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{{#vardefine:ship_name|Montcalm}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first released for sale on 29 May 2024.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSC716_Montcalm.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Premium Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>As one of six light cruisers of the La Galissonnière class, Montcalm stood as the most modern example of her ship type in the French Navy at the onset of World War II. In the initial months of the war, she operated in the North Atlantic and took part in the Norwegian campaign. In 1943, the ship underwent modernization in the U.S. that enhanced her air defenses and radio equipment. In June 1944, Montcalm covered the Allied landings in Normandy in the Omaha sector. Later in the war, the cruiser participated in the liberation of Southern France.</p><p> </p></div>
The La Galissonniere-class was a class of six cruisers built for the French Navy during the interwar period. They were the last class of cruisers built for the French Navy before the onset of World War II. The design was a radical shift from the previous light cruiser design, Emile Bertin, and adopted a balanced design that offered adequate armor, armament, and speed on a hull of 7,500 tons displacement.  


''{{#var:ship_name}}'' was the second vessel of the class, laid down on November 15, 1933 and launched October 26, 1935. At the beginning of the war she was assigned to the Force de Raid where she performed Atlantic Patrols and Convoy Escort missions. She managed to avoid the Destruction of the French Fleet at Mers-el-Kébir and the scuttling of the French Fleet at Toulon.
===Pros===
* Pro 1
* Pro 2


She had a relatively uneventful 1942 and 1943 aside from a refit that augmented her anti-aircraft armament and overhauled her engines. She would take part in Operations Neptune and Dragoon, supporting troops in the landings of Omaha beach and Southern France. She would spend the remainder of the war as a coastal bombardment vessel.
===Cons===
* Con 1
* Con 2


|Performance=
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->


<h4>The Ship</h4>
==Ship Stats==
''{{#var:ship_name}}'' is the sister ship to ''[[La Galissonnière]]'', the Tier VI tech tree French cruiser. She shares many of her tech tree sister’s traits, but trades {{Engine Boost}} for a long base firing range and a slightly shorter main battery reload.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' uses ''La Galissonnière''’s B hull. Her hull is covered in 16 mm plating along the sides and ends, which can be overmatched by any battleship and even some cruisers that she meets. Her deck armor is 25 mm and can bounce battleship AP up to 356 mm at shallow angles but should not be relied upon to protect her. Her citadel extends from her first turret to her rear turret with a large portion extending above the waterline. Her main armor belt is 105 mm thick and her citadel deck is 38 mm thick. These are thick enough to bounce and block light cruiser shells from range, but she is vulnerable to AP from heavy cruisers and battleships. She can survive some hits, but trading with opposing cruisers shouldn’t be her first option for combat.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}'' has a 650 meter turning circle with a 7.7 second rudder shift. Her base concealment is 12.9 km and can be reduced to 11.6 km using <u>Concealment Expert</u>. Both her hitpoint pool and speed are underwhelming. Despite having the maneuverability and equipment of ''La Galissonnière''’s B hull,  she has the A hull’s 24,800 hitpoint pool. Her speed is low for Tier VI at 31 knots, and does not have access to a speed boost to offset this.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 650
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.0
|}
</div>


<h4>Armament</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.92
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.74
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.72
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.74
|}
</div>


''{{#var:ship_name}}'' carries nine 152 mm guns in three triple turrets in an AB-X turret layout, with a pair of superfiring turrets in the front and one in the rear. Her shells and ballistics are identical to those found on ''La Galissonnière'', with fast shell velocity and decent range, along with a high fire chance. Her HE shells are what captains should be using the most, with their high alpha damage and fire chance. They can quickly deal large amounts of damage to thinly armored areas of enemy vessels. Her AP shells are less impressive but are still useful for catching broadside enemy cruisers off guard to deal heavy hits. Her turret handling is excellent, able to traverse 180 degrees in 15 seconds. Captains will have an easy time keeping her guns on target and won’t need to invest skill points or modules into turret traverse. A noticeable change to her over her sister is her extended main battery range of 18 km. This allows her to play farther back than almost any cruiser of her tier.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3.0 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 18.0
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 8.6
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 15.0
|}
</div>


''{{#var:ship_name}}'' has a pair of twin torpedo launchers, one on each side of the ship. They have high damage and decent range but are low in volume, only launching two torpedoes at a time. Their 9 km base range is decent for the tier. They have a quick reload at 60 seconds, making them more of a harassment weapon for area denial and hopefully hitting unsuspecting targets at range.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<h4>Consumables</h4>
{| class="wikitable" style="margin:0; color:inherit; width:100%"
''{{#var:ship_name}}'' has access to {{Damage Control Party}}, {{Hydroacoustic Search}} or {{Defensive AA Fire}}, and a {{Main Battery Reload Booster}}. Her Main Battery Reload Booster is the French cruiser standard, halving her reload time for 15 seconds. This provides a much needed boost in firepower, best used to maximize an opponent's moment of vulnerability. The reload reduction will allow her to fire two more salvoes in short order for the consumable duration, to catch an enemy cruiser broadside, an isolated destroyer, or a battleship that has recently used its damage control. Hydroacoustic Search and Defensive AA Fire are in the same slot, and in most cases she will want to take Hydroacoustic Search. Her Hydroacoustic Search is the standard one found on other Tier VI French cruisers.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
<h4>Anti-Aircraft</h4>
|-
Her anti-aircraft armament is capable of defending herself. Her short, mid, and long-range auras extend out to 1.5, 3.5, and 4.6 km respectively. Her short and medium range continuous damage is high,  and opposing aircraft are likely to take a noticeable amount of damage when attacking her. Her long range aura is less impressive, with low continuous damage and only one flak cloud. If captains wish to take {{Defensive AA Fire}} then it is best used when aircraft are within her medium range aura. Overall her anti-anticraft armament is sufficient to defend herself but should not be relied on to protect allied vessels.
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
<h4>Battle Performance</h4>
|-
''{{#var:ship_name}}'' operates like a longer ranged, more fragile, and more sluggish version of her tech tree sister. She struggles at short range due to her low speed and HP. While her armor is on par with her contemporaries, she does not have the HP to sustain a long firefight and her low speed makes it difficult to disengage. It is only recommended to come into close range with low HP opponents, preferably when they are isolated.
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 157
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 18 km || style="color:inherit;" | 157
|}
</div>


To make the most of her, ''{{#var:ship_name}}'' will need to be played at longer range or behind cover such as islands or smoke, where she will be able to make the most of her additional damage output. Her high fire chance and reduced reload make her a good choice as a fire and damage farmer. Her Main Battery Reload Booster is useful for taking advantage of an opponent in a bad situation. She will be able to fire an additional two salvos before it runs out, which can be used to finish off a low health opponent or light a fire after an opponent has used their damage control.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE OEA Mle 1937
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 55
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


Overall ''{{#var:ship_name}}'' struggles with less utility and flexibility than her sister, and will need to be played conservatively to have the greatest impact in battle. At close range she can easily be sent back to port after a disadvantageous firefight, but she has options to fight at much longer ranges with high damage guns.


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP OPfK Mle 1937
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 870
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 56
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT513
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 60.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46%
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* High HE alpha and fire chance for their caliber.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Long range main battery with good shell ballistics.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* 9 km torpedo range.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Decent anti-aircraft capabilities when used for self defense.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* {{Main Battery Reload Booster}} giving her a momentary boost in firepower.
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.6
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Large above-water citadel and thin hull plating.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Low HP compared to other Tier VI cruisers.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Light torpedo armament, only two tubes per side
|-
* Sluggish maneuverability at 31 knots.  
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|Research=
|-
<!-- Check this!  Some do.-->
| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm HE OEA Mle 1925
As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x90mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


''{{#var:ship_name}}'' should be tailored toward improving her firepower first. The bulk of her effectiveness will come for her main battery. If a captain wishes, secondary priority can go towards improving her low survivability.


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


The recommended upgrades are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1 }}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Engine Room Protection}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{Aiming Systems Modification 1}}
|-
* '''Slot 4''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}}
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 90 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 1
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 136.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 189 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 21 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6
|}


<!-- Where to get the Commander skills matrix for the type of ship
'''Damage by shell explosions'''
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{{Commander Skills 3 CR
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 140 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


| rating11 = 0 <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 = 1 <!-- Consumables Specialist -->
| rating14 = 2 <!-- Gun Feeder -->
| rating15 = 2 <!-- Incoming Fire Alert -->
| rating16 = 3 <!-- Last Stand -->


| rating21 = 2 <!-- Demolition Expert -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 = 0 <!-- Fill the Tubes -->
{{Ship Upgrades Section|code=PFSC716_Montcalm}}
| rating23 = 1 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 3 <!-- Priority Target -->
| rating26 = 2 <!-- Focus Fire Training -->


| rating31 = 1 <!-- Heavy HE and SAP Shells -->
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 0 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = 1 <!-- Outnumbered -->
{{Ship Consumables Section|consumables=
| rating43 = 0 <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 136.5 hp/s)
| rating45 = 3 <!-- Concealment Expert -->
* '''Slot 3:''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| rating46 = 2 <!-- AA Defense & ASW Expert -->
* '''Slot 4:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 120.0s cooldown)
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges '''or''' {{Hydroacoustic Search}} &ndash; 3 charges
* '''Slot 3:''' {{Main Battery Reload Booster}} &ndash; 4 charges
|Camouflage={{Prem Ship Camo Insert|shiptier=6}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  = <!-- +15% flood, +5% you detonate -->
==Gallery==
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            = <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of France]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
<references />
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 13.2.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|510}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|532}}:
**HP increased from 24,800 to 27,300.
}}
*Update 13.4:
**Available in the Premium Shop for a limited time. She was also available in D-Day containers.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:48, 30 June 2026


VI
5,500 doubloons

Montcalm — France Premium Tier VI Cruiser.

As one of six light cruisers of the La Galissonnière class, Montcalm stood as the most modern example of her ship type in the French Navy at the onset of World War II. In the initial months of the war, she operated in the North Atlantic and took part in the Norwegian campaign. In 1943, the ship underwent modernization in the U.S. that enhanced her air defenses and radio equipment. In June 1944, Montcalm covered the Allied landings in Normandy in the Omaha sector. Later in the war, the cruiser participated in the liberation of Southern France.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables