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Ship:Hawkins

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Hawkins}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSC205_Hawkins.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,400,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;V [[Ship:Cruiser|Cruiser]].</p><p>To take on the German light cruiser ocean raiders, a counter-raider project based on the Town-class ships was created. Given the need for long-range but fast-firing artillery, the ship was equipped with uniform 190 mm guns. HMS Hawkins was laid down in June 1916 and entered service in 1919. Between 1920 and 1928, she operated as the flagship of the 5th Light Cruiser Squadron at the China Station. Between 1928 and 1929, the ship was stationed in the Atlantic and Indian Oceans. During World War II, the cruiser was deployed in the secondary theaters of war—the Caribbean, Africa, and India.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
{{AA Sidebar Warning Insert}}
''{{#var:ship_name}}'' rewards captains that appreciate her limitations and understand how to turn them to her advantage. Slow and sluggish, she's a ship of half-measures. Captains will need to maintain good situational awareness to get her where she needs to be, avoid cross-fire, bring her guns to bear, and then aim carefully. Even then, she may have difficulty producing significant damage numbers for her team.


''{{#var:ship_name}}'''s armor is fairly good against incoming destroyer and cruiser fire, and even incoming fire from lower-tier battleships (if properly angled). However, a solid battleship salvo will punish her greatly, and captains will often need to rely on her British {{Repair Party}} to get deep into the battle and survive. In addition, her concealment is flat-average for her tier and her lack of firing range forces captains to fight in the open or seek the shelter of islands.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'''s main armament (HE/AP) leaves something to be desired, with 7 190 mm guns in single-gun turret arrangement. Some firepower can always be available quickly, but getting the majority on-target takes skill and patience, especially when aggressively maneuvering (and she can never get all guns on a target). These limitations are compounded when at range, where she often finds herself due to her slow speed. However, in the lower tier battles she engages in, her secondaries actually provide a welcome firepower increase against close-range targets.


In other departments, ''{{#var:ship_name}}'' again has pros and cons. A relatively good AA rating for her tier and {{Defensive AA Fire}} consumable will give lower-tiered carriers some difficulty. As mentioned, prudent use of her {{Repair Party}} consumable can bring her "back from the dead" later in the battle. Her torpedoes are too short-ranged to be of much use, but can be a nasty surprise to an unwary foe that gets too close.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Hawkins (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Hawkins (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27800 || style="color:inherit;" | 32200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Solid hit point pool for her tier
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Very well armored for a Tier V Cruiser
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good turret rotation
|-
* Very good AA for her tier
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Tight turning radius
|-
* Choice of {{Defensive AA Fire}} or {{Hydroacoustic Search}} consumables
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* Access to British {{Repair Party}} consumable
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Awkward and obsolete main battery layout for her tier. Cannot train all guns to a target as some of them always remain masked by her own superstructure.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Slow main armament reload time
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Hawkins (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Hawkins (B)
* Poor fire starter
|-
* Weak, short-range torpedoes
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0 || style="color:inherit;" | 30.0
* Slow and sluggish
|-
* Poor Concealment
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.7 || style="color:inherit;" | 11.9
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Gun Fire Control System:'''  Upgrade to Mk V mod. 2 for an extra 10% range on the main battery. This is absolutely required first to offset her poor concealment.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Hawkins (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Hawkins (B)
* '''Hull:'''  Upgrade to Hull (B). Research of this module unlocks progression to British heavy cruiser ''[[Devonshire]]''.
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.5 || style="color:inherit;" | 11.5
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 6.37
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
With the Defensive AA Fire consumable, AA skills, and Hull (B), an AA-built ''{{#var:ship_name}}'' can look like a no-fly zone to a Tier IV carrier,  Even a Tier VI CV might want to look elsewhere for her prey.  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk V mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk V mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 7×1 190mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.65 || style="color:inherit;" | 13.92
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 9.9
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 6.1
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 18.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 12.65 km || style="color:inherit;" | 120
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}&nbsp;<nowiki>*</nowiki>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}} by default, or {{AA Guns Modification 1}} to boost her AA capability
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 190 mm HE 200 fn.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3050
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 15.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 844
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 90.7
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|}
</div>


In '''Slot 2''' {{Engine Room Protection}} is generally preferred due to the already-short fire/flood durations of cruisers.  For a AA build, consider the {{Defensive AA Fire Modification 1}} special upgrade, as well as {{AA Guns Modification 1}} in '''Slot 3'''. 


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 190 mm AP 200 fn.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4050
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 844
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 90.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 32
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT006
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 53.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 43900
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.62%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = 1 <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = 1 <!-- Consumables Specialist\ for DFAA -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = 2 <!-- Gun Feeder -->
|-
| rating15 = 1 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.3
| rating16 = 1 <!-- Last Stand -->
|}
</div>


| rating21 = 1 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = 1 <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x102mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 811
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


| rating31 = 1 <!-- Heavy HE and SAP Shells\ Concealment nerf applies! -->
| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 1 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 1 <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} - 3 charges
* '''Slot 3:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} - 3 charges each


|Camouflage=<!-- write text about useful camouflage below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Hawkins (A)'''


{{TT Ship Camo Insert|shiptier=5}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 8 mm || style="color:inherit;" | 4 × 1
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|}


{{Signal Flags
'''Damage by shell explosions'''
| November Echo Setteseven = 3
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix = 1
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India X-Ray = 2
|-
| Juliet Whiskey Unaone = 1
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.0
| Victor Lima = 2
|}
| Hotel Yankee = 1


| November Foxtrot = 2
'''Hawkins (B)'''
| Sierra Mike = 2
| India Delta = 3
| Juliet Yankee Bissotwo = 1
| India Yankee = 1
| Juliet Charlie = 1


| X-Ray Papa Unaone =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Sierra Bravo = 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 4
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 4
|}


| Zulu =  
'''Continuous damage''' — average DPS within each action zone
| India Bravo Terrathree =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Equal Speed Charlie London =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Zulu Hotel =  
|-
| Papa Papa =  
| style="color:inherit;" | Short-range || style="color:inherit;" | 21 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 126 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| Wyvern =  
'''Damage by shell explosions'''
| Red Dragon =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Dragon Flag =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Ouroboros =  
|-
| Hydra =  
| style="color:inherit;" | 2 || style="color:inherit;" | 300 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| Basilisk =
|}
</div>
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| Leviathan =
| Scylla =
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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{{Ship Upgrades Section|code=PBSC205_Hawkins}}


|History=<!-- write text below -->
HMS Hawkins was a Hawkins-class heavy cruiser of the Royal Navy. She was built at Chatham Dockyard and launched on 1 October 1917. With the conversion of her sister, Cavendish, to become the aircraft carrier HMS Vindictive (1918), Hawkins became the name ship of her class.


Hawkins was commissioned on 25 July 1919. She spent less than a decade in active service before being paid off at Chatham to undergo a refit. During this refit, her coal-fired boilers were removed and the remaining oil-fired boilers modified. She recommissioned in December 1929, but was decommissioned again in May 1930 and reduced to the Reserve Fleet. She was recommissioned again in 1932, before again being reduced to the reserve in April 1935. The terms of the London Naval Treaty meant that in 1937, Hawkins was demilitarised and had all her 7.5 inch guns and the deck mounted torpedo tubes removed before she was again returned to reserve status. In September 1938 plans were drawn up to utilise Hawkins as a Cadets' Training Ship.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 139 hp/s)
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
}}


When the Second World War broke out in 1939, Hawkins was rearmed and recommissioned to become the flagship of Rear Admiral Henry Harwood after the Battle of the River Plate. She patrolled off the South American coast, operating as far south as the Falklands. Hawkins also rescued nine of the crew from the tanker British Premier, which had been torpedoed off Freetown by the German submarine U-65. During February 1941 Hawkins was active off the East coast of Africa, supporting the British reconquest of British Somaliland and subsequent pushes into Italian Somaliland from Kenya as part of Force T of the East Indies Fleet. She also captured a number of Italian and German merchant ships attempting to escape the fall of the former Italian territory, including Savoia. She later provided escorts for convoys and intercepted Vichy French and neutral shipping. Whilst off Mauritius her starboard outboard shaft fractured and she lost her screw and shafting. She spent the period between 10 October to 28 October in the Selborne dry dock, before departing on 2 November to refit and repair in the UK. Afterwards, she again escorted ships around the African coast, with periods in drydock for repairs and refits. In June 1944 she returned to British waters, where she was involved in Operation Neptune, as part of the Western Task Force Gunfire Support Bombardment Force A, for Utah Beach. Before this, she had been involved in Exercise Tiger, a disastrous attempt to rehearse the landings. In August she was again designated as a Training Ship.


In 1945 Hawkins was reduced to reserve for the last time. In January 1947 she was allocated for ship target trials, and was bombed by Royal Air Force Avro Lincoln bombers off Spithead. She was sold for scrap on 21 August 1947 and broken up in December that year at the yards of Arnott Young at Dalmuir.
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
<references />
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</div></div></div>
# [https://en.wikipedia.org/wiki/HMS_Hawkins_(D86) HMS ''Hawkins'' (D86) - Wikipedia]
# [https://en.wikipedia.org/wiki/Hawkins-class_cruiser ''Hawkins''-class cruiser - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.10.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dfumqi/st_british_heavy_cruisers/ Oct 10, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e3cuu2/st_changes_to_mainz_gorizia_and_british_heavy/ Nov 29, 2019]</span>:
**Main battery reload time increased from 13 to 14 s.
**HE shell parameters changed:
*** Maximum damage increased from 2,650 to 3,050.
*** Fire chance increased from 13% to 15%.
**Repair Party consumable changed:
*** Restoration of citadel damage increased from 10% to 50%.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e8rnm5/st_changes_to_indomitable_and_heavy_british/ Dec 10, 2019]</span>:
**Ballistics were changed. Now the shell needs less time to travel the same distance.  For example, instead of 4.17 s at 7 km range, it will take 3.94 s. At a range of 13.86 km instead of 11.26 s it will take 10.08 s.
**Armor penetration of AP shells was increased by 23% at 7 km and by 40% at 13.86 km.
**Hydroacoustic Search consumable changed:
*** Action time decreased from 180 to 100 s.
*** Ship detection range increased from 3 to 4 km.
**Defensive AA consumable added in the same slot as Hydroacoustic Search.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/egbh2n/st_test_ships_changes/ Dec 27, 2019]</span>:
**Ballistics were changed. Now the shell needs less time to travel the same distance.  For example, instead of 3.94 s at 7 km range, it will take 3.80 s. At a range of 13.86 km instead of 10.08 s, it will take 9.19 s. Armor penetration will remain almost the same as before these changes.
}}
*Update 0.9.0:
**Available from the Royal Pack or Imperial Pack in the Armory.
*Introduced into the game as a researchable ship in Update 0.9.1.
*Update 0.9.2:
**The thickness of the armor was changed: the central part was reinforced from 13 to 16 mm.
*Update 0.9.3:
**Main battery reload time decreased from 14 to 13.5 s.
**Increased horizontal guidance angles of main battery guns:
**Horizontal aiming angles of the main battery guns were increased:
*** By 32 degrees (for short distances) for the first turret.
*** By 2 degrees for the second turret.
*** By 5 degrees for the third and fourth turrets.
*** By 36 degrees (for long ranges) for the sixth turret.
*Update 0.9.4:
**Main battery reload time decreased from 13.5 to 13 s.
*Update 0.9.5:
**Main battery reload time decreased from 13.0 to 12.6 s.
**Small changes to geometry and textures.
*Update 0.9.9:
**Main battery reload time decreased from 12.6 to 12.1 s.
*Update 0.9.10:
**Main battery reload time decreased from 12.1 to 11.7 s.
*Update 0.10.10:
**Secondary battery maximum firing range decreased from 4.5 to 4.3 km.
*Update 12.5:
**Detectability range by sea reduced from 12.2 to 11.5 km.
***Other detectability values have been reduced accordingly.
**Main battery reload time reduced from 11.7 to 10.5 seconds.
*Update 12.6:
**The shell ballistics have been changed and are now characterized by a flatter trajectory.
***AP shell air drag reduced from 0.37 to 0.29.
**The armor penetration capabilities of AP shells have been improved.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.K.]]
[[Category:Cruisers]]
[[Category:Tier V ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:43, 30 June 2026


V
1,400,000

Hawkins — U.K. Tech Tree Tier V Cruiser.

To take on the German light cruiser ocean raiders, a counter-raider project based on the Town-class ships was created. Given the need for long-range but fast-firing artillery, the ship was equipped with uniform 190 mm guns. HMS Hawkins was laid down in June 1916 and entered service in 1919. Between 1920 and 1928, she operated as the flagship of the 5th Light Cruiser Squadron at the China Station. Between 1928 and 1929, the ship was stationed in the Atlantic and Indian Oceans. During World War II, the cruiser was deployed in the secondary theaters of war—the Caribbean, Africa, and India.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1


Consumables