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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Saint-Louis}}
-->
__NOTOC____NOEDITSECTION__
{{#block:i|For American Tier III cruiser ''[[St. Louis]]'', click [[Ship:St. Louis|here]].}}
{{WoWs_Ship
|Promo=<!-- Availability (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC109_Saint_Louis.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">13,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;IX [[Ship:Cruiser|Cruiser]].</p><p>With the outbreak of World War II, the French suspended the construction of ships that could not be completed in the near future. The keel-laying for planned ships, including heavy cruisers, was also canceled, but development of the projects continued. In 1940, a new shipbuilding program was approved, which included the construction of three cruisers with a displacement of 13,000 tons. There were four variants of the draft design that differed in their defense systems. The German invasion in the summer of 1940 interfered with the French cruiser construction plans.</p><p> </p></div>
A heavy cruiser project included in the last shipbuilding program during wartime. The ship was equal to ships of the preceding project but the absence of treaty restrictions allowed her to have a larger displacement and reinforced AA capabilities.


|Performance=<!-- write text about performance in battles below -->
===Pros===
''Saint-Louis'' is a strong Tier IX cruiser.  She is a direct upgrade in nearly all respects from ''[[Charles Martel]]''.
* Pro 1
* Pro 2


She keeps the 3x3 203mm main armament that is a feature of the previous French heavy cruisers. Firepower is similar to the ''Charles Martel'', improving on the already excellent range and gaining the option to improve the rate of fire using the new, final upgrade slot.
===Cons===
* Con 1
* Con 2


Most improvements, however, are defensive. While her rudder shift and turning radius are a little poorer than her predecessor, ''Saint-Louis'' does pick up half a knot of speed, 2,900 more hit points, and most crucially, a Repair Party, allowing her to play more aggressively with the promise of being able to recover some health later.


Her anti-aircraft armament is also considerably reinforced; though not on the level of ships like ''[[Neptune]]''.  Notably, her long-range AA is fairly weak with but three flak bursts per salvo of her 100mm batteries, and only modest burst damage. The 'Expert AA Marksman' skill can help, as can mounting {{Defensive AA Fire}} and {{Auxiliary Armaments Modification 2}} together.  Fortunately, her medium and short range AA batteries are somewhat stronger.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Saint-Louis (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Saint-Louis (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 38800 || style="color:inherit;" | 40900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


The French cruisers' special consumable, the {{Engine Boost}} consumable, may seem underwhelming at first, but it can become a very useful tool. With Engine Boost activated, ''Saint-Louis'' can juke back and forth very rapidly, dodging incoming shells and frustrating enemy ships.  Peeking in and out of cover to take shots with Engine Boost active means that ''Saint-Louis'' spends as little time as possible vulnerable to the enemy while still being able to do tons of damage. This is further exemplified with the addition of her last consumable, the {{Main Battery Reload Booster}}, which cuts the reload of her main guns in half to allow for rapid dispensing of damage when enemies least expect it.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


However, there is one major weakness with ''Saint-Louis''. The armor, like the rest of the French cruisers, is poor. ''Saint-Louis'' requires the player to keep attention to the enemy ships at all times, and the slightest of mistakes in positioning may be heavily punished with multiple citadels.  ''Saint-Louis'' has a fairly high citadel, so any broadside presented may be the last broadside presented in the battle. This ship has most of her guns towards the front, keeping 2/3 of her firepower when bow-on, but she will still take massive damage from battleship Armor Piercing shells while bow-on. ''Saint-Louis'' will not last long under sustained heavy fire, so positioning and knowing when to engage in fights is of utmost importance.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Saint-Louis (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Saint-Louis (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0 || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720 || style="color:inherit;" | 720
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.6 || style="color:inherit;" | 13.3
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Decently fast for a cruiser of her tier, and with the {{Engine Boost}} consumable this ship is super nimble.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good shell velocity and shell trajectory, along with an incredible 18.3km firing range.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Saint-Louis (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Saint-Louis (B)
* Superb torpedo angles.  
|-
* The {{Main Battery Reload Booster}} can allow her guns to set multiple fires with High Explosive or Devastate enemy broadsides with Armor Piercing if given the opportunity.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.49 || style="color:inherit;" | 14.49
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 9.13
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 7.16 || style="color:inherit;" | 7.16
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* As with the rest of the French cruiser line, ''Saint-Louis'' has sub-par armor and cannot be relied upon.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Torpedoes are an emergency weapon at best, as she can only launch 3 torpedoes from each side of the ship.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Anti-aircraft (AA) suite is decent at best.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 9 Mle 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 9 Mle 2
* Concealment is mediocre, which is hazardous since she relies on her range to avoid enemy retaliation and makes it difficult to disengage when needed.
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3.0 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.67 || style="color:inherit;" | 18.34
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 11.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 5.5
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 25.7
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Research Hull (B) first, then research the upgraded Gun Fire Control System. Then start saving up for ''[[Henri IV]]''.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 148
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.67 km || style="color:inherit;" | 148
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
A full AA build is possible, and may prove desirable for escort duties when situations dictate regular encounters with carrier squadrons.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm HE OEA Mle 1928
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 876
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 123.82
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 34
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
For [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], take {{Main Armaments Modification 1}}. This helps prevent main battery and torpedo tube incapacitations.


For [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], take {{Engine Room Protection}}. However, if the player has the special {{Engine Boost Modification 1}}, mount that instead. This modification takes the French cruisers' specialty, the [[Ship:Consumables#Engine_Boost|Engine Boost]] consumable, and increases its duration by +40%.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP OPf Mle 1936
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 845
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 134
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT003
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46%
|}
</div>


For [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], take {{Main Battery Modification 2}}.  ''Saint-Louis''' will be moving among the battlefield a lot, and improving her turret traverse will allow her guns to have an easier time staying on target as she makes evasive maneuvers.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.0
|}
</div>


For [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]], take {{Steering Gears Modification 1}} to decrease rudder shift time. {{Propulsion Modification 1}} is also a possibility for players who want to make the most out of the Engine Boost and give the ship incredible acceleration.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 100 mm HE OEA Mle 1928
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x100mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 780
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 17
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 6.0%
|}
</div>


For [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]], take {{Concealment System Modification 1}}. The additional stealth is necessary for a lightly armored cruiser and will aid in getting to positions without getting spotted. Alternatively, {{Steering Gears Modification 2}} can be used for maximum maneuverability.


For [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]], there are several different modules to take depending on ship build. {{Main Battery Modification 3}} significantly helps to decrease reload time, cutting over 1 second off reload time. Alternatively, {{Gun Fire Control System Modification 2}} may be taken for players who prefer to engage from long ranges.


|CommanderSkills=''Last Stand'' is critical to protect the Engine and Steering, especially if Engine Room Protection is not taken in Upgrade Slot 2.
</div></div></div>
{{Commander Skills 3 CR
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
| rating11 = 2 <!-- Grease the Gears -->
| rating12 = <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->


| rating21 = 2 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
| rating26 = 2 <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Saint-Louis (A)'''


| rating31 = <!-- Heavy HE and SAP Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating33 = 2 <!-- Adrenaline Rush -->
|-
| rating34 = <!-- Heavy AP Shells -->
| style="color:inherit;" | 100 mm || style="color:inherit;" | 7 × 2
| rating35 = 2 <!-- Superintendent -->
|-
| rating36 = <!-- Survivability Expert -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 20 × 1
|}


| rating41 = <!-- Top Grade Gunner -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = 2 <!-- Outnumbered -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 157.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 245 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 720 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Saint-Louis (B)'''
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
* '''Slot 3:'''  {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} '''or''' {{Engine Boost}}
* '''Slot 4:'''  {{Repair Party}}
* '''Slot 5:''' {{Main Battery Reload Booster}}


|Camouflage=<!-- write text about useful camouflage below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 100 mm || style="color:inherit;" | 7 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 4 + 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 2 + 12 × 1
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 189 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 266 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 126 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


{{Signal Flags
'''Damage by shell explosions'''
| November Echo Setteseven = 3 <!-- +5% AA damage -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
| style="color:inherit;" | 6 || style="color:inherit;" | 1400 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
|}
| Hotel Yankee =  <!-- ram someone -->
</div>
</div></div></div>


| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike = 2 <!-- +5% speed -->
| India Delta = 2 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee =  <!-- -20% Fire duration -->
| Juliet Charlie = 1 <!-- No Detonate -->


| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Bravo = <!-- +10% Hydro action time;  -10% DFAA reload time -->
{{Ship Upgrades Section|code=PFSC109_Saint_Louis}}


| Zulu = 1
| India Bravo Terrathree =
| Equal Speed Charlie London = 1
| Zulu Hotel = 1
| Papa Papa =


| Dragon Flag = 1
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 194 hp/s)
* '''Slot 5:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 80.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:Saint louis front.jpeg
File:Saint louis aa.jpeg|''Saint-Louis'' shoots down ''[[Shokaku]]'' planes.
File:Saint louis fletcher.jpeg|A ''[[Fletcher]]'' is gunned down by ''Saint-Louis''.
</gallery>


|History=<!-- write text below -->
==Gallery==
The ''Saint-Louis'' class was an un-built class of heavy cruiser drawn up on the eve of World War II and was the last heavy cruiser designed for the ''Marine Nationale''.  Previously known as the "C5" cruiser, the ''Saint-Louis'' class was conceived in 1939 as a replacement to the aging ''[[Duguay-Trouin]]'' class, and was based off of the previous ''[[Algérie]]'' class.  Due to the expiration of the Washington Naval Treaty, French designers were no longer limited by the treaty's 10,000 ton maximum displacement limit so they were able to design a ship that was larger, faster, better protected, and, through the introduction of a semi-automatic loading system, much more heavily armed. In the end, the final design exceeded her predecessor's size considerably: weighing in at 15,000 tons normally, and nearly 19,000 tons at full load.  The design was approved and accepted by the navy on 1 April 1940.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Six ships were planned to be built in two, three ship batches. The first batch was to be in service by 1944 to coincide with the planned retirement of the ''Duguay-Trouin'' class while the second batch would have entered service by 1946.  Contrary to almost every other un-built warship class, all six members of the ''Saint-Louis'' class received names in advance of construction.  The names and planned construction dates were as follows:
<gallery>
 
</gallery>
* ''Saint-Louis'' would have been laid down at Arsenal de Lorient in September 1941, launched in January 1943, and in service by January 1944.
</div></div></div>
 
* ''Henri IV'' would have been laid down at Ateliers et Chantiers de France in Dunkerque in November 1941, launched in March 1943, and in service by March 1944.
 
* ''Charlemagne'' would have been laid down at Ateliers et Chantiers du Havre (ACH) in December 1941, launched in May 1943, and in service by June 1944.


* ''Brennus'' would have been laid down at Arsenal de Lorient in March 1944, launched in May 1945, and in service by June 1946.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


* ''Charles Martel'' would have been laid down at Ateliers et Chantiers du Havre (ACH) in May 1944, launched in July 1945, and in service by September 1946.
<gallery>
 
* ''Vercingétorix'' would have been laid down at Ateliers et Chantiers de France in Dunkerque in September 1944, launched in October 1945, and in service by December 1946.
 
In the end, the invasion of France by Nazi Germany stopped all discussion about the class, and the subsequent occupation of France resulted in the project's abandonment.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:Saint_Lous_Class_cruiser.png|Illustration of ''Saint-Louis''.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of France]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
# [https://en.wikipedia.org/wiki/Saint-Louis-class_cruiser ''Saint-Louis''-class cruiser - Wikipedia]
<br />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.6.3.
*Introduced in Update 0.6.4.
*Update 0.6.9:
**Improved ship geometry.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 9.13 km.
**Fixed minor visual flaws in geometry and textures.
**A spare aircraft is now displayed on deck in Port.
**The detection distance of the Breguet Br.790 carrier-based aircraft was brought to the correct value. Air detection is now 7 km, surface detection now to 8 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.8:
**The Main Battery Reload Booster consumable was added.
**Main battery reload time increased from 10.0 to 11.0 s.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
*Update 0.8.5:
**Credit earnings decreased by 5%.
*Update 0.8.8:
**Fixed a bug due to which the view range could be less than the firing range.
*Update 0.9.2:
**Armor thickness changed: the central section was reinforced from 25 mm to 27 mm.
*Update 0.9.7:
**Spotting Aircraft consumable added to the stock hull.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 7.95 km.
*Update 13.7:
**Maximum HE shell damage increased from 2,800 to 3,000.
**HE shell fire chance increased from 15% to 17%.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:48, 30 June 2026


IX
13,600,000

Saint-Louis — France Tech Tree Tier IX Cruiser.

With the outbreak of World War II, the French suspended the construction of ships that could not be completed in the near future. The keel-laying for planned ships, including heavy cruisers, was also canceled, but development of the projects continued. In 1940, a new shipbuilding program was approved, which included the construction of three cruisers with a displacement of 13,000 tons. There were four variants of the draft design that differed in their defense systems. The German invasion in the summer of 1940 interfered with the French cruiser construction plans.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables