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]<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Henri IV}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC110_Henri_IV.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">19,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>The project for a heavy cruiser with a displacement of 13,000 tons was supposed to be armed with nine 203 mm guns in three triple-gun turrets. However, the lifting of all restrictions due to the outbreak of war allowed for the construction of ships with more powerful guns. One of the suitable guns at the beginning of World War II in France was the 240 mm Schneider gun.</p><p> </p></div>
Developed from the preceding project with enhanced anti-aircraft defenses, this cruiser carried 240 mm main guns designed in the 1930s. The ship featured a powerful propulsion plant and a very high speed.


|Performance=<!-- write text about performance in battles below -->
===Pros===
Proudly standing at the peak of the French cruisers tree, ''Henri IV'' takes her place alongside the Russian ''[[Petropavlovsk]]'', the British ''[[Goliath]]'', the Spanish ''[[Castilla]]'', the Dutch ''[[Gouden Leeuw]]'', and her heavier counterpart ''[[Marseille]]'' as one of the “Big Gun” cruisers of Tier X. ''Henri IV''’s key upgrades from her predecessor ''[[Saint-Louis]]'' are her speed (she is now capable of 35 knots in a straight line) and her new 3x3 240mm cannons, which are the third-largest caliber guns found on all Tech Tree cruisers at Tier X.  Her main battery shells have some of the highest armor-piercing damage available to Tier X cruisers and tie with ''[[Zao]]'' for the 2nd highest high explosive damage (behind ''Goliath'').  With their excellent penetration statistics, good accuracy, and great range, these guns, combined with the ship's amazing speed, make ''Henri IV'' very potent indeed.
* Pro 1
* Pro 2


Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have a relatively slow reload time, below-average shell velocity, and there are only nine of them.  ''Henri IV'' is armed with a torpedo configuration that will feel familiar to veterans of the line:  a single triple-tube 550mm torpedo launcher on each side of the ship with excellent firing arcs, which boasts a 9.0 km range married with decent reload time, low speed, and moderate damage.  ''Henri IV'' captains have far fewer torpedoes available than captains of ''[[Hindenburg]]'', ''[[Minotaur]]'', or ''Zao'' and as such, they must be treated as a supplementary or last-ditch weapon.  ''Henri IV''’s base AA performance is lackluster, and while it's suitable for self-defense it won’t truly be capable of defending friendly ships.
===Cons===
* Con 1
* Con 2


While ''Henri IV'' lacks a catapult to launch a reconnaissance seaplane or catapult fighter, she comes with a choice between {{Defensive AA Fire}} or {{Hydroacoustic Search}} as well as default access to the improved French cruiser version of {{Engine Boost}} consumable that increases her speed by a massive 20%.  Combined with the Sierra Mike ({{Sierra Mike|Size=18px}}) signal flag, she is capable of reaching 43.9 knots... which is patently absurd for a cruiser.  As with all high-tier cruisers, she also has access to {{Repair Party}}. Her last consumable is the {{Main Battery Reload Booster}} which cuts the reload of her impressive artillery by 50%, allowing for devastating burst damage when used at the correct time.  Captains have a choice between Defensive AA Fire for a massive increase in her AA performance, or Hydroacoustic Search for hunting destroyers, something the speed-demon ''Henri IV'' excels at.


Similar to the rest of the French cruisers, ''Henri IV''’s armor shouldn't be relied upon.  While she does have a large health pool among the Tech Tree Tier X cruisers, her large size and poor concealment coupled with her limited armor can lead to an over-extending ''Henri IV'' being sent back to port very quickly. ''Henri IV''’s speed can almost work against her, as she must avoid overextending at all costs, something that is a tad difficult in a ship that goes so fast. Overall, ''Henri IV'' offers a unique playstyle with her excellent guns and speed, which becomes more rewarding the longer that she lasts in battle.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 53300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good main gun range
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good AP/HE penetration and very good HE fire chance
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Relevant gun caliber of 240mm, allows ''Henri IV'' to overmatch 16mm plating with AP
|-
* One of the fastest cruisers at Tier 10, thanks to the improved {{Engine Boost}}
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* {{Main Battery Reload Booster}} can be used to either set multiple fires (by firing several HE salvos in a row) or deal punishing AP damage to enemy broadsides
|-
* Deceptively durable citadel at closer ranges, AP shells that penetrate the main belt might still fail to score a citadel penetration
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Fairly low DPM while {{Main Battery Reload Booster}} is inactive
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Shell velocity and arcs, as well as AP penetration, are noticeably average at long ranges
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Poor agility, and ''Henri IV'' bleeds a lot of speed during hard turns
|-
* Lacks access to {{Spotting Aircraft}} or {{Catapult Fighter}}
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.0
* Awful concealment, especially with the ship's Unique Upgrade
|-
* Large and poorly armored ship, cannot take hits well
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 14.6
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Tier X ship, ''Henri IV'' has no additional modules to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.06
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.28
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.54
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.28
|}
</div>


''[[Condé]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 240mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.08
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 13.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4.6
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 32.7
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 164
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 19.08 km || style="color:inherit;" | 165
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Engine Boost Modification 1}}
|-
* '''Slot 3''': {{Aiming Systems Modification 1}}
| style="color:inherit;" | • Name || style="color:inherit;" | 240 mm HE OEA Mle 1939
* '''Slot 4''': {{Propulsion Modification 1}}
|-
* '''Slot 5''': {{UU Henri IV}} '''or''' {{Concealment System Modification 1}}  
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3400
* '''Slot 6''':  {{Main Battery Modification 3}} '''or''' {{Gun Fire Control System Modification 2}}
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 22.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 845
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 220
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 40
|}
</div>


|CommanderSkills={{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 3 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 = 3 <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 = 3 <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 3 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Name || style="color:inherit;" | 240 mm AP OPfK Mle 1939
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 845
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 220
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 40
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT003
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46%
|}
</div>


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating34 = <!-- Heavy AP Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating35 = 3 <!-- Superintendent -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating36 = 2 <!-- Survivability Expert -->
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


| rating41 = <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = <!-- AA Gunner -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mark 41
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
* '''Slot 3:'''  {{Engine Boost}}
* '''Slot 4:'''  {{Repair Party}}
* '''Slot 5:'''  {{Main Battery Reload Booster}}


|Camouflage=<!-- write text about useful camouflage below -->


|Signals=<!-- write text about best set of signals below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Signal Flags
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| November Echo Setteseven = 2 <!-- +5% AA damage -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|-
| Juliet Whiskey Unaone = 1 <!-- +15% flood, +5% you detonate -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
|-
| Hotel Yankee = 1 <!-- ram someone -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 8 × 2
|}


| November Foxtrot = 2 <!-- -5% Consumables reload -->
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 3 <!-- +5% speed -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta = 2 <!-- +20% HP from Repair Party -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
|-
| India Yankee = 2 <!-- -20% Fire duration -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 350 || style="color:inherit;" | 90% || style="color:inherit;" | 3.8
| Juliet Charlie = 1 <!-- No Detonate -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 112 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
'''Damage by shell explosions'''
| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1440 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


| Zulu = 2
| India Bravo Terrathree = 3
| Equal Speed Charlie London = 1
| Zulu Hotel = 1
| Papa Papa = 1


| Dragon Flag = 2
<!-- Add the ship code here to populate the upgrade table -->
}}
{{Ship Upgrades Section|code=PFSC110_Henri_IV}}


|History=
Henri IV is a fabricated design by WarGaming, but many elements of her design have roots in actual French cruiser design and post-war armament designs.


All of her secondary and anti-aircraft armaments were guns that were mounted on various post-war ships. Her 127 mm/54 Mle 1948 guns were mounted on the De Grasse and Colbert-class cruisers, as well as the T47 and T53-class destroyers. The dual 57 mm/60 ACAD Mle 1951 AA guns were also mounted on the same classes, as well as on the battleship Jean-Bart and a few Swedish and Dutch ships.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 266.5 hp/s)
* '''Slot 5:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 80.0s cooldown)
}}


Her 240mm main gun was an unbuilt theoretical heavy cruiser gun. There was a 240mm gun produced by the French navy, and that type was used on the Danton-class pre-dreadnought battleships as secondary battery, mounted in six twin turrets. The guns, the 240mm/50 Mle 1902, were later used as coastal artillery after the ships were broken up, and served during the Second World War, notably in the Battle of Dakar. One open-top twin gun turret is preserved at the battery Castel Gorée, where it has been installed after 1934 to the older coastal defence armoured turret.


Her dimensions and top speed suggest that she probably uses the hull of "Navire de Ligne de 17 500t", a smaller alternate design considered in 1926 for the program that eventually became the ''Dunkerque''-class battleships. ''Henri IV'''s armament is however completely different, as that design called for a armament of 305 mm/55 main guns in a pair of quad turrets, using the same all-forward configuration as ''[[Dunkerque]]'' and ''[[Strasbourg]]''.
==Gallery==
===Historical Inaccuracies===
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
''Henri IV'' is actually the name of a pre-dreadnought battleship that was built in the late 1890s. No other ship has inherited the name ever since.


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{{WoWS Ship Changelog Insert|1=
[[Category:Ships of France]]
*Available for testing by supertesters in the game starting from Update 0.6.3.
[[Category:Cruisers]]
*Introduced in Update 0.6.4.
[[Category:Tier X ships]]
*Update 0.6.4.1:
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**The anti-aircraft damage values for the 57-mm / 60 ACAD Mle 1951 were increased: from 97 to 204 damage per second and from 3.5 to 4.5 km range.
*Update 0.6.5:
**Added animation of radar rotation.
*Update 0.6.8:
**The range of the secondary battery was increased from 4.5 to 6 km.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 11.54 km. 
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.1:
**Fixed geometry and textures of the ship. These changes do not affect the in-game characteristics of the ship.
*Update 0.7.2:
**Minor geometry and texture fixes for the ship.
*Update 0.7.6:
**"Increased Firing Elevation of Artillery" unique upgrade added (5th slot):
*** -12% to main battery loading time.
*** +8% to main battery firing range.
*** +10% to ship detectability.
*Update 0.7.8:
**The Main Battery Reload Booster consumable was added.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified: 5 km for detecting ships, 3.5 km for detecting torpedoes.
*Update 0.8.5:
**Credit earnings decreased by 5%.
*Update 0.8.6:
**Main battery reload time increased from 12.3 to 13 s.
*Update 0.9.0:
**Engine acceleration values changed:
*** Time to reach full speed forwards from 40 to 70 s.
*** Time to reach full speed in reverse from 20 to 60 s.
**Changed the acceleration parameters when using the Engine Boost consumable.
*Update 0.9.3:
**Minor fixes to textures and ship model.
**"Increased Firing Elevation of Artillery" unique upgrade moved to the Research Bureau for 19,200 Research Points.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 8.3 km.
*Update 0.10.3:
**Fixed the smoke effect while the Engine Boost consumable is active on the Fossil permanent camouflage.
*Update 0.11.1:
**Engine acceleration values changed:
*** Time to reach full speed forwards from 70 to 60 s.
*** Time to reach full speed in reverse from 60 to 50 s.
*Update 0.11.4:
**Rudder shift time decreased from 11.9 to 11.2 s.
*Update 12.1:
**Changes to the "Improved Main Battery Loading Mechanism" unique upgrade:
*** Bonus to main battery reload time reduced from -12 to -10%.
*** Bonus to main battery firing range reduced from +8 to +5%.
*Update 13.4:
**Fixed textures on the Bionic and Fossil permanent camouflage for the ship.
*Update 13.7:
**Engine parameters improved. They are now similar to those of the majority of cruisers of her Tier.
**The Engine Boost consumable parameters has been changed, it is now similar to those found on Charles Martel and Saint-Louis. This change will let the ships accelerate and decelerate quicker while the Engine Boost consumable is active.
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Latest revision as of 03:48, 30 June 2026


X
19,500,000

Henri IV — France Tech Tree Tier X Cruiser.

The project for a heavy cruiser with a displacement of 13,000 tons was supposed to be armed with nine 203 mm guns in three triple-gun turrets. However, the lifting of all restrictions due to the outbreak of war allowed for the construction of ships with more powerful guns. One of the suitable guns at the beginning of World War II in France was the 240 mm Schneider gun.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Improved Main Battery Loading Mechanisms
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables