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{{#vardefine:ship_name|Cherbourg}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
A project of a super-heavy cruiser, close to the Dunkerque-class ships, with her main armament comprising eight 305 mm guns. <br><br> ''{{#var:ship_name}}'' was first released in Early Access in Update 0.11.4.


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC208_Cherbourg.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">9,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;VIII [[Ship:Cruiser|Cruiser]].</p><p>After signing the Washington Naval Treaty, France had the right to build new battleships despite the restrictions on ships of this type. The design of new ships began; they could be classified as battlecruisers or "large" cruisers in terms of their characteristics. In 1930, a project for a new ship was developed. It had a displacement of 23,333 tons, a speed of 30 knots, and was armed with eight 305 mm guns in two quadruple-gun turrets on the bow.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


Tier VIII ''{{#var:ship_name}}'' is the first ship in the French large cruiser tech tree, splitting off the heavy cruiser line at Tier VII ''[[Ship:Algérie|Algérie]]''. Fast, maneuverable, and sporting a heavy main battery, she performs the intermediary role between a cruiser and battleship perfectly.
===Pros===
* Pro 1
* Pro 2


===Cons===
* Con 1
* Con 2


'''Main battery'''


''{{#var:ship_name}}''’s major defining feature is her massive guns for a cruiser. At Tier VIII, a cruiser with a main battery of eight 305mm guns is a fearsome prospect. With these large guns comes the benefits of high [[Ship:Ammo#AP|armor-piercing]] (AP) shell damage, high shell velocity, excellent firing range, and the ability to fire all guns directly over her bow. However, while ''{{#var:ship_name}}'' is classified as a cruiser, her guns feature [[Ship:Gunnery_and_Aiming#Shell_dispersion|battlecruiser dispersion]]. This means that her shells will have relatively tight horizontal and vertical dispersion when compared to most standard battleship guns, but worse than standard heavy and light cruisers. She also has a lower [[Ship:Gunnery_and_Aiming#Sigma|sigma]] value, which means that the shells don’t tend to group closely together. This can lead to some inaccurate - and occasionally frustrating - salvoes. ''{{#var:ship_name}}''’s guns are arranged in two quadruple-barrel turrets that boast excellent firing angles but modest turret traverse speeds. Along with her excellent AP shell performance, ''{{#var:ship_name}}'' also has usable [[Ship:Ammo#HE|high explosive]] (HE) ammunition. It’s not all good news for ''{{#var:ship_name}}''’s guns, though; with battleship-sized guns comes a battleship’s reload: 29 seconds! This can be temporarily improved through the use of a {{Main Battery Reload Booster}}, which will reduce her reload time by 50% and allow her to fire off two salvoes within a short time.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Cherbourg (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Cherbourg (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 43100 || style="color:inherit;" | 49500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


Another unique feature of the French large cruisers is their surprisingly powerful secondary gun battery. ''{{#var:ship_name}}'' has numerous secondary turrets, and while their high explosive shell penetration is modest, they have [[Ship:Secondary_Armament#Accurate|improved accuracy]]. When built for secondaries, ''{{#var:ship_name}}''’s secondary guns can pose a significant threat to destroyers that stray too close.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Cherbourg (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Cherbourg (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.9 || style="color:inherit;" | 31.9
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670 || style="color:inherit;" | 670
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.8 || style="color:inherit;" | 16.3
|}
</div>


'''Survivability'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Cherbourg (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Cherbourg (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.19 || style="color:inherit;" | 15.19
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.46 || style="color:inherit;" | 8.46
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 12.25
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.46 || style="color:inherit;" | 8.46
|}
</div>


''{{#var:ship_name}}''’s armor leaves a lot to be desired. For a cruiser, she has excellent protection: somewhat standard bow and stern plating for a cruiser, but thicker belt armor that will shatter all HE shells and some smaller-caliber AP shells. Captains do need to take care while engaging enemy battleships, as any 380mm or larger AP shell or larger will [[Ship:Armor_thresholds#AP_overmatch|overmatch]] the bow and stern plating and possibly penetrate the citadel. Therefore, angling perfectly bow-in to engage these battleships is not advisable. Instead, she should angle slightly, to bounce shells off her thick belt armor. Note that her upper belt is still relatively thin and can be overmatched by (and receive full penetration damage from) 406mm and larger guns. ''{{#var:ship_name}}''’s citadel is narrow and protected by a slight turtleback, but captains should still take care to avoid showing broadside to enemy vessels. As a large cruiser, [[Ship:Fire#Extinguishing_Fires|fires]] are a threat to ''{{#var:ship_name}}'' given their 60 second duration, twice as long as most cruisers. She also receives twice as much damage due to floods than other cruisers. A decently large hitpoint pool means she can take more punishment than the conventional heavy cruiser. Her {{Repair Party}} consumable allows her to recover some hitpoints, but captains should do their best to avoid taking damage when possible.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 8 Mle 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 8 Mle 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×4 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.09 || style="color:inherit;" | 17.7
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 29.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 30.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 183
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 16.09 km || style="color:inherit;" | 183
|}
</div>


'''Maneuverability'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
''{{#var:ship_name}}'' shines when it comes to speed and maneuverability. She’s fast but has a long rudder shift for a cruiser. Additionally, she has a small turning circle that will make dodging torpedoes much easier with her relatively small size. To further increase her already impressive top speed, she has access to an {{Engine Boost}} consumable that can push her top speed to just under 40 knots. Thanks to this, ''{{#var:ship_name}}'' can disengage quickly or adapt to rapidly evolving combat situations with ease despite her rather large detection range. Captains should use ''{{#var:ship_name}}''’s excellent handling and speed to mitigate the amount of damage she takes.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm HE OEA Mle 1931
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4050
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 17.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 905
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 308
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>




'''Consumables'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm AP OPf Mle 1931
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 442
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.6
|}
</div>


''{{#var:ship_name}}'' has access to a large selection of consumables that improve her combat capabilities. She uses the standard cruiser {{Damage Control Party}} consumable, which should be managed carefully as she is subject to the 60-second fires that are characteristic of most large cruisers. Captains can also choose between a {{Hydroacoustic Search}} to spot torpedoes and enemy vessels or {{Defensive AA Fire}} consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. In the third slot, captains again have a choice of consumables: either the characteristic French {{Engine Boost}} consumable or a {{Catapult Fighter}} consumable. The Engine Boost consumable improves her acceleration and increases her top speed by 20% (compared to the standard 8% of other ships), while the catapult fighter helps to repel air attack. The {{Repair Party}} consumable will prove useful when increasing the amount of damage that she can sustain, keeping her in the fight longer (See Survivability above). Lastly, she has access to a {{Main Battery Reload Booster}} to briefly improve her rate-of-fire.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 130 mm HE OEA Mle 1934
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x130mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 840
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>




'''Anti-Aircraft Defenses'''


''{{#var:ship_name}}''’s anti-aircraft battery is unremarkable. While the long- and medium-ranged auras do mediocre damage, the short-range aura is capable of dealing large damage numbers to enemy planes. Captains that wish to increase her AA performance can swap her hydroacoustic search for the {{Defensive AA Fire}} consumable. (see Consumables).
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Cherbourg (A)'''


'''Battle Performance'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 7 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 12 × 4
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 4 × 1
|}


''{{#var:ship_name}}'' is a capable ship in the right hands. She will perform best when captains know how to make the most of a situation, repositioning and flanking when the opportunity arises. Since her rudder control is above average, varying your speed to position yourself in ambush positions quickly is a deadly advantage Cherbourg is gifted with. Given her poor armor, big guns, and good maneuverability, ''{{#var:ship_name}}'' should be played at medium- to long-range, where active dodging can mitigate some of the damage she will receive. Captains are strongly encouraged to switch between ammunition types given the combat situation to best maximize this ship’s full potential. Use the {{Main Battery Reload Booster}} to briefly improve her rate-of-fire, either to capitalize on an enemy providing a good target or to ward off an enemy ship’s charge.  
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 178.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 28 || style="color:inherit;" | 90% || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 84 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1000 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
'''Cherbourg (B)'''
* Large-caliber guns with high shell velocity and good damage
* Access to a {{Main Battery Reload Booster}}
* Excellent maneuverability and speed for a large cruiser
* Good survivability and armor for a cruiser


{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 7 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 16 × 2
|}


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
'''Continuous damage''' — average DPS within each action zone
* Long (battleship) reload on the main battery guns
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Susceptible to high explosive and semi-armor piercing (SAP) damage and overmatch
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Mediocre anti-aircraft battery
|-
* Large detection radius for a cruiser
| style="color:inherit;" | Short-range || style="color:inherit;" | 196 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
* 60 second (battleship-length) fire duration
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 133 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 84 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}


|Research=<!-- write text about priority sequence of research below -->
'''Damage by shell explosions'''
Researchable upgrades for ''{{#var:ship_name}}'':
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
# '''Hull:'''  Upgrade to Hull (B) for improved survivability and maneuverability. Research of this module unlocks progression to ''[[Brest]]''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
# '''Gun Fire Control System:'''  Upgrade to PCA n<sup>o</sup> 8 Mle 2 for an extra 10% range on the main battery.
|-
 
| style="color:inherit;" | 4 || style="color:inherit;" | 1000 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
 
|}
<!-- OR  As a top-tier ship, ''{{#var:ship_name}}'' as no module upgrades to research. -->
</div>
 
</div></div></div>
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
* Should captains choose to improve her AA performance, choosing the Defensive AA Fire consumable is recommended
* Captains can choose between a Hydroacoustic Search or Defensive AA Fire consumable; the former is recommended due to its versatility
* The Engine Boost consumable is recommended to improve her acceleration and increase her top speed by 20% (compared to the standard 8% of other ships)
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}} '''or''' {{Engine Boost Modification 1}}* '''or''' {{Damage Control System Modification 1}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Damage Control System Modification 2}} '''or''' {{Propulsion Modification 1}}* '''or''' {{Steering Gears Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
<br>
{{Engine Boost Modification 1}} is recommended in slot 2 for players that have large coal reserves, to further boost ''{{#var:ship_name}}'s'' Engine Boost duration. But for those short on coal, it may be better to save that upgrade for the higher tier tech tree large cruisers.
<br>
In Slot 4, both {{Propulsion Modification 1}} and {{Steering Gears Modification 1}} are viable options. {{Damage Control System Modification 2}} is available for players that want to reduce her 60 second fire duration, but is less optimal.
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
The [[Ship:Unique_Commanders|Honoré brothers]] feel particularly well-suited for the French large cruisers with their improved <u>Grease the Gears</u> skill.
 
{{Commander Skills 3 CR
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  


| rating11 = 3 <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 3 <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 = 1 <!-- Last Stand -->


| rating21 = 1 <!-- Demolition Expert -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 = 0 <!-- Fill the Tubes -->
{{Ship Upgrades Section|code=PFSC208_Cherbourg}}
| rating23 = 3 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 = <!-- Focus Fire Training -->


| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Heavy AP Shells -->
| rating35 = 3 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 3 <!-- Top Grade Gunner -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = <!-- Outnumbered -->
{{Ship Consumables Section|consumables=
| rating43 = 2 <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| rating46 =  <!-- AA Defense & ASW Expert -->
* '''Slot 4:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 215.5 hp/s)
* '''Slot 5:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 80.0s cooldown)
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
* '''Slot 3:''' {{Engine Boost}} '''or''' {{Catapult Fighter}}
* '''Slot 4:''' {{Repair Party}}
* '''Slot 5:''' {{Main Battery Reload Booster}}
|Camouflage=<!-- write text about useful camouflage below -->
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  1  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  2  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 0 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  2  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =  1  <!-- ram someone -->
| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike      = 3 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee    = 2 <!-- -20% Fire duration -->
| Juliet Charlie  = 2 <!-- No Detonate -->
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 1 <!-- +10% Hydro action time;  -10% DAAF reload time -->
| Zulu                      = 1 <!-- +20% credits -->
| India Bravo Terrathree    = 1 <!-- -10% service cost -->
| Equal Speed Charlie London = 1 <!-- +50% XP -->
| Zulu Hotel                = 1 <!-- +50% CXP -->
| Papa Papa                  = 1 <!-- +300% FXP -->
| Wyvern      = 1 <!-- +50% Cr -->
| Red Dragon  = 1 <!-- +100% XP & CXP -->
| Dragon Flag = 1 <!-- +333% CXP -->
| Ouroboros  = 1 <!-- +777% FXP -->
| Scylla      = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
| Basilisk    = 1 <!-- +75% XP, +30% CR -->
| Hydra      = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
| Leviathan  = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of France]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.11.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|273}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|313}}:
**Main battery reload time increased from 25 to 28 s.
*{{WoWS DevBlog Link Insert|320}}:
**Deck armor increased from 27 to 30 mm.
**Citadel deck armor increased from 20 to 30 mm.
**In Update 0.11.4:
***Depth Charge Airstrike reload time decreased from 90 to 45 s.
}}
*Update 0.11.4:
**Available in early access as the final reward for completing combat missions in the French Cruisers event.
*Introduced into the game as a researchable ship in Update 0.11.6.
*Update 12.2:
**Main battery reload time increased from 28 to 29 s.
*Update 12.3:
**Fixed the geometry and textures of the ship.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:48, 30 June 2026


VIII
9,000,000

Cherbourg — France Tech Tree Tier VIII Cruiser.

After signing the Washington Naval Treaty, France had the right to build new battleships despite the restrictions on ships of this type. The design of new ships began; they could be classified as battlecruisers or "large" cruisers in terms of their characteristics. In 1930, a project for a new ship was developed. It had a displacement of 23,333 tons, a speed of 30 knots, and was armed with eight 305 mm guns in two quadruple-gun turrets on the bow.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables