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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Marlborough}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first available for completing all 32 Stages of the Clydebank Dockyard on 08 December 2021.


|Anno=<!-- you can write below short description for the ship. it will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB509_Marlborough.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">28,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Premium Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>One of the options to use as a basis for designing the Lion-class battleships was project 14B/38. It had sixteen 356 mm guns in four turrets and was developed in case the new 406 mm gun proved to be unsuccessful. The use of 356 mm guns would have sped up the construction of the Lion-class battleships, but this idea wasn't followed through.</p><p> </p></div>


===Pros===
* Pro 1
* Pro 2


|Performance=<!-- write text about performance in battles below -->
===Cons===
{{AA Sidebar Warning Insert}}
* Con 1
<!--
* Con 2
Insert PERFORMANCE SECTION below
See https://wiki.wargaming.net/en/Ship:Style_Guide
-->
The ''{{#var:ship_name}}'' is a demanding ship to play with very light armour and exposed citadel for its class and rank. Its 14-inch guns (356mm) will see its AP broadside overmatched even against lower tier vessels. In a straight shootout with any battleship (including lower tier) or high level cruisers, players may find themselves trading poorly.


The ''{{#var:ship_name}}'' does however benefit from a modestly larger health pool than is typical for its tier to resist withering fire from HE, as well as a faster rudder shift common to premium Tier IX ships. It also boasts an impressive 16 guns in an 8 front 8 back configuration and a rapid 25 second reload.


Players should avoid exposing their broadside at all costs even to equal tier cruisers, this will involve sacrificing the ability to bring all 16 guns to bear due to extremely poor gun angles common to many British higher tier battleships. However due to having 8 guns front and back, players will still have an competitive 8 guns while allowing for optimum angling to reduce incoming damage.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 76800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


Players should focus on using HE at long range particularly in the early phase of the game to start fires. The low calibre of the main battery makes AP at range extremely inefficient with very high incident of ricochet even against cruisers. AP should be used only for closer range exchanges when broadside is exposed, when the shell is not dependant on arching fire to punch through armour. A half salvo of 8 AP rounds even from the Marlborough's light guns can do significant damage at short range when you can guarantee a high hit rate, and if you're lucky can penetrate the citadel.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


A 25 second reload allows for very rapid shell switching if taken with "Gun Feeder" (-50% time to switch shell) and "Main Battery Modification 3" (-12% main battery reload), which reduces a reloaded shell switch to just 9 seconds and volley time to 22 seconds to assist in optimum shell usage at all times. Proper shell usage may find a playing equally splitting their damage 50/50 between AP and HE through a game.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 860
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.9
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Sixteen (16) main guns
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very quick main battery reload speed (25 seconds unmodified)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Improved HE penetration (89mm)
|-
* Good speed and rudder shift for a Tier 9 battleship
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.9
* Great concealment when fully upgraded, as low as 12.1km
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 13.35
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Slow main battery traverse and very poor firing arcs
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Main battery accuracy is overall bad
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Small gun caliber, cannot overmatch 25mm or thicker armor with AP shells
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Very poor durability for a battleship - weak external armor and massive, exposed citadel block
|-
* No access to aviation or utility consumables
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 356mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 20.86
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.4
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.45
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 268
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 20.86 km || style="color:inherit;" | 269
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm HE Mk VIb
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 28.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 757
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 721
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 89
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}} ''or'' {{Steering Gears Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | 356 mm AP Mk VIIb
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Gun Fire Control System Modification 2}} ''or'' {{Main Battery Modification 3}}
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 10500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 757
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 721
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 59
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 133 mm HE Mk IC
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x133mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 3 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Brisk - +10% while unspotted -->
| rating24 =  <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->


| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
</div></div></div>
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->


| rating41 = <!-- Furious - buff for being on fire-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Manual Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating46 = 3 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 133 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 9 × 6
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 528.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 80.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1100 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


|Camouflage={{Prem Ship Camo Insert|shiptier=9}}


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PBSB509_Marlborough}}


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven =  <!-- +5% AA damage -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Consumables Section|consumables=
| India X-Ray        =    <!-- +1/0.5% (160mm) fire, +5% you detonate -->
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 384 hp/s)
| Victor Lima        =    <!-- +1/0.5% (160mm) fire, +4% flood -->
}}
| Hotel Yankee        =    <!-- ram someone -->
 
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike      =  <!-- +5% speed -->
| India Delta      =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  =  <!-- No Detonate -->
 
| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo      =  <!-- +10% Hydro action time;  -10% DAAF reload time -->


| Zulu                      =  <!-- +20% credits -->
| India Bravo Terrathree    =  <!-- -10% service cost -->
| Equal Speed Charlie London =  <!-- +50% XP -->
| Zulu Hotel                =  <!-- +50% CXP -->
| Papa Papa                  =  <!-- +300% FXP -->


| Wyvern      = <!-- +50% Cr -->
==Gallery==
| Red Dragon  =  <!-- +100% XP & CXP -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Dragon Flag =  <!-- +333% CXP -->
| Ouroboros  =  <!-- +777% FXP -->
| Scylla      =  <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    = <!-- +75% XP, +30% CR -->
 
| Hydra      =  <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
| Leviathan  =  <!-- +50% XP, +150% CXP, +25% Cr -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.K.]]
{{VideoYT|l1gtazxIF1g}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.9.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|199}}:
**Preliminary Characteristics.
*{{WoWS DevBlog Link Insert|215}}:
**Max view range increased from 23.5 to 26 km.
*{{WoWS DevBlog Link Insert|239}}:
**HE Shell Damage decreased from 5,500 to 4,800.
}}
*First available for completing all 32 stages of the Clydebank Dockyard in December 2021.
*Update 0.11.1:
**Minor corrections to geometry and textures of the ship.
*Update 0.11.2:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.5:
**Minor fixes to geometry and textures of the ship.
*Updated 0.11.8:
**Main battery sigma parameter increased from 1.4 to 1.45.
*Updated 12.0:
**The Repair Party consumable now restores 60% of the damage dealt to the hull instead of 50%.
*Update 12.11:
*HE shell parameters changed:
**Maximum damage increased from  4,800 to 5,500.
**Fire chances increased from 24 to 28%.
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Revision as of 03:41, 30 June 2026


IX
28,500 doubloons

Marlborough — U.K. Premium Tier IX Battleship.

One of the options to use as a basis for designing the Lion-class battleships was project 14B/38. It had sixteen 356 mm guns in four turrets and was developed in case the new 406 mm gun proved to be unsuccessful. The use of 356 mm guns would have sped up the construction of the Lion-class battleships, but this idea wasn't followed through.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables