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Ship:Erie

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Erie}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">I</span></div><div class="b-description-img_vehicle">[[File:Ship_PASC001_Erie_1936.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">PRICE TYPE</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Premium Tier&nbsp;I [[Ship:Cruiser|Cruiser]].</p><p>Based on the restrictions of the London Naval Treaty, American designers conceptualized a gunboat to solve a wide range of tasks—from providing fire support to the Marine Corps during landing operations to protecting convoys from raider and submarine attacks. During the Spanish Civil War, USS Erie evacuated U.S. citizens from the belligerent country before joining the forces at the Panama Canal, where she served until the end of her career. At the outbreak of World War II, USS Erie defended the Caribbean from German submarines.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
For a Tier I ship, ''{{#var:ship_name}}'' has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as ''[[Cleveland]]''.
* Pro 2


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
===Cons===
* Brilliant armor (best of all Tier I ships).
* Con 1
* Highest chance of causing a fire of all Tier I ships.
* Con 2
* 9.6km Gun range.
* Guns are quite accurate with a small dispersion arc.
* Largest caliber guns of all Tier I ships.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Second-longest reload time of all Tier I ships.
* Second-slowest turret rotation of all Tier I ships.
* Second-lowest damage per minute of all Tier I ships.
* Big and therefore easy to hit.
* Seems to lose its forward gun often.
* Can get ahead of its support ships and get caught alone.
* The concealment is almost useless as she only has guns to rely on.


==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 4950
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Like other Tier I ships, ''Erie'' only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 310
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.7
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 8.03
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.67
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 3.58
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.67
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×1.0 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.59
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 20.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As it is unexpected that players will seriously consider playing ''{{#var:ship_name}}'' longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 86
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 9.59 km || style="color:inherit;" | 87
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 1 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE/HC Mk34T
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1100
| rating16 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 853
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 47.6
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


| rating21 = 2 <!-- Pyrotechnician -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Eye in the Sky -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- Expert AA Marksman -->


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 2 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = <!-- Heavy AP Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating35 =  <!-- Superintendent -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating36 = <!-- Survivability Expert -->
|-
| style="color:inherit;" | 28 mm || style="color:inherit;" | 4 × 4
|}


| rating41 = 2 <!-- Top Grade Gunner -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = 2 <!-- Outnumbered -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 =  <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 7 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| rating46 = <!-- AA Gunner -->
|}
}}
</div>
 
</div></div></div>
|Consumables=<!-- write text about selection of Consumables below -->
As a Tier I ship, ''{{#var:ship_name}}'' has access to only {{Damage Control Party}}.
 
|Camouflage=<!-- write text about useful camouflage below -->




|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
{{Ship Upgrades Section|code=PASC001_Erie_1936}}
{{Signal Flags


| November Echo Setteseven =  <!-- +5% AA damage -->
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 2 <!-- ram someone -->
| November Foxtrot = 1 <!-- -5% Consumables reload -->
| Sierra Mike = 2 <!-- +5% speed -->
| India Delta =  <!-- +20% HP from Repair Party -->
| Juliet Whiskey Unaone =  <!-- +15% flod, +5% you detonate -->
| India Yankee = 2 <!-- -20% Fire duration -->
| Juliet Charlie = 1 <!-- No Detonate -->
| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo =  <!-- +10% Hydro action time;  -10% DFAA reload time -->


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 25.0s cooldown)
}}
}}
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>


File:T136Eire1050TI.jpeg|Hull A


</gallery>|History=<!-- write text below -->
==Gallery==
The Erie class gunboats were a class of gunboats built by the United States prior to World War II. Designed in 1932, and commissioned into the USN in 1936: Erie PG-50 and Charleston PG-51. The Erie class had a top speed of 20 knts and a main armament of four 6-inch guns in single mounts with four 1.1-inch quadruple mount anti-aircraft guns.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Builder: New York Navy Yard, Brooklyn, New York
<gallery>
Displacement: 2,000 long tons (2,032 t) (standard)
</gallery>
Length: 328 ft 6 in,
</div></div></div>
Beam: 41 ft 3 in,
Draft: 14 ft 10 in,


Power: 2 High pressure boilers,
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
2 Parsons geared single reduction steam turbines,
2 Drive shafts 6,200 SHP,
Speed: 20 knts,
Range: 8,000 nmi at 12 knts


Armament:
<gallery>
4x 6 in Mark 17 guns,
</gallery>
4x Quad 1.1 in AA guns (6x 20mm AA guns after refit),
</div></div></div>
2x Mark 6 depth charge racks
 
Armor
3.5 in Side Belt,
1.25 in Deck Armor,
4 in Conning tower ,
1 in Gun Shields
 
Aircraft
1x Curtiss SOC Seagull floatplane (Vought OS2U Kingfisher after refit
 
===Historical Inaccuracies===
* ''Erie'''s Measure 31, Design 3D camouflage is missing.
* Aircraft catapult for Vought OS2U "Kingfisher" floatplane is missing.
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
[[File:USS Erie (PG-50) Underway starboard bow view, May 1940.jfif|thumbnail|USS Erie (PG-50) May 1940]]
[[File:USS Charleston 11.jpg|thumbnail|USS Charleston (PG-51)  Fall 1955]]
 
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />
#[https://en.wikipedia.org/wiki/USS_Erie_(PG-50) USS ''Erie'' (PG-50) - Wikipedia]
#[https://en.wikipedia.org/wiki/Erie-class_gunboat ''Erie''-class gunboat - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.1.2 (Alpha) as the starting American ship.
*Update 0.2.1.1:
**Credit and experience earnings decreased by 20%.
*Update 0.2.1.4:
**The reload time for the top main battery guns was decreased by 0.5 s.
**Turret traverse rate was increased by 1 degree per second.
*Update 0.2.2:
**The recovery rate for the "Emergency Team" ability was increased.
*Update 0.3.1.1:
**The rudder shift of the ship was returned to its Update 0.3.0 value.
*Update 0.5.0:
**The credit and experience earnings were both increased by a value in the 5-10% range.
*Update 0.5.0.1:
**The intermediate hull upgrade was removed.
*Update 0.5.0.3:
**The main battery reload time was decreased to 7 s.
*Update 0.5.2:
**Casemate plating thickness was increased from 13 to 22 mm.
**Credit earnings increased by 7%.
**Experience earnings increased by 11%.
*Update 0.5.8:
**The armored model of the hull was refined.
*Update 0.5.10:
**Removed armor-piercing shells.
**Upgradeable gun module replaced with a fire control module.
**The amount of hit points and damage dealt by HE shells was decreased by 50%.
*Update 0.6.1:
**Main battery reload time decreased from 7 to 6 s.
*Update 0.6.3:
**Experience earnings increased by 10%.
*Update 0.6.7:
**Experience earnings decreased by 10%.
**Credit earnings decreased by 5%.
*Update 0.6.9:
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
*Update 0.6.11:
**Increased dispersion at close range, similar to all other Tier I ships.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 3.58 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.2:
**Improved ship destruction effects.
*Update 0.7.6:
**The turning circle radius displayed in port was changed from 300 to 310 m.
*Update 0.7.9:
**Increased protection of steering gears from high-explosive shells by 20%.
*Update 0.7.10:
**Main battery reload increased from 4 to 6 s.
*Update 0.8.2:
**Researchable modules were removed, and their bonuses were included in the stock ship parameters.  For each researched module, 600 ship xp was added; for each purchased module, players were compensated 6,000 credits.
*Update 0.8.4:
**The citadel was removed and replaced with a vital part of the ship, like a destroyer.
*Update 0.8.5:
**Credit earnings decreased by 10%.
**Experience earnings decreased by 10%.
*Update 0.10.2:
**Minor fixes to geometry and textures of the ship.
*Update 0.10.5:
**Minor fixes to geometry and textures of the ship.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.S.A.]]
[[Category:Cruisers]]
[[Category:Tier I ships]]
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:34, 30 June 2026


I
PRICE TYPE

Erie — U.S.A. Premium Tier I Cruiser.

Based on the restrictions of the London Naval Treaty, American designers conceptualized a gunboat to solve a wide range of tasks—from providing fire support to the Marine Corps during landing operations to protecting convoys from raider and submarine attacks. During the Spanish Civil War, USS Erie evacuated U.S. citizens from the belligerent country before joining the forces at the Panama Canal, where she served until the end of her career. At the outbreak of World War II, USS Erie defended the Caribbean from German submarines.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1


Consumables