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{{#vardefine:ship_name|Condé}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
A large heavy cruiser armed with twelve 240 mm guns housed in quad-gun turrets. The ship's air defenses are represented by post-war dual-purpose guns and dedicated AA weapon systems.<br /><br />''{{#var:ship_name}}'' was unleashed into the French tech tree on 14 April 2022.


|Performance=<!-- write text about performance in battles below -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC111_Conde.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">47,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;11 [[Ship:Cruiser|Cruiser]].</p><p>Hypothetical further development of the French heavy cruisers. The ship was intended to counter German heavy cruisers and was based on the pre-war development of a ship of this type. The main armament was three quadruple-gun turrets with 240 mm guns, which was typical for the French Navy.</p><p> </p></div>
''{{#var:ship_name}}'' is the supership of the French heavy cruiser tech tree. She shares similar characteristics to ''[[Ship:Henri IV|Henri IV]]'', with big improvements to firepower.


<h4>Armament:</h4>
===Pros===
* Pro 1
* Pro 2


''{{#var:ship_name}}'' carries twelve 240 mm guns in three quad turrets. These guns have a long range of 19.5 km and a 14-second base reload. While the reload time is longer, the damage per minute and fires set per minute is higher than her predecessor. ''{{#var:ship_name}}''’s turrets, much like the rest of the French heavy cruiser line, have a slow 180-degree turn time of 32.7 seconds.
===Cons===
* Con 1
* Con 2


As a supership, ''{{#var:ship_name}}''’s key difference compared to ''Henri IV'' is the addition of the Alternative Firing Mode, which gives her a Burst Fire option. It fires 2 salvos in quick succession, increases HE shell penetration by +25%, and decreases maximum shell dispersion by 20%, at the cost of a long 50 second main battery reload. The Alternate Firing Mode should be used on broadside cruisers by burst firing AP shells or used on destroyers with the HE shells to deal heavy damage or outright destroy ships. This makes ''{{#var:ship_name}}'' substantially better than ''Henri IV'', with the ability to outright remove ships from battle while still maintaining higher damage per minute when not using Alternative Firing Mode.


Due to their large caliber, these guns can overmatch the 16 mm plating commonly found on superlight cruisers like ''Minotaur'' and ''Jinan''. Her AP shells are identical to those found on ''Henri IV'', with 6,200 alpha, good penetration, and average ballistics. Her HE shells feature great alpha damage, high penetration of 40%, and a high 22% fire chance.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 55400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s torpedoes are the same ones found on ''Henri IV''. Her launchers are positioned amidship with 4 torpedoes per launcher, but a longer 110 second reload time. These torpedoes have a 9 km range and travel at 60 knots. Due to the short range relative to her concealment, they should be used as a last ditch armament at close ranges.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.8
|}
</div>


<h4>Hull:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 16.1
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.89
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.59
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.89
|}
</div>


''{{#var:ship_name}}'' has a large health pool of 63,000 and a fast base speed of 34.5 knots. Her maneuverability is average, with a 12.9-second rudder shift and 900 meter turning radius. Alongside these characteristics, her concealment is high with a minimum detection range of just 13 km. This means ''{{#var:ship_name}}'' will frequently be out spotted compared to other super cruisers, and players will have to be aware of long range artillery from enemy battleships and cruisers. Unlike her predecessor ''Henri IV'' which has nerfed acceleration characteristics, ''{{#var:ship_name}}'' does not suffer from those drawbacks and is able to effectively dodge shells at range with cruiser acceleration and the help of Engine Boost.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×4 240mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 14.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 4.3
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 32.7
|}
</div>


She does not gain any significant improvements in her armor scheme in comparison to ''Henri IV''. She features the same 25 mm bow plating and 30 mm midsection and side armor. Much like ''Henri IV'', ''{{#var:ship_name}}'' is easily overmatched by many Tier X and super battleships. As a result, ''{{#var:ship_name}}'' relies on her fast speed with Engine Boost and cruiser propulsion to dodge shells at range.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 167
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 19.5 km || style="color:inherit;" | 168
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 240 mm HE OEA Mle 1939
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 22.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 845
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 220
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 40
|}
</div>


<h4>Consumables:</h4>


''{{#var:ship_name}}'' shares the same consumables as her predecessor, having the signature French {{Engine Boost}} and {{Main Battery Reload Booster}} consumables. Her Engine Boost increases her maximum speed by 20% for 180 seconds, with a 90 second cooldown and 3 base charges. This allows ''{{#var:ship_name}}'' to travel at 40.14 knots, allowing her to push positions and rotate quickly when needed.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 240 mm AP OPfK Mle 1939
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 845
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 220
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 40
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT019
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 110.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46%
|}
</div>


Her Main Battery Reload Booster reduces her reload time by 50% for 15 seconds, allowing ''{{#var:ship_name}}'' to fire nearly 3 salvos in quick succession. When using Main Battery Reload Booster after burst firing, the burst fire salvo cooldown is also reduced by 50% for 15 seconds.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


''{{#var:ship_name}}'' has access to the {{Repair Party}} consumable, with three charges that each heal up to 14% of her maximum HP.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mark 41
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


<h4>Anti-Aircraft:</h4>


''{{#var:ship_name}}''’s AA defenses are relatively poor.  Her AA range is 6 km, and the low dps and low flak count of 5 means she cannot stop strikes by herself. Sticking with allied ships to overlap anti-aircraft auras is recommended in games with carriers.


<h4>Battle Performance:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Largely regarded as a better ''Henri IV'', ''{{#var:ship_name}}'' does everything her predecessor does but up another level, with more damage output and potential to devastating strike multiple targets throughout the match with ease. However, much like ''Henri IV'', she is not a ship that should be seen as tanky as she relies on her high speed to dodge salvos rather than with raw armor thickness. It is important not to overextend too far into crossfires/focus fire, as her speed can get players into bad situations easily.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 8 × 2
|}


''{{#var:ship_name}}'' is best played kiting for the first part of the match, making use of her great HE shells with high fire chance to light fires and whittle away health pools. Whenever cruisers turn broadside, burst fire should be used in combination with AP to guarantee 2 accurate salvos fired in quick succession and deal devastating damage. Burst fire combined with HE can also do the same against destroyers. Burst fire can also be used when disengaging behind hard cover, where the long reload time does not matter. Main Battery Reload Booster can be used flexibly, either reducing reload time to deal more damage, apply permanent fires after enemies have used damage control party, or to reduce the downtime after burst firing.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 343 || style="color:inherit;" | 90% || style="color:inherit;" | 3.8
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 147 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


Experienced players may opt to build ''{{#var:ship_name}}'' as a “lighthouse” farmer, meaning all concealment modules and commander skills are dropped in favor of damage output skills/modules (Heavy HE and SAP Shells, Top Grade Gunner, and Steering Gears Modification 2 in place of Concealment Systems Modification 1). The main reason for doing this is to gain the most value from Top Grade Gunner, which reduces reload time whenever a ship is within detection range. This build increases damage output and maneuverability at the cost of her concealment increasing to 18.5 km.  
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1680 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}
</div>
</div></div></div>


However, this playstyle is very high risk, as the player will almost always be spotted and will have trouble disengaging. This playstyle also makes it harder to surprise enemy ships, as being permanently spotted gives away her position very early. It is not recommended for inexperienced or average players.


<h4>Competitive Modes:</h4>
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PFSC111_Conde}}


In clan battle seasons that allow superships, ''{{#var:ship_name}}'' is the most common pick as her great damage output, speed, and burst fire are perfect for most clan battle lineups. She is a flexible ship, being able to kite, push, farm, and rotate. However, as the supership of most lineups, clans should put their best cruiser player in it to ensure the most value from their supership.


Note: Due to her popularity and strength, ''{{#var:ship_name}}'' has been restricted or outright banned in supership clan battle seasons.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
 
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
<!--
* '''Slot 2:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
Insert the PERFORMANCE SECTION below.
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide].
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 277 hp/s)
-->
* '''Slot 5:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 80.0s cooldown)
{{CombatCapability
|name=Alternative Firing Mode
|icon=BurstFireModule.png
|description=Conde can alternate between a regular firing mode and a '''Burst Fire''' firing mode. Firing the guns with the alternative firing mode enabled will fire 2 salvos in quick succession, with improved accuracy and increased HE shell armor penetration. This firing mode takes much longer to reload.
|requirements=Burst fire can be toggled on and off at will.
|effects=
* +25% HE shell armor penetration capacity
* -20% Maximum main battery shell dispersion
*Reload time: 50 seconds
*Interval between individual shots: 1.5 seconds
*Number of bursts in a series: 2
}}
}}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Good health pool
* HE shells with good penetration, high alpha, and high fire chance
* AP shells with good penetration and high alpha
* AP shells overmatch 16mm
* Long main battery range
* 9km torpedoes
* High top speed
* Access to {{Engine Boost}}
* Access to {{Main Battery Reload Booster}}
* Access to Alternative Firing Mode: Burst Fire
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* High concealment
* Poor anti-aircraft defenses
* 25mm nose and 30mm side/deck are easily overmatched
|Research=<!-- write text about priority sequence of research below -->
As a top-tier ship, ''{{#var:ship_name}}'' has no upgrades to research.
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}} ''or'' {{Engine Boost Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}}
* '''Slot 5''':  {{Concealment System Modification 1}} ''or'' {{Steering Gears Modification 2}}
* '''Slot 6''':  {{Main Battery Modification 3}}
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->


| rating11 = 3 <!-- Grease the Gears -->
==Gallery==
| rating12 = <!-- Swift Fish -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating13 = <!-- Consumables Specialist -->
| rating14 = 2 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Last Stand -->
 
| rating21 = 2 <!-- Demolition Expert -->
| rating22 = 1 <!-- Fill the Tubes -->
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 1 <!-- Focus Fire Training -->
 
| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->
 
| rating41 = 2 <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 = 1 <!-- Radio Location -->
| rating44 = 1 <!-- Inertial Fuse for HE Shells -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
* '''Slot 3:''' {{Engine Boost}}
* '''Slot 4:''' {{Repair Party}}
* '''Slot 5:''' {{Main Battery Reload Booster}}
 
 
|Camouflage=<!-- write text about useful camouflage below -->
 
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix =   <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  2  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->
 
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 3 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 2 <!-- +10% Hydro action time; -10% DAAF reload time -->
 
| Zulu                      = 2 <!-- +20% credits -->
| India Bravo Terrathree    = 3 <!-- -10% service cost -->
| Equal Speed Charlie London = 1 <!-- +50% XP -->
| Zulu Hotel                = 1 <!-- +50% CXP -->
| Papa Papa                  = 1 <!-- +300% FXP -->
 
| Wyvern      = 1 <!-- +50% Cr -->
| Red Dragon  = 1 <!-- +100% XP & CXP -->
| Dragon Flag = 1 <!-- +333% CXP -->
| Ouroboros  = 1 <!-- +777% FXP -->
| Scylla      = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    = 1 <!-- +75% XP, +30% CR -->
 
| Hydra      = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
| Leviathan  = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of France]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by all players in Ranked and Co-op battles during Update 0.10.10.
*From Update 0.11.0 also available for testing in Random battles.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|231}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|239}}:
**Alternate fire mode changed:
*** Interval between salvoes increased from 1 to 1.5 s.
*** Reload time increased from 40 to 50 s.
*** Number of salvoes in the burst decreased from 3 to 2.
*** Main battery dispersion while using alternate fire mode decreased from +25 to -40%.
*** Added bonuses to shell characteristics while using alternate fire mode:
**** AP shell damage +10%.
**** HE shell armor penetration +25%.
*{{WoWS DevBlog Link Insert|241}}:
**Main battery reload time increased from 14.5 to 15 s.
**Alternate fire AP shell damage bonus (+10%) removed.
**Turning circle radius increased from 840 to 900 m.
*[[Ship:Update_0.10.11#Other_changes_and_improvements|Update 0.10.11]]:
**Fixed model and textures of the ship.
*[[Ship:Update_0.11.0#Other_Changes|Update 0.11.0]]:
**Small fixes to geometry and textures of the ship.
}}
*Update 0.11.3:
**Added to the French tech tree as a special ship unlocked once the player researches Tier 10 Cruiser Henri IV, then purchased for 47,500,000 credits.
*Update 13.1:
**Main Battery reload time reduced from 15 to 14 s.
**Bonus to maximum main battery shell dispersion during burst fire reduced from 40 to 20%.
*Update 13.4:
**HP reduced from 63,000 to 55,400.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:48, 30 June 2026


11
47,500,000

Condé — France Tech Tree Tier 11 Cruiser.

Hypothetical further development of the French heavy cruisers. The ship was intended to counter German heavy cruisers and was based on the pre-war development of a ship of this type. The main armament was three quadruple-gun turrets with 240 mm guns, which was typical for the French Navy.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables