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{{#vardefine:ship_name|Picardie}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 22 November 2023.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSB548_Picardie.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Premium Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>In 1912, France initiated the construction of larger docks at shipyards in Toulon and Brittany. By that time, the major naval powers were laying down ships significantly more advanced than their predecessors in terms of main caliber. France was also contemplating a shift toward a caliber of 370–380 mm; however, naval guns of this caliber were not yet accessible in France. As a solution, engineers opted to increase the number of smaller-caliber guns, with the final design featuring as many as 16 guns placed in four turrets.</p><p> </p></div>


|Performance=
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<!--
* Pro 2
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
Tier VIII premium French battleship ''{{#var:ship_name}}'' follows a similar concept to her lower tier cousin ''[[Lyon]]''. She focuses on shell volume, firing as many shells as possible with a high amount of fast-firing guns combined with her {{Main Battery Reload Booster}}.


<h4>Hull</h4>
===Cons===
As with ''Lyon'', ''{{#var:ship_name}}’s'' armor is poor overall. She is covered in 32 mm plating, allowing virtually any HE shell to deal damage. Her main belt is only 240 mm thick, which most battleship AP shells can easily penetrate. Her 180 mm upper belt covers a large portion of her side, and can even be damaged by some cruiser AP at range. In addition, her HP pool is among the smallest of Tier VIII battleships, sitting at 53,400. Finally, her torpedo protection is abysmal at only 17%, making them a significant threat in combination with her already low HP. Her one redeeming factor to her armor scheme is that her citadel sits underwater, making it difficult to hit. Regardless, captains should not be looking to actively tank damage in ''{{#var:ship_name}}''.
* Con 1
* Con 2


''{{#var:ship_name}}’s'' maneuverability is a mixed bag. On the one hand, her small hull gives her an equally small turning circle of just 700 meters. Combined with her decent rudder shift of 14.1 s, she can dodge long range shots and torpedoes spotted from a distance. On the other hand, her slow speed of 27 knots means that she will struggle if captains are not careful in their positioning. Thankfully, her concealment is superb, reaching 11.3 km when fully specced for it. This gives her the upper hand in dictating engagements, provided enemy ships are at a distance.


<h4>Armament</h4>
==Ship Stats==
''{{#var:ship_name}}'' carries the highest number of main battery guns of any Tier VIII battleship, an astounding 16 guns mounted in four turrets. Her guns are similar to those found on ''[[Toulon]]'', but have lower damage and fire chance. Due to their smaller caliber, HE shells should be the primary ammunition of choice, as her AP shells have low penetration. When using HE, most of her damage will come from penetrations, due to her bad fire chance of only 17%. When using her AP shells, captains should aim for the upper belts of enemy battleships, as they will have an easier time penetrating those sections of armor. This is easier said than done, as ''{{#var:ship_name}}’s'' guns have terrible accuracy, with a low sigma of 1.5 and poor dispersion. Thankfully, her guns have an improved reload of 27 s, allowing her to constantly fire at enemy ships. This partially compensates for her bad accuracy and low shell damage. ''{{#var:ship_name}}’s'' gun handling is acceptable, with decent firing angles and turret traverse, as well as her middle two turrets being able to traverse 360 degrees. Her guns boast a high firing range of 22.7 km, but due to their low accuracy, captains should try to engage enemy ships at medium range.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 53400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}’s'' secondary armament consists of 12 secondary guns each side, evenly split between quadruple and double mounts. While their DPM is on the higher side and they have improved range, their lack of improved accuracy means captains should avoid speccing into them.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}’s'' AA is weak. While her long-range AA mounts have an above-average range of 6 km, their DPS is underwhelming. Her mid- and short-range mounts also share similarly low DPS values. Due to this, any defense against enemy aircraft should be sought through allied AA.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.4
|}
</div>


''{{#var:ship_name}}'' carries standard Depth Charge Airstrikes for a Tier VIII battleship. She has two charges with a 10 km range and 30 second reload. Each charge has one aircraft armed with two bombs that deal up to 4,200 damage each. Captains should make active use of this armament whenever there are signs of a submarine's presence nearby, such as fuel spills and sonar pings.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.93
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.22
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.05
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.22
|}
</div>


<h4>Consumables</h4>
</div></div></div>
''{{#var:ship_name}}'' carries a standard {{Damage Control Party}} and {{Repair Party}} for a battleship, but she stands out with her {{Main Battery Reload Booster}}. It reduces her reload time by 50%, allowing her to fire two salvoes through its duration. Captains should make frequent use of the consumable. In particular, it should be used when an enemy ship presents its broadside to quickly fire AP salvoes. It can also be used after an enemy ship extinguishes one or multiple fires, to potentially light subsequent ones.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 22.69
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 36.0
|}
</div>


<h4>Gameplay</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' captains should primarily focus on mid-range engagements. With her great concealment, she can take up advantageous positions in the early game and lay down fire on enemy ships. Should enemy ships present their broadside or put out a fire, her {{Main Battery Reload Booster}} will be useful for firing multiple salvoes in quick succession. Captains should be wary in their positioning, as her slow speed and poor survivability mean she won't survive under heavy fire.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | French/Italian BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 9.8 × range(km) + 66
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 288
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 115
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 213
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 262
|-
| style="color:inherit;" | • Dispersion at 22.69 km || style="color:inherit;" | 288
|}
</div>


''{{#var:ship_name}}'' doesn’t bring much in terms of game impact. While she boasts a large number of main guns, their downsides keep her potential in check. Due to her poor shell damage and accuracy, her damage output will generally be low in practice. Captains will likely find these aspects frustrating, and struggle to perform as well as many other Tier VIII battleships can.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm HE OEA Mle 1910
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 15.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 905
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 308
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Sixteen main battery guns with good reload
* Long main battery firing range
* Middle two turrets can traverse 360 degrees
* Small turning circle
* Great concealment
* Access to {{Main Battery Reload Booster}}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Small HP pool
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Weak armor, extensively covered in 32 mm
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Poor torpedo protection
|-
* Small caliber guns with poor shell damage
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm AP OPf Mle 1910
* Low AP penetration
|-
* Terrible HE shell fire chance for her gun caliber
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7450
* Main battery guns have poor accuracy
|-
* Poor AA defenses
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 798
* Slow speed
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 395
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
|}
</div>


|Research=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Check this! Some do.-->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 130 mm HE OEA Mle 1934
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 130 mm HE OEA Mle 1934
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
</div></div></div>
* '''Slot 1''':  {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''':  {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 BB
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating11 = 3 <!-- Gun Feeder -->
|-
| rating12 = <!-- Demolition Expert +1% fire + ASW -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
| rating13 = 1 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
|-
| rating14 = 2 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 1 <!-- Preventive Maintenance -->
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 4 × 4 + 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 20 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 6 × 4 + 6 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 6 × 2
|}


| rating21 = 2 <!-- Grease the Gears -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Brisk - +10% while unspotted -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 185.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.5
| rating26 = <!-- AA Defense and ASW Expert - +10% damage -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 84 || style="color:inherit;" | 75% || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
'''Damage by shell explosions'''
| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 =  <!-- Basics of Survivability -->
|-
| rating35 = 2 <!-- Improved Repair Part Readiness -->
| style="color:inherit;" | 5 || style="color:inherit;" | 1260 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
|}
</div>
</div></div></div>


| rating41 = 2 <!-- Furious - buff for being on fire-->
| rating42 =  <!-- Manual Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}


<!-- Where to get the Commander skills matrix for the type of ship
<!-- Add the ship code here to populate the upgrade table -->
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->  
{{Ship Upgrades Section|code=PFSB548_Picardie}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:


* '''Slot 1:''' {{Damage Control Party}}
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
{{Ship Consumables Section|consumables=
* '''Slot 3:''' {{Main Battery Reload Booster}} &ndash; 4 charges
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
 
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 267 hp/s)
|Camouflage={{Prem Ship Camo Insert|shiptier=8}}
* '''Slot 3:''' {{Main Battery Reload Booster}} (4 charges, 20.0s action, 120.0s cooldown)
}}


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
==Gallery==
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| Juliet Charlie          = 3 <!-- No Detonate -->
| India Yankee            = 2 <!-- -20% Fire duration -->
| Hotel Yankee            = 2 <!-- ram someone -->
| Juliet Yankee Bissotwo  = 3 <!-- -20% flood duration -->
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 1 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            = 3 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
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====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of France]]
{{VideoYT|Vd7Cu9uLy9Y}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.8.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|471}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|477}}:
**AP shell fuse delay increased from 0.01 to 0.033 s.
*{{WoWS DevBlog Link Insert|483}}:
**Main battery reload time increased: from 25 to 27 s.
**Shell ballistics changed. The firing arcs will now be flatter.
***AP shell air drag decreased from 0.4 to 0.31.
***HE shell air drag decreased from 0.35 to 0.28.
*{{WoWS DevBlog Link Insert|488}}:
**HE shell maximum damage reduced from 4,050 to 3,500.
**HE shell fire chance reduced from 17% to 15%.
**AP shell maximum damage reduced from 8,000 to 7,450.
}}
*Update 12.10:
**Available in 1 of 25 random bundles available in the Armory for 1,500 doubloons each, and in the Premium Shop.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:47, 30 June 2026


VIII
11,000 doubloons

Picardie — France Premium Tier VIII Battleship.

In 1912, France initiated the construction of larger docks at shipyards in Toulon and Brittany. By that time, the major naval powers were laying down ships significantly more advanced than their predecessors in terms of main caliber. France was also contemplating a shift toward a caliber of 370–380 mm; however, naval guns of this caliber were not yet accessible in France. As a solution, engineers opted to increase the number of smaller-caliber guns, with the final design featuring as many as 16 guns placed in four turrets.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables