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{{#vardefine:ship_name|Weser}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSA106_Weser.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;VI [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>Seydlitz, an Admiral Hipper-class cruiser, was built in Bremen. In June 1942, when the ship was 95% complete, the construction was halted—the Japanese attack on Pearl Harbor highlighted the need for aircraft-capable ships. The nearly completed cruiser was designated for conversion into an aircraft carrier and renamed Weser. The work commenced in December 1942 but ceased half a year later. The ship was then towed to Königsberg. Her hull was blown up in January 1945 as the Red Army was going to take the city.</p><p> </p></div>
A project created during World War II to convert an ''Admiral Hipper''-class heavy cruiser into an aircraft carrier. ''Weser'' inherited the high speed and strong armor protection of her prototype, while also outmatching the power of her AA defenses to a certain degree.<br><br>
''{{#var:ship_name}}'' was released on 7 July 2020.  


|Performance={{#block:!|Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->
As the tier VI German aircraft carrier, ''Weser'' is a great place for captains to get accustomed to the peculiarities of the tech tree line. ''Weser'' is similar to its foreign counterparts in terms of aircraft quantity and even exceeds most in plane speed, however she, like the others in her tech tree line, have planes with small hit point pools. Her ordnance types are also very specialized, hence captains can excel in this ship with proper target selection and map awareness.


'''Attack aircraft'''
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}''’s attack aircraft have low hit point pools, however they are very responsive to controls and have a tight turning circle. Their speed is also very high for an aircraft carrier of this tier. ''{{#var:ship_name}}''’s rockets can easily penetrate the side armor of tier VI cruisers and possibly land quite a few citadel hits on them, dealing tremendous damage. However, they will likely be unable to penetrate the deck armor of most battleships, and will, most of the time, either miss or overpenetrate the armor of destroyers. Even to deal citadel damage to cruisers, the rockets must penetrate at nearly-right angles. These rockets also tend to have a slightly longer flight time, and few of them are launched per attack. Hence, the rockets must be aimed with surgical precision and good estimation of the target's speed. Another peculiarity of these rockets is their long arming distance. Combined with the high speed of the planes, these strike aircraft perform well in 'hit and run' attacks. An effective method of using them is to accelerate when entering anti-aircraft fire, quickly launch the rockets, and speedily fly out of the AA range of the target before coming round to make a second strike. Captains must select their targets wisely and have a sound knowledge of the armor schemes of targets to  make the rockets effective weapons.


'''Torpedo bombers'''
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Weser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Weser (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 40800 || style="color:inherit;" | 41000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s torpedo bombers are quite durable for German planes, with hit point pools similar to those of her Japanese counterpart, ''[[Ryujo]]''. Their plane speeds are also similar -- fairly fast. However, ''{{#var:ship_name}}''’s torpedoes are the same speed as ''Ryujo'''s, but are considerably inferior to hers in terms of range and alpha damage. Their paltry range of less than 3 km when fully researched makes long drops out of the question. Captains should drop at close range to ensure that both torpedoes dropped will hit and not only one. The damage the second torpedo outputs is sorely needed, as each torpedo has a maximum damage of 4067 damage when fully upgraded. This does not even take into account the torpedo protections battleships or some cruisers may have against them. Hence, these weapons should mainly be used on cruisers and destroyers, if the captain feels confident. Although on well-protected targets such as battleships the damage output will be minimal, hitting both torpedoes on destroyers can take a substantial chunk out of their hit point pool. Unlike bombs and rockets, torpedoes are good against any target, but they do the most damage on cruisers and destroyers. These weapons should mainly be used to save other plane types, or to remove that rogue destroyer who has slipped through the team's defenses.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


'''Bombers'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Weser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Weser (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0 || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 930 || style="color:inherit;" | 930
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.4 || style="color:inherit;" | 13.9
|}
</div>


''{{#var:ship_name}}''’s AP bombs are truly the star of the show. Their alpha damage of 7000 per bomb, much higher than ''Ryujo'''s 5100, can cut an unlucky cruiser's hit point pool in half, and deal large chunks of damage to battleships. Their penetrative power is also slightly higher than that of ''Ryujo'', making it possible to attack those American battleships who were tough nuts to crack with the Japanese carrier. Any battleship that gets citadeled by two bombs will not be able to easily repair the damage, as most heals only queue up 10% of citadel damage. The planes speed and turning circle are both more than adequate for this plane type; however the bombs are dropped almost directly under the planes, causing the planes to spend substantial time in enemy short-range antiaircraft fire. Bomber losses from continued short-range AA can be extremely high, so captains should accelerate when approaching the enemy, even making use of the superior German Engine Cooling consumable to dodge flak bursts if need be.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Weser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Weser (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.7 || style="color:inherit;" | 11.7
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 9.48 || style="color:inherit;" | 9.48
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 9.48 || style="color:inherit;" | 9.48
|}
</div>


'''The ship herself'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0 || style="color:inherit;" | 8.5
|}
</div>


''Weser'''s secondary armament is better than that of other CVs, although they will not solely be able to fend of anything save damaged destroyers without, at the very least, an accuracy upgrade. Secondary Battery Modification 1 can be mounted to help defend the ship. Her AA is also quite powerful even on the stock hull, although her range is slightly subpar at 5.2 km. Yet, it can help defend against even the most concentrated of airstrikes. At the very least, she can make enemy aircraft strikes quite costly. Her armor is more or less the same as other same-tier carriers, but with one difference: ''Weser'' has a turtleback. Small caliber shells can be deflected out of the ship, leading to overpens instead of citadel hits; however this will not stop some battleships from overmatching the deck armor and damaging the citadel.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9 || style="color:inherit;" | 13.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


Overall, ''{{#var:ship_name}}'' is a ship with heavily specialised weapons that are good at attacking mainly only one ship type. Captains who are able to use the right weapons on the right target will, apart from being able to deal superlative amounts of damage, also save the lives of many of their pilots. This will also be the gateway to success in other ships of this line.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Aircraft have fast speed, making them more effective in scouting and spotting than most other planes of the same tier.
* Superior engine cooling consumable: 3 charges instead of 2, 10 seconds action time instead of 5.
* Accurate and fast torpedoes that can reliably hit all but the most nimble of targets.
* AP rockets, when angled properly, will deliver up to 6 citadel penetrations on a cruiser per run.
* Bombs and rockets, if they hit the citadel (which is more likely than not), deal tremendous damage that is only partially recoverable with Repair Party.
* AP Rockets are surprisingly powerful against other carriers, allowing efficient cannibalizing if needed.
* Turtleback armor to prevent close range citadeling.
* Powerful and long-ranged armament of secondary cannons, effective against destroyers.
* Thick and sharply angled armor that will deflect or shatter most of the same-tier shells.
* Decent maneuverability that allows coming closer to the frontline and even capture points when needed.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* All planes are heavily specialized and have mutually exclusive roles, with actual damage numbers varying wildly depending on a number of variables.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* AP rockets cannot citadel most tier VIII cruisers.
* High-altitude bombers must fly really close to the target in order to hit, being exposed to enemy AA the whole route.
* Bombers and attack planes are very demanding to the angle of the target, chances to hit the citadel being reduced to near-negligible if the angle is not straight 0 or 90 degrees respectively.
* AP rockets are of limited use against both destroyers and battleships: while they can deal sufficient damage to superstructures and may do some normal penetration hits on destroyers, they are incomparable to HE rockets of other tier VI carriers on such targets.
* Torpedoes have very low damage and chance to flood, making them nearly powerless against classes other than destroyers and light cruisers.
* No reliable ways to ignite fires or break modules of the enemy ships.
* Plane durability is lower than that of other carriers.
* Slightly shorter AA action radius of 5.2 km.


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Main Battery:''' 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Hull:'''  Upgrade to Hull (B) for XXX.  Research of this module unlocks progression to YYY.
|-
* '''Torpedoes:''' 
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
* '''Gun Fire Control System:'''  Upgrade to XXX for an extra 10% range on the main battery.  
|-
* '''Propulsion:''' 
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
-->
|-
Captains should upgrade the torpedo bombers first, as it increases the sorely-needed alpha damage of the torpedoes, adds 2 planes per squadron and adds 3 planes on deck. The rocket planes and bombers can be researched in the order that feels most comfortable for the captain. The B hull can be researched last.
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Weser (A)'''


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 5 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 7 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 2
|}


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
'''Continuous damage''' — average DPS within each action zone
*'''Slot 1''': {{Air Groups Modification 1}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
*'''Slot 2''': {{Aircraft Engines Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
*'''Slot 3''':  {{Aerial Torpedoes Modification 1}} to help improve the speed of the torpedoes, as that is the only area that they are above average at.  
|-
*'''Slot 4''': {{Bombers Modification 2}} to increase the survivability of the bombers as they are subjected to the most flak and short-range AA.  
| style="color:inherit;" | Short-range || style="color:inherit;" | 101.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 38.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Damage by shell explosions'''
{{Commander Skills 3 CV
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating11 =  <!-- Last Gasp -->
|-
| rating12 = 2 <!-- Improved Engine Boost -->
| style="color:inherit;" | 4 || style="color:inherit;" | 900 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
| rating13 = <!-- Engine Techie -->
|}
| rating14 = 3 <!-- Air Supremacy -->
| rating15 = <!-- Direction Center for Fighters -->
| rating16 =  <!-- Search and Destroy -->


| rating21 = 1 <!-- Torpedo Bomber -->
'''Weser (B)'''
| rating22 = 2 <!-- Swift Fish -->
| rating23 = 3 <!-- Improved Engines -->
| rating24 =  <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->


| rating31 = 2 <!-- Sight Stabilization -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating33 = <!-- Demolition Expert -->
|-
| rating34 = 3 <!-- Aircraft Armor -->
| style="color:inherit;" | 105 mm || style="color:inherit;" | 5 × 2
| rating35 = 3 <!-- Survivability Expert -->
|-
| rating36 =  <!-- Interceptor -->
| style="color:inherit;" | 37 mm || style="color:inherit;" | 7 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 4
|}


| rating41 = <!-- Bomber Flight Control -->
'''Continuous damage''' — average DPS within each action zone
| rating42 = 3 <!-- Proximity Fuse -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Close Quarters Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
|-
| rating45 = <!-- Hidden Menace -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 143.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating46 = <!-- Enhanced Reactions -->
|-
}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 136.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 108.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 900 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1150
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 48.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PGPR006_WESER_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
====Ship====
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{CAP Fighter}} 4
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1370
====Attack Aircraft====
|-
* '''Slot 1:''' {{Engine Cooling}} 3
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 120
* '''Slot 2:''' {{Patrol Fighter}} 3
|-
====Torpedo Bombers====
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
* '''Slot 1:''' {{Engine Cooling}} 3
|-
* '''Slot 2:''' {{Patrol Fighter}} 3
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
====Dive Bombers====
|-
* '''Slot 1:''' {{Engine Cooling}} 3
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 9
* '''Slot 2:''' {{Patrol Fighter}} 3
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT029_WESER_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 9300
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.3%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Camouflage=<!-- write text about useful camouflage below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{TT Ship Camo Insert|shiptier=6}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1220
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 116
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PGPB009_WESER_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 7000
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Upgrades Section|code=PGSA106_Weser}}


| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone  =  3 <!-- +15% flood, +5% you detonate -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Mike Yankee Soxisix    = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Consumables Section|consumables=
| November Echo Setteseven=  2 <!-- +5% AA damage -->
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
| Sierra Mike            =  2 <!-- +5% speed -->
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
| November Foxtrot        =  <!-- -5% Consumables reload -->
}}
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
Seydlitz was ordered by the Kriegsmarine from the Deschimag shipyard in Bremen. Seydlitz was originally designed as a light cruiser version of the Admiral Hipper-class heavy cruisers, armed with twelve 15 cm (5.9 in) guns instead of the Admiral Hipper's eight 20.3 cm (8.0 in) guns. The Kriegsmarine decided, however, to complete the ship identically to Admiral Hipper on 14 November 1936. Her keel was laid on 29 December 1936, under construction number 940. The ship was launched on 19 January 1939, but after the outbreak of World War II in September 1939, work was halted when the ship was approximately 95 percent complete.
 
Following the loss of the battleship Bismarck in May 1941, during which British aircraft carriers proved instrumental, and the near torpedoing of her sistership Tirpitz in March 1942, the Kriegsmarine became convinced of the necessity of acquiring aircraft carriers. Work on the purpose-built carrier Graf Zeppelin, which had been halted in April 1940, was resumed in March 1942. The Kriegsmarine also decided to convert a number of vessels into auxiliary aircraft carriers. Seydlitz was among the ships selected for conversion, along with several passenger liners.
 
At the same time as construction of Graf Zeppelin resumed, conversion work began on Seydlitz. The majority of the superstructure was cut away, with the exception of the funnel, to prepare for the installation of a flight deck and an aircraft hangar. In total, approximately 2,400 t (2,400 long tons; 2,600 short tons) of material from the ship was removed. The flight deck was to have been 200 m (660 ft) long and 30 m (98 ft) wide. The hangar was 137.50 m (451.1 ft) long and 17 m (56 ft) wide forward and 12 m (39 ft) wide amidships and aft. Her armament was reduced to an anti-aircraft battery of ten 10.5 cm L/65 guns in twin mounts, two forward of the conning tower and three aft, ten 3.7 cm guns in dual mounts, and twenty-four 2 cm guns in quadruple mounts.
 
Seydlitz's air complement was to have consisted of ten Bf 109 fighters and ten Ju 87 Stuka divebombers.[11] The Bf 109 fighters were a navalized version of the "E" model, designated as Bf 109T. Their wings were longer than the land-based model to allow for shorter take-off.[13] The Ju 87 type selected was to have been the "E" variant, which was a navalized version of the Ju 87D, and were modified for catapult launches and were equipped with arresting gear.
 
The ship was renamed Weser, but work was ceased in June 1943, before the conversion was completed. The unfinished vessel was then transferred to Königsberg, where she remained for the rest of the war. On 29 January 1945, the ship was scuttled before the advancing Soviet Red Army could seize her. The Soviet Navy nevertheless considered using the wreck for parts to complete the cruiser Lützow, a sister-ship of Seydlitz the Soviets had purchased unfinished before the outbreak of war. This was not carried out, however, and the ship was broken up for scrap.
 
===Historical Inaccuracies===
* Do 22 in-game was based on the Do 22L, a prototype with conventional landing gear but never entered production.
* Ar 95b is actually a reconnaissance seaplane and never used as a torpedo bomber, but it was the basis for the prototype Ar 195 carrier-based torpedo bomber.
* ''Weser''’s Ju 87 dive-bombers are missing in-game.
 
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.4.
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fwhv2m/st_z35_german_aircraft_carriers/ Apr 7, 2020]</span>:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|13}}:
**The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
**HP pool of attack aircraft and bombers increased (unlisted details).
**Torpedo damage increased (unlisted details).
**Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
*{{WoWS DevBlog Link Insert|23}}:
**Attack aircraft parameters were changed:
*** Rocket armor penetration increased.
*** Height of attack decreased.
*** Angle of the attack decreased.
*** Vertical dispersion slightly decreased.
**Torpedo bombers parameters were changed:
*** Aiming speed increased.
*** Launching cone's dispersion when turning during the attack increased.
**Stock torpedo parameters were changed:
*** Maximum torpedo damage decreased from 6,200 to 3,600.
*** Range decreased from 6 to 2 km.
*** Speed increased from 25 to 50 knots.
*** Arming distance decreased to 403 m.
*** Detectability increased to 1.3 km.
**Researchable torpedo parameters were changed:
*** Maximum torpedo damage decreased from 8,367 to 4,067.
*** Range decreased from 6 to 2.5 km.
*** Speed increased from 25 to 52 knots.
*** Arming distance decreased to 489 m.
*** Detectability increased to 1.3 km.
*{{WoWS DevBlog Link Insert|33}}:
**Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
**Maximum AP bomb damage of stock and researchable bombers increased from 5,200 to 7,000.
*{{WoWS DevBlog Link Insert|39}}:
**Increased accuracy of secondary battery to be similar to that of Massachusetts.
**Attack aircraft parameters were changed:
*** Height of attack increased.
*** Accelerated aiming of the sight.
*** Decreased attack preparation time from 6 to 3 s.
*** Ricochet angle for rockets increased from 60 to 70 degrees.
*** Rocket damage increased from 1,600 to 1,700.
*{{WoWS DevBlog Link Insert|48}}:
**Attack aircraft preparation time decreased from 3 to 2.5 s.
}}
*Update 0.9.5:
**Small changes to geometry and textures.
*Update 0.9.6:
**Available for completing a combat mission dropped as a random drop from the "German Aircraft Carriers" container.
*Update 0.9.6.1:
**Fixed a bug due to which the bombs could inflict excessive damage on the Japanese Tier V battleship Kongō.
*Introduced into the game as a researchable ship in Update 0.9.7.
**Updated the name of aerial torpedoes and aerial bombs.
**Bombers gain altitude more smoothly during takeoff.
**Research cost decreased from 68,000 to 40,000 experience.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**The speed of the patrol fighters was increased to 221 knots.
*Update 0.10.11:
**Added the Snow and Stars permanent camouflage.
*Update 0.11.4:
**Fixed an issue with a missing horn sound when using the Snow and Stars permanent camouflage.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:50, 30 June 2026


VI
4,500,000

Weser — Germany Tech Tree Tier VI Aircraft Carrier.

Seydlitz, an Admiral Hipper-class cruiser, was built in Bremen. In June 1942, when the ship was 95% complete, the construction was halted—the Japanese attack on Pearl Harbor highlighted the need for aircraft-capable ships. The nearly completed cruiser was designated for conversion into an aircraft carrier and renamed Weser. The work commenced in December 1942 but ceased half a year later. The ship was then towed to Königsberg. Her hull was blown up in January 1945 as the Red Army was going to take the city.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1


Consumables