Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Patrie

Jump to: navigation, search
imported>Ahskance:na
m Protected "Ship:Patrie" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
Automated stats update via wiki pipeline
 
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Patrie}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was added to the French tech tree on 5 October 2022.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSB111_Patrie.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">57,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;11 [[Ship:Battleship|Battleship]].</p><p>If development had continued on battleships with 431 mm main battery guns, the next logical step would have been to increase the number of guns. Achieving that would require an additional main battery turret, even taking into account a reduction in AA and auxiliary artillery. In that case, the battleship's artillery would have been twelve 431 mm guns in three quadruple-gun turrets.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


French super-battleship ''{{#var:ship_name}}'' is the pinnacle of the French battleship tech tree. She’s armed with twelve 431 mm guns in quadruple turrets, but she doesn’t have a Combat Instruction like other superships. Her consumable choice is the same as other high tier French battleships, although her Speed Boost consumable is similar to ''[[Ship:Bourgogne|Bourgogne]]''’s.
===Cons===
* Con 1
* Con 2


<h4>Armor:</h4>


Like all other Tier VIII+ French battleships, ''{{#var:ship_name}}'' is entirely covered with 32 mm armor. Her citadel is at the waterline, with 80 mm deck plating and 45-55 mm side plating, and protected behind a massive 420 mm turtleback with an additional 90 mm plating on the slopes. Her turtleback is thick enough to prevent citadel damage at long range, but at close range battleships can still punch through that armor and reach her citadel.
==Ship Stats==
Her 32 mm plating covering the entire ship means that most enemy cruisers can easily farm her with HE. Also, battleships that overmatch 32 mm plating are a significant threat, as she can't angle against their AP.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 108900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<h4>Armament:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s main battery consists of twelve 431 mm guns in three quadruple turrets, two fore and one aft. They are the same guns found on ''[[Ship:République|République]]'', but they reload slower at 30 seconds rather than 24. She compensates this extra reload time with a larger number of rifles. Her 1.8 sigma is rather low, leading to more shells landing further away from where she aims. Her AP shells can overmatch 30 mm of armor, and each one of them can deal up to 14,500 damage.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
This poses a massive threat to most of the cruisers in her matchmaking window. Her sheer broadside weight makes her a threat to other targets as well, given the amount of shells that can hit and her high salvo damage.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Her secondary battery consists of nine 152 mm dual-purpose guns in three triple turrets, one fore and two aft, and sixteen 100 mm dual-purpose guns in eight twin mounts. They have a decent range, 8.3 km stock, and can reach out to 12.5 km when fully upgraded. However, investing captain skills into secondaries isn't recommended. Due to the lack of penetration on her 100 mm guns, she needs the Inertia Fuse for HE Shells skill for them to penetrate superstructures and destroyer hulls, which cuts her secondary and main battery fire chance in half.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1090
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 25.6
|}
</div>


<h4>AA Armament:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.29
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 18.14
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


''{{#var:ship_name}}''’s AA defenses are decent overall. Unlike other super battleships, her AA is divided into two auras, long range and medium range, lacking the short range damage aura. Her continuous AA damage is overall similar to other super battleships, slightly less than ''[[Ship:Hannover|Hannover]]'' but better than ''[[Ship:Satsuma|Satsuma]]'', but the combination of high flak count and damage is what puts her AA effectiveness at the front of the pack, with 1680 damage per single explosion on twelve puffs.  
</div></div></div>
Her huge AA battery can be a good deterrent against most enemy carriers that want to strike the ship. However, super carrier tactical squadrons are too fast to be consistently damaged by her AAA, unless the player makes mistakes like flying through her AA without striking her.. The lack of a short range aura doesn’t really impact her defenses, since the DPS is high enough for both long and medium range.  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×4 431mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 26.63
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


<h4>Consumables:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 326
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 262
|-
| style="color:inherit;" | • Dispersion at 25 km || style="color:inherit;" | 311
|-
| style="color:inherit;" | • Dispersion at 26.63 km || style="color:inherit;" | 327
|}
</div>


''{{#var:ship_name}}'' is equipped with a standard battleship Damage Control Party, with 15 s action time and 80 s cooldown.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Her Repair Party is the standard battleship version of the consumable, healing 0.5% of her total HP each second, with a 28 s duration and 80 s reload.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As her last consumable, ''{{#var:ship_name}}'' comes with an Engine Boost consumable, which increases her maximum speed by 15% like ''Bourgogne'' rather than ''République'''s 8%, with a 120 second action time and cooldown. This higher maximum speed buff comes at the cost of 60 seconds of action time, since ''République'' speed boost lasts for 180 s with the same reload time. 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 431 mm HE OEA Mle 1940
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 48.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1321
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 72
|}
</div>


<h4>Survivability:</h4>


''{{#var:ship_name}}'' has 108,900 hitpoints. She’s spotted from 14 km by sea and 12.3 km by air, which is average for super battleships.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The combination of her concealment, her size and her weak external armor make her a vulnerable target against both carriers and surface ships. She can’t sustain prolonged fights against ships that can consistently do high amounts of damage to her, like ''Hannover'' and ''Satsuma'', or against large numbers of enemy ships that can focus fire her and kill her quickly.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Like other battleships, her fires burn for 60 s and floods last for 40 s. To mitigate the damage taken by fires and floods, it’s essential to take all the signals and upgrades to reduce their duration, in addition to the Fire Prevention and Basics of Survivability captain skills.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
Her torpedo belt can reduce incoming torpedo damage by 29%, so it’s not a bad idea to increase that value with the Vigilance captain skill, bringing that value up to 36%.
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 431 mm AP OPfK Mle 1940
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 14500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1321
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 72
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


<h4>Maneuverability:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE OEA Mle 1937
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3.0x152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|}
</div>


''{{#var:ship_name}}'' is the fastest super battleship, with a max speed of 37.5 knots with the Sierra Mike flag and speed boost consumable. If the player decides to take the Brisk captain skill, her maximum speed increases to 41.2 knots. This high maximum speed allows her to relocate quickly between different parts of the map, making her versatile in a competitive environment like Ranked and Clan Battles.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
However, her agility is awful because she has a 1090 m turning radius, one of the largest among battleships, and 19.6 s rudder shift time.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1928
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 40.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 780
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


<h4>Battle Performance:</h4>


Like other high tier French battleships, ''{{#var:ship_name}}'' is best suited for medium to long range combat. Players must be aware of her strengths and weaknesses and act accordingly as the game evolves, leading the charge if the flank is empty or waving the white flag if there are six enemy ships pushing.
</div></div></div>
She has poor concealment and poor handling, so the captain has to avoid committing too much to a flank, because it can be hard to disengage without island cover, or an allied smoke screen. However, if the captain stays out of trouble or can manage HP correctly, she can move quickly around the map, creating crossfires and flanking enemy ships.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
''{{#var:ship_name}}''’s guns are overall good, but her poor dispersion
Both ''{{#var:ship_name}}''’s HE and AP shells are good, so selecting the right shell is important to perform well on this ship. HE should be used to burn down angled targets and AP to blast cruisers or battleships giving broadside. Her secondary battery is situational, needing IFHE to work if the captain wants to go for the full secondary build, but it’s not recommended. She lacks a Combat Instruction, so she doesn’t have any special gimmick to spice up her gameplay, but it also doesn’t compromise her playability. All in all, ''{{#var:ship_name}}'' can be enjoyable to play and a reliable choice for captains that like battleships with more dynamic gameplay.


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 152 mm || style="color:inherit;" | 3 × 3
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 8 × 2
|}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
'''Continuous damage''' — average DPS within each action zone
* Excellent main battery range of 26.63 km.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* 30mm overmatch thanks to her 431 mm guns.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Large number of main battery guns.
|-
* Great secondary battery range that can reach 12.5 km with a full secondary build
| style="color:inherit;" | Mid-range || style="color:inherit;" | 329 || style="color:inherit;" | 75% || style="color:inherit;" | 3.8
* Decent AA armament.
|-
* Fastest super battleship.
| style="color:inherit;" | Long-range || style="color:inherit;" | 325.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
* Has access to the Engine Boost consumable.
|}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
'''Damage by shell explosions'''
* Relatively weak armor, susceptible to HE penetrations and very large-caliber AP.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Mediocre dispersion with 1.8 sigma may lead to inconsistent performances by the main battery.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Most of her secondary turrets are 100 mm, with poor penetration.
|-
* Poor rudder shift and high turning radius.
| style="color:inherit;" | 10 || style="color:inherit;" | 3600 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
* Enormous target with poor concealment.
|}
 
</div>
 
</div></div></div>
|Research=
As a top tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 1''':  {{Main Armaments Modification 1}}
{{Ship Upgrades Section|code=PFSB111_Patrie}}
* '''Slot 2''':  {{Damage Control System Modification 1}} '''or''' {{Engine Boost Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}} '''or''' {{Secondary Battery Modification 1}}
* '''Slot 4''':  {{Damage Control System Modification 2}}
* '''Slot 5''':  {{Concealment System Modification 1}}
* '''Slot 6''':  {{Main Battery Modification 3}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 2 <!-- Gun Feeder -->
| rating12 =  <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 1 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Preventive Maintenance -->


| rating21 = 2 <!-- Grease the Gears -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating22 = 1 <!-- Inertial Fuse for HE Shells -->
{{Ship Consumables Section|consumables=
| rating23 = 2 <!-- Brisk - +10% while unspotted -->
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
| rating24 = 2 <!-- Vigilance - +25% torp detect range, +7% TPS -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 544.5 hp/s)
| rating25 = 1 <!-- Priority Target -->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->
 
| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 = 1 <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 = 1 <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
 
| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 = 1 <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=11}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 3 <!-- -20% Fire duration -->
| Hotel Yankee            = 3 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
| Victor Lima            = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    = 2 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 3 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of France]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.3.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|292}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|313}}:
**Main battery reload time increased from 28 to 30 s.
**Main battery sigma decreased from 2.0 to 1.8.
**Combat Instructions bonuses changed:
*** Removed bonus to the main battery reload time (was -20% main battery reload time).
*** HE shell penetration bonus decreased from 90 to 60%.
*{{WoWS DevBlog Link Insert|326}}:
**Reload time of 100 mm secondary guns increased from 1 to 1.5 s.
**Removed the Combat Instructions.
**Engine Boost consumable changed:
*** Speed bonus increased from 8 to 15%.
*** Action time decreased from 180 to 120 s.
}}
*Update 0.11.6:
**Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 500 ships available across all servers. The winning bid was 250,000,000 credits. Lots were delivered to winners on July 26, 2022.
*Update 0.11.7:
**Minor fixes to the model and textures of the ship.
*Update 0.11.9:
**Added to the French tech tree as a special ship unlocked once the player reaches Tier 10 battleship Republique, then purchased for credits.
*Update 12.3:
**Fixed the geometry and textures of the ship.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:46, 30 June 2026


11
57,000,000

Patrie — France Tech Tree Tier 11 Battleship.

If development had continued on battleships with 431 mm main battery guns, the next logical step would have been to increase the number of guns. Achieving that would require an additional main battery turret, even taking into account a reduction in AA and auxiliary artillery. In that case, the battleship's artillery would have been twelve 431 mm guns in three quadruple-gun turrets.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables