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{{#vardefine:ship_name|Cheshire}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale in February, 2020. 


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSC508_Cheshire.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Premium Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>In 1940, a project for a 15,500-ton cruiser armed with 203 mm guns was considered. It was believed that this caliber should suffice for performing combat missions. However, a year prior to that, 234 mm and 254 mm guns were mentioned in projects. A compromise between the lower cost of the 15,500-ton cruiser and 234 mm guns would have involved installing twin-gun main battery turrets on such a cruiser.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
''{{#var:ship_name}}'' is a Tier VIII British heavy cruiser, being the same tier equivalent to ''[[Albemarle]]''.
* Pro 2


''{{#var:ship_name}}'''s survivability is one of her weakpoints. Her hitpool being average, she stands out with her raised citadel which extends from the forward turrets all the way to the rear turrets, while being raised amidships. Making matters worse, her plating is only 25mm thick, making ''{{#var:ship_name}}'' vulnerable against overmatching from a lot of battleships in her MM spread. What helps ''{{#var:ship_name}}'' offset some of the damage taken is her {{Specialized Repair Teams}}, which are capable of recovering up to 48% of the ship's hitpool. However, the amount of damage from citadel hits that can be recovered is very limited, so this tool will serve best against light damage.
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}'' is armed with six 234mm guns, distributed among three twin turrets with a superfiring pair fore and the third turret aft. Their range is limited with 16.1km and no means to extend it, but the individual shell performance is very impressive. A high Alpha damage, with the AP Alpha per shell being only beaten by ''[[Admiral Hipper]]'' and her sister ''[[Prinz Eugen]]'', as well as the improved penetration on her HE shells, allow ''{{#var:ship_name}}'' to deliver hard hitting salvos. Unfortunately, with the gun count being as low as it is, the dpm remains lackluster in comparison to other T8 cruisers, making ''{{#var:ship_name}}'' dependent on surprising her targets.


Fortunately, ''{{#var:ship_name}}'' has the concealment to surprise her opponents. Getting a surface detection of as low as 9.5km, ''{{#var:ship_name}}'' can sneak up on almost all opponents of her type and tier, and should have no issues disengaging if so needed. However, while a lot of the peers of her nation have access to {{Smoke Generator}}, ''{{#var:ship_name}}'' enjoys no such luxury. Situational Awareness will be required to not get caught out of position, which with her survivability can end lethal quickly.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 42500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


With her decent AA protection and access to {{Defensive AA Fire}}, ''{{#var:ship_name}}'' can be a difficult target for carriers to choose. However, determined and skilled players will still be able to deliver their ordnance, but at an increased cost.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Hard-hitting HE and AP shells
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Quick main battery traverse speed
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Equipped with torpedoes with workable range
|-
* Good AA suite, aided by the {{Defensive AA Fire}} consumable
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.0
* {{Specialized Repair Teams}} consumable can heal large amounts of hitpoints per charge
|-
* Very good concealment, can get as low as 9.5km with all the relevant upgrades
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.8
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Only six guns with a lengthy reload, poor DPM
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Poor armor for a heavy cruiser
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Huge citadel block that rises well above the waterline
|-
* Short main battery range
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.74
* The repair consumable has few charges (three maximum)
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.51
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.51
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×2 234mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 11.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 144
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.1 km || style="color:inherit;" | 144
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 234 mm HE 6 CRH
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 24.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 185.3
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 59
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 234 mm AP 6 CRH
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5750
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 185.3
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 65
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 39
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT015
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 44300
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 61
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.65%
|}
</div>


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating11 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating12 = 1 <!-- Swift Fish -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating13 = <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating14 = 2 <!-- Gun Feeder -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
| rating16 =  <!-- Last Stand -->
|}
</div>


| rating21 = <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 113 mm HE Mk XVI
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x113mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 746
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 7.0%
|}
</div>


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* {{Damage Control Party}}
* {{Specialized Repair Teams}} &ndash; 2 charges
* {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges


|Camouflage=<!-- write text about useful camouflage below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Prem Ship Camo Insert|shiptier=8}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 113 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 2
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 248.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 395.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


{{Signal Flags
'''Damage by shell explosions'''
| November Echo Setteseven = <!-- +5% AA damage -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
| style="color:inherit;" | 7 || style="color:inherit;" | 1680 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
|}
| Hotel Yankee =  <!-- ram someone -->
</div>
</div></div></div>


| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike = 3 <!-- +5% speed -->
| India Delta = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee =  <!-- -20% Fire duration -->
| Juliet Charlie = 1 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Bravo = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Upgrades Section|code=PBSC508_Cheshire}}


| Zulu = 2
| India Bravo Terrathree = 2
| Equal Speed Charlie London = 2
| Zulu Hotel = 2
| Papa Papa = 1


| Wyvern = 2
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Red Dragon = 2
{{Ship Consumables Section|consumables=
| Dragon Flag = 2
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| Ouroboros = 2
* '''Slot 2:''' {{Repair Party}} (2 charges, 20.0s action, 80.0s cooldown, 850 hp/s)
| Hydra = 2
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| Basilisk = 2
}}


| Leviathan = 2
| Scylla = 2
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
|History=<!-- write text below -->
<div class="thumb tright"></div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1940s</h2>
===Specifications===
:17,450 tons displacement, standard
:201m length
:22.6m beam
:7.6m draft
----
====Machinery====
:Four steam turbines
----
====Performance====
:34 knots at 110,000 shaft horsepower
----
====Armor====
:Main belt: 152mm
:Decks: 70mm machinery deck, 102mm magazine deck
:Bulkheads: 152mm
:Barbettes and Turrets: 102mm barbettes, up to 178mm turret armor
:Conning tower: 152mm
----
====Armament====
=====Main=====
:Six (3x2) 234mm L/50 Mk XII guns
=====Secondary=====
:Sixteen (8x2) 113mm L/45 RP41 Mk VI dual purpose guns
=====Anti-aircraft=====
:Twenty (1x2) 40mm L/56 Bofors
:Fourty (20x2) 20mm L/70 Mk V Oerlikons
=====Torpedoes=====
:Eight (2x4) 533mm torpedo tubes
}}</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.K.]]
{{VideoYT|DCQUq7DYqaA}}
[[Category:Cruisers]]
 
[[Category:Tier VIII ships]]
|Ref= <!-- write below -->
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<references /><br>
{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/217707-premium-ship-review-144-cheshire/ LittleWhiteMouse's Premium Ship Review: Cheshire] from the NA forums'''}}
 
# [https://worldofwarships.com/en/news/history/armada-cheshire/ Armada: Cheshire - News - World of Warships]
# [https://www.youtube.com/watch?v=DCQUq7DYqaA Armada: Cheshire - World of Warships Official Channel - YouTube]
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.11.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dutjby/st_new_german_commander_and_test_ships/ Nov 11, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/e8rnm5/st_changes_to_indomitable_and_heavy_british/ Dec 10, 2019]</span>:
**Shell parameters brought in line with those of Drake and Goliath.
**Torpedo parameters changed:
*** Range decreased from 10 to 8 km.
*** Speed decreased from 62 to 61 knots.
*** Maximum damage decreased from 16,767 to 15,687.
*** Flooding chance decreased from 282% to 265%.
**Restoration of citadel damage by Repair Party consumable increased from 10% to 50%.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/emtbop/st_changes_to_british_heavy_cruisers/ Jan 10, 2020]</span>:
**Main battery reload time decreased from 15 to 13 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ewqh3s/st_changes_to_test_ships/ Jan 31, 2020]</span>:
**Guaranteed ricochet angle for armor-piercing shells decreased from 65 to 60 degrees.
**Main battery reload time decreased from 13 to 11.5 s.
**Main battery firing range increased from 15.7 to 16.1 km.
**Detectability range by ships decreased from 12.42 to 11.9 km.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/f0a56y/st_changes_to_test_ships_and_devonshire/ Feb 7, 2020]</span>:
**Main battery reload time increased from 11.5 to 12.5 s.
**Detectability ranges increased:
*** By ships, from 11.9 to 12.1 km.
*** By aircraft, from 7.39 to 7.51 km.
*** After firing main guns in smoke, from 7.36 to 7.5 km.
}}
*First appeared on sale in February 2020.
*Update 0.9.2:
**Armor thickness was changed: the side armor was reinforced from 25 to 27 mm.
*Update 0.9.3:
**Fixed a bug with incorrect firing range of the secondary battery.
**The firing range of the secondary battery was increased from 3 to 5 km.
**Minor fixes to textures and ship model.
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.6:
**Fixed geometry and textures.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
*Update 0.11.1:
**The colors of icons for the color schemes of the permanent camouflage were fixed.
*Update 12.6:
**Reduced the cost of shells for the ship from 275 to 250 Credits.
*Update 12.9:
**Fixed textures and models for the ship.
}}
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Revision as of 03:43, 30 June 2026


VIII
13,000 doubloons

Cheshire — U.K. Premium Tier VIII Cruiser.

In 1940, a project for a 15,500-ton cruiser armed with 203 mm guns was considered. It was believed that this caliber should suffice for performing combat missions. However, a year prior to that, 234 mm and 254 mm guns were mentioned in projects. A compromise between the lower cost of the 15,500-ton cruiser and 234 mm guns would have involved installing twin-gun main battery turrets on such a cruiser.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables