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Ship:Albemarle

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{{#vardefine:ship_name|Albemarle}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSC208_Albemarle.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>At the end of 1939, the British Naval Shipbuilding Office focused on the development of cruisers featuring 203 mm guns. In 1940, several designs for cruisers based on the Edinburgh-class ships were presented. The biggest of them in terms of size and combat qualities was a project for a cruiser with a displacement of 15,500 tons boasting three triple-gun turrets housing 203 mm guns. According to the plan, ships of this class were to be commissioned in 1944; however, the Admiralty was displeased with their low speed, and it was decided to abandon the project in favor of mass-constructing light cruisers.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
At first sight, ''Albemarle'' is only a marginal upgrade over her predecessor, ''[[Surrey]]''. She equips 1 more gun for a total of nine 203mm guns in 3 turrets with a standard AB-X configuration. However, ''Albemarle'' is the first British heavy cruiser to receive access to an improved Repair Party that restores up to 40% of her total HP over 20 seconds (compared to the 14% over 28 seconds of her predecessor). ''Albemarle's'' enhanced Repair Party grants her increased survivability that is bolstered by her already high HP pool of 43,800, which is reflective of her heavy cruiser classification. On the flip slide, ''Albemarle'' also shares the mediocre handling of most heavy cruisers. Nevertheless, ''Albemarle's'' ability to out-tank cruisers she cannot out-damage—and even those she can—is a valuable trait.
* Pro 2


''Albemarle's'' HE is hard-hitting with among the highest maximum damage per shell of all Tier VIII cruisers (behind only the 234mm-armed ''[[Cheshire]]''), though her AP performance is more lackluster. While her AP shells are capable of achieving citadel hits on broadside cruisers even 12 km away, astute enemy ships will quickly turn to eliminate further citadel opportunities and captains will usually default to her HE shells for their more consistent performance and relatively high fire-setting chance. With respect to her turrets, ''Albemarle's'' gun firing arcs are appreciably better for the aft turret. Because ''Albemarle's'' forward guns cannot turn very far toward the stern, firing more than 3 guns while retreating is dangerous. Captains may prefer to stay 12-15 km from enemy cruisers and battleships for easy opportunities to retreat, repair, return, and retaliate. Though ''Albemarle'' can hunt destroyers too, her 13 second main battery reload time handicaps her in this role.
===Cons===
* Con 1
* Con 2


Torpedo-wise, ''Albemarle'' is a welcome improvement over her predecessor. She mounts the same number of tubes—4 per side for a total of 8—with the same reload time of 96 seconds. Her torpedoes deal negligibly less damage for a 10 km range, 2 km greater than ''Surrey's'', and a 62 knot speed. The 10 km range is just long enough to be periodically usable while the 62 knot speed does not cripple the practical damage-dealing capabilities of her torpedoes. With a full concealment build and camouflage, ''Albemarle'' even has a 0.2 km window to torpedo enemies while undetected. On top of that, ''Albemarle's'' torpedo arcs are wider than Surrey's and comfortable to use, increasing the practical utility of her torpedoes. The ability to launch torpedoes single-file, a characteristic shared with all other British ships but ''[[Campbeltown]]'', further opens up additional opportunities to hurt even bow-tanking targets.


Overall, ''Albemarle'' is what captains can expect from a heavy cruiser with torpedoes. The increased efficiency of her British Repair Party is an added benefit that serves as a ship-saving fallback when engagements don't work out as planned. ''Albemarle'' is a reliable damage dealer on a platform designed to last and captains will fare well provided they keep her afloat long enough to take advantage of her heal.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Albemarle (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Albemarle (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 39400 || style="color:inherit;" | 43800
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<!-- Previous Performance Section
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''Albemarle'' is a well-rounded heavy cruiser with a playstyle that captains of American heavy cruisers will find familiar. She wields the same 203mm guns as her predecessor, but with a AB-X turret arrangement that adds a ninth barrel. This new gun layout allows ''Albemarle'' to bring 6 guns to bear on a target directly off her bow, a significant improvement over VII ''Surrey''. The gun performance is consistent with the branch: accurate guns with extremely powerful high explosive shells that yield high damage per salvo, and slow shell velocity that results in arcing shell trajectories similar to those of American heavy cruisers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
-->  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good survivability from large HP pool (behind only ''[[Prinz Eugen]]'' and ''[[Tallinn]]'') and enhanced Repair Party.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good HE shell damage and fire chance (both behind only ''[[Cheshire]]'').
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Albemarle (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Albemarle (B)
* Usable torpedoes with wide arcs, 10 km range, and 62 kn speed.
|-
* Has access to {{Specialized Repair Teams}}
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0 || style="color:inherit;" | 33.0
* Relatively good concealment for a Tier VIII cruiser.
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720 || style="color:inherit;" | 720
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.6 || style="color:inherit;" | 14.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Mediocre 15.7 km range (3rd shortest at tier), though augmented by Spotting Aircraft.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Relatively long 13 second main battery reload time.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Albemarle (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Albemarle (B)
* Mediocre gun firing arcs that require exposing broadside to fire a full salvo.
|-
* Slugglish handling. Accelerates and stops awfully slow with mediocre rudder shift time.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.06 || style="color:inherit;" | 12.06
* Citadel sits above the waterline, showing broadside could be devastating
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.7 || style="color:inherit;" | 7.7
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 7.05
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.7 || style="color:inherit;" | 7.7
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Hull:'''  Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to ''[[Drake]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Gun Fire Control System:'''  Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VIII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VIII mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.27 || style="color:inherit;" | 15.7
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 13.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 4.6
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 131
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 14.27 km || style="color:inherit;" | 131
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE 256 lb
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 116.1
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''': {{Main Armaments Modification 1}}
* '''Slot 2''': {{Engine Room Protection}}
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Steering Gears Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP 256 lb
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 116.1
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT009
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 43300
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.59%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 1 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = 1 <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = 1 <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = 2 <!-- Gun Feeder -->
|-
| rating15 = 1 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
| rating16 = 1 <!-- Last Stand -->
|}
</div>


| rating21 = 0 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 0 <!-- Eye in the Sky -->
|-
| rating25 = 3 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = 2 <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 113 mm HE Mk XVI
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x113mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 746
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 = 2 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 1 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 = 0 <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 2 <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:''' {{Damage Control Party}}
 
* '''Slot 2:''' {{Specialized Repair Teams}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 3:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 4:''' {{Spotting Aircraft}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Albemarle (A)'''


|Camouflage=<!-- write text about useful camouflage below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 113 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 8 + 2 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 1
|}


{{TT Ship Camo Insert|shiptier=8}}
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 126 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 196 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 133 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


|Signals=<!-- write text about best set of signals below -->
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1470 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}


{{Signal Flags
'''Albemarle (B)'''
| November Echo Setteseven = 1
| Mike Yankee Soxisix =
| India X-Ray = 2
| Juliet Whiskey Unaone =
| Victor Lima = 2
| Hotel Yankee =


| November Foxtrot = 3
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Sierra Mike = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| India Delta = 2
|-
| Juliet Yankee Bissotwo =  
| style="color:inherit;" | 113 mm || style="color:inherit;" | 6 × 2
| India Yankee =  
|-
| Juliet Charlie = 1
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 2
|}


| X-Ray Papa Unaone =  
'''Continuous damage''' — average DPS within each action zone
| Sierra Bravo = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 206.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 168 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 133 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| Zulu =  
'''Damage by shell explosions'''
| India Bravo Terrathree =  
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Equal Speed Charlie London =  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Zulu Hotel =  
|-
| Papa Papa =
| style="color:inherit;" | 6 || style="color:inherit;" | 1470 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}
</div>
</div></div></div>


| Wyvern =
| Red Dragon =
| Dragon Flag =
| Ouroboros =
| Hydra =
| Basilisk =


| Leviathan =
<!-- Add the ship code here to populate the upgrade table -->
| Scylla =  
{{Ship Upgrades Section|code=PBSC208_Albemarle}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (2 charges, 20.0s action, 80.0s cooldown, 788 hp/s)
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


|History=<!-- write text below -->


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|Ref= <!-- write below -->
<references/>


<gallery>
</gallery>
</div></div></div>


{{WoWS Ship Changelog Insert|1=
[[Category:Ships of U.K.]]
*Available for testing by supertesters in the game starting from Update 0.8.10.
[[Category:Cruisers]]
{{WoWS Ship Testing Changes Insert|1=
[[Category:Tier VIII ships]]
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dfumqi/st_british_heavy_cruisers/ Oct 10, 2019]</span>:
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dswqhl/st_changes_to_sansonetti_and_test_ships/ Nov 7, 2019]</span>:
**Main battery reload time increased from 11 to 12 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dutjby/st_new_german_commander_and_test_ships/ Nov 11, 2019]</span>:
**Renamed from Bedford to Albemarle.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e3cuu2/st_changes_to_mainz_gorizia_and_british_heavy/ Nov 29, 2019]</span>:
**Main battery reload time increased from 12 to 14 s.
**HE shell parameters changed:
*** Maximum damage increased from 2,850 to 3,300.
*** Fire chance increased from 15% to 17%.
**Repair Party consumable changed:
*** Restoration of citadel damage increased from 33% to 50%.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e8rnm5/st_changes_to_indomitable_and_heavy_british/ Dec 10, 2019]</span>:
**AP shell armor penetration increased by 10% at all ranges.
**Hydroacoustic Search consumable changed:
*** Action time decreased from 180 to 100 s.
*** Ship detection range increased from 3 to 5 km.
*** Torpedo detection range increased from 3 to 3.5 km.
**Defensive AA consumable added in the same slot as Hydroacoustic Search.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emtbop/st_changes_to_british_heavy_cruisers/ Jan 10, 2020]</span>:
**Main battery reload time decreased from 14 to 13 s.
}}
*Update 0.9.0:
**Available from the Royal Pack or Imperial Pack in the Armory for early access.
**Introduced into the game as a researchable ship in Update 0.9.1.
*Update 0.9.2:
**Updated model and textures.
**Armor thickness changed: side armor increased from 25 to 27 mm.
*Update 0.9.3:
**Fixed a bug with incorrect firing range of secondary battery:
*** Firing range of the secondary battery was increased from 3 to 5 km.
*Update 0.9.6:
**Fixed geometry and textures.
*Update 0.9.7:
**Minor fixes to geometry and textures.
**Fixed a bug due to which the main battery turrets received critical damage from HE shells without taking into account their armor.
*Update 0.10.0:
**Fixed a bug due to which the light bulbs on the main battery guns did not move along with the barrels in the "New Year" permanent camouflage.
**The firing range of the secondary battery was increased to 6.6 km.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:43, 30 June 2026


VIII
9,000,000

Albemarle — U.K. Tech Tree Tier VIII Cruiser.

At the end of 1939, the British Naval Shipbuilding Office focused on the development of cruisers featuring 203 mm guns. In 1940, several designs for cruisers based on the Edinburgh-class ships were presented. The biggest of them in terms of size and combat qualities was a project for a cruiser with a displacement of 15,500 tons boasting three triple-gun turrets housing 203 mm guns. According to the plan, ships of this class were to be commissioned in 1944; however, the Admiralty was displeased with their low speed, and it was decided to abandon the project in favor of mass-constructing light cruisers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables