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{{Template:WoWs_Ghost_Ship
{{#vardefine:ship_name|Rodney}}
|shipname=Rodney
__NOTOC____NOEDITSECTION__
|shipcode=PBSB717_Rodney
|nation=uk
<!-- nations are japan, usa, ussr, uk, germany, europe, pan_asia, france, commonwealth, italy, pan_america, netherlands, spain (case sensitive) -->
|shipclass=Battleship
<!-- classes are Destroyer, Battleship, Cruiser, AirCarrier, Submarine (case sensitive) -->
|shiptier=7
<!-- enter a number from 1 to 11 -->
|ancestorship=
|childship=
<!-- ancestor and child must be ship codes -->
|researchcost=
|purchasecost=Special
|status=1
<!-- 0=techtree, 1=premium, 2=special -->
|anno=One of the most formidable British Navy warships during the interwar period, Rodney featured a distinctive layout, with her three main battery turrets concentrated on her bow. The battleship had quite an eventful service history. She participated in military operations in the Atlantic, Arctic, North Sea, and Mediterranean during World War II. Rodney also played a major part in sinking battleship Bismarck in May 1941 and significantly contributed to the success of Allied landings in Normandy in June 1944.
|promo=''Rodney'' was first released for sale on 29 May 2024.


|hitpoints=62,900
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VII</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB717_Rodney.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Premium Tier&nbsp;VII [[Ship:Battleship|Battleship]].</p><p>One of the most formidable British Navy warships during the interwar period, Rodney featured a distinctive layout, with her three main battery turrets concentrated on her bow. The battleship had quite an eventful service history. She participated in military operations in the Atlantic, Arctic, North Sea, and Mediterranean during World War II. Rodney also played a major part in sinking battleship Bismarck in May 1941 and significantly contributed to the success of Allied landings in Normandy in June 1944.</p><p> </p></div>
|armorplating=26
|armorbelt=356
|torpedodamage=29,367
|torpedohoming=
|maximumspeed=27
|turningcircle=760
|ruddershifttime=15.3
|surfaceconcealment=14.8
|aerialconcealment=9.9


|mainbatteryname=406 mm/45 Mk.I on a Mk.I mount
===Pros===
|mainbatterylayout=3 x 3
* Pro 1
|mainbatteryreload=30
* Pro 2
|mainbatteryturntime=45
|mainbatteryrange=18
|mainbatterydispersion=247


|shell1type=HE
===Cons===
|shell1name=406 mm HE Mk II
* Con 1
|shell1damage=5,950
* Con 2
|shell1firechance=45
|shell1velocity=792
|shell1weight=929


|shell2type=AP
|shell2name=406 mm AP Mk IC
|shell2damage=10,800
|shell2velocity=788
|shell2weight=750


|torpedolaunchername=622 mm PR Mk II
==Ship Stats==
|torpedolaunchercount=2 x 1
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|torpedoreload=40
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|torpedoturntime=15
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|torpedorange=10
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|torpedospeed=67
|-
|torpedoconcealment=1,700
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 62900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|secondarybatteryrange=5.6
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarybatterytype=HE
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|secondarygun1=120 mm/40 QF Mk.VIII on an HA Mk.XII mount
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun1count=6 x 1
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun1rof=72
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun1damage=1,700
|-
|secondarygun1velocity=749
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 23.8
|secondarygun1firechance=8
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.9
|}
</div>


|secondarygun2=152 mm/50 BL Mk.XXII on a Mk.XVIII mount
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun2count=6 x 2
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun2rof=60
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun2damage=2,150
|-
|secondarygun2velocity=884
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.84
|secondarygun2firechance=9
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.89
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 14.76
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.89
|}
</div>


|secondarygun3=
</div></div></div>
|secondarygun3count=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun3rof=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun3damage=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun3velocity=
|-
|secondarygun3firechance=
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 406mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 45.0
|}
</div>


|secondarygun4=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun4count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun4rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun4damage=
|-
|secondarygun4velocity=
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Russian BB dispersion
|secondarygun4firechance=
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 11.8 × range(km) + 35
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.6
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 247
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 94
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 212
|-
| style="color:inherit;" | • Dispersion at 18 km || style="color:inherit;" | 247
|}
</div>


|aagun1name=120 mm/40 QF Mk.VIII on an HA Mk.XII mount
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aagun1count=6 x 1
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aagun2name=40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aagun2count=5 x 8
|-
|aagun3name=40 mm/39 Vickers QF Mk.VII on a Mk.VI mount
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE Mk II
|aagun3count=1 x 4
|-
|aagun4name=20 mm Oerlikon Mk.II on a Mk.V mount,<br>20 mm Oerlikon on a Mk.4 mount
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5950
|aagun4count=5 x 2,<br>61 x 1
|-
|longrange=5.2
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 45.0%
|longdps=45.50
|-
|midrange=2.5
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|middps=203
|-
|shortrange=2
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 929
|shortdps=535.50
|-
|flakrange=5.2
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 68
|flakcount=1
|}
|flakdamage=1,260
</div>


|Performance=*


|Pros=*
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk IC
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 10800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 788
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 750
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT617
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 83600
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 67
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.55%
|}
</div>


|Cons=*
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


|Research=As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Mk V
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x120mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 749
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|OptimalConfiguration=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE Mk VA
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 884
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


|Upgrades=


The recommended upgrades are:
</div></div></div>
* '''Slot 1''': 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': 
* '''Slot 3''': 
* '''Slot 4''':


|CommanderSkills={{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Demolition Expert +1% fire + ASW -->
|-
| rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 9
| rating14 = <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating16 = <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 120 mm || style="color:inherit;" | 6 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 5 × 8 + 1 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 5 × 2 + 61 × 1
|}


| rating21 = <!-- Grease the Gears -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = <!-- Brisk - +10% while unspotted -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 535.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| rating26 = <!-- AA Defense and ASW Expert - +10% damage -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 203 || style="color:inherit;" | 75% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
'''Damage by shell explosions'''
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 =  <!-- Basics of Survivability -->
|-
| rating35 =  <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | 1 || style="color:inherit;" | 180 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
|}
</div>
</div></div></div>


| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 =  <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 =  <!-- Concealment Expert -->
| rating46 =  <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<!-- Add the ship code here to populate the upgrade table -->
''{{#var:ship_name}}'' equips the following consumables:
{{Ship Upgrades Section|code=PBSB717_Rodney}}
 


* '''Slot 1:''' {{Damage Control Party}}
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
{{Ship Consumables Section|consumables=
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 40.0s cooldown, 314.5 hp/s)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
}}


|Camouflage={{Prem Ship Camo Insert|shiptier=7}}


|Signals=
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Signal Flags
<gallery>
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
</gallery>
| Juliet Charlie          =  <!-- No Detonate -->
</div></div></div>
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = <!-- +15% flood, +5% you detonate -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        = <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
<gallery>
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
</gallery>
}}
</div></div></div>


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.K.]]
*Available for testing by supertesters in the game starting from Update 13.2 as Duke of Bronte.
[[Category:Battleships]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier VII ships]]
*{{WoWS DevBlog Link Insert|510}}:
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|520}}:
**Changed the parameters of the main battery:
***AP shell damage reduced from 12,000 to 10,800.
***Sigma reduced from 1.8 to 1.6.
*{{WoWS DevBlog Link Insert|532}}
**Speed bonus given by the Engine Boost consumable increased from 8 to 15%.
}}
*Update 13.4:
**Available in the Premium Shop for a limited time. She was also available in D-Day containers.
*Update 13.5:
**Fixed textures on the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:42, 30 June 2026


VII
9,000 doubloons

Rodney — U.K. Premium Tier VII Battleship.

One of the most formidable British Navy warships during the interwar period, Rodney featured a distinctive layout, with her three main battery turrets concentrated on her bow. The battleship had quite an eventful service history. She participated in military operations in the Atlantic, Arctic, North Sea, and Mediterranean during World War II. Rodney also played a major part in sinking battleship Bismarck in May 1941 and significantly contributed to the success of Allied landings in Normandy in June 1944.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables