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{{#vardefine:ship_name|Farragut}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PASD005_Farragut_1944.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">3,120,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;VI [[Ship:Destroyer|Destroyer]].</p><p>After the signing of the London Naval Treaty, development began on a new ship class. It was based on the experience of operating smooth-decked destroyers and the study of German ships. The Farragut class received a transom stern, a forecastle-based turret, and a more cost-effective power unit. USS Farragut participated in repelling the attacks on Pearl Harbor, in the Battle of the Coral Sea, and the Solomon Islands campaign. She also escorted convoys to Kiska Island and escorted carrier groups. Over the course of World War II, the ship was awarded 14 battle stars.</p><p> </p></div>
<!-- <br><br>{{Model3DViewer|5b284bf4bd4144cfbc9beb433620842b}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
'''Overview'''
* Pro 2


''Farragut'' is the Tier VI successor to the American destroyer ''[[Nicholas]]'', boasting improvements in firepower at the cost of survivability. Historically, the ''Farragut''-class was the first American post-World War I design, and the 5 inch /38 cal guns they carried would be a staple armament of all subsequent American destroyers until the end of World War II. Her role in game places focus on her excellent main battery, with her short-ranged torpedoes reserved for self-defense.
===Cons===
* Con 1
* Con 2


'''Hull'''


Compared to ''[[Nicholas]]'', ''Farragut’s'' hull is a straight downgrade in terms of survivability. Although her handling is similar, ''Farragut'' comes with a substantial decrease in her hit-point pool and worse concealment. Compared to other Tier VI destroyers, ''Farragut’s'' speed and turning radius is average among her peers, while her rudder shift is above average. With a fully-upgraded hull and optimal captain skills, ''Farragut'' has 1,250 less health and 0.87km worse concealment than ''[[Nicholas]]''. As a result, ''Farragut'' has the worst hit-point pool and the second worst concealment values out of all Tier VI destroyers. These attributes make ''Farragut'' one of the squishiest destroyers at her tier, as most destroyers in her matchmaking bracket will outspot her and she lacks the health to take many hits.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Farragut (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Farragut (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 10900 || style="color:inherit;" | 11500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


'''Artillery'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''Farragut'' retains the same fast-firing 127mm guns as ''[[Nicholas]]'', but adds another turret near the center of the ship for a total of five. Compared to other destroyers at Tier VI, she boasts phenomenal firepower, with the highest and third-highest damage per minute for high explosive and armor piercing rounds respectively. In exchange for this raw firepower, she pays heavily in terms of shell handling. ''Farragut’s'' shells are among the slowest and floatiest in tier, making it difficult to lead targets at range. However, these high arcs also let captains shoot from island cover without fear of detection. Lastly, the 127mm guns that are used from ''[[Nicholas]]'' to ''[[Gearing]]'' all have the worst fire chance in their respective tiers for a destroyer at 5%. Still, her high fire rate gives her an above average fire starting potential for her tier.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Farragut (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Farragut (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.5 || style="color:inherit;" | 36.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 560 || style="color:inherit;" | 560
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.2 || style="color:inherit;" | 3.5
|}
</div>


'''Torpedoes'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Farragut (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Farragut (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.33 || style="color:inherit;" | 7.33
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 2.74 || style="color:inherit;" | 2.74
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.83
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 2.74 || style="color:inherit;" | 2.74
|}
</div>


''Farragut’s'' torpedoes are an afterthought and only useful for self-defense. Her launchers move to a centerline position, trading the ability to launch torpedoes on both sides of the ship for an 8 torpedo broadside. The biggest issue with utilizing ''Farragut’s'' torpedoes is that her torpedo range is shorter than her detection range even with her upgraded torpedoes. This means that she will struggle to utilize her torpedoes in the majority of situations, barring self-defense.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk6 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk6 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×1.0 127mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.45 || style="color:inherit;" | 12.6
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 4.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 15
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 12.0
|}
</div>


'''Anti-Aircraft'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.45 km || style="color:inherit;" | 101
|}
</div>


''Farragut’s'' AA suite is average for a Tier VI destroyer. She has a 5.8 km long-range aura and 2 km short-range aura. ''Farragut'' is one of the few destroyers at Tier VI that can output flak clouds. She puts up one flak cloud, with great continuous damage on her long-range aura but mediocre damage on her short-range aura. She has the option to boost her AA defenses by taking {{Defensive AA Fire}}, which gives an increased bonus to the continuous damage of tech tree American destroyers. Even with the consumable, her AA is only good enough to shoot down fighter planes placed on top of her, let alone strike aircraft from Tier VI and VIII aircraft carriers.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 24.5
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|}
</div>


'''Anti-Submarine'''


''Farragut'' has very good damage output against enemy submarines, but can only capitalize on enemy mistakes without the assistance of allied spotting. Her depth charges are the best for a Tier VI destroyer, boasting an excellent alpha of 5,100 damage, best-in-class flooding and fire chance, and a consistent drop pattern that makes it easy to hit submarines. Due to her great speed and maneuverability, it is easy for her to chase down spotted submarines and not get outmaneuvered by them. However, she is reliant on external spotting, whether through {{Hydroacoustic Search}}, {{Submarine Surveillance}}, or the sub exposing itself in detection range as she has no tools to directly spot them herself.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm AP/SC Mk38
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 21
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PAPT009 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PAPT023
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT009 || style="color:inherit;" | PAPT023
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 88.0 || style="color:inherit;" | 88.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 32500 || style="color:inherit;" | 32500
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2 || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56 || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.92% || style="color:inherit;" | 1.92%
|}
</div>


'''Consumables'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Farragut (A)'''


As with other American destroyers, ''Farragut'' has access to a {{Smoke Generator}} with a 30 second dispersion time and almost 2 minute action time. She can utilize the smoke screen to create mobile cover and fire at enemies with her guns, or lay down cover for allied ships. Just like other American destroyers from Tier V to X, ''Farragut'' can choose between {{Engine Boost}} and {{Defensive AA Fire}}. Captains should take {{Engine Boost}} over {{Defensive AA Fire}}, as ''Farragut’s'' anti-aircraft battery is not good enough to take down a determined carrier strike. Engine boost allows her to quickly reposition around the map while increasing her acceleration rate and top speed.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}


'''Gameplay'''
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|}


''Farragut’s'' gameplay revolves around utilization of her excellent main battery. At the start of the match, captains should move near caps with the presence of allied ships to spot for the team. It is inadvisable to sail into caps at the start of the game, as ''Farragut’s'' concealment ensures that most opposing destroyers will outspot her. If possible, let an allied destroyer contest the cap, and support them with gunfire from a distance. Use her long duration smoke and firepower to push back enemy advances and to secure the flank. Once a flank is secured, start rotating to other objectives and provide gunfire support. Keep an eye out for unspotted enemy destroyers, as they have the potential to drop torpedoes into the smoke of unsuspecting captains.
'''Farragut (B)'''


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Fastest main battery rate of fire for its tier
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* Extremely high HE and AP damage per minute values
|-
* Above average fire-starting potential
| style="color:inherit;" | 20 mm || style="color:inherit;" | 2 × 1
* Fast turret traverse
|-
* High top speed
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 1
* Great rudder shift time and turning radius compared to other tier VI destroyers
|}
* Long duration smokescreen


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
'''Continuous damage''' — average DPS within each action zone
* Worst hit-point pool value for a tier VI destroyer
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Less hit points than ''[[Nicholas]]''
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Floaty shell arcs makes hitting targets at long range difficult
|-
* Worst high-explosive shell fire chance for its tier (5%)
| style="color:inherit;" | Short-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
* Low torpedo range
|-
* AA will not stop a determined airstrike
| style="color:inherit;" | Mid-range || style="color:inherit;" | 21 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
* Second worst concealment values for a tier VI destroyer
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5100
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


|Research=<!-- write text about priority sequence of research below -->
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
* '''Hull:'''  Upgrade to Hull (B) for more health and improved rudder shift time. Research of Hull (B) also unlocks progression to ''[[Mahan]]''.
* '''Gun Fire Control System:'''  Upgrade to Mk 6 mod. 2 for an extra 10% range on the main battery.
* '''Torpedoes:'''  The Mk12 torpedoes travel faster and farther than the stock Mk11's for no change in reload speed; Hull (B) must be equipped before they can be installed.


As a gunboat destroyer, ''Farragut'' is best served by maximizing her health pool; this makes Hull (B) the first place to spend early experience gains. Her torpedoes are not useful outside of self-defense, so upgrading the Fire Control System module for increased main battery range before the torpedoes is recommended. 
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASD005_Farragut_1944}}


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{{Ship Consumables Section|consumables=
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2''':  {{Engine Room Protection}}
* '''Slot 2:''' {{Smoke Generator}} (3 charges, 30.0s action, 160.0s cooldown)
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 4''':  {{Propulsion Modification 1}}
 
There aren't a lot of "out of the box" options in terms of upgrades for ''Farragut'' captains.  '''Main Armament Modification 1''' is the top pick in '''Slot 1''', while Aiming Systems Modification 1 is recommended for '''Slot 3'''.  '''Engine Room Protection''' in '''Slot 2''' and '''Propulsion Modification 1''' in '''Slot 4''' are both highly recommended in the interests of sustaining ''Farragut''’s mobility while under fire from enemy ships.
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
Preventative Maintenance at Level 1 and Last Stand at Level 2 are easy recommendations for ''Farragut'' commanders.
 
Level 3 offers a number of good options.  Survivability Expert is a safe pick, buffing ''Farragut''’s health pool by 20%.  Main Battery & AA Specialist and Adrenaline Rush are recommended for captains looking to get more damage out of their main battery.  Superintendent is a strong choice if captains often fire from the cover of smoke. Inertia Fuse for HE Shells is occasionally useful, allowing ''Farragut's'' main battery to deal direct damage to same tier crusiers and battleships at the price of cutting fire chance by half.
 
Concealment Expert is recommended as the first Level 4 skill as it helps to cut down on ''Farragut's'' poor base concealment. Fearless Brawler can replace Main Battery & AA Specialist if captains want to min-max their firepower. There is risk involved, as captains need to put their ship into potential danger in order to utilize the skill. 
 
{{Commander Skills 3 DD
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->1
| rating16 =  <!-- Preventive Maintenance -->3
 
| rating21 =  <!-- Pyrotechnician -->1
| rating22 =  <!-- Swift Fish -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- Last Stand -->3
 
| rating31 =  <!-- Main Battery & AA Specialist -->3
| rating32 =  <!-- Fill the Tubes -->
| rating33 = <!-- Adrenaline Rush -->3
| rating34 =  <!-- Inertial Fuse for HE Shells -->1
| rating35 =  <!-- Superintendent -->2
| rating36 =  <!-- Survivability Expert -->3
 
| rating41 =  <!-- Main Battery & AA Expert -->
| rating42 =  <!-- Swift in Silence -->
| rating43 =  <!-- Radio Location -->2
| rating44 =  <!-- Fearless Brawler -->2
| rating45 =  <!-- Concealment Expert -->3
| rating46 =  <!-- Dazzle -->1
}}
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Smoke Generator}}
* '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}}
 
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=7}}
 
 
|Signals=<!-- write text about best set of signals below -->
Sierra Mike ({{Sierra Mike|Size=18px}}) is a must-have to increase ''Farragut's'' maximum speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) are worthwhile picks to increase her firestarting capability. Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) is recommended to increase the flooding chance of her torpedoes. November Foxtrot ({{November Foxtrot|Size=18px}}) is useful for reducing the long cooldown of her {{Smoke Generator}} and getting her {{Engine Boost}} up faster. X-Ray Papa Unaone ({{X-Ray Papa Unaone|Size=18px}}) is useful to increase her {{Smoke Generator}} duration.
 
{{Signal Flags
 
| Charlie Kilo = 3 <!-- +5% ship HP; +2.5% squadron HP. -->
| India Yankee =  <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee =  <!-- ram someone -->
| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray = 3 <!-- +1/0.5% (160mm) fire -->
 
| Juliet Whiskey Unaone = 2 <!-- +15% flood -->
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Sierra Mike = 3 <!-- +5% speed -->
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| India Delta =  <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
| Sierra Bravo =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
}}


|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>


File:Farragut_A_Hull Bow.png|Hull A from the Bow
==Gallery==
File:Farragut_A_Hull Stern.png|Hull A from the Stern
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:FarraBBow.png|Hull B from the Bow
File:Farragut_B_Stern.png|Hull B from the Stern


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
===Construction===
:Bethlehem Shipbuilding; Quincy, Massachusetts
:Laid down: 20 September 1932
:Launched: 15 March 1934
:Commissioned: 18 June 1934


===Specifications===
<gallery>
:1,365 tons displacement, standard
:104m length
:10.4m beam
:4.9m draft
 
====Machinery====
:4 boilers, 2 turbines
 
====Performance====
:37.0 knots at 42,800 shaft horsepower
:5,980 nm at 12 knots
 
====Armament====
=====Main=====
:Five (5x1) 127mm guns
=====Torpedoes=====
:Eight (2x4) 533mm torpedo tubes
 
===Design===
The ''Farragut'' class was a series of eight destroyers built for the US Navy between 1932 and 1935. They were the first destroyers built for the US Navy since the ''[[Clemson]]'' class 12 years prior. They were limited to under 1,500 tons displacement by London Naval Treaty of 1930. Three of the class were lost during Typhoon Cobra in December 1944; no examples survive today.
 
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
File:Farragut_launch.jpg|Launching of USS ''Farragut'' (DD-348), 15 March 1934.
File:USS Farragut (1934).jpg|''Farragut'' anchored at harbor, circa 1935.
File:USS Farragut (DD-348) underway at sea on 14 September 1936.jpeg|''Farragut'' underway off San Diego, California, 14 September 1936.
File:Farragut_launch_1936.jpg|''Farragut'' leading a column of Destroyer Squadron Twenty (DESRON20) ships, during maneuvers staged for Movietone News, off San Diego, California, 14 September 1936. The next ship astern is USS ''Aylwin'' (DD-355).
File:USS_Farragut_1.jpg|''Farragut'' during maneuvers staged for Movietone News, off San Diego, California, 14 September 1936. She is being overflown by five patrol planes. At left is a PBY-1 of Patrol Squadron Eleven-F (VP-11F). The other four are P2Ys of Patrol Squadron Seven-F (VP-7F).
File:USS Farragut (DD-348) underway in September 1939.jpg|''Farragut'' underway in September 1939.
File:USS Farragut (DD-348) at sea in December 1943.jpg|''Farragut'' underway in December 1943.
File:USS Farragut (DD-348) off the Puget Sound Navy Yard in September 1944.jpg|''Farragut'' off the Puget Sound Navy Yard, Washington, 29 September 1944.  Her camouflage scheme is Measure 31, Design 7d.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Destroyers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
#[https://en.wikipedia.org/wiki/USS_Farragut_(DD-348) USS ''Farragut'' (DD-348) - Wikipedia]
#[https://en.wikipedia.org/wiki/Farragut-class_destroyer_(1934) ''Farragut''-class destroyer (1934) - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.1.5 (alpha version) as a Tier V destroyer.
*Update 0.2.2.5:
**Moved from Tier V to Tier VI.
*Update 0.5.0:
**Hull C was made alternative and not obligatory for researching.
**Added the Defensive AA fire consumable to Hull C.
*Update 0.5.1:
**Torpedo parameters were changed (speed / reload time / range / damage):
*** Torpedoes Mark 15 mod. 0 (65/78 / 5.5 / 11600) were replaced by Mark 11 (56/88 / 5.5 / 11733).
*** Torpedoes Mark 15 mod. 3 (65/88 / 4.5 / 16633) were replaced by Mark 12 (64/88 / 6.4 / 11733).
*Update 0.5.2
**Credit earnings increased by 13%.
*Update 0.5.3.2:
**Fixed the error with Hull B on the USN Destroyer Farragut. Now if her magazine is damaged but there is no detonation, this damage will not incapacitate her guns for which the ammunition is delivered from this magazine.
*Update 0.5.7:
**The armor model of the hull was refined.
*Update 0.6.6:
**The deck armor thickness was changed to 16mm.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 2.83 km.
*Update 0.6.13:
**Improved display of thin elements.
**The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
**Fire extinguishing time now 30 instead of 60 s.
**The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
*Update 0.6.15:
**A bonus was added to the permanent camouflages "Type 16" and "Type 12": a 10% discount to the cost of post-battle service.
*Update 0.7.6:
**Minor fixes to ship textures and geometry.
*Update 0.7.7:
**For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
*Update 0.9.4:
**Defensive fire consumable now available on all hulls.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.6:
**The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
**The Farragut Hull C module was removed from the game.
**Compensation rules:
*** If players had already researched the module, they had the XP spent on the research returned as compensation.
*** If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
*** If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
*** If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
*** If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
*Update 0.9.7:
**The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.4:
**The appearance of the main guns and the rangefinder was fixed.
*Update 0.10.8:
**The number of depth charges increased from 1 to 2.
*Update 0.11.6:
**Ship's 3D model changed, resulting in:
***0.12 m increase in draught.
***0.11 m decrease in hull height.
***0.07 m increase in waterline length.
***0.01 m decrease in total length.
***0.04 m decrease in waterline hull width.
***0.04 m decrease in maximum hull width.
**Damage dealt by long-range AA defenses increased from 32 to 53.
**Damage from AA shell explosions increased from 1,120 to 1,190.
**Aiming sector of the first main battery turret of Hull A increased by 18 degrees on each side.
**Damage dealt by short-range AA defenses of Hull A decreased from 53 to 46.
**Amount of HP in the superstructure of Hull A increased from 700 to 800.
**Amount of HP in the stern of Hull A decreased from 1,100 to 1,000.
**Amount of HP in the superstructure of Hull B increased from 700 to 800.
**Amount of HP in the stern of Hull B decreased from 1,100 to 1,000.
*Update 0.11.7:
**Minor fixes to the model and textures of the ship.
**Fixed the number of depth charges and the amount of damage they deal.
*** As per the 11.7 client, the only change is the reduction in the number of bombs per charge from 8 to 6 (Note: the exact changes were not specified in the patch notes)
*Update 0.11.9:
**Minor fixes to geometry and textures of the ship.
}}
 
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Revision as of 03:37, 30 June 2026


VI
3,120,000

Farragut — U.S.A. Tech Tree Tier VI Destroyer.

After the signing of the London Naval Treaty, development began on a new ship class. It was based on the experience of operating smooth-decked destroyers and the study of German ships. The Farragut class received a transom stern, a forecastle-based turret, and a more cost-effective power unit. USS Farragut participated in repelling the attacks on Pearl Harbor, in the Battle of the Coral Sea, and the Solomon Islands campaign. She also escorted convoys to Kiska Island and escorted carrier groups. Over the course of World War II, the ship was awarded 14 battle stars.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables