, the subtle course adjustments needed to dodge incoming shells or avoid grounding on islands are not a problem, as she features a better than average turning circle.


{{#var:ship_name}}’s concealment is a defining feature of her playstyle. With a surface detectability range of 13.9km (11km with relevant skills and upgrades), {{#var:ship_name}} is one of the stealthiest battleships at Tier VII, allowing her to choose engagements advantageous to her. She also excels as a late-game ambush predator, using her concealment to sneak up on unsuspecting cruisers and battleships and pump their broadsides full of steel.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<h4>The Armor</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{#var:ship_name}}’s armor is in many ways the opposite of Tier VII tech tree American Battleship ‘’Colorado’’. While ‘’Colorado’’ features a wider frame with an underwater citadel, {{#var:ship_name}} has a slender frame with an above-water citadel. ‘’Colorado’’’s main armor belt is thinly plated at 26mm, while {{#var:ship_name}}’s lower belt is reinforced with 285mm of plating, protecting her citadel from long range battleship fire. {{#var:ship_name}}’s 37 mm deck is one of the most well-armored decks at Tier VII, making her highly resistant from cruiser and destroyer high-explosive shells.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


As a fast, slender ship with relatively well-armored extremities, {{#var:ship_name}} shrugs off most medium to low caliber high explosive shells. She can also cause large caliber battleship armor piercing shells to ricochet off her angled midsection. Again, her biggest threat is torpedoes. An above-average torpedo protection of 26% does not make up for her small health pool and sluggish maneuverability.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.1
|}
</div>


<h4>Main Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{#var:ship_name}}’s main armament consists of 12 slow-reloading and accurate 356mm guns arranged in a 3x4 configuration. Her main battery uses the large cruiser dispersion formula found on ships like [[Alaska]] and [[Graf Spee]]. While a sigma value of 1.7 suggests that her shells tend to fall relatively far from the center of an aiming reticule, her large shell count effectively saturates these small areas with shells. As a result, {{#var:ship_name}} can deal devastating damage to broadside enemy cruisers and battleships with a high level of consistency. However, with a reload time of 32 seconds, it is advised for captains to hold their fire and wait (or even use her superior concealment to reposition) for the best possible shot.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{{#var:ship_name}}’s main battery’s biggest weakness is their abysmal armor penetration capabilities. While she has enough penetration to punch through cruiser and destroyer armor, she has trouble hitting battleship citadels at mid and long ranges. Furthermore, she lacks the ability to overmatch 25mm of armor, making her A.P. ineffective against angled battleships and heavy cruisers. In these situations, captains should make use of her high explosive shells to deal consistent damage.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.44
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 12.01
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


<h4>Anti-Aircraft Suite</h4>
</div></div></div>
The anti-aircraft suite of {{#var:ship_name}} can be characterized as above average, having a range of 5.8km, 5 flak, and a mid range dps of 270. She also gets access to Defensive AA fire, which will give enemy carriers second thoughts about striking her.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×4 356mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.62
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


<h4>Game Play Summary</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{#var:ship_name}}’s play style departs from the standard battleship play style of staying at longer ranges in the early game and progressively getting closer as the match progresses. Instead, captains should stay within the mid-range throughout the match. They should carefully analyze the mini-map, predict enemy rotations, and use her stealth to catch enemy ships by surprise with a devastating salvo from her accurate guns. While {{#var:ship_name}}’s lack of main-battery over-match may pose issues, experienced players who know how to identify and exploit weak spots in enemy lines will enjoy her ambush predator play style.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 204
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 18.62 km || style="color:inherit;" | 204
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm HE/HC Mk22 mod. 1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4750
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 22.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 861
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 578.34
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Thick deck armor, can bounce most AP and shatter many HE shells
* Heavy broadside of twelve (12) 356mm guns
* Excellent dispersion for a battleship
* Comfortable shell velocity
* Decent AA suite, bolstered by the {{Defensive AA Fire}} consumable
* Good main battery range, also can equip the {{Artillery Plotting Room Modification 1}} upgrade
* Good concealment with all the relevant upgrades


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Small gun caliber, AP shells cannot over-match 25mm armor
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Fairly anemic HE shells, low damage and fire chance
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Slow main battery reload speed and turret traverse
|-
* Smallest health pool for a Tier 7 battleship, and one less {{Repair Party}} charge than standard
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Mk16 mod. 1
* Poorly armored for a battleship, nose and aft armor are merely 25mm
|-
* The citadel is exposed above the waterline, showing ''Florida'''s broadside is extremely risky
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 9500
* Slow rudder shift time
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 555
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


<br />
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1.0x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


Florida’s optimal build is the standard stealth and tank build, with skills like fire prevention and concealment expert. Captains may choose to either enhance her top speed using brisk or counter her torpedo weakness with vigilance. Gun Feeder is highly recommended, as {{#var:ship_name}} makes use of both her H.E and A.P during each battle.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Damage Control System Modification 1}}
|-
* '''Slot 3''': {{Artillery Plotting Room Modification 1}}
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 9
* '''Slot 4''': {{Propulsion Modification 1}}
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 6 × 2 + 4 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 8 × 4 + 3 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 37 × 1
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 318.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 269.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


{{Commander Skills 3 BB
'''Damage by shell explosions'''
| rating11 = 3 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating13 =  <!-- Consumables Specialist -->
|-
| rating14 = <!-- Emergency Repair Specialist -->
| style="color:inherit;" | 5 || style="color:inherit;" | 1200 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| rating15 = 2 <!-- Incoming Fire Alert -->
|}
| rating16 = 1 <!-- Preventive Maintenance -->
</div>
</div></div></div>


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 2 <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 = 2 <!-- Super-Heavy AP Shells -->
<!-- Add the ship code here to populate the upgrade table -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
{{Ship Upgrades Section|code=PASB517_Florida}}
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 = <!-- Expert AA Marksman -->


| rating41 = 2 <!-- Dead Eye -->
 
| rating42 = <!-- Improved Secondary Battery Aiming -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating43 =  <!-- Close Quarters Combat -->
{{Ship Consumables Section|consumables=
| rating44 = 3 <!-- Emergency Repair Expert -->
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 259 hp/s)
| rating46 = 3 <!-- Fire Prevention Expert -->
* '''Slot 3:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 4:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''Florida'' can equip:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
* '''Slot 3:''' {{Defensive AA Fire}} &ndash; 4 charges
* '''Slot 4:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 3 charges
|Camouflage={{Prem Ship Camo Insert|shiptier=7}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven = 2 <!-- +5% AA damage -->
==Gallery==
| Mike Yankee Soxisix = 1  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| India X-Ray        =  1  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  1  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1  <!-- ram someone -->
 
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee    = 3 <!-- -20% Fire duration -->
| Juliet Charlie  = 1 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 2 <!-- +10% Hydro action time; -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
==In-game historical inaccuracies==
* Actual name is ''Scheme XVI''.
* ''Florida'' is actually the name of a ''Florida''-class battleship (BB-30) that was in service from 1911 to 1931. No other warship inherited the name until 1983, when a ''Ohio''-class cruise missile submarine (SSGN-728) entered service.
* Original secondary armament consisted of only single and twin 5"/38 caliber guns. The 20mm Oerlikon and 40mm Bofors mounts were invented by WG.
* ''Florida'' carries a Naval Aircraft Factory N3N with pre-war markings despite the ship's fictional late-WW2 configuration. For 1944 condition, the ship should be carrying either the Vought OS2U Kingfisher or the Curtiss SC Seahawk.
* The 5"/38 caliber gun's actual rate of fire is 15 rounds per minute, not 10 or 20.
* All known sketches of Scheme XVI depict the 14"/50 evenly spaced in the quad turrets, similar to those of ''[[King George V]]''. ''Florida'' instead is modeled with the guns separated into groups of 2, similar to French battleships.
 
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[[Category:Ships of U.S.A.]]
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[[Category:Battleships]]
 
[[Category:Tier VII ships]]
|Ref= <!-- write below -->
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<references />
'''Wargaming'''
*[https://worldofwarships.eu/en/news/history/armada-florida/ Armada: Florida]. 2 Oct 2020.
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.7.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|45}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|62}}:
**Main battery reload time increased from 30 to 31.5 s.
**AP shell damage decreased from 10,500 to 9,500.
**HE and AP shells air drag increased: as a result, the shells take longer to reach a target and fly at a higher trajectory.
*{{WoWS DevBlog Link Insert|64}}:
**Ship HP decreased from 63,800 to 51,800.
**Main battery reload time increased from 31.5 to 33.5 s.
**HE shell damage decreased from 5,000 to 4,750.
**HE shell fire chance decreased from from 30% to 22%.
}}
*Became available to players starting with Update 0.9.9.
*Update 0.9.10:
**View range increased from 26 to 27 km.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 5.6 km.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 13.1:
**Main Battery reload time reduced from 33.5 to 32 s.
}}
 
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Revision as of 03:33, 30 June 2026


VII
7,500 doubloons

Florida — U.S.A. Premium Tier VII Battleship.

After the signing of the Washington Naval Treaty, the "battleship building holiday" began. It was only toward the end of this period that the U.S. Navy started preparing to build ships of this class. In 1935, preliminary sketches were presented, of which only the armament of design A was within the limits imposed by the London Naval Treaty of 1936. Development continued on a project with twelve 356 mm guns housed in three turrets. Its development led to the introduction of the North Carolina-class battleships.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables