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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Conqueror}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB110_Conqueror.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">20,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>After battleship Vanguard was laid down, the plan was to develop British battleships in such a way as to increase their dimensions while maintaining the layout design of their predecessors. One of the options was to switch to three-gun turrets and increase the caliber to 419 mm.</p><p> </p></div>
This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project featured twelve 419 mm main guns, the strongest broadside of any Royal Navy vessel.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
Perched atop the British battleship tech tree at Tier X, ''Conqueror'' is a worthy successor to ''[[Lion]]''. 
* Pro 2


Like ''Lion'', ''Conqueror'' can sneak around the map by taking advantage of her low detectability range, which is among the lowest of all Tier X battleships, even beating that of a ''[[Hindenburg]]'' fully kitted out for concealment. Her size means that she will take quite a few hits in a gunfight.  As such, it is important to position properly and use concealment when faced with overwhelming odds.  When this isn’t possible, ''Conqueror'' is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor-piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively.
===Cons===
* Con 1
* Con 2


After slugging it out with the other heavy-hitting ships at Tier X, ''Conqueror'' can use a special repair party consumable that is capable of restoring tens of thousands of hit points (HP).  This allows her to stay in the fight, continuing to punish her enemies, but she is still relatively fragile if she is unable to disengage and heal.  ''Conqueror''’s anti-aircraft armament, while powerful for self-defense — especially the mid-range ring — is concentrated into a relatively small number of mounts, meaning it can be disabled fairly quickly.  By combining her strengths and finding support from friendly ships, ''Conqueror'' becomes one of the most powerful ships in the game.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Heavy broadside, regardless of ammunition type
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Excellent main battery range
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Extremely powerful HE shells with very high damage, penetration and fire chance - effective against all targets, regardless of said targets' positioning
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* AP shells have short fuse timers, leading to fewer overpenetrations
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* The X and Y (rear) turrets have very good firing angles
|-
* Access to the {{Specialized Repair Teams}} consumable found on high tier [[Ship:Cruisers|British cruisers]], ''Conqueror'' can recover massive amounts of health per charge
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 82900
* Very powerful mid-range AA defenses, DPS is very high
|-
* Reasonable handling for a Tier 10 battleship, which can be significantly boosted with the {{UU Conqueror}} upgrade
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
* Joint best concealment among Tier 10 battleships, tied with ''[[Thunderer]]''
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Third lowest hitpoint pool among Tier 10 battleships
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Extensively covered in 32mm armor, very vulnerable to HE penetrations and AP overmatch
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Main battery dispersion can be frustratingly poor
|-
* Vulnerable citadel rises high above the waterline
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Due to their short fuse timers, ''Conqueror'''s AP shells might struggle to penetrate heavily armored targets
|-
* Ineffective secondary armaments, combined with the exposed citadel and weak armor, make ''Conqueror'' a very poor brawler
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* Lacks access to either {{Spotting Aircraft}} or {{Catapult Fighter}}  
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Tier X ship, ''Conqueror'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 940
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.6
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.19
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 15.5
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
</div></div></div>
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}}
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3 419mm
* '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki>
|-
* '''Slot 6''':  {{Main Battery Modification 3}}
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 24.25
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


'''Upgrade Slot 5''' If available, the {{UU Conqueror}} upgrade provides a significant rudder shift boost at the expense of some concealment.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 302
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 24.25 km || style="color:inherit;" | 302
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As with most battleships, commander skill points for ''{{#var:ship_name}}'' are best invested into skills that will keep her alive. 
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 419 mm HE Mk I
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 48.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 995
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 105
|}
</div>


{{Commander Skills 3 BB
| rating11 = 2 <!-- Gun Feeder -->
| rating12 = 2 <!-- Pyrotechnician -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 1 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Brisk -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 419 mm AP Mk II
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 13000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 747
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1157
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 70
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.3
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 133 mm HE Mk IC
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x133mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


| rating41 =  <!-- Furious -->
| rating42 =  <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 3 <!-- Emergency Repair Expert -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Specialized Repair Teams}} - 3 charges


|Camouflage=<!-- write text about useful camouflage below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 133 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 11 × 6 + 4 × 2 + 12 × 1
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 626.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1150 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


{{TT Ship Camo Insert|shiptier=10}}
|Signals=<!-- write text about best set of signals below -->
Critically important signal flags for ''{{#var:ship_name}}'' include:  India Delta ({{India Delta|Size=18px}}), India Yankee ({{India Yankee|Size=18px}}), and Juliet Yankee Bissotwo ({{Juliet Yankee Bissotwo|Size=18px}}).  Players are also encouraged to equip November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) to maximize ''{{#var:ship_name}}''’s AA bubble.


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven = 2
{{Ship Upgrades Section|code=PBSB110_Conqueror}}
| Mike Yankee Soxisix = 2
| India X-Ray = 1
| Juliet Whiskey Unaone =
| Victor Lima = 1
| Hotel Yankee = 1


| November Foxtrot = 2
| Sierra Mike = 2
| India Delta = 3
| Juliet Yankee Bissotwo = 3
| India Yankee = 3
| Juliet Charlie = 2


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 1658 hp/s)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
File:Hms conqueror front right.jpg|''Conqueror'' sails the open ocean while sporting the stock gun configuration.
==Gallery==
File:Hms conqueror front left.jpg|''Conqueror'' aims at a new target with her upgraded guns.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:Hms conqueror bridge.jpg|View from the bridge overlooking the bow and forward turrets.
 
File:Hms conqueror rear turrets.jpg|View overlooking the stern and rear turrets.
<gallery>
File:Hms conqueror anti aircraft.jpg|''Conqueror's'' formidable anti-aircraft armament repels Aichi B7A2 torpedo bombers.
File:Hms conqueror salvo.jpg|''Conqueror'' fires a salvo at an enemy ''[[Friedrich der Große]]''.
File:Hms conqueror burns FDG.jpg|''Conqueror'' burns ''Friedrich der Große'' with fires set by her HE shells.
File:Conqueror sails in formation.jpeg|''Conqueror'' sails in formation with a friendly ''[[Neptune]]''.
File:Conqueror GKurfurst.jpeg|''Conqueror'' sizes up with ''[[Großer Kurfürst]]''.
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* ''Conqueror'' in game is a hypothetical design created by Wargaming, based around the concept of building a large battleship around eight 457mm (18 inch) guns that were suggested for Royal Navy battleships in the early 1920's, before the Washington Navy Treaty stepped in. Therefore, the ship bears a few similarities to the historical HMS ''Vanguard'', which was built using spare 15-inch barrels from WWI era ships. The 419mm guns were also proposed for 1920's designs, though these were a later addition to the ship during its development by Wargaming.
* The given date of the design or it's completion is 1949, making the lattice masts viable, unlike with ''Monarch''. This also means that the AA suite of ''Conqueror'' is filled with late 1940's 40mm mounts like the sextuple barrelled Mk. VI 40mm Bofors and STAAG mounts for the 40mm Bofors.
* The name ''Conqueror'' is taken from the third of the cancelled ''Lion'' class battleships that preceded ''Vanguard''.


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<gallery>
</gallery>
</div></div></div>


|Ref= <!-- write below -->
[[Category:Ships of U.K.]]
<references />
[[Category:Battleships]]
{{WoWS Ship Changelog Insert|1=
[[Category:Tier X ships]]
*Available to supertesters in the game starting from Update 0.6.7.
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0rENSdtXREdGqDnx7FupXxPHPqYCcMfyfxX6A1BjhwPQvEn9cdodFeoNhZMWqS7vvl August 15, 2017]</span>:
**The AP shell fuse delay was reduced from 0.033 to 0.015 s.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0GeVtw75AqP6eYJBBuN1EpwMjx8ELogA6ws5URiZd4KC2qKR11gn2NjYjnKkM2i3zl Aug 17, 2017]</span>:
**Sigma parameter of the 419mm main battery guns decreased from 2.0 to 1.8.
}}
*Introduced in Update 0.6.10.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 16.69 km.
**The cooldown of the Repair Party I consumable was changed from 120 to 180 s and Repair Party II consumable from 80 to 120 s.
**Base detectability was changed from 14.76 to 15.66 km.
*Update 0.7.4:
**Fine textures of the ship have been improved.
*Update 0.7.6:
**The turning circle radius displayed in port was changed from 940 m to 820 m.
*Update 0.8.5:
**Credit profitability decreased by 5%.
**XP profitability decreased by 5%.
*Update 0.8.6:
**The citadel was raised to occupy some of the casemate area.
**The Repair Party consumable was changed:
*** Casemate (non-citadel) damage restoration was increased from 60% to 75%.
*** Cooldown reduced from 180 to 120 s.
*Update 0.8.8:
**The 457 mm/45 Mk II gun module was removed. Players who had researched the module were compensated 35,000 Free Experience. Those who had also purchased the module were compensated an additional 2,500,000 credits.
*Update 0.8.10:
**Fixed incorrect description in the port.
*Update 0.9.2:
**Updated model and textures.
**Updated hull geometry.
*Update 0.9.3 :
**Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
*Update 0.9.5:
**Minor changes to geometry and textures.
*Update 0.9.6:
**The turning circle radius displayed in port was changed to 940 m to correct prior discrepancy (was 820 m). This change did not affect game balance in any way.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.3 km.
*Update 0.10.7:
**Added "Depth Charge Airstrike" armament.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.11:
**Fixed the geometry and textures of the Celebration permanent camouflage.
*Update 12.5:
**Fixed bugs in the description of the ship.
}}
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Revision as of 03:40, 30 June 2026


X
20,600,000

Conqueror — U.K. Tech Tree Tier X Battleship.

After battleship Vanguard was laid down, the plan was to develop British battleships in such a way as to increase their dimensions while maintaining the layout design of their predecessors. One of the options was to switch to three-gun turrets and increase the caliber to 419 mm.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Enhanced Engineering Systems
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables