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{{#vardefine:ship_name|Georgia}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB729_Georgia.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>Preliminary design of a battleship with 457 mm guns in twin-gun turrets, based on the South Dakota-class ships. When intelligence came to light that Japan was working on ships with guns larger than 406 mm, two battleship projects with 457 mm guns were created in the U.S., one of which was fast and had six such guns housed in three turrets. The project was never implemented, but its further development led to the emergence of the Iowa class.</p><p> </p></div>
A "high-speed battleship" project which preceded the ''[[Iowa]]''-class ships. The main battery comprised 457 mm guns placed in twin turrets, which were developed alongside the project of the ship herself in 1938.<br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 14 June 2019. Since Update 0.10.1 the ship is no longer available to purchase. <ref>[https://wiki.wargaming.net/en/Ship:Update_0.10.1]</ref>


|Performance={{AA Sidebar Warning Insert}}
===Pros===
''{{#var:ship_name}}'' is loaded with so many gimmicks that any high tier Soviet, French, or Royal Navy battleship would be envious of her. A low number of hard-hitting guns, superior secondaries, and a special set of consumables make this "paper ship" perform very differently from her US counterparts like ''[[Iowa]]'' or ''[[Missouri]]''.
* Pro 1
* Pro 2


''{{#var:ship_name}}'' comes packed with six 18-inch guns in three twin-turrets, an arrangement that is (rather unfortunately) familiar to ''[[Gneisenau]]'' captains. She does comes with a much more forgiving dispersion curve and a 26 second reload to compensate, though this is but a small mercy as ''{{#var:ship_name}}'' will most certainly be lagging behind other battleships in terms of damage output. Still, her broadside power is not to be trifled with, considering she has the second highest AP citadel damage in the game at 15,750 per shell thanks to her hefty 18-inch AP shells, second only to the ''[[Shikishima]]''. Needless to say, anyone giving a broadside to what equates to roughly 2/3 of a Yamato-class battleship's main battery is just asking to be sunk.
===Cons===
* Con 1
* Con 2


Adding to that, ''{{#var:ship_name}}''’s secondaries are practically identical to those found on ''[[Massachusetts]]'', with the same improved range, rate of fire and accuracy. She also borrows ''Massachusetts''’s unique {{Repair Party}} with a faster cooldown, and ''[[Bourgogne]]''’s {{Engine Boost}} which increases her speed to nearly 38 knots when active. This does seem to set ''{{#var:ship_name}}'' up as a mid- and close-range brawler. This isn't really the case as ''{{#var:ship_name}}'' simply isn't as durable with a more vulnerable citadel, and simply doesn't have the damage output to do so. Generally, players should try to assess the situation to see when is the best opportunity for them to charge in guns blazing or flank around using ''{{#var:ship_name}}''’s blistering pace to catch an unaware enemy on the broadside. This is the most efficient way to take advantage of ''{{#var:ship_name}}''’s main guns and secondaries to maximise their damage output.


''{{#var:ship_name}}'' is undoubtedly the most unique amongst US battleships and because of that, she is pretty fun and comfortable to play. Treating her like an uptiered ''Massachusetts'' with more firepower and speed certainly isn't a bad way to play, and it will reward you for it.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 74100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Second highest per shell AP alpha damage of any battleship in the game.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Outstanding dispersion for a battleship.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Fairly quick main battery reload speed.
|-
* Accurate, fast firing secondary guns with a very long base range.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Fast for a battleship with a speed of 33 knots.
|-
* Very good AA suite.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* Improved {{Engine Boost}} with long duration and fast cooldown.
|-
* Improved {{Repair Party}} with fast cooldown.
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Lowest barrel count of all Tier 9 battleships with only six rifles.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Main battery DPM is among the lowest in tier.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Short main battery range for tier/class.
|-
* Same armor profile as ''[[Iowa]]'', vulnerable to HE spam.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0
* Poor AP shell velocity.
|-
* Poor torpedo protection.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890
* Large turn radius.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.5
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.41
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 17.97
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2.0 457mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 20.04
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 26.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Damage Control System Modification 1}}
|-
* '''Slot 3:''' {{Secondary Battery Modification 1}}
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
* '''Slot 4:''' {{Damage Control System Modification 2}}
|-
* '''Slot 5:''' {{Concealment System Modification 1}}
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
* '''Slot 6:''' {{Artillery Plotting Room Modification 2}}  
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 216
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 216
|-
| style="color:inherit;" | • Dispersion at 20.04 km || style="color:inherit;" | 216
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 BB
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 3 <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 1 <!-- Pyrotechnician -->
|-
| rating13 = 2 <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm HE Type B
| rating14 = 2 <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6450
| rating16 = 2 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 43.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1230
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 77
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
| rating22 = 1 <!-- Inertial Fuse for HE Shells -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 =  <!-- Vigilance -->
| rating25 = 1 <!-- Priority Target -->
| rating26 = 2 <!-- AA Gunner -->


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = 1 <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Name || style="color:inherit;" | 457 mm AP Type B
| rating36 = 2 <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 15750
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 732
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1746
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 76
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.5
|}
</div>


| rating41 = <!-- Dead Eye -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 1 <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Repair Party}}
* '''Slot 3:'''  {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
* '''Slot 4:'''  {{Engine Boost}}


|Camouflage={{Prem Ship Camo Insert|shiptier=9}} 


|Signals=<!-- write text about best set of signals below -->
</div></div></div>
''Georgia'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. India Delta ({{India Delta|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags should be mounted to improve the ship's survivability. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Signal Flags
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| November Echo Setteseven = 1  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| Mike Yankee Soxisix =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| India X-Ray = 1
|-
| Juliet Whiskey Unaone = 2
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| Victor Lima = 1
|-
| Hotel Yankee = 1
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 16 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 40 × 1
|}


| November Foxtrot = 2
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = 2
|-
| India Yankee = 3
| style="color:inherit;" | Short-range || style="color:inherit;" | 280 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| Juliet Charlie = 2
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 413 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 171.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Damage by shell explosions'''
File:GeorgiaRear.jpg
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
File:GeorgiaGuns.jpg
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
File:GeorgiaView.jpg
|-
File:GeorgiaSalvo.jpg
| style="color:inherit;" | 8 || style="color:inherit;" | 2300 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
File:GeorgiaSecondaries.jpg
|}
File:Georgia3rdTurret.jpg
</div>
File:GeorgiaScoutingDamage.jpg
</div></div></div>
File:GeorgiaAmagi.jpg
File:GeorgiaBoarding.jpg
File:GeorgiaTwinTowers.jpg


</gallery>


|History=<!-- write text below -->
<!-- Add the ship code here to populate the upgrade table -->
<div class="thumb tright">
{{Ship Upgrades Section|code=PASB729_Georgia}}
{{AnnoWiki|content=
<h2>BB61 Scheme IV, May 1938</h2>
===Specifications===
:55,620 tons displacement, full
:253.6m length
:33m beam
:10.96m draft (full)
----
====Machinery====
:Eight (8) Babcock & Wilcox Boilers
:Four (4) G.E. Geared steam turbines
:7,859 tons fuel oil
----
====Performance====
:33 knots at 230,000 shaft horsepower
:15,000 nm at 15 knots
----
====Armor====
:Main belt: 310mm (inclined 19º)
:Main Armor Deck: 130mm
:Bulkheads: 343mm
:Barbettes: 439mm
:Turrets: 457mm
:Conning tower: 439mm
----
====Armament====
=====Main=====
:Nine (3x3) 16"/45 (406mm) Mk.6
=====Secondary=====
:Twenty (10x2) 5"/38 (127mm) Mk.28  mod.2
----
====Aircraft Facilities====
:Two (2) Catapults
=====Aircraft=====
:Three (3) OS2U Kingfisher Observation floatplanes<br>&nbsp;&nbsp;&nbsp;or SC Seahawk Scout seaplanes
----
}}</div>


====Design====
''Georgia'' is a fictionalized version of ''Iowa'' Scheme IV, from May 1938. Rather than the nine 406mm/45 caliber guns that this design was planned to have, however, ''Georgia'' is represented in game with three twin 457mm/48 caliber Mark A guns. During the design stage for what eventually became the ''Iowa''-class battleship, the US Navy considered designs that included 457mm guns. However, the designers found that the penetration difference was marginal compared to the 406mm/50, and the increased weight meant that only two 457mm guns could be installed for the same weight as three 406mm/50 guns. Since the size of American battleships was limited by the Panama Canal, fitting nine 457mm guns would require massive compromises in either armor or speed. If neither of those would be sacrificed, then the ship would not be able to fit through the Panama Canal. Eventually, the design progressed and was eventually laid down and finished as the ''Iowa''-class.


The design was given the name ''Georgia'' in accordance with US Navy tradition to name battleships after states. She shares this name with the ''Virginia''-class pre-dreadnought USS ''Georgia'' (BB-15) and the ''Ohio''-class guided missile submarine ''USS Georgia'' (SSGN-729).
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 40.0s cooldown, 370.5 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
}}


===Historical Inaccuracies===
* Historical 406mm/45 caliber guns in triple turrets are missing.
* In-game gun arrangement was considered for the scheme IV, but ultimately rejected because it would have not let the ship fit in the Panama canal.
* ''Georgia'' is actually the name of a Virginia-class pre-dreadnought battleship that served in the US Navy from 1906 to 1920. No other battleship ever inherited the name.
* Designed in 1938, but the in-game model depicts the ship with late-war anti-aircraft guns. The 12.7 mm Browning and quad 28mm/75 AA guns which were standard for early WW2 battleships are missing.
* ''Georgia'' is depicted in late-war camouflage. Measure 2 camouflage which would've been applied to the ship when it first entered service is missing.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
image:WNUS_18-48_mk1_twin_pic.jpg|Preliminary designs for an 18"/48 turret.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
image:WNUS_18-48_mk1_image_pic.jpg|Render of an 18"/48 MK1 gun.


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# [https://worldofwarships.com/en/news/history/armada-georgia/ Armada: Georgia - News - World of Warships]
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# [https://www.youtube.com/watch?v=hP-vVAuwitg Armada: Georgia - World of Warships Official Channel - YouTube]


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.S.A.]]
*Available for testing by supertesters in the game starting from Update 0.8.2.
[[Category:Battleships]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier IX ships]]
*<span class="plainlinks">[https://medium.com/@devblogwows/st-cvs-georgia-monarch-conqueror-edec87929837 Feb 21, 2019]</span>:
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*<span class="plainlinks">[https://medium.com/@devblogwows/st-changes-for-yukikaze-indomitable-georgia-aa2fcee68aab Mar 29, 2019]</span>:
**Dispersion formula changed to the battlecruiser dispersion formula (improved dispersion compared to battleships).
**Sigma parameter decreased from 2 to 1.8.
**Secondary battery accuracy decreased to normal secondary dispersion values.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bbl5k1/st_changes_to_test_ships_and_le_terrible/ Apr 10, 2019]</span>:
**Main battery reload time decreased from 30 to 26 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/beyahv/st_changes_to_the_soviet_battleships_georgia/ Apr 19, 2019]</span>:
**Main battery firing range decreased from 21.04 to 20.04 km.
**Secondary battery firing range increased from 6 to 7.5 km.
**Secondary battery reload time decreased from 6 to 4 s.
**Secondary battery accuracy values improved to those of Massachusetts'.
**Added the Engine Boost consumable: action time 180 s, maximum speed +15%, reload time 120 (90) s, 2 (3) charges.
*** The option to install "Engine Boost Modification I" was enabled.
**Repair party consumable parameters changed:
*** HP/s decreased from 0.66%/s to 0.5%/s.
*** Cooldown time decreased from 120 (80) s to 60 (40) s.
}}
*Update 0.8.4:
**Available for purchase in the Armory for 228,000 Coal.
*Update 0.8.5:
**Minor improvements to geometry and textures.
*Update 0.9.3:
**Minor fixes for textures and ship model.
*Update 0.10.1:
**Georgia was removed from sale in the Armory and the Premium store.
*Update 12.11:
**The Polar Ice Caps permanent camouflage was added.
*Update 13.0:
**Fixed textures of the Polar Ice Caps permanent camouflages for the ship.
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Revision as of 03:34, 30 June 2026


IX
21,500 doubloons

Georgia — U.S.A. Premium Tier IX Battleship.

Preliminary design of a battleship with 457 mm guns in twin-gun turrets, based on the South Dakota-class ships. When intelligence came to light that Japan was working on ships with guns larger than 406 mm, two battleship projects with 457 mm guns were created in the U.S., one of which was fast and had six such guns housed in three turrets. The project was never implemented, but its further development led to the emergence of the Iowa class.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Artillery Plotting Room Modification 2
Auxiliary Armaments Modification 2


Consumables