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Ship:Seattle

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{{#vardefine:ship_name|Seattle}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PASC209_Seattle.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">14,100,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;IX [[Ship:Cruiser|Cruiser]].</p><p>During the early 1940s, the United States was actively involved in the development of new cruisers specifically designed to fulfill air-defense missions. They were to have 12 dual-purpose 152 mm guns, a speed of 33 knots, and a thick armor deck to protect against aerial bombs. After the outbreak of World War II, engineers were no longer bound by treaty constraints, although the ship's size was to remain within the limits of a light cruiser. The project never came to life, but its underlying concepts served as the basis for the subsequent design of the Worcester-class cruisers.</p><p> </p></div>
One of the first versions of a U.S. Navy light cruiser with a dual-purpose 152 mm artillery as the main battery. Further development of the project led to the creation of ''[[Worcester]]''-class cruisers.


|Performance={{AA Sidebar Warning Insert}}
===Pros===
Some aspects of Tier IX's ''{{#var:ship_name}}'' will feel like a downgrade for players who took the time to play through ''[[Cleveland]]'' at Tier VIII.  ''{{#var:ship_name}}'' is notably longer and bulkier, trading ''Cleveland''’s compact hull and svelte handling for a hull form and layout that has much more in common with her heavy cruiser counterpart ''[[Buffalo]]''.  Indeed, if placed side-by-side with ''Buffalo'', captains will notice many similarities (such as her amidships aircraft catapults) and a couple of glaring changes.
* Pro 1
* Pro 2


One of the most notable differences between ''Cleveland'' and ''{{#var:ship_name}}'' is the loss of the former's 5"/38 dual-purpose secondary turrets.  These venerable guns — found in a myriad of places across American ships of all classes — that comprised the long-range anti-aircraft battery at Tier VIII have been replaced by ''{{#var:ship_name}}''’s 152mm/47 Mark 17 dual-purpose main battery at Tier IX.  It's an awkward trade, but it ends up working out slightly in ''{{#var:ship_name}}''’s favor, as her outer AA bubble picks up an extra kilometer of range while the DPS is basically a wash.  ''{{#var:ship_name}}''’s mid-range AA bubble is notably more powerful, though, as she packs a dozen quad 40mm Bofors mounts; her AA DPS at mid-range is 50% higher than that of ''Cleveland''.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}''’s main battery guns themselves are also something of a mixed bag.  The ship can equip {{Main Battery Modification 3}} and lower her reload time to 5.7 seconds, but the traverse speed of her turrets is already slower than that of ''Cleveland'' and the aforementioned upgrade makes it even worse.  Captains who invest in the Expert Marksman skill can recoup most of this lost traverse speed, but will still find themselves frustrated with how slow her turrets move for a light cruiser.  The shell performance of ''{{#var:ship_name}}''’s guns remains identical to the American light cruisers before and after her, and she retains the lightly armored citadel of her light cruiser brethren.  ''{{#var:ship_name}}''’s armor belt — such as it is — is longer than that of ''Cleveland'' and extends across more of her waterline, but tops out at 102mm (25mm thinner than that of her predecessor).  She is decidedly less well-protected. 


From a handling perspective, ''{{#var:ship_name}}'' both an improvement and a downgrade from ''Cleveland''.  She's faster by about a half-knot, but responds to her rudder slower and has a notably larger turning circle.  Captains who have grown accustomed to navigating the tight confines of certain maps with ''Cleveland'' are advised to spend some time learning how ''{{#var:ship_name}}'' handles prior to attempting the same kinds of maneuvers.  Like all other Tier IX cruisers, she gains access to the {{Repair Party}} consumable, which greatly increases her longevity in the hands of a heads-up captain. 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Seattle (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Seattle (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 41800 || style="color:inherit;" | 43600
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Appraised of all these nuanced differences, captains are advised to treat ''{{#var:ship_name}}'' as a slightly larger, slower handling, and harder-to-conceal ''Cleveland''.  Most of the tactics and strategy used to work through ''Cleveland'' will still apply to ''{{#var:ship_name}}''; maximize use of them and move on towards ''[[Worcester]]''.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Unlike ''[[Cleveland]]'', ''Seattle'' can improve its rate of fire or range via upgrades
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Decent HE penetration and good fire chance for 152mm guns
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Seattle (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Seattle (B)
* High shell arcs, useful to lob shells over island cover
|-
* Reasonably good hit point pool for a light cruiser
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0 || style="color:inherit;" | 33.0
* Thick deck armor protects the rear half of the ship
|-
* Good ship speed at 33 knots unmodified
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 750 || style="color:inherit;" | 750
* Excellent concealment with all the relevant upgrades
|-
* Strong AA suite, aided by {{Defensive AA Fire}}
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.8 || style="color:inherit;" | 11.3
* Seven different consumables, including {{Surveillance Radar}}
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Extremely poor main battery firing angles
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Short main battery range
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Seattle (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Seattle (B)
* Main battery rate of fire, fire chance, penetration and shell speed are the same as ''[[Cleveland]]''
|-
* Rear deck armor aside, ''Seattle'' is even less armored than ''[[Cleveland]]''
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.87 || style="color:inherit;" | 11.87
* Poor ship acceleration and deceleration
|-
* Poor shell velocity and high arcs make long range gunnery difficult
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.52 || style="color:inherit;" | 8.52
* Requires IFHE to deal direct HE damage to Tier 8+ battleship plating
|-
* Completely lacks secondary armaments and torpedoes
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.9
* The {{Surveillance Radar}} has a range of only 9km
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.52 || style="color:inherit;" | 8.52
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Availability of researchable upgrades for ''{{#var:ship_name}}'' are as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Hull:''' Upgrade to Hull (B) for more health, better anti-air, and faster rudder shift. Research of this module unlocks progression to ''[[Worcester]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Gun Fire Control System:''' Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk9 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk9 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×3.0 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.28 || style="color:inherit;" | 15.71
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 6.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 9.2
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 131
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.28 km || style="color:inherit;" | 132
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Mk39
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 812
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 47.6
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Surveillance Radar Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}} ''or'' {{Gun Fire Control System Modification 2}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP Mk35
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = 1 <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating16 = <!-- Last Stand -->
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Seattle (A)'''


| rating21 = 2 <!-- Pyrotechnician -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating22 =  <!-- Fill the Tubes -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating23 = 2 <!-- Consumables Enhancements -->
|-
| rating24 = <!-- Eye in the Sky -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 2
| rating25 = 3 <!-- Priority Target -->
|-
| rating26 = 2 <!-- Expert AA Marksman -->
| style="color:inherit;" | 20 mm || style="color:inherit;" | 18 × 1
|}


| rating31 = <!-- Heavy HE and SAP Shells -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = <!-- Heavy AP Shells -->
|-
| rating35 = 3 <!-- Superintendent -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 136.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
| rating36 = 2 <!-- Survivability Expert -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 234.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|}


| rating41 =  <!-- Top Grade Gunner -->
'''Seattle (B)'''
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' equips the following consumables:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{Defensive AA Fire}}
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 4
* '''Slot 3:''' {{Surveillance Radar}} ''or'' {{Spotting Aircraft}} ''or'' {{Catapult Fighter}}
|-
* '''Slot 4:''' {{Repair Party}}
| style="color:inherit;" | 20 mm || style="color:inherit;" | 24 × 1
* '''Slot 5:''' {{Hydroacoustic Search}}
|}


|Camouflage=
'''Continuous damage''' — average DPS within each action zone
{{TT Ship Camo Insert|shiptier=9}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 175 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 322 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven = 3
{{Ship Upgrades Section|code=PASC209_Seattle}}
| Mike Yankee Soxisix =
| India X-Ray = 2
| Juliet Whiskey Unaone =
| Victor Lima = 2
| Hotel Yankee = 1


| November Foxtrot = 3
| Sierra Mike = 2
| India Delta = 3
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie = 3


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 5:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 209 hp/s)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:SeattleButt.jpg
File:SeattleStart.jpg
File:SeattleGuns.jpg
File:SeattleBroad.jpg
File:SeattleBroad2.jpg
File:SeattleBowShot.jpg
File:SeattleDies.jpg
File:SeattleSinks.jpg
</gallery>


<!--
==Gallery==
|History=<!-- write text below
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', YEAR</h2>
===Construction===
:Builder: Yard; City, Country
:Laid down: DD MONTH YEAR
:Launched: DD MONTH YEAR
:Commissioned: DD MONTH YEAR
----
===Specifications===
:XX tons displacement, standard
:XXm length
:XXm beam
:XXm draft
----
====Machinery====
:
----
====Performance====
:XX knots at XX shaft horsepower
:XX nm at XX knots
----
====Armor====
:Main belt:
:Upper belt:
:Torpedo bulkhead:
:Decks:
:Bulkheads:
:Barbettes and Turrets:
:Conning tower:
----
====Armament====
=====Main=====
:
=====Secondary=====
:
=====Anti-aircraft=====
:
=====Torpedoes=====
:
----
====Aircraft====
=====Total=====
:
=====Fighters=====
:
===== Bombers=====
:
}}</div>
[[File:PICTURE.JPG|none|thumb|x350px|link=|CAPTION.]]


===History===
<gallery>
</gallery>
</div></div></div>


====Design====
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


====Service====
<gallery>
 
</gallery>
 
</div></div></div>
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | <gallery>
 
</gallery> -->
 
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />
<br />
 
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02fhEGzY8Secgz7ies2fA5WaxcwcPHKNrKBkowYrb9XfxCsAaXyVwPkrE5CL4haYNhl March 24, 2018]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02pwZSWbzY2omoxCwDXu59fWnFmGXuKMNyAWGefgACDcAKE5uSeMRb7AFc3Y3eNztVl March 30, 2018]</span>:
**Base main battery firing range was increased from 13.4 to 14.3 km.
**The average damage of the 152 mm AA guns was increased from 52 to 90.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0NAA2y5YQLJJDZtfrfJSP7XeeD8NocFiGGVtgZJZ1NvWh1yfe9WeSzVPQNWawB9Fcl April 12, 2018]</span>:
**A fifth consumable slot was added, with the Surveillance Radar and Hydroacoustic Search consumables being made separate.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02yQMJGdQoxnXfGEnN1vqLaDkYaUGPz39zUuTXpVmYTpniBosaE2E37cBg5BbvzMG1l April 28, 2018]</span>:
**Main battery reload reduced from 7 seconds to 6.5 seconds.
*<span class="plainlinks">[https://www.facebook.com/notes/341901747072190 May 23, 2018]</span>:
**The consumable slot distribution was changed to: Damage Control Party, Defensive AA Fire, Surveillance Radar, Repair Party, Hydroacoustic Search.
**The firing arcs of the main battery turrets were increased on both sides:
***15 degrees for the first turret.
***2 degrees for the second turret
***5 degrees for both the third and fourth turrets.
**The ship's rudder shift time was decreased:
***On Hull (A), reduced from 16 to 12.1 s.
***On Hull (B), reduced from 11.4 to 8.7 s.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0Anxuo1brY6wRgunhNFyDypHT4zkVZqjW7bxn7g3KDz1JbBMmN2eeb5TCw78DgkVJl October 3, 2018]</span>:
**The range of the Surveillance Radar consumable was decreased from 9.45 to 9.0 km.
}}
*Available for testing by supertesters in the game starting from Update 0.7.4.
*Introduced into the game as a researchable ship in Update 0.7.6.
*Update 0.7.7:
**Fixed a bug that caused a decrease in the firing range on the B hull.
**Fixed bug with sigma parameter: now the value is 2.05 instead of 2.0.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
**The range of the Surveillance Radar consumable was decreased from 9.45 to 9 km.
*Update 0.9.2:
**HE shell armor penetration increased from 24 to 30 mm.
**Armor thickness changed: deck armor increased from 25 to 27 mm.
*Update 0.9.4:
**The "Catapult Fighter" and "Spotting Aircraft" consumables were added to the slot with the "Surveillance Radar" consumable.
*Update 0.9.10:
**The distribution of HP in the hull was slightly updated.
}}


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[[Category:Ships of U.S.A.]]
[[Category:Cruisers]]
[[Category:Tier IX ships]]
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Revision as of 03:35, 30 June 2026


IX
14,100,000

Seattle — U.S.A. Tech Tree Tier IX Cruiser.

During the early 1940s, the United States was actively involved in the development of new cruisers specifically designed to fulfill air-defense missions. They were to have 12 dual-purpose 152 mm guns, a speed of 33 knots, and a thick armor deck to protect against aerial bombs. After the outbreak of World War II, engineers were no longer bound by treaty constraints, although the ship's size was to remain within the limits of a light cruiser. The project never came to life, but its underlying concepts served as the basis for the subsequent design of the Worcester-class cruisers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables