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{{#vardefine:ship_name|Rooke}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB207_Rooke.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">6,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;VII [[Ship:Battleship|Battleship]].</p><p>Battlecruiser designs K2 and K3, presented in 1920, were deemed unsuitable due to their enormous dimensions. Later, the designers presented Project J3—a smaller version of the ship armed with nine 381 mm guns housed in three turrets. Her displacement had been reduced by 10,000 tons. Such a ship could use any dock suitable for Hood and pass through the Suez and Panama Canals.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


Representing the J3 battlecruiser design, Tier VII ''{{#var:ship_name}}'' continues the distinctive characteristics of British battlecruisers &mdash; high speed, good concealment, improved main battery accuracy, and turning torpedoes, but shorter gun range and lower survivability. Like ''[[Renown]]'', she’s most comfortable out on a flank at mid range, punishing broadsides and creating crossfires while avoiding return fire.
===Pros===
* Pro 1
* Pro 2


==== Armament ====
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' carries nine 381mm guns in three triple turrets, the same guns and turrets as found on Tier VIII ''[[Monarch]]''. Her HE damage and fire chance are average for a Tier VII battleship, but she lacks both the increased fire chance and penetration of the main battleship line. Her 381mm AP can overmatch up to 26mm plating, which includes the bow and stern of mid tier battleships and non-German or American high tier cruisers. They also have the same improved fuse time as other British battleships. Unlike the main battleship line, neither ammo type is good enough to use exclusively.


Her main battery reload is on the slower end of average, and her 18.2km main battery range is low for the tier. Getting close enough to fight puts her well within range of return fire from the enemy battleships. Her firing angles are slightly better than most battleships, allowing her to bring all guns to bear while still maintaining a narrower profile. She also has decent shell ballistics and fast flight time.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rooke (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rooke (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52600 || style="color:inherit;" | 59200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


As with the rest of the line, ''{{#var:ship_name}}'' uses the large cruiser dispersion found on the German battlecruisers and ships like IX ''[[Alaska]]'' and VI ''[[Graf Spee]]''. This gives her better dispersion than other battleships at her tier, but her lower sigma will result in some inconsistent salvos. Players of other lower sigma battleships like VII ''[[Lyon]]'' should be familiar with the effect this has on dispersion, where some salvos are accurate and others land nowhere near the aim point.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


In addition to her main battery, ''{{#var:ship_name}}'' carries torpedoes in four single launchers, two per side. Compared to those on the German battleships and battlecruisers, Rooke’s are fairly average but have increased damage and flood chance. Each torpedo can cripple a smaller target, but with only two per side they’re less effective against larger targets.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rooke (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rooke (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.9 || style="color:inherit;" | 31.9
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 950 || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 27.1 || style="color:inherit;" | 19.4
|}
</div>


Like the rest of the line, ''{{#var:ship_name}}'s'' torpedoes feature the Torpedo Turning mechanic. Immediately after launch, they will perform an S-turn to reach the selected heading before arming and proceeding in a straight line. This allows her fixed launchers to fire at much wider angles, but the arming time and minimum arming distance are longer as a result. In addition, their "traverse speed" is half as fast as those of "real" launchers, which can cause issues at close range or during drive-bys.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rooke (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Rooke (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.98 || style="color:inherit;" | 12.98
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 12.33
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


Even among non-secondary battleships, ''{{#var:ship_name}}'s'' secondary armament is forgettable. Her 113mm mounts reload fast enough to contribute some damage, but her 152mm mounts have a painfully slow 12 second reload.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VII mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 381mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.5 || style="color:inherit;" | 18.15
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 31.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0
|}
</div>


==== Consumables ====
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 186
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 16.5 km || style="color:inherit;" | 187
|}
</div>


''{{#var:ship_name}}'' carries the same consumable suite as ''Renown'' &mdash; Repair Party, Defensive AA Fire, and Engine Boost.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm HE Mk VIIIc
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5350
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 34.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 879
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 64
|}
</div>


She uses the standard battleship Repair Party rather than ''[[King George V]]’s'' improved consumable. ''{{#var:ship_name}}'s'' lacks the increased penetration damage heal and has the normal 80 second cooldown rather than 60 seconds. Her Engine Boost is identical to the one on high tier French tech tree battleships, providing an 8% increase to her top speed and increasing her acceleration.


Her Defensive AA Fire consumable, an unusual feature among battleships, provides a 50% increase to her continuous damage and 300% to damage from flak clouds. Unlike her premium battleship counterparts Florida and Hood, Rooke only has three charges rather than four.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm AP Mk XIIIb
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 11400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 809
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT028
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 95.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 44300
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 61
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.65%
|}
</div>


==== Maneuverability ====
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


Like ''Renown'' and the German battlecruisers, ''{{#var:ship_name}}'' is fast. Her nearly 32 knot top speed is tied with ''[[Gneisenau]]'' and ''[[Hood]]'' for fastest in tier. She also gets improved acceleration, reaching full speed in only 40 seconds like most cruisers rather than the normal 60 seconds for battleships. Further increasing her speed potential, she carries the same Engine Boost consumable found on high tier French battleships. When it’s active, she’ll be one of the fastest battleships in her match and easily keep pace with her team’s cruisers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Mk V
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 884
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


However, she is not an agile ship. Her rudder shift is average for her tier, but her turning circle is among the worst. She relies on positioning to avoid enemy fire and reduce the threat of torpedoes.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 113 mm HE 5crh
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x113mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 746
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


==== Survivability ====


Like ''Renown'', ''{{#var:ship_name}}'' doesn’t have the best survivability. Her health pool is decidedly average, and her lack of improved Repair Party leaves her with the lowest maximum potential health among her Tier VII British counterparts.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


She has some of the weakest armor protection in tier. Her 305mm main belt extends halfway up her side and she has a reinforced deck around her rear turret, but her upper belt and most of her deck are only 26mm thick. It can shatter small caliber HE and bounce cruiser AP when angled, but large caliber HE and all battleship AP will easily penetrate and deal damage. Her large superstructure is an easy target for small caliber HE, and most notably her bow and stern are only 16mm thick. They’re extremely vulnerable to all HE shells, and every battleship can overmatch them; even some larger-gunned cruisers can overmatch her. Torpedoes are also a major threat as she has almost no torpedo protection. At only 13%, it’s one of the lowest at Tier VII.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Rooke (A)'''


However, she’s not defenseless. In addition to her high speed, ''{{#var:ship_name}}'s'' second best in tier surface concealment can help her disengage and heal. At 11.7km with the <u>Concealment Expert</u> skill, she’s one of the stealthiest battleships in her matchmaking range and can even rival or outspot some cruisers with <u>Concealment Expert</u> ''and'' the Concealment System Modification 1 upgrade. Unfortunately, she has one of the worst aerial detection ranges at Tier VII. Even if she manages to hide from enemy ships, planes will still spot her.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 113 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 1
|}


==== Anti-aircraft ====
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 266 || style="color:inherit;" | 75% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 66.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


''{{#var:ship_name}}'s'' AA defenses are average for a Tier VII battleship, but still unimpressive. Her long range defenses are noticeably weak, providing little damage and only producing a couple flak clouds. Although she produces more flak than Nelson and Collingwood, she still uses the same low damage flak as her premium counterparts. Most of her AA damage comes from her short and mid range mounts, which are among the strongest in her tier. But with only a 2.0 and 2.5km max range respectively, planes will be well into their attack run when they start firing.  
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 720 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}


Like the rest of the line, ''{{#var:ship_name}}'' carries the Defensive AA Fire consumable by default, which can increase her defenses. Although she doesn’t get an improved version and has one less charge than ''Hood'', simply having it is unusual for a battleship.
'''Rooke (B)'''


''{{#var:ship_name}}'s'' primary defense against aircraft is staying near allies. Her shorter range defenses will shoot down planes and make herself a costly target to attack, but she can’t deter strikes by herself. And with her high aerial detection, even if they don’t attack, the planes will still keep her spotted for their team.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 113 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 8 + 4 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 2 + 16 × 1
|}


==== Battle performance ====
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 332.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 311.5 || style="color:inherit;" | 75% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 66.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.8
|}


As with other battlecruisers, ''{{#var:ship_name}}'' is best suited to the flanks, providing fire support and creating crossfires with her tankier battleship teammates. Look for targets of opportunity while the enemy team is distracted, but keep her low range in mind. She needs to avoid drawing too much attention to herself or being the only target that enemy cruisers and battleships can shoot. Whenever possible, avoid areas where destroyers are hiding, as her poor agility and weak torpedo defenses leave her vulnerable to their torpedoes.
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
Her main guns are her primary weapon, as her torpedoes are best used for deterring suicide rushes. Ideally, she should engage targets around her concealment range, so she can disengage  and go dark when needed. Her high speed and engine boost allow her to react to the battle and reposition as it evolves. She can push with her team, but she should avoid being the one leading it.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
| style="color:inherit;" | 3 || style="color:inherit;" | 720 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
* Large cruiser dispersion
|}
* Fast turret traverse
</div>
* Shorter AP fuse time
</div></div></div>
* Torpedoes, with the Torpedo turning mechanic
* Strong mid and short range AA defenses
* High top speed with improved acceleration
* Excellent surface concealment
* Carries the DFAA and Engine Boost consumables




|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<!-- Add the ship code here to populate the upgrade table -->
* Average health and weak armor
{{Ship Upgrades Section|code=PBSB207_Rooke}}
* Very low torpedo damage reduction
* Low main battery range
* Slow main battery reload
* Only two torpedoes per side, with longer arming time and minimum arming distance
* Slow secondary reload
* Very weak long range AA defenses
* Very large turning circle
* High air detection range
* No improved Repair Party consumable




|Research=<!-- write text about priority sequence of research below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
Researchable upgrades for ''{{#var:ship_name}}'':
{{Ship Consumables Section|consumables=
# '''Hull:'''  Upgrade to Hull (B) for improved survivability and maneuverability.  Research of this module unlocks progression to ''[[Hawke]]''.
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
# '''Gun Fire Control System:'''  Upgrade to Mk VII Mod. 2 for an extra 10% range on the main battery. 
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 263 hp/s)
 
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
<!-- OR  As a top-tier ship, ''{{#var:ship_name}}'' as no module upgrades to research. -->
* '''Slot 4:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
Like most other battleships and battlecruisers, ''{{#var:ship_name}}'' is all about her guns. Players should select skills and upgrades that improve her main battery performance and survivability.
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1'''{{Main Armaments Modification 1}}
* '''Slot 2''': {{Damage Control System Modification 1}} '''or''' {{Engine Boost Modification 1}}
* '''Slot 3'''{{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Damage Control System Modification 2}}
 
For players with large coal reserves, the {{Engine Boost Modification 1}} is available to further boost ''{{#var:ship_name}}'s'' engine boost duration. However, if coal is scarce, it’s better to save it for the higher tiers
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
[[Ship:Unique_Commanders|Unique Commander]] Andrew Cunningham can be a good fit for ''{{#var:ship_name}}''. His <u>Equipment Spoils</u> talent that provides an extra set of consumables after killing two ships is useful for the extra heal. Although more difficult to activate, ‘’{{#var:ship_name}}’’ would also benefit from his <u>Lightning Fast</u> talent that further increases her speed if she causes two floodings on enemy ships.
 
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 3 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 = 1 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 =  <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->
 
| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 = 3 <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 1 <!-- AA Defense and ASW Expert - +10% damage -->
 
| rating31 = 1 <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 =  <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = 1 <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
 
| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
* '''Slot 4:''' {{Defensive AA Fire}} &ndash; 3 charges


==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Camouflage=<!-- write text about useful camouflage below -->
<gallery>
{{TT Ship Camo Insert|shiptier=7}}
 
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 2 <!-- No Detonate -->
| India Yankee            = 2 <!-- -20% Fire duration -->
| Hotel Yankee            = 1 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 2 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 0 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 2 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 1 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1921 (Designed)</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:43,800 tons displacement, standard
:262.1m length
:32.3m beam
:9.8m draft (max load)
----
====Machinery====
:4 geared steam turbine sets
----
====Performance====
:33 knots at 151,000 shaft horsepower
:<!-- ?nm range at ? knots -->
----
====Armor====
:Main belt: 330mm
:Torpedo bulkhead: 229-356mm
:Decks: 152mm main
:Turrets: 203-381mm
:Conning tower: 330mm
----
====Armament====
=====Main=====
:9 (3x3) 381mm rifles
=====Secondary=====
:12 (6x2) 152mm rifles
=====Anti-Aircraft=====
:6 (6x1) 120mm guns
:16 (4x4) 40mm QF 2-pounder "pom-pom" mountings
=====Torpedoes===== 
:4 (4x1) 5333mm torpedo tubes
----
====Aircraft====
:<!-- Three (3) ? float planes, one catapult -->
}}
</div>
 
==DESIGN==
 
The J3 battlecruiser design was one of several designs created after World War I, as the British Royal Navy attempted to process what it had learned from the Battle of Jutland and the construction of the ''[[Hood]]''. The J3's primary design competitor was the US Navy's then-building [[Constellation|Lexington-class battlecruisers]], whose speed was projected at 32 knots. This meant that the initial 18-inch armed attempts, the [[Hawke|K2 and K3 designs,]] were rejected due to not matching this speed. The J3s reduced displacement massively by instead using 15-inch guns, compensating for the smaller caliber with a higher muzzle velocity and a lighter shell, techniques learned from studying captured German naval technology. As a result of this displacement reduction, they became 10,000 tons lighter than the K designs and capable of exceeding the 32-knot speed of the Lexingtons, but with considerably better armor protection.
 
However, as seen on ''Rooke'' in-game, this was an relative statement (some heavy cruisers could challenge the protection of the ''Lexingtons'') and would doom the design. The J3 design did not use an all-or-nothing armor scheme, instead using older schemes with a wider armor spread, and thus the overall protection was weaker due to the weight. As a result, this protection was seen as inadequate by the Admiralty and thus the much more compact [[St. Vincent|I3 design]] was created, using an all-or-nothing scheme to improve protection. This would eventually lead to the development of the [[Duncan|G3 battlecruiser]], Britain's last battlecruiser design before the Washington Naval Treaty cut this design tree short.
 
==NAMING==
 
Following the example set by the ''Hood'' and the other planned ships of the Admiral-class battlecruisers, Rooke is named after [https://en.wikipedia.org/wiki/George_Rooke Admiral Sir George Rooke], an English and British fleet admiral whose fifteen-year command career spanned the Nine Years' War, the Great Northern War, and the War of the Spanish Succession, including the capture of Gibraltar.
 
Rooke himself has had one ship named HMS ''Rooke'' in his honor -- a destroyer flotilla leader later renamed HMS ''Broke'' -- along with two "stone frigate" shore installations. Rooke's victory at the Battle of La Hogue in the Nine Years' War was commemorated by the [[Jutland|Battle-class]] destroyer HMS ''Hogue''.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.K.]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VII ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|310}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|328}}:
**AP shell maximum damage decreased from 11,900 to 11,400.
**Main battery firing range with the stock Gun Fire Control System module increased from 15.9 to 16.5 km.
**Main battery firing range with the researchable Gun Fire Control System module increased from 17.5 to 18.2 km.
*{{WoWS DevBlog Link Insert|336}}:
**Main battery reload time increased from 30 to 31 s.
}}
*Update 0.11.6:
**Available from sequential bundle #4 of the British Battleships event (for British tokens).
*Update 0.11.7:
**Fixed a bug that caused some secondary battery mounts to shoot at incorrect angles; the firing sectors of the affected turrets have been slightly reduced at short ranges.
*Introduced into the game as a researchable ship in Update 0.11.8.
*Update 0.11.8
**Fixed the location of the water drain for the hull.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:41, 30 June 2026


VII
6,500,000

Rooke — U.K. Tech Tree Tier VII Battleship.

Battlecruiser designs K2 and K3, presented in 1920, were deemed unsuitable due to their enormous dimensions. Later, the designers presented Project J3—a smaller version of the ship armed with nine 381 mm guns housed in three turrets. Her displacement had been reduced by 10,000 tons. Such a ship could use any dock suitable for Hood and pass through the Suez and Panama Canals.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1


Consumables