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{{#vardefine:ship_name|Plymouth}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=The initial variant of the design of the third series of Town-class cruisers with unique armament comprising sixteen 152 mm guns in quadruple turrets.<br /><br />''{{#var:ship_name}}'' is available in the Armory for Steel.


|Performance=<!-- write text about performance in battles below -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSC510_Plymouth.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">31,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Special Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>During the process of further developing the Town-class cruisers between 1935 and 1936, several projects with different weapons were considered. The largest of them was the KXV project armed with four quadruple-gun main battery turrets. However, the Admiralty preferred the variant with triple-gun turrets to save weight. Later on, this led to the emergence of the Edinburgh-class cruisers.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<h4>Background</h4>
''{{#var:ship_name}}'' was an initial design of the ''[[Edinburgh]]'' series of Town-Class cruisers, the ship was designed with a main battery armament of sixteen 6 in guns, mounted in four turrets, while retaining her maneuverability by also slightly increasing her dimensions. The quadruple turrets were eventually dropped from the design due to the difficulty of manufacturing them.


<h4>The Ship</h4>
===Pros===
''{{#var:ship_name}}'' builds on the Tier VIII ''[[Edinburgh]]'', maintaining great maneuverability, unique AP shells, a large 114mm armor belt, and strong set of consumables; Repair Party, Smoke Generator, and Hydroacoustic Search. While also getting Surveillance Radar in its own slot, four extra barrels on her main battery, a faster rate of fire, two extra torpedo tubes, better concealment, and a Tier X heath pool. ''{{#var:ship_name}}'' takes an already strong package in the British light cruiser, and rounds it out with the ability to radar from within the concealment of her smoke, all while screening for torps with her hydro.
* Pro 1
* Pro 2


<h4>Armor and Survivability</h4>
===Cons===
''{{#var:ship_name}}'' has 16mm bow and stern armor, which can be overmatched by 229mm shells and larger, meaning battleship and even large cruiser guns (''[[Goliath]]'', ''[[Henri IV]]'') can penetrate her citadel from any angle, but she is protected against ships like ''[[Des Moines]]'' and ''[[Petropavlovsk]]''. In comparison with her Tier X counterpart ''[[Minotaur]]'', she has a thicker armor belt and midsection, preventing her from getting citadeled by HE shells from most ships. In addition, this armor belt is 114mm and can be used by experienced captains to bounce any AP shell in the game when angled correctly. She also lacks a vertical step up in her citadel which is found on Minotaur, meaning she doesn’t take as many trollish citadel hits. Furthermore, ''Minotaur'' has a section of 14mm plating on her bow which can be overmatched and exploited by any shell 201mm or larger to citadel her,  ''{{#var:ship_name}}'' does NOT have this weakness. This means ''{{#var:ship_name}}'' can fight bow-on to ships with 228mm guns and smaller (that do not overmatch her), but must position correctly to avoid taking devastating damage from larger caliber shells. ''{{#var:ship_name}}'' has low hit points for a tier X cruiser, though she compensates for this with a Repair Party, and a very low detection range, which can be brought to within a couple hundred meters of her radar range. This allows her to radar anything that is close enough to spot her.
* Con 1
* Con 2


<h4>Armament</h4>
''{{#var:ship_name}}'' sports sixteen 152mm guns, housed in four quadruple turrets, which maintain the faster shells of the Edinburgh, as opposed to the slower shells of Minotaur, with good accuracy. These can still be lobbed over islands, but they’re significantly easier to hit small, fast moving targets at distance. She has a much longer reload time than Minotaur, but also a much heavier salvo weight (60%) due to having four more barrels. All of this combines to provide a substantial damage potential. Like her tech treem  sisters, ''{{#var:ship_name}}'' cannot load HE shells into her main battery, but also gets specialized AP shells, combined with her weighty broadside, she's spectacular for annihilating destroyers and other lightly armored ships. On the other hand this can make it difficult to deal high damage to bow in battleships and heavily armored cruisers as captains are usually limited to shooting their superstructures. ''{{#var:ship_name}}’s'' secondary armament is, at first glance, surprising for a light cruiser, and will set the odd fire, but should not be counted on as their dispersion is quite poor.
As an insurance package for getting pushed, ''{{#var:ship_name}}'' carries two quadruple 10km torpedo racks, one on each side, this is exactly half the torpedo complement of her contemporary, Minotaur. Identical to those in the Tier IX and X British light cruiser line;, they have good range, speed, and average detection range. Her launch angles to the aft, combined with their fairly quick reload make them very useful while kiting. Although, only having four of them per side means they’re a good deterrent, and that's all, as she doesn’t possess the alpha damage to sink a healthy Tier X battleship with only one launcher.


<h4>Anti-Aircraft and ASW</h4>
==Ship Stats==
The AA suite on ''{{#var:ship_name}}'' is largely lackluster in comparison to her peers. Specifically, on all metrics except range, she is about half as effective as her sister, Minotaur. ''{{#var:ship_name}}’s'' AA suite has a range of 5.8km and 4 flak clouds per salvo. Carriers will be able to strike ''{{#var:ship_name}}'' at will, so captains will rely on teammates and smoke to protect them from being focused by planes. Similarly, she drops depth charges over her stern, meaning she must be on top of submarines to drop depth charges. But her main guns will do good damage to submarines at surface and periscope depths, and her consumables will help her to spot them for her and her team.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 41000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<h4>Battle Performance</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is an extremely well built package for controlling vision (remaining undetected, even when firing, and spotting undetected ships) and zones of the map. She has excellent maneuverability, concealment, and AP shells, making her well suited to a forward position on or just behind the front line with a friendly destroyer. Using her concealment, captains should look to gain position behind island cover, where they can limit line of sight from enemy ships while utilizing shell arcs to maintain a clear line of fire to support friendly destroyers. Captains may wish to use their smoke for  cover, or save it for an emergency escape, depending on the situation. Her priority targets should be, in order; destroyers, radar cruisers, submarines, then targets of opportunity. The reason for this is to eliminate any ship which threatens to spot ''{{#var:ship_name}}'', thus remaining undetected for as long as possible, and making her lack of armor moot. While in smoke it is important to remain mobile as enemies will frequently attempt to blind fire the smoke screen. In addition, it is critical to be mindful of when and where to deploy her smoke so as to not be radared and focused by enemies. ''{{#var:ship_name}}'' is a radar cruiser, therefore captains should look to spot undetected targets and utilize her damage potential to provide fire support for allied ships. Sixteen guns on a British light cruiser platform, combined with an extensive consumable suite, ''{{#var:ship_name}}'' is a force to be reckoned with in all game modes, casual and competitive.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Excellent consumables suite (Repair Party, Hydroacoustic Search, Smoke Generator and Surveillance Radar in their own slots).
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Great concealment.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good maneuverability.
|-
* Sixteen main battery guns, and eight torpedoes.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.5
* Better armor scheme than her contemporary Minotaur.
|-
* Specialized AP shells of the RN CL tech tree line.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 759
* Strong main battery layout allowing eight guns brought to bear when bow or stern in.
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.1
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Regular Repair Teams as opposed to the Specialized Repair Teams found on Minotaur.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Light armor.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Slower reload time for a light cruiser.
|-
* Slightly below average health pool.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.35
* Only four torpedoes per side.
|-
* Unable to load HE shells into main battery.
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16
* Poor main battery range and firing angles.
|-
* Weak AA battery.
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 5.52
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
As a premium ship, Plymouth has no module upgrades to research.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.3
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 6.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 9.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 138
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 15.3 km || style="color:inherit;" | 139
|}
</div>


Plymouth is designed to control vision and pump out damage, commanders should seek to improve consumable action time, concealment, reload time, and take Radio Location finder.


|Research=
<!-- Check this!  Some do.-->
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP 6crh Mk IV
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 841
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 50.8
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.005
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 12
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PBPT017
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 47000
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.82%
|}
</div>


''{{#var:ship_name}}'' is designed to control vision and pump out damage, commanders should seek to improve consumable action time, concealment, reload time, and take Radio Location finder.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.2
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 102 mm HE 35 lb
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x102mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 811
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Surveillance Radar Modification 1}} '''or''' {{Hydroacoustic Search Modification 1}}'''or''' {{Engine Room Protection}}'''*'''
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Steering Gears Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}
<br>
<noinclude>'''*'''</noinclude>In Slot 2, Captains should take {{Surveillance Radar Modification 1}} if they wish to lengthen the action time of {{Surveillance Radar}}.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


{{Commander Skills 3 CR
</div></div></div>
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 102 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 12 × 2
|}


| rating11 = 3 <!-- Grease the Gears -->
'''Continuous damage''' — average DPS within each action zone
| rating12 = 1 <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating13 = 3 <!-- Consumables Specialist -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating14 = 0 <!-- Gun Feeder -->
|-
| rating15 = 1 <!-- Incoming Fire Alert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
| rating16 = 1 <!-- Last Stand -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 262.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| rating21 = 0 <!-- Demolition Expert -->
'''Damage by shell explosions'''
| rating22 = 1 <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = 0 <!-- Eye in the Sky -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | 4 || style="color:inherit;" | 1000 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| rating26 = 1 <!-- Focus Fire Training -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 5000
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


| rating31 = 0 <!-- Heavy HE and SAP Shells -->
| rating32 = 1 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 = 1 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 1 <!-- Top Grade Gunner -->
<!-- Add the ship code here to populate the upgrade table -->
| rating42 = 1 <!-- Outnumbered -->
{{Ship Upgrades Section|code=PBSC510_Plymouth}}
| rating43 = 2 <!-- Radio Location -->
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 1 <!-- AA Defense & ASW Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 2:''' {{Repair Party}} &ndash; 3 charges
{{Ship Consumables Section|consumables=
* '''Slot 3:''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 4:''' {{Smoke Generator}} &ndash; 3 charges
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 205 hp/s)
* '''Slot 5:''' {{Surveillance Radar}} &ndash; 3 charges
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
 
* '''Slot 4:''' {{Smoke Generator}} (3 charges, 15.0s action, 160.0s cooldown)
|Camouflage=<!-- write text about useful camouflage below -->
}}
 
|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
 
|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven =  <!-- +5% AA damage -->
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        = 1 <!-- ram someone -->
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    = 1 <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
| X-Ray Papa Unaone = 2 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 3 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.K.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.9.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|65}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|82}}:
**Main battery firing range increased from 14.27 to 15.3 km.
*{{WoWS DevBlog Link Insert|85}}:
**Main battery traverse speed increased from 7 to 8 degrees per second.
**Main battery reload time decreased from 7.5 to 6.5 s.
*{{WoWS DevBlog Link Insert|87}}:
**Engine settings changed. Now the ship will accelerate and decelerate in the same way as the Minotaur.
**Main battery reload time decreased from 6.5 to 6.0 s.
*{{WoWS DevBlog Link Insert|99}}:
**Main battery reload time increased from 6.0 to 6.5 s.
}}
*Update 0.9.11:
**Available for purchase in the Armory for 27,000 Steel.
*Update 0.10.0:
**Secondary armament firing range increased from 6 to 7.25 km.
*Update 0.11.1:
**The colors of icons for the color schemes of the permanent camouflage were fixed.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:43, 30 June 2026


X
31,000 doubloons

Plymouth — U.K. Special Tier X Cruiser.

During the process of further developing the Town-class cruisers between 1935 and 1936, several projects with different weapons were considered. The largest of them was the KXV project armed with four quadruple-gun main battery turrets. However, the Admiralty preferred the variant with triple-gun turrets to save weight. Later on, this led to the emergence of the Edinburgh-class cruisers.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables