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{{#vardefine:ship_name|Salem}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=''{{#var:ship_name}}'' was first released for sale with [[Ship:Update 0.7.6|Update 0.7.6]] and is available exclusively in the [[Ship:Armory|Armory]] for {{Coal}}&thinsp;Coal.
|Anno=


|Performance={{AA Sidebar Warning Insert}}
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PASC710_Salem.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Special Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>USS Salem, a Des Moines-class cruiser, served mainly in the Mediterranean from 1950 to 1956, serving as the flagship of the U.S. 6th and 2nd Fleets on a regular basis. In 1956, she "starred" as German cruiser Admiral Graf Spee in the "Pursuit of the Graf Spee" film. In 1994, the cruiser was decommissioned and converted into a museum ship, which is now located in Quincy, Massachusetts.</p><p> </p></div>


The first non-tech tree Tier X ship<ref>"Special" ships generally are those that are available for resources rather than cash.  Special ships do not have the credit earning bonuses of true premiums.  In all other relevant ways, they are treated as premium ships.</ref> in the game, ''{{#var:ship_name}}'' plays much like her tech tree sister ''[[Des Moines]]'', albeit with more survivability at the trade off of less utility.  Captains familiar with the American heavy cruiser branch should adapt to ''{{#var:ship_name}}''’s minor quirks fairly quickly.
===Pros===
* Pro 1
* Pro 2


The largest difference between the two comes in the form of consumable choices.  ''Des Moines'' can choose between {{Surveillance Radar}} (with a 10.0 km range), {{Catapult Fighter}}, or {{Spotting Aircraft}} for her '''Slot 3''' consumable, and equips the standard version of {{Repair Party}}; ''{{#var:ship_name}}'' — who wasn't completed with her aircraft catapults installed — eschews aircraft entirely and has access to either {{Surveillance Radar}} (with a 8.5 km range) or {{Hydroacoustic Search}} in '''Slot 3''', and equips a specialized repair teams consumable similar to those on Royal Navy cruisers.  Most other vital statistics remain identical — or roughly comparable — between the two.
===Cons===
* Con 1
* Con 2


The primary trait of ''Salem'' is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds.  The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships. 


Enemy aircraft carriers don't enjoy seeing a ''{{#var:ship_name}}'' on the other team either; her adequate AA suite<ref>While the 8-inch Mk.16 guns of the ''Des Moines'' class are dual purpose, they were never used in that role and are not represented as such in ''World of Warships''.</ref> is only a touch worse than ''Des Moines''’, as ''{{#var:ship_name}}'' here is rendered without her short-range 20mm Oerlikons. 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 49700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


With the handling characteristics befitting her size and the utility offered by her consumables, ''{{#var:ship_name}}'' is an excellent support ship and a late-game terror.  She serves equally well as both an anti-air and anti-destroyer screening vessel; however, unlike ''Des Moines'', ''{{#var:ship_name}}''’s radar is not as useful in assisting in the detection of enemy destroyers due to it's shorter range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Like her sister ship, learning to use ''{{#var:ship_name}}'s'' main battery guns to their fullest requires a bit of time and adaptation. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack.  She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or &mdash; more commonly &mdash; snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile.  Exploiting this technique allows her captain to turn a disadvantage into an advantage.  Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in a short time. And the high rate of fire of her HE shells can burn any battleship to the waterline.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.2
|}
</div>


''{{#var:ship_name}}'' possesses a stronger repair consumable than ''Des Moines'', functioning identically to that of British cruisers of Tiers VIII-X.  When it comes to taking fire damage, ''{{#var:ship_name}}'' is functionally immune: her heal can repair up to four full duration fires (damage from the HE shells that triggered the fires not withstanding). While the enhanced repair gives her more flexibility and survivability in the event of positioning mistakes, captains should not be relying it to keep them alive in situations that ''Des Moines'' couldn't survive.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.44
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.9
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 8.18
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.9
|}
</div>


Unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot effectively fight as an anti-surface combatant in open water, and her slower shells prevent her from faring well in ranged firefights.  Instead, captains should focus on playing defensively during the initial stages of a game, and choose areas of the map that provide hard cover and allow them to fight enemies on their own terms at short and medium range.   Despite lacking a torpedo armament, the closer ''{{#var:ship_name}}'' gets to a target, the more dangerous she becomes. It should not come as a surprise that if played well, ''{{#var:ship_name}}'' can dictate the early flow of a battle, then become more aggressive in the mid- and late-game stages, quickly mopping up the enemy team with her withering rate of fire. This isn't the only way to play ''{{#var:ship_name}}'', of course, but it's a common one; captains should adjust their play style depending on the situation to give their team the best chance of winning. Knowing when to go defensive or aggressive is key to conning ''{{#var:ship_name}}'' to victory.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.83
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.9
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* An insane rate of fire for such heavy guns.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* High shell arcs make firing over islands easier.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* AP SHS (super-heavy shells) retain penetration at range, and with superior ricochet angles (60-67.) can tear up all but the most heavily armored targets, especially in close.
|-
* A fair-to-good AA suite that turns solid when the Defensive AA Fire consumable is activated.
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
* Contrary to the sidebar data on this page, ''{{#var:ship_name}}'s'' long-range AA artillery reaches out to 5.8km.
|-
* 27mm of armor protects against 15-inch guns, 30mm of midsection protects against 16-inch guns; citadel is protected by a thick 152mm belt and a 127mm transverse bulkhead.
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
* {{Specialized Repair Teams}} with up to '''48%''' of the health pool restored per charge (with the India Delta {{India Delta|Size=20px}}signal mounted).
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 142
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.83 km || style="color:inherit;" | 142
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Short ranged main battery with a stock reach of 15.8km.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* High shell arcs make hitting targets at range tricksy.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Slow turret rotation for a cruiser.
|-
* No torpedoes.  
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE/HC Mk25
* Citadel is above water and easy to hit when showing broadside, and all 431mm or larger guns can overmatch her armor.
|-
* Poor torpedo defense (7%).
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2800
* Mediocre agility.
|-
* Surveillance Radar has a relatively short range (8.5 km).
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 14.0%
* No Unique Upgrade (the first Tier X ship without one).
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 118
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The primary build for ''{{#var:ship_name}}'' is for the role of gunship to take advantage of her great strength: her main battery firepower.  She can be built for long range, usually coupled with an open-water emphasis. Or more usually, as a shorter-range area control fighter.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP Mk21
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 67.5
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


Her AA suite does support a reasonable anti-aircraft build, though this build is somewhat situational unless divisioning with an aircraft carrier.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for a '''Long Range Gunship''' build. The longer range makes open water play more viable.
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}}&nbsp;'''<nowiki>*</nowiki>'''
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Steering Gears Modification 1}}; {{Propulsion Modification 1}} is a viable alternative.
* '''Slot 5''': {{Concealment System Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
* '''Slot 6''': {{Gun Fire Control System Modification 2}}


Playing ''{{#var:ship_name}}'' farther from the action, radar (especially her shorter range set) becomes less important. '''Slot 2''' could better be used for {{Hydroacoustic Search Modification 1}}.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


For '''Slot 5''', another viable build for open water maneuver is to select Propulsion Mod 1 in Slot 4 and {{Steering Gears Modification 2}} in Slot 5. {{Torpedo Lookout System}} is also worth considering, particularly with SGM1 in Slot 4.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 12 × 2
|}


The recommended upgrades for a '''Short Range Gunship''' build.  This build somewhat supposes the heavy use of terrain.  
'''Continuous damage''' — average DPS within each action zone
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 2''': {{Engine Room Protection}}&nbsp;'''<nowiki>*</nowiki>'''
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 3''': {{Aiming Systems Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
|-
* '''Slot 4''': {{Propulsion Modification 1}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 416.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}}
| style="color:inherit;" | Long-range || style="color:inherit;" | 105 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


'''Slot 2''' &ndash; Although ''{{#var:ship_name}}'s'' radar has shorter range than others, it is still a useful tool so {{Surveillance Radar Modification 1}} may be the better choice here.
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1440 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


'''Slot 3''' &ndash; For close-in work, where quick targeting can be critical, accuracy may be less important than the time to get the battery on target.  Thus many captains may prefer {{Main Battery Modification 2}}, particularly since Main Battery Modification 3 in Slot 6 slows the turrets significantly.


The recommended upgrades for a maximum '''Anti-aircraft''' build:
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 1''': {{Auxiliary Armaments Modification 1}}
{{Ship Upgrades Section|code=PASC710_Salem}}
* '''Slot 2''': {{Defensive AA Fire Modification 1}} &ndash; Special Upgrade
* '''Slot 3''': {{AA Guns Modification 1}}&nbsp;'''<nowiki>*</nowiki>'''
* '''Slot 5''': {{Concealment System Modification 1}} &ndash; 6.4km detection by air with all modifiers
* '''Slot 6''': {{Auxiliary Armaments Modification 2}}


AA Guns Modification 1 for '''Slot 3''' lowers the priority sector prep time (cooldown) from 10 seconds to 8 seconds, so another choice in this slot is justifiable.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
Consider <u>Outnumbered</u> for a flank holding role. Because serious damage to ''{{#var:ship_name}}'' tends to be catastrophic, i.e. from unseen torpedoes or heavy battleship guns, the extra heal from <u>Superintendent</u> is not as powerful as it first appears.  
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
 
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
{{Commander Skills 3 CR
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
<!-- Ratings 1,2,3 are legit. Others are ignored. 0 is a reminder that the skill is meaningless on this ship. -->
* '''Slot 4:''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 994 hp/s)
| rating11 = 3 <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Last Stand -->
 
| rating21 = 2 <!-- Demolition Expert -->
| rating22 = 0 <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 2 <!-- Expert AA Marksman -->
 
| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Pack a Punch -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 1 <!-- Superintendent -->
| rating36 = 1 <!-- Survivability Expert -->
 
| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 = 1 <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 1 <!-- AA Gunner -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}}
* '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Hydroacoustic Search}}&nbsp;'''<nowiki>*</nowiki>'''
* '''Slot 4:''' {{Specialized Repair Teams}}
In '''Slot 3''', choose Surveillance Radar for a Short Range gunship build. and Hydroacoustic Search for a Long Range gunship or AA support build.
|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
|Signals=<!-- write text about best set of signals below -->
''{{#var:ship_name}}'' captains should mount standard signal flags to improve the ship's performance in battle. Charlie Kilo  {{Charlie Kilo|Size=18px}}, India Delta {{India Delta|Size=18px}} and November Foxtrot {{November Foxtrot|Size=18px}} flags are highly recommended to improve the ship's survivability. Sierra Mike {{Sierra Mike|Size=18px}} is also recommended to increase the ship's top speed. India X-Ray {{India X-Ray|Size=18px}} and Victor Lima ({{Victor Lima|Size=18px}}) signal flags can be mounted to make the main battery more lethal.
{{Signal Flags
| Charlie Kilo = 3 <!-- + HP -->
| India Yankee = 2 <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| Hotel Yankee = 1 <!-- ram someone -->
| Victor Lima  = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray  = 2 <!-- +1/0.5% (160mm) fire -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood chance -->


| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
==Gallery==
| November Echo Setteseven = 2 <!-- +5% AA damage -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Sierra Mike      = 3 <!-- +5% speed -->
| November Foxtrot = 2 <!-- -5% Consumables reload -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo    = 1 <!-- +10% Hydro action time; -10% DAAF reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:SalemStart.jpg
File:SalemShoots.jpg
File:SalemBeats.jpg
File:SalemUnderFire.jpg
File:SalemBroadside.jpg
File:SalemChallenges.jpg
File:SalemDFAA.jpg
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>USS ''{{#var:ship_name}}'', 1949</h2>
===Construction===
:Builder: Fore River Shipyard; Quincy, Massachusetts,<br>&nbsp;&nbsp;&nbsp;United States
:Laid down: 4 July 1945
:Launched: 25 March 1947
:Commissioned: 14 May 1949
----
===Specifications===
:17,000 tons displacement, standard
:219m length
:23m beam
:7.9m draft
----
====Machinery====
:4 boilers, 4 turbines
----
====Performance====
:33 knots at 120,000 shaft horsepower
:10,500 nm at 15 knots
----
====Armor====
:Main belt: 102-152mm
:Decks: 89mm
:Barbettes: 160mm
:Turrets: 51-203mm
:Conning tower: 165mm
----
====Armament====
=====Main=====
:Nine (3x3) 203mm guns
=====Secondary=====
:Twelve (6x2) 127mm guns
=====Anti-aircraft=====
:Twelve (6x2) 127mm/38 dual-purpose guns
:Twenty-four (12x2) 76mm guns
:Twelve (12x1) 20mm 'Oerlikon' cannons
}}</div>
{{VideoYT|auoadbNz0dM}}
===History===
====Design====
The ''[[Des Moines]]''-class cruisers could be seen as the culmination of all the efforts the United States Navy put into designing heavy cruisers to serve their purposes. Therefore unsurprisingly, the ''Des Moines''-class was a continuation of the progress made on the previous class: the ''[[Baltimore]]''-class.
 
Compared to her predecessors, the new class of cruisers is larger, with an improved machinery layout similar to those found on USN battleships, and increased protection with the addition of a “bomb-deck” designed to detonate steep-angle bombs before they plunge into critical spaces.


But the most significant detail of the new class of heavy cruisers is the incorporation of a new main battery of auto-loading 8”/55 caliber guns. In fact, it could be argued that the entire ship was designed with the sole purpose of housing this new armament. Work began as early as late 1943 to transfer the work done on the research of 6” auto-loading cannons and attempt to incorporate the same features into 8” heavy cruiser armament.
<gallery>
 
The characteristics in question were appealing: tests of the Mk 16 guns showed that in sustained fire drills they could maintain a rate of fire of seven shots a minute, which was twice as much as any other heavy cruiser in the fleet. Furthermore, the loading machinery allowed the guns to be serviced even at high angles of elevation, which meant that the main armament could have some ability to engage enemy air elements if need be. 
 
Early on the Board of Ordinance planned upon the construction of 2-3 gun turrets and mounts to house them; a 3-gun solution deemed most ideal. The motivation behind this technological marvel stemmed at the inability of then-wartime heavy cruisers to hit fast-moving Japanese warships in night engagements; the rate-of-fire was simply inadequate. Despite the apparent necessity, the design for a new cruiser to house the triple-gun turret was not rushed as by then the war was in the Allies’ favor and the Navy wished to provide a post-war service with a satisfactory warship.
 
To round off the suite of armaments for the new class of cruisers, the ships incorporated the same mid-caliber battery as that of her predecessors in the form of six twin 5”/38 Mk 12 guns, and the extra deck space of the larger cruisers meant that the ''Des Moines''-class could carry up to 12 twin 3”/50 caliber Mk 33 guns for close range anti-aircraft defense; an upgrade from the venerable 40mm Bofors autocannon.
 
USS ''Salem'' (CA-139) was the second of the three completed ''Des Moines''-class heavy cruisers. Laid down on Independence Day, 1945 by the Bethlehem Steel Corporation in Quincy, Massachusetts, she was launched on 25 March 1947 and commissioned into the United States Navy on 14 May 1949. 
 
====Service====
The third USS ''Salem'' (CA-139) is one of three ''[[Des Moines]]''-class heavy cruisers completed for the United States Navy shortly after World War II. Commissioned in 1949, she was the world's last heavy cruiser to enter service and the only one still in existence. She was decommissioned in 1959, after serving in the Atlantic and Mediterranean. She is open to the public as a museum ship in Quincy, Massachusetts.
 
===Historical Inaccuracies===
* ''Salem'' was never camouflaged as she was commissioned after World War II.
* The in-game permanent camouflage scheme is actually that of USS ''Guam'', an ''[[Alaska]]''-class cruiser.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:USS Salem (CA-139) underway in May 1949.jpg|USS ''Salem'' underway in May 1949.
File:USS Salem museum.jpg|The USS ''Salem''/United States Naval Shipbuilding Museum at its former location in Quincy, Massachusetts.
File:USS Salem relocation August 2017.jpg|USS ''Salem'' at its new berth.
File:Med 1952.jpg|USS ''Salem'' in 1952 in the Mediterranean Sea.
File:Med 1952 2.jpg|USS ''Salem'' in 1952 in the Mediterranean Sea.
File:1459311034458.jpg|A color picture from the front, showing the ship close up from the bow.
File:1459913510081.jpg|USS ''Salem'' moored in Venice, Italy in August 1951.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
{{VideoYT|t1NJif6SUWU}}
[[Category:Cruisers]]
{{VideoYT|kt9nAS9KP3Y}}
[[Category:Tier X ships]]
{{VideoYT|ATw5-De6tVw}}
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
|Ref= <!-- write below -->
<references />
<br />
 
:* [https://en.wikipedia.org/wiki/USS_Salem_(CA-139) USS ''Salem'' (CA-139) - Wikipedia]
:* [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia]
:* [https://worldofwarships.com/en/news/community/salem-away/ Monthly Wiki Spotlight - Salem - News - World of Warships] Nov 2018
:* [https://worldofwarships.com/en/news/general-news/naval-legends-uss-salem/ Naval Legends: USS Salem - News - World of Warships] June 2015
:: [https://youtu.be/auoadbNz0dM Video from the above]
:* [https://youtu.be/d6a-2P1fvMQ The 8in Automatic Guns of USS Salem] - Tour of the ship's main battery. Nov 2021
 
 
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0sWXL8GMHm253ytxuhfMhMWvjAodch3WJaWwFDnKaBhJn7iBmW5Ee74pLLkM3SuFNl November 7, 2017]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid033Kwk2zH8gjBZZ6VcysaVkPrjegfhWFPeUUoGADpyj3Q8M18rkf55QrCAgeVqZXVDl November 23, 2017]</span>:
**The Damage Control Party consumable's cooldown was decreased from 90 to 60 s, and from 60 to 40 s for the premium version.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0gazjupmn8RExXkNBnJNiAZSmzGZpKkm2bgtJbiLA4oxSG8EBqiVXgZwE7ZztTG9jl December 13, 2017]</span>:
**Surveillance Radar consumable characteristics changed to:
***20 seconds duration.
***7.5km range.
***180 seconds cooldown, 120 seconds cooldown with premium consumable.
***2 charges stock, 3 charges with premium consumable.
**Repair Party consumable characteristics changed to:
***20 seconds duration.
***120 seconds cooldown, 80 seconds cooldown with premium consumable.
***2 charges stock, 3 charges with premium consumable.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0Kk9cDFyLAY9vR81KqHcGj1VVaDPKeYXhoLLjyEfsFJys2M35eGMo2KM1QyxZxDWol December 14, 2017]</span>:
**Repair Party consumable characteristics changed to:
***20 seconds duration.
***2% of maximum HP healed per second.
****33% citadel damage queued.
****50% penetration damage queued.
****100% fire and flooding damage queued.
***120 seconds cooldown, 80 seconds cooldown with premium consumable.
***2 charges stock, 3 charges with premium consumable.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0vrbBNQWoUG3A1c7KxsF3seABnA4mgSd4bepJmGrgjzkLPN2QwTXotTmE9gLvB2EPl December 31, 2017]</span>:
**Hydroacoustic Search consumable moved to share a slot with the Surveillance Radar consumable.
**Hydroacoustic Search consumable characteristics changed:
***Ship detection range increased from 4.92km to 5.0km
***Torpedo detection range increased from 3.42km to 3.5km.
***Duration increased from 100 seconds to 120 seconds.
***Cooldown changed to 180 seconds, 120 seconds with premium consumable.
***Charges changed to 2 stock, 3 stock with premium consumable.
**Surveillance Radar consumable characteristics changed:
***Range increased from 7.5km to 8.5km
***Duration increased from 20 seconds to 25 seconds.
***Cooldown changed to 180 seconds, 120 seconds with premium consumable.
***Charges changed to 2 stock, 3 stock with premium consumable.
}}
*Available for testing by supertesters in the game starting from Update 0.6.14.
*Update 0.7.6:
**Available for purchase in the Armory for 240,000 Coal.
*Update 0.8.11:
**The operating time of the Surveillance Radar consumable was increased from 25 to 40 s.
*Update 0.9.2:
**Armor thickness changed: side armor increased from 27 to 30 mm.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.10:
**The distribution of HP in the hull was slightly updated.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.3 km.
*Update 0.10.3:
**The rearward firing angles of the bow turrets were fixed: now they are both 149 degrees.
}}
[[Category:Premium ships]]
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:37, 30 June 2026


X
26,000 doubloons

Salem — U.S.A. Special Tier X Cruiser.

USS Salem, a Des Moines-class cruiser, served mainly in the Mediterranean from 1950 to 1956, serving as the flagship of the U.S. 6th and 2nd Fleets on a regular basis. In 1956, she "starred" as German cruiser Admiral Graf Spee in the "Pursuit of the Graf Spee" film. In 1994, the cruiser was decommissioned and converted into a museum ship, which is now located in Quincy, Massachusetts.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables