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{{#vardefine:ship_name|République}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSB110_France.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>In 1939, the construction of additional Richelieu-class battleships was approved. One of the ships was built according to an improved design and received a new arrangement for her main battery guns—one quadruple-gun turret placed at each of the ship's ends. At the same time, larger-caliber guns were in development. If French reconnaissance had received more accurate data on the main battery of the planned German battleships, the shipbuilders would most likely have opted to increase the main battery due to the limited size of the dockyards.</p><p> </p></div>
A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.
<!-- <br><br>{{Model3DViewer|37e9ef0542de46b5b8c7a45997e6a9a5}}-->


|Performance= {{AA Sidebar Warning Insert}}
===Pros===
<!-- write text about performance in battles below -->
* Pro 1
''{{#var:ship_name}}'' has a fairly unique play style compared to that of the other Tier X battleships. Luckily, she plays quite similarly to the previous ships in the French battleship line, so lessons learned in the previous ships will be useful with ''{{#var:ship_name}}''. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to ''[[Yamato]]'' from 16km onwards. In addition, her 17 inch guns are able to overmatch 30mm, a plating found on many high tier cruisers, which when coupled with her fast speed and good mobility make ''{{#var:ship_name}}'' an excellent cruiser hunter. In addition to this excellent AP, it is worth noting that the High Explosive shells on the ''{{#var:ship_name}}'' are also surprisingly effective, having the same fire chance as the tier 10 British Battleship ''[[Conqueror]]'' of 48% and a very good HE alpha damage. However it is more viable to fire the punishing AP shells, and to use the HE shells only towards angled enemy battleships.
* Pro 2


''{{#var:ship_name}}'' has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of ''[[Montana]]'' and a little bit like a heavy cruiser as well.  Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side.  Her mobility can also be used to close within "brawling" range of isolated battleships, allowing ''{{#var:ship_name}}'' to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee.
===Cons===
''{{#var:ship_name}}''’s citadel, while slightly above the waterline, is protected by a turtleback armor scheme that gives her very strong protection against citadel hits, allowing her to win brawls against almost every single battleship she faces, but it is by no means as strong as the turtleback armor found on German counterpart ''[[Großer Kurfürst]]'' so don't be too surprised if she happens to eat citadels when broadside.  Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired. 
* Con 1
* Con 2


As strong as she is against cruisers, she is also weak against them.  Unlike ''Großer Kurfürst'', the biggest flaw with ''{{#var:ship_name}}'' is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with ''[[Conqueror]]''. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as [[Ship:Commander#Inertia_Fuse_for_HE_Shells|IFHE]]-equipped light cruisers. Additionally, she does not feature a unique heal found on the ''Conqueror'' that allows her to heal up to 48% of her health per charge. Ships such as ''[[Des Moines]]'', ''Conqueror'', ''Zao'', and ''[[Harugumo]]'' (with IFHE) are extreme threats to ''{{#var:ship_name}}'', more so than most enemy battleships.  Her plating also makes her vulnerable to overmatch hits from ''Yamato'' and ''[[Musashi]]''.  ''{{#var:ship_name}}'' also suffers from the same weakness ''Yamato'' possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a ''Yamato'' would face.


Overall, ''{{#var:ship_name}}'' possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. ''{{#var:ship_name}}'' can be a very fun ship to play, even if her "competitive" potential — in [[Ship:Clan Battles|Clan Battles]], for example is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between ''Montana'' and ''Yamato'' but play similar to a cruiser and have its own unique abilities, ''{{#var:ship_name}}'' is a perfect ship. 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 92400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Fastest main battery rate of fire among Tier 10 battleships
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent main battery range
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* High penetration and high velocity AP shells that can overmatch 30mm armor
|-
* Good HE shells, decent damage and good fire chance
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Powerful secondary armament with good range
|-
* The citadel is well armored and protected by a turtleback
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
* Very strong AA defenses
|-
* Has access to the {{Engine Boost}} consumable
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* ''Republique'' is covered in 32mm armor, making her very vulnerable to HE spam and overmatch from 460mm or larger guns
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* While the citadel is well protected, it can still take penetrations from long range plunging fire
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Same main battery arrangement as ''[[Gascogne]]'' - two four-barrel turrets in an A X configuration with limited rear firing angles
|-
* Secondary and AA mounts have poor durability and are easily destroyed
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
* Slow rudder shift and huge turn radius, maneuverability is rather poor
|-
* Very poor base concealment
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 980
* High dispersion and low barrel count can lead to disappointingly inaccurate salvos
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 23.8
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Tier X ship, ''{{#var:ship_name}}'' has no available modules to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
''[[Patrie]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.46
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 18.35
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2×4 431mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 26.08
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 24.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 321
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 262
|-
| style="color:inherit;" | • Dispersion at 25 km || style="color:inherit;" | 311
|-
| style="color:inherit;" | • Dispersion at 26.08 km || style="color:inherit;" | 322
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Damage Control System Modification 2}}
| style="color:inherit;" | • Name || style="color:inherit;" | 431 mm HE OEA Mle 1940
* '''Slot 5''': {{Concealment System Modification 1}}
|-
* '''Slot 6''': {{Main Battery Modification 3}}  
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 48.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1321
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 72
|}
</div>


Optionally, captains can opt to replace {{Main Battery Modification 3}} with {{UU Republique}}. This gives ''[[Republique]]'' an even better rate of fire, but at the cost of a significant range debuff.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' is better built for survivability and main battery efficiency. While possible, a secondary-focused build is not advised due to ''[[Republique]]'''s poor armor protection.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 431 mm AP OPfK Mle 1940
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 14500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1321
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 72
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = 2 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 2 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE OEA Mle 1937
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mark 41
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 =  <!-- Furious -->
</div></div></div>
| rating42 = <!-- Improved Secondary Battery Aiming -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Close Quarters Combat -->
| rating44 =  <!-- Emergency Repair Expert -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
|-
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 152 mm || style="color:inherit;" | 3 × 3
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 12 × 2
|}


|Camouflage= {{TT Ship Camo Insert|shiptier=10}}
'''Continuous damage''' — average DPS within each action zone
<!-- write text about useful camouflage below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 497 || style="color:inherit;" | 75% || style="color:inherit;" | 3.8
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 182 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 7 || style="color:inherit;" | 2160 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
| November Echo Setteseven = 2
{{Ship Upgrades Section|code=PFSB110_France}}
| Mike Yankee Soxisix = 3
| India X-Ray =
| Juliet Whiskey Unaone =
| Victor Lima =
| Hotel Yankee =  


| November Foxtrot = 2
| Sierra Mike = 1
| India Delta = 3
| Juliet Yankee Bissotwo = 1
| India Yankee = 3
| Juliet Charlie = 1


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 462 hp/s)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 120.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:FranceStart.jpg
File:FranceBench.jpg
File:FranceBench2.jpg
File:FranceSecondary.jpg
File:FranceSecondaries.jpg
File:FranceBroadside.jpg
</gallery>


|History=<!-- write text below -->
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


====Design====
<gallery>
</gallery>
</div></div></div>


''{{#var:ship_name}}'' is a fabricated design by WarGaming, but many elements of her design have roots in actual French battleship design and post-war armament designs.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


All of her secondary and anti-aircraft armaments were guns that were mounted on various post-war ships. Her 127 mm/54 Mle 1948 guns were mounted on the ''De Grasse'' and ''Colbert''-class cruisers, as well as the T47 and T53-class destroyers. The dual 57 mm/60 ACAD Mle 1951 AA guns were also mounted on the same classes, as well as on the battleship ''Jean-Bart'' and a few Swedish and Dutch ships.
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===Historical Inaccuracies===
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* ''République'' is actually the name of a pre-dreadnought battleship that was built in the early 1900s. No other ship in the French Navy has inherited the name ever since.
* ''République'' is modelled in a fictional 1957 configuration. The ship's dazzle camouflage is actually the historical camouflage of ''Richelieu'', which she only wore during World War II. Being a post-war ship, ''République'' would have carried no camouflage. Her paint scheme would likely be a medium gray hull with light gray upperworks like ''Jean Bart''.
 
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<references />
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0epfcDvaxF5JzSt6vtYwLaT81ui7E9uicgchn36MXCWesUeR9hyC6cuJhzsUpCBtel November 27, 2017]</span>:
**Preliminary characteristics (as ''France'').
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0qrXc5MaVZUQ7DqSxSzt6mmHXpNfc56Gxxog7XEivUtCjjEZ7kX2ieKR98DoGH4bPl November 27, 2017]</span>:
**Main battery reload reduced from 30 seconds to 24 seconds.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0in1NgHtZyrDBZQaEM2Lr56kx72M2mNmzburM1NZ984F41ts1A3VeNSwt1YG2sCd9l December 27, 2017]</span>:
**Secondary battery firing range was increased from 7 to 8 km.
}}
*Available for testing by supertesters in the game starting from Update 0.6.15.
*Introduced into the game as a researchable ship in Update 0.7.2.
*Update 0.7.3:
**Added a special space camouflage, Paris, available for 8,000 doubloons, in the exterior tab.
**The "Engine Boost Modification 1" upgrade unit became available to mount.
*Update 0.7.4:
**The Paris camouflage was removed from sale in the exterior tab.
*Update 0.8.5:
**Credit earnings decreased by 5%.
**Experience earnings decreased by 5%.
*Update 0.9.5:
**Minor changes to geometry and textures
**Changes in the unique upgrade "Additional Main Battery Loader":
**The penalty that reduces the traverse speed of main battery guns was removed.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 8.3 km.
*Update 0.10.3:
**Fixed graphical artifacts when viewing armor scheme.
*Update 0.10.10:
**Minor fixes to geometry and textures of the ship. 
*Update 0.11.9:
**Minor fixes to geometry and textures of the King of Primitives permanent camouflage.
}}


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[[Category:Ships of France]]
[[Category:Battleships]]
[[Category:Tier X ships]]
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Revision as of 03:46, 30 June 2026


X
21,000,000

République — France Tech Tree Tier X Battleship.

In 1939, the construction of additional Richelieu-class battleships was approved. One of the ships was built according to an improved design and received a new arrangement for her main battery guns—one quadruple-gun turret placed at each of the ship's ends. At the same time, larger-caliber guns were in development. If French reconnaissance had received more accurate data on the main battery of the planned German battleships, the shipbuilders would most likely have opted to increase the main battery due to the limited size of the dockyards.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Main Battery Fire Control Station
Auxiliary Armaments Modification 2


Consumables