Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Edgar

Jump to: navigation, search
imported>Ahskance:na
m Protected "Ship:Edgar" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Edgar}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSC111_Edgar.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">47,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;11 [[Ship:Cruiser|Cruiser]].</p><p>While working on the Minotaur-class project, British engineers were inspired by the U.S. Worcester-class cruisers laid down in 1945. After the lead ship entered service in 1948, a proposal was made to increase the number of turrets to six; however, this idea was abandoned due to the respective increase in development time that such a change would have entailed.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->
{{CombatCapability
|name=Alternative Firing Mode
|icon=BurstFireModule.png
|description=Edgar can alternate between a regular firing mode and a '''Burst Fire''' firing mode. Firing the guns with the alternative firing mode enabled will fire 3 salvos in quick succession, with increased armor penetration and shell damage. This firing mode takes much longer to reload.
|requirements=Burst fire can be toggled on and off at will.
|effects=
* +50% Main battery AP shell damage
* +100% Armor-penetration capability of AP shells
*Reload time: 35 seconds
*Interval between individual shots: 1.5 seconds
*Number of bursts in a series: 3
}}


<h4>Intro</h4>
===Pros===
* Pro 1
* Pro 2


Edgar marks the pinnacle of the British light cruiser line, taking Minotaur’s strengths while removing some of her weaknesses. She has a large amount of different weapons at her disposal, making her a universal threat against all classes. However, she is the only British tech-tree light cruiser that doesn´t receive enhanced energy retention whilst turning.
===Cons===
* Con 1
* Con 2


Most noticeably, Edgar gains an extra back turret, increasing the already amazing firepower of the Minotaur. While you are still limited to only AP-shells, the Edgar parks an extra punch when using the alternative fire mode. For three quick salvoes, you get twice as much penetration, and 50% higher damage, at the cost of a long, 35 second reload. While the short fuze still makes it hard to go through spaced armour, pressing the F-key can almost make you feel like a heavy cruiser for a moment, and punish unsuspecting cruisers.


Another welcomed upgrade is some 700 meters extra range on the main guns, and more notably, a whole 2 km extra torpedo range. With the torpedoes already being excellent, the added range makes then a fierce weapon, and well worth investing some commander skills into. To round of the upgrades, you gain a little more speed, some extra hitpoints, longer smoke duration and a slightly better protected citadel. However, you will still get obliterated if you are not careful, but if you employ similar tactics to the Minotaur, you will have great success, and may surprise someone with you long range torpedoes and burst fire mode.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 49900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


Edgar carries twelve fast-firing 152mm guns in six twin turrets, the same turrets and guns as found on Minotaur.  Like the rest of the line, she only has AP shells with improved penetration angles and floaty ballistics. However, she lacks Minotaur’s reduced arming threshold, requiring 25mm of armor to fuse, making her less effective against destroyers.She also retains the short AP fuse time of her predecessors, so she will struggle to citadel cruisers with spaced armor.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Edgar has the second highest AP DPM of any ship of the game, just slightly behind ColbertOn top of that already high DPM, her burst fire mode doubles her AP penetration and increases the individual shell damage from 3100 to 4800. This allows her to rapidly fire 36 essentially heavy cruiser AP shells in just 4.5 seconds. It allows her to deal fatal blows to most cruisers below 12km with proper aim, and can devastate destroyers or take a big chunk out of battleships.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Edgar features 8 torpedo tubes per side in a 4x4 layout. They are identical to Minotaur’s in every aspect, but gain an additional 2 kilometers of range, making them more efficient at area denial.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
Edgar’s AA is an upgrade over Minotaur. Despite this the AA merely remains a nuisance against planes. Although it won’t stop a Tier X carrier completely, it’s still strong enough to make her a less appealing target
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 14.7
|}
</div>


<h4>Surviveability</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.7
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.52
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.77
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.52
|}
</div>


Edgar gets rid of one of Minotaur´s biggest weaknesses, which is the infamous stepped citadel. Additionally she gains spaced armor under her turrets,  making her machinery space the only part which counts as an exposed citadel. Her bow and stern are 16mm thick. In some scenarios, medium and large caliber AP will just overpenetrate and deal minimal damage, but it leaves her vulnerable to AP overmatch from 234mm+ guns and offers little protection against low caliber AP To compensate for this, Edgar comes equipped with the specialized repair teams consumable, allowing her to restore 40% of her HP in 20 seconds, without any modifiers applied. It can also  restore 50% of citadel damage taken, as opposed to the regular 33% on most cruisers.
</div></div></div>
Her armor layout and super heal aren't the only things helping her survive in battle. As a British light cruiser, Edgar possesses enhanced acceleration, allowing her to dodge shells and torpedoes. Despite this, she is the only British tech tree light cruiser that doesn't have enhanced energy retention in a turn. This means she isn't able to “drift” like Minotaur. Edgar drops down to 27.2 knots in a full turn, while Minotaur can retain 32.7 knots doing the same. This is a severe downgrade to her dodging ability and makes it harder to outmaneuver the enemy in close quarter combat.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Her concealment is excellent. If the player chooses to run all necessary upgrades and captain skills, Edgars concealment can drop down to 9.5 kilometers, leaving her room to stealth radar.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6×2 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.53
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 3.2
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 18.8
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 4.7
|}
</div>


<h4>Playstyle</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 147
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.53 km || style="color:inherit;" | 147
|}
</div>


As a high tier British light cruiser, Edgar gets to choose between running either the smoke generator, or surveillance Radar consumable.Therefore players have to choose whether  to optimize Edgar for farming damage for smoke, or for DD hunting duties with the help of radar and her insane DPM. While smoke farming is a relatively easy playstyle, she should still move back and forth within her smokescreen to avoid possible torpedo threats or incoming AP salvoes.


Because of her increased AP arming threshold, players shouldn’t expect the same consistent full pens against destroyers. If they are lucky, they can even survive her full burst fire.                                    Still, Edgar remains a menace against destroyers. Radar Edgar players must be cautious about carrier spotting and crossfires from medium and large caliber AP.


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP Mk V
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 768
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 58.85
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.005
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT020
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 47000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.82%
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 8 × 1
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 560 || style="color:inherit;" | 90% || style="color:inherit;" | 5.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>




<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PBSC111_Edgar}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Insane AP dpm with enhanced AP shells that is only increased by combat instructions.
* Citadel is somewhat more protected than Minotaur; less likely to be destroyed by a single battleship salvo
* Combat instructions give Edgar the much needed alpha damage lacking in the British light cruiser line
* Reliable torpedoes with 12 km range and the option to single launch
* Option between the smoke screen generator or surveillance radar consumables
* Good survivability for a light cruiser due to improved armor scheme and access to the specialized repair teams consumable
* Stealth radar capabilities
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Edgar is noticeably larger and more sluggish than Minotaur, making her more reliant on smoke, and harder to maneuver in open water
* 16mm plating gets overmatched by many same tier cruisers
* No HE shells
* 25mm arming threshhold on the AP shells leads to more frequent overpens on destroyers
|Research=
As a top tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 1'''{{Main Armaments Modification 1}}
{{Ship Consumables Section|consumables=
* '''Slot 2''': {{Engine Room Protection}} '''or''' {{Surveillance Radar Modification 1}}
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 3''': {{Aiming Systems Modification 1}} '''or''' {{Smoke Generator Modification 1}}
* '''Slot 2:''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 998 hp/s)
* '''Slot 4''': {{Steering Gears Modification 2}}
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 4:''' {{Smoke Generator}} (3 charges, 20.0s action, 160.0s cooldown)
* '''Slot 6''':  {{Main Battery Modification 3}} '''or''' {{Gun Fire Control System Modification 2}}
 
Note that the coal upgrades in Slot 2 or 3 should only be selected with the corresponding consumable (Surveillance Radar or Smoke Generator}.
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
 
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 = 0 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->
 
| rating21 = 0 <!-- Demolition Expert -->
| rating22 =  <!-- Fill the Tubes -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- Focus Fire Training -->
 
| rating31 = 0 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 0 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 3 <!-- Survivability Expert -->
 
| rating41 = 1 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Specialized Repair Teams}} &ndash; 3 charges
* '''Slot 3:''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 4:''' {{Smoke Generator}} &ndash; 3 charges '''or''' {{Surveillance Radar}} &ndash; 3 charges
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=11}}
|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
==Gallery==
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 1 <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  = 1 <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 0 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 1 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 2 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 2 <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.K.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|274}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|307}}:
**Alternate fire mode changed:
*** Number of salvoes in the burst decreased from 4 to 3.
*{{WoWS DevBlog Link Insert|308}}:
**Main battery reload time while using the alternative fire mode increased from 30 to 35 s.
}}
*Update 0.11.6:
**Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 500 ships available across all servers. The winning bid was 222,700,984 credits. Lots were delivered to winners on July 26, 2022.
*Update 0.11.9:
**Added to the UK tech tree as a special ship unlocked once the player reaches Tier 10 cruiser Minotaur, then purchased for credits.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:43, 30 June 2026


11
47,500,000

Edgar — U.K. Tech Tree Tier 11 Cruiser.

While working on the Minotaur-class project, British engineers were inspired by the U.S. Worcester-class cruisers laid down in 1945. After the lead ship entered service in 1948, a proposal was made to increase the number of turrets to six; however, this idea was abandoned due to the respective increase in development time that such a change would have entailed.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables