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{{#vardefine:ship_name|Illinois}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 22 March 2023, and is available in the [[Ship:Research Bureau|Research Bureau]] for 51,000{{RP}}.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB539_Illinois.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>In the 1940s, several projects to modernize and reconstruct battleships were developed—from hybrid aircraft carriers to artillery training battleships. One of them was the conversion of the last two Iowa-class battleships into escort ships for aircraft carriers. According to the project, turrets with rapid-firing 203 mm guns were to be mounted on the main battery barbettes; however, this plan never materialized.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
''{{#var:ship_name}}'' is an American Tier IX premium battleship armed with twelve rapid-fire cruiser-caliber guns in place of traditional battleship weaponry. The first of its kind in-game, ''{{#var:ship_name}}'' offers consistent damage output on a much more durable hull compared to a cruiser, but at the expense of the individual salvo power of a normal battleship. Captains of both cruisers and battleships will find aspects of her play style that appeal to each of them.


<h4>Survivability & Maneuverability</h4>
===Cons===
As a proposed conversion of one of the unfinished Iowa-class battleships, ''{{#var:ship_name}}'' unsurprisingly shares her hull with Tier IX tech tree American battleship ''[[Iowa]]''. She shares ''[[Iowa]]''’s base hull, which results in an HP pool of 68,100. She has 32 mm extremities, which can bounce all AP up to 460 mm when angled, and a 38 mm midsection. Unlike ''[[Iowa]]''’s waterline citadel, ''{{#var:ship_name}}''’ sits below the waterline, making her resilient to citadel damage if caught broadside. Like most American battleships, ''{{#var:ship_name}}'' features a large superstructure that can potentially arm AP salvos, but as long as she stays sufficiently angled, most AP shells will inflict minimal damage.
* Con 1
* Con 2


Incoming high explosive salvos pose the biggest threat to her, especially over an extended period of time. Although her 38 mm midsection can resist most cruiser-caliber HE shells, most of them will instead hit her large superstructure, and can deal considerable damage even when it is saturated. Torpedoes are also a major threat, as ''{{#var:ship_name}}''’ long hull and average agility mean that she will struggle to dodge incoming torpedoes unless they are spotted early by teammates. To combat these dangers, ''{{#var:ship_name}}'' features the improved Repair Party unique to American battleships, healing back 0.66% HP per second instead of the standard 0.5%. Despite her large size, ''{{#var:ship_name}}'' features a high top speed of 33 knots, allowing the player to quickly reposition between — or retreat from — engagements.


<h4>Armament</h4>
==Ship Stats==
''{{#var:ship_name}}''’ most unique feature by far is her main battery of twelve 203 mm guns. Although her turrets are similar to those carried by ''[[Des Moines]]'' or ''[[Annapolis]]'', her guns are more akin to ''[[Buffalo]]''’s. Featuring a base reload of 9 seconds, ''{{#var:ship_name}}'' sacrifices individual salvo strike power for more consistent damage output, utilizing a healthy mix of both armor-piercing and high-explosive shells. Despite having cruiser-caliber guns, ''{{#var:ship_name}}'' lacks cruiser dispersion, instead using battlecruiser dispersion. Her salvos will be more consistent than normal battleships, but not as accurate as most cruisers. However, ''{{#var:ship_name}}'' has access to the {{Artillery Plotting Room Modification 2}} upgrade that can improve this further.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 68100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Because she lacks the devastating AP strike potential of most battleships, ''{{#var:ship_name}}'' must use both ammunition choices depending on the situation. Her fire-starting abilities can help whittle down enemy battleships before switching to AP at close range, which shares the same improved penetration angles as the American heavy cruisers. Compared to ''[[Iowa]]'', ''{{#var:ship_name}}'' also has slightly improved firing angles for her turrets due to their smaller size, and possesses a faster 30-second 180° traverse time. She features a decent anti-aircraft battery with higher mid-range DPS than ''[[Iowa]]'', translating into an extra plane or two shot down.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
For captains unfamiliar with American heavy cruisers or battleships, ''{{#var:ship_name}}'' can pose a problem as to how to play her. Players unfamiliar with either line might attempt to play her like a normal battleship despite lacking the impulse damage and range of one. ''{{#var:ship_name}}'' should ideally be played like a larger ''[[Des Moines]]'', taking up positions around islands where she can effectively whittle down the enemy as they attempt to push her. If there is inadequate island cover on the map, an equally effective play style is to angle away from the enemy and pour fire onto them as they push. Her battleship hull makes her extremely resilient to AP fire in this position while being able to maximize her own damage output in return. In this position, however, captains should always be aware of their surroundings, as ''{{#var:ship_name}}''’ large hull and average concealment mean that she has a far harder time disengaging and slipping away from the enemy than a cruiser. Due to her below average HP pool, players should let heavier battleships take the lead in a friendly push, while utilizing her AP shells on enemy broadsides wherever possible.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.4
|}
</div>


If captains can master these techniques, ''{{#var:ship_name}}'' becomes a very effective ship thanks to her damage per minute-focused armament, which offers a unique spin on normal battleship gameplay.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.86
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 10.49
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* High damage per minute
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* AP shells have improved penetration angles
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Improved dispersion versus other battleships
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good top speed
|-
* Good concealment
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×4.0 203mm
* Improved Repair Party
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.48
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.7
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Very low HP for a Tier IX battleship
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Low caliber guns means devastating AP salvos are extremely unlikely
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Fragile gun turrets
|-
* Short main battery range
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
* Large hull with mediocre agility
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 203
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 18.48 km || style="color:inherit;" | 203
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE/HC Mk25
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 14.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 118
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


For an in-depth review, check out [https://forum.worldofwarships.com/topic/265317-illinois-in-depth-guide/ Your_SAT_Score's player guide].
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP Mk21
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 67.5
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Main Battery Modification 2}} '''or''' {{Artillery Plotting Room Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}} '''or''' {{Damage Control System Modification 2}} '''or''' {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Artillery Plotting Room Modification 2}} '''or''' {{Main Battery Modification 3}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 3 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 =  <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
</div></div></div>
| rating22 = <!-- Inertial Fuse for HE Shells -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating23 = 3 <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 = <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = 1 <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 24 × 2
|}


| rating41 = <!-- Furious - buff for being on fire-->
'''Continuous damage''' — average DPS within each action zone
| rating42 = <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 280 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 528.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 168 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


<!-- Where to get the Commander skills matrix for the type of ship
'''Damage by shell explosions'''
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2300 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
{{Ship Upgrades Section|code=PASB539_Illinois}}


|Camouflage={{Prem Ship Camo Insert|shiptier=9}}


|Signals=<!-- write text about best set of signals below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
{{Signal Flags
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 449.5 hp/s)
| Juliet Charlie          = 1 <!-- No Detonate -->
}}
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
{{VideoYT|pxebr1pneko}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.0.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|398}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|413}}:
**Main battery reload time reduced from 10 to 9 s.
**Main battery dispersion formula improved from standard battleship to that of a battlecruiser/large cruiser.
**HP reduced from 81,100 to 68,100.
**Reload time of secondary armament guns increased from 4 to 6 s.
**Secondary battery accuracy worsened from that of Georgia to that of a standard ship.
}}
*Update 12.2:
**Added to the Research Bureau section of the Armory for 51,000 Research Points.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:33, 30 June 2026


IX
21,500 doubloons

Illinois — U.S.A. Premium Tier IX Battleship.

In the 1940s, several projects to modernize and reconstruct battleships were developed—from hybrid aircraft carriers to artillery training battleships. One of them was the conversion of the last two Iowa-class battleships into escort ships for aircraft carriers. According to the project, turrets with rapid-firing 203 mm guns were to be mounted on the main battery barbettes; however, this plan never materialized.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2


Consumables