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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Guépard}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_france.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Destroyer b-description-img_type__Destroyer-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PFSD106_Guepard.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">3,200,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; France Tech Tree Tier&nbsp;VI [[Ship:Destroyer|Destroyer]].</p><p>The Guépard leader series received a number of improvements over Jaguar. The main battery comprised 138.6 mm guns, and the AA defenses were provided by new rapid-firing 37 mm guns. The improved armament resulted in an increase in size and displacement, so the engine power was increased to maintain the speed. During World War II, Guépard took part in operations against Italy—the shelling of the port of Genoa, in particular.</p><p> </p></div>
Armed with 139 mm artillery guns, the ''Guépard''-class ships were, to a greater extent than their predecessor, in line with the concept of large destroyers &mdash; half cruiser, half destroyer.<br><br>''{{#var:ship_name}}'' first appeared in the tech tree on 24 Aug 2019.


|Performance=<!-- write text about performance in battles below -->
===Pros===
* Pro 1
* Pro 2


It is at Tier VI that French destroyers fully different themselves by embodying a uniquely French characteristic. Starting with ''Guépard'', French destroyers receive access to {{Main Battery Reload Booster}} consumable, a consumable currently found only on the French cruiser and destroyer tech tree lines from Tier VI to X and select French premium ships. Main Battery Reload Booster reduces the reload time of ''{{#var:ship_name}}'s'' main battery guns by 50% for 15 seconds with a cooldown time of 100 seconds. The short duration increase in DPM afforded by this consumable can be used as just that - a DPM boost - but is significantly more valuable when used at especially crucial times, such as when dueling enemy destroyers, shooting AP shells into the broadsides of enemy cruisers, or attempting to stack fires on enemy battleships that have recently used Damage Control Party.
===Cons===
* Con 1
* Con 2


Another strength of the French destroyer line that starts with ''Guépard'' is her upgraded 139mm main battery gun. (While the rest of the line also equips 139mm guns, earlier destroyers from Tier II to V use 100mm or 130mm guns.) ''{{#var:ship_name}}'s'' 139mm gun is the second largest caliber gun currently found on any destroyer<ref>The largest caliber gun is the 150mm gun that the tech tree German destroyers ''Ernst Gaede'' (Tier VI) and ''Z-23'' (Tier VIII) have the option to research and mount. Also, the premium German destroyer ''Z-39'' (Tier VII) mounts a 150mm gun.</ref> and is unique as the largest caliber gun that can be improved with the Basic Firing Training and Advanced Firing Training commander skills. ''{{#var:ship_name}}'s'' higher caliber guns have higher penetration, greater maximum damage, and faster reload speed as compared to her predecessor. However, though not terrible at Tier VI, the turret traverse speed decreases to 8°/s from the 10°/s of her predecessor. Other Tier VI destroyers have a turret traverse anywhere between 15°/s and 6°/s (higher is better). Combined with MBRB, ''Guépard'' is very competitive in duels and enemies should fear her. Starting with a loaded gun and assuming an (unrealistic) 100% HE hit and penetration rate, ''Guépard'' can deal 20,000 damage in the span of 14 seconds with MBRB active. Without MBRB, ''Guépard'' will deal 10,000 damage in that same time span.


However, ''{{#var:ship_name}}'s'' torpedoes are the same as her predecessors. She has the same number of them (two triple launchers) with the exact same parameters. As other destroyers have torpedoes that are improved from their predecessors', ''{{#var:ship_name}}'s'' torpedo range and damage are merely average. Nonetheless, ''Guépard'' can still stealth torp without Concealment Expert, though only barely with a 0.3 km window.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Guépard (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Guépard (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14200 || style="color:inherit;" | 17200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


With ''Guépard'', a clear focus on guns over torpedoes becomes evident. This emphasis continues with subsequent French destroyers. While ''Guépard'' does have two main weaknesses - her high detectability and lack of smoke - her impressive maximum speed of 45 knots and high health pool allows her to stay alive and redeploy to wherever she is needed even in the endgame. If captains can resist the initial allure of caps and avoid charging in at the start, ''Guépard'' performs her support role well.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* First tech tree French destroyer with access to {{Main Battery Reload Booster}}.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* When upgraded, highest health pool and largest main battery range among all Tier VI destroyers.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Guépard (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Guépard (B)
* Hard-hitting 68 knot (fastest at tier) torpedoes that don't need to be researched.
|-
* High speed of 45 knots with {{Engine Boost}} and [[Ship:Flags#Sierra Mike|Sierra Mike]] {{Sierra Mike|Size=18px}} (fastest at tier).
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 36.0 || style="color:inherit;" | 36.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 680 || style="color:inherit;" | 680
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.6 || style="color:inherit;" | 5.4
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* No Smoke Generator, making it hard to disengage and increasing vulnerability to carriers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Largest detectability range among Tier VI destroyers (tied with ''[[Aigle]]'').
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Guépard (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Guépard (B)
* Torpedoes are exactly the same as Tier V ''[[Jaguar]]'''s with relatively long 90 second reload.
|-
* Mediocre torpedo arcs, especially towards the bow.
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.51 || style="color:inherit;" | 7.51
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.57 || style="color:inherit;" | 3.57
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 3.11
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.57 || style="color:inherit;" | 3.57
|}
</div>


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 6 Mle 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PCA n° 6 Mle 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×1 139mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 11.86 || style="color:inherit;" | 13.05
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.6
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 10.7
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for better armor and anti-air defenses.  Research of this module unlocks progression to ''[[Vauquelin]]''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Gun Fire Control System:'''  Upgrade to PCA n° 6 Mle 2 for an extra 10% range on the main battery.  
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 103
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 11.86 km || style="color:inherit;" | 104
|}
</div>


It is recommended for captains to first research the Hull upgrade for an additional 3,000 HP on ''Guépard''. Captains may decide to then proceed immediately to the next ship on the tech tree, ''[[Vauquelin]]''. Alternatively, captains may research the PCA n° 6 Mle 2 upgrade for a 10% increase to ''Guépard'''s already large main battery range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 139 mm HE OEcl M1925
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2000
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 700
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 40.2
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 23
|}
</div>


<!-- FOR PREMIUM SHIPS:
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 139 mm AP OPf Mle 1924
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 700
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 40.4
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 23
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PFPT004
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 41200
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.46%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
</div></div></div>
* '''Slot 1''': {{Main Armaments Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': {{Damage Control System Modification 1}} or {{Engine Room Protection}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 3''': {{Aiming Systems Modification 1}} or {{Torpedo Tubes Modification 1}}
'''Guépard (A)'''
* '''Slot 4''':  {{Steering Gears Modification 1}} or {{Propulsion Modification 1}}


For Slot 1, {{Main Armaments Modification 1}} is preferred to keep armaments functioning.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}


For Slot 2, {{Engine Room Protection}} is useful as incapacitation of the engine and/or steering gear can be fatal. With the Last Stand skill, {{Damage Control System Modification 1}} becomes viable as it can decrease the chance of fire and flooding.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 21 || style="color:inherit;" | 100% || style="color:inherit;" | 3.0
|}


For Slot 3, {{Aiming Systems Modification 1}} is useful for a slight decrease in dispersion. Alternatively, {{Torpedo Tubes Modification 1}} can be equipped to increase ''Guépard'''s torpedo speed by 3.4 knots to 71.4 knots.
'''Guépard (B)'''


For Slot 4, {{Steering Gears Modification 1}} allows captains to better dodge incoming shells at range. {{Propulsion Modification 1}} is another option for faster acceleration.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 2 × 2 + 2 × 1
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
Key skills for ''{{#var:ship_name}}'' commanders include ''Preventive Maintenance'', ''Last Stand'', and ''Concealment Expert''.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 49 || style="color:inherit;" | 95% || style="color:inherit;" | 1.5
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.0
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Depth Charges</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DEPTH CHARGES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Max damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
|}
</div>
</div></div></div>


{{Commander Skills 3 DD
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Liquidator -->
| rating13 = 2 <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->


| rating21 =  <!-- Pyrotechnician -->
<!-- Add the ship code here to populate the upgrade table -->
| rating22 =  <!-- Swift Fish -->
{{Ship Upgrades Section|code=PFSD106_Guepard}}
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Extra-Heavy AP Shells -->
| rating25 = <!-- Priority Target -->
| rating26 = 2 <!-- Last Stand -->


| rating31 = 2 <!-- Main Battery & AA Specialist -->
| rating32 =  <!-- Fill the Tubes -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Inertial Fuse for HE Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 =  <!-- Main Battery & AA Expert -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating42 = <!-- Swift in Silence -->
{{Ship Consumables Section|consumables=
| rating43 =  <!-- Radio Location -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
| rating44 = 2 <!-- Fearless Brawler -->
* '''Slot 2:''' {{Main Battery Reload Booster}} (4 charges, 15.0s action, 100.0s cooldown)
| rating45 = 2 <!-- Concealment Expert -->
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
| rating46 =  <!-- Dazzle -->
}}
}}


|Consumables=''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Main Battery Reload Booster}}
* '''Slot 3:''' {{Engine Boost}}


|Camouflage=<!-- write text about useful camouflage below -->
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
 
<!--FOR PREMIUM SHIPS
As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
-->
 
|Signals=<!-- write text about best set of signals below -->
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Charlie Kilo          = 3 <!-- + HP -->
| India Yankee          = <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee          =  <!-- ram someone -->
| Victor Lima          = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray          = 2 <!-- +1/0.5% (160mm) fire -->
| Juliet Whiskey Unaone = 1 <!-- +15% flood chance -->
 
| Mike Yankee Soxisix  = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Sierra Mike          = 3 <!-- +5% speed -->
| November Foxtrot      = 3 <!-- -5% Consumables reload -->
| India Delta          = <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone    = <!-- +15% Smoke Gen action time -->
| Sierra Bravo          =  <!-- +10% Hydro action time; -10% DAAF reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1929</h2>
===Construction===
:Builder: Arsenal de Lorient; Lorient, France
:Laid down: 14 March 1927
:Launched: 19 April 1928
:Commissioned: 1 July 1929
----
===Specifications===
:2,436 tons displacement, standard
:3,220 tons displacement, full
:130.2m length
:11.5m beam
:4.3m draft
----
====Machinery====
:Four (4) Du Temple boilers
:Two (2) Parsons geared steam turbines
:572 tons oil
----
====Performance====
:35.5 knots at 64,000 shaft horsepower
:3,000 nm at 14.5 knots
----
====Armament====
=====Main=====
:Five (5x1) 138.6mm/40 Mle 1923
=====Anti-aircraft=====
:Four (4x1) 37mm/50 Mle 1925
:Four (4x1) 8mm Hotchkiss MG Mle 1914
=====Torpedoes=====
:Six (2x3) 550mm 23DT
----
====Complement====
:236 (12 officers and 224 sailors)
}}</div>
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===History===
''Guépard'' was the lead ship of her class of destroyers (contre-torpilleur) built for the French Navy during the 1920s. <br />
====Design====
 
Three years after the ''[[Jaguar]]''-class, the Marine Nationale came back to the contre-torpilleur-types with a revised design. Key in the design points was improving over the initial class, in particular an improved main battery using a 138.6mm gun. As a result, displacement increased substantially, to 2,690 tonnes (3,220 tonnes at full load), requiring machinery power to increase once more – this time to 64,000 shp – to maintain a design speed of 35.5 knots.
 
Despite the increased power of the machinery, the ''Guépard''-class used only four boilers (reducing weight considerably), made possible by newer and improved types working at a pressure of 20 kg/cm<sup>2</sup>/215°C. Additionally, lessons from cruiser construction were applied, with the machinery adopting a ‘unit’ arrangement – previously, all turbines were aft of the boiler rooms, which made it possible for the ship to be immobilized by a single hit. A unit arrangement alternated placement – a boiler room, then turbine room, followed by a boiler room, and another turbine room. Thus, no one hit could completely disable the ship, and one shaft would always (in theory) be operational.
 
The main armament adopted a considerably more powerful gun – the 138.6mm/40 Mle 1923. The gun fired a 39.9 kg SAP shell at a velocity of 700 m/s, allowing for a maximum ballistic range at +35° elevation of 18,200 meters. However, like the 130/40, effective range was lesser, only 12-13 km (especially with the early 3-meter rangefinders, which could not spot fall of shot over 13 km). Rate of fire on the guns was a little higher – 5-6 rpm – although still less than designed, as the gun rammers were too weak and the shells too large to be effectively handled by gun crew. The amidships gun benefited with a much larger ready rack, of 48 shells. Fire control arrangements were largely the same, although unlike earlier ships the Mle 1923B fire control computer was installed when the ships were built, not after. Anti-aircraft armament was also altered - the 75mm guns were disposed of and replaced by four 37mm/50 Mle 1925 semi-automatic cannons, designed to be similar to the Vickers 40mm pom-pom used by the British and Italian navies (the latter produced by Terni under license). The guns were relatively ineffective, due to a horrendously slow rate of fire for the caliber (15-21 rpm, versus 50-75 rpm on the 40mm pom-pom). These were backed up by two twin 8mm machine gun mounts, eventually replaced by 13.2mm machine guns.
 
Torpedo armament was more capable than the prior types – although it still used two triple banks, it used an improved 550mm Mle 1924T launcher, which was capable of using the new 550mm Mle 1923DT torpedo. Warhead power was increased considerably, as was range – now 9,000 meters at 39 knots. Fire control methods remained the same as previous classes.
 
Overall, the ships were a considerable improvement over the Jaguar-class. Although they still had stability issues, they were far more stable than their troubled predecessors. They exceeded their design speeds in trials, and were much faster in service than their predecessors. However, like both the prior destroyer classes, turbine machinery was still not particularly reliable, and fuel consumption was much greater than predicted, reducing operational utility.
 
 
====Service====
After France surrendered to Germany in June 1940 during World War II, ''Guépard'' served with the navy of Vichy France. She was among the ships of the French fleet scuttled at Toulon, France, on 27 November 1942. Her wreck later was salvaged and scrapped.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Guepard-2.jpg|''Guépard'' at anchor
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of France]]
{{VideoYT|o-KA58mHlpY}} 
[[Category:Destroyers]]
 
[[Category:Tier VI ships]]
|Ref= <!-- write below -->
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/French_destroyer_Gu%C3%A9pard French destroyer ''Guépard'' - Wikipedia]
# [https://en.wikipedia.org/wiki/Gu%C3%A9pard-class_destroyer ''Guépard''-class destroyer - Wikipedia]
 
== Notes ==
<references />
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.8.3.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://medium.com/@devblogwows/french-destroyers-1cc22fdf5c87 Mar 26, 2019]</span>:
**Preliminary characteristics.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/btltqj/st_changes_to_test_ships/ May 27, 2019]</span>:
**Main battery 180 degree turn time decreased from 27.7 to 22.5 s.
**HE shell damage increased from 1,400 to 2,000.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/c39p3s/st_changes_to_test_ships/ June 21, 2019]</span>:
**Main battery reload time increased from 4.8 to 5.2 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cc9e6g/st_changes_to_vauquelin_and_guepard/ July 12, 2019]</span>:
**Main battery reload time increased from 5.2 to 5.6 s.
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cf6noj/changes_to_test_ships/ July 19, 2019]</span>:
**The chance of the engine and steering gears being incapacitated was decreased.
**Torpedo range decreased from 9 to 8 km.
**Torpedo speed increased from 60 to 68 knots.
}}
*In Update 0.8.6, became available for completing a combat mission from the French Destroyers container during the French Destroyers event.
*Introduced in Update 0.8.7.
**Increased the normalization of AP shells from 8.5 to 10 degrees.
*Update 0.8.8:
**The parameters of the Engine Boost consumable were changed:
*** Reload time of the standard version increased from 120 to 180 s.
*** Reload time of the improved version increased from 90 to 120 s.
*** The duration of the standard and improved versions was decreased from 180 to 120 s.
*Update 0.9.4:
**Minor fixes to textures and ship model.
*Update 0.11.0:
**Small fixes to geometry and textures.
*Update 0.11.5:
**Minor fixes to geometry and textures of the ship.
*Update 13.9
**The Polar Ice Caps permanent camouflage was added.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:49, 30 June 2026


VI
3,200,000

Guépard — France Tech Tree Tier VI Destroyer.

The Guépard leader series received a number of improvements over Jaguar. The main battery comprised 138.6 mm guns, and the AA defenses were provided by new rapid-firing 37 mm guns. The improved armament resulted in an increase in size and displacement, so the engine power was increased to maintain the speed. During World War II, Guépard took part in operations against Italy—the shelling of the port of Genoa, in particular.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables