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Erich Loewenhardt

Ship:Erich Loewenhardt

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{{#vardefine:ship_name|Erich Loewenhardt}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was released on 4 August 2020. As of the 0.10.5 update (June 2021) She is no longer available.


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Premium"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSA506_Erich_Loewenhardt.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">5,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Premium Tier&nbsp;VI [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>The second ship of the Graf Zeppelin class, aircraft carrier B, was laid down in Kiel in 1938 after the first one had been launched. Her construction proceeded at a slow pace, as the builders aimed to address all the teething problems encountered during the construction of the first ship in the series. By the time World War II broke out, all parts of the carrier's hull up to the armored deck had been completed; however, the German leadership made the decision to complete only those ships that were in the advanced stages of construction. As a result, the order for the second aircraft carrier was canceled in September 1939, and the ship herself was scrapped on the slipway in early 1940.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
<!--
* Pro 1
PERFORMANCE SECTION GUIDELINES
* Pro 2
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->


The first thing that would catch the player's eye would be the massive 12,200 alpha for the HE bombs, and when compared to even ''[[Midway]]'s'' HE bombs, ''{{#var:ship_name}}'s'' HE bombs outperform ''[[Midway]]'s'' in damage, penetration and fire chance. While the max damage may seem very impressive, however it must be kept in mind that it is a HE bomb. To achieve the stated Alpha Damage, the bomb will have to explode inside the citadel of a ship, which at Tier VI (if not in operations), is very rare, and the bombs will mostly be doing about 2-4k damage per hit. The fire chance of her bombs are superb, so not only will they do pretty decent damage for HE bombs at Tier VI, they'll be able to quickly stack damage via fires.
===Cons===
* Con 1
* Con 2


While ''{{#var:ship_name}}'s'' dive bombers are pretty impressive, her torpedo bombers are pretty disappointingly lackluster. Already lacking in terms of damage per torpedo, they do not have the speed to help make up for it (unlike tech tree German aircraft carriers), so ''{{#var:ship_name}}'s'' torpedo bombers will basically be the last ditch weapon if there are no other alternatives.


Her AP rocket planes, taken from ''[[Parseval]]'s'' stock AP rocket planes, feature very impressive performance for Tier VI, with a good amount of penetration and damage. Against cruisers she would see in her matchmaking spread, the AP rockets are very deadly if they're caught with their broadside open to the rockets.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 44300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


A very powerful secondary battery is also another distinguishing point of ''{{#var:ship_name}}'', having a whopping 4x2 150 mm per side and 5x2 105 mm (2x2 in front of the island and 3x2 behind, in a style similar to ''[[Graf Zeppelin]]'s'' 105 mm mounts), it is the heaviest secondary broadside among Tier VI carriers.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


All in all, your main targets should be cruisers (since your AP rocket performance is splendid for Tier VI). The other 2 squadron types should only serve as damage supplements for when there's either no cruisers to hit or when you're waiting for your rocket planes to regenerate.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 35.8
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1140
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.6
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Aircraft have good cruising and max speeds, and a decent enough HP pool.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* AP rockets are the same as ''Parseval's'' stock AP rockets (Sprenggranate), but at Tier VI
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* HE bomber reticle is a circle (similar to ''[[Graf Zeppelin]]'s'' AP bombers), which means you can attack from any angle
|-
* HE bombs instead of AP bombs means you're not limited to striking only certain classes to bring out the full potential of the ordnance
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.09
* Very strong secondary battery array, featuring 4x2 150 mm cannons on each side and 5x2 105 mm mounted on the deck in front and behind the superstructure
|-
* Strong armor scheme that makes ''{{#var:ship_name}}'' very durable against AP fire
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Only 6 plane per squadron and 9 on deck (for each type), which means heavy losses will be felt
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Very poor torpedo performance; weak damage, low flooding chance, and very slow speeds, unlike the tech tree versions
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Dive bomber behavior is very different from other nation's dive bomber behavior, and would require some getting used to
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Large hull makes ''{{#var:ship_name}}'' vulnerable to HE fire
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
* AP rockets quickly loses their effectiveness against angled targets or by hitting light plating
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0 || style="color:inherit;" | 8.5
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 150 mm Spr.Gr. L/4.5
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.0 || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 875
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 8.0%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 105 mm Spr.Gr. Kz. L/3.84
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9 || style="color:inherit;" | 13.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
</div></div></div>
* '''Slot 1''': {{Air Groups Modification 1}}
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 2''': {{Aircraft Engines Modification 1}}
* '''Slot 3''': {{Attack Aircraft Modification 1}}
* '''Slot 4''': {{Attack Aircraft Modification 2}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{{Commander Skills 3 CV
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating11 = <!-- Last Gasp -->
|-
| rating12 = 2 <!-- Improved Engine Boost -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
| rating13 = <!-- Engine Techie -->
|-
| rating14 = 3 <!-- Air Supremacy -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating15 = <!-- Direction Center for Fighters -->
|-
| rating16 = <!-- Search and Destroy -->
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 5 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 11 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 1
|}


| rating21 = 1 <!-- Torpedo Bomber -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = 1 <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Improved Engines -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Repair Specialist -->
|-
| rating25 = 2 <!-- Secondary Armament Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating26 = <!-- Patrol Group Leader -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 119 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


| rating31 = <!-- Sight Stabilization -->
'''Damage by shell explosions'''
| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 2 <!-- Demolition Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 3 <!-- Aircraft Armor -->
|-
| rating35 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | 4 || style="color:inherit;" | 900 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
| rating36 = <!-- Interceptor -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1270
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 72.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PGPR008_LOEWENHARDT_TOP
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2350
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


| rating41 = 2 <!-- Bomber Flight Control -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 1 <!-- Proximity Fuse -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 3 <!-- Enhanced Aircraft Armor -->
|-
| rating45 = <!-- Hidden Menace -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1610
| rating46 = <!-- Enhanced Reactions -->
|-
}}
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 133
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT032_LOEWENHARDT_TOP
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 10800
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.2%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1670
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 9
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PGPB011_LOEWENHARDT_TOP
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 12200
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:


'''Aircraft Carrier:'''
* '''Slot 1:'''  {{Damage Control Party}}  unlimited
* '''Slot 2:'''  {{CAP Fighter}}


All aircraft carrier consumables are automatically activated.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSA506_Erich_Loewenhardt}}


'''Attack Aircraft:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}


'''Torpedo Bombers:'''
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* '''Slot 1:''' {{Engine Cooling}}
{{Ship Consumables Section|consumables=
* '''Slot 2:''' {{Patrol Fighter}}
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
 
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
'''Bombers:'''
}}
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}


|Camouflage=<!-- write text about useful camouflage below -->
As a premium ship, ''{{#var:ship_name}}'' comes with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 


|Signals=<!-- write text about best set of signals below -->
==Gallery==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
{{Signal Flags
| November Echo Setteseven = 2
| Mike Yankee Soxisix = 2
| India X-Ray = 1
| Juliet Whiskey Unaone = 2
| Victor Lima = 3
| Hotel Yankee =
 
| November Foxtrot =
| Sierra Mike = 2
| India Delta =
| Juliet Yankee Bissotwo =
| India Yankee =
| Juliet Charlie =
 
| X-Ray Papa Unaone =
| Sierra Bravo =
 
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}''</h2>
===Specifications===
:23,200 tons displacement, standard
:257.3m length (loa)
:30m beam
:7.35m draft (mean)
----
====Machinery====
:16 LaMont boilers, 4 Brown, Boveri & Cie turbines
:Two 450hp Voith-Schneider devices for low speed maneuvers
----
====Performance====
:36.5 knots at 200,000 shaft horsepower
:11,480nm range at 15.3 knots
----
====Armor====
:Main belt: 60-100mm
:Torpedo bulkhead: 20mm
:Decks: 20mm flight deck, locally increasing to 40mm around the elevators; 40mm main deck with 60mm slopes
:150mm casemates: up to 30mm
:Command posts: up to 17mm
----
====Armament====
=====Main=====
:Sixteen (8x2) 150mm L/55 anti surface guns
=====Secondary=====
:Ten (5x2) 105mm L/65 dual purpose guns
=====Anti-Aircraft=====
:Twenty-two (11x2) 37mm guns
:Eight (8x1) 20mm guns
----
====Aircraft====
:Eighteen (18) Fi167 torpedo bombers
:Thirteen (13) Ju87C dive bombers
:Ten (10) Bf109 fighters
:Two (2) pneumatic catapults to assist launching
}}
</div>
===History===
The idea of a German aircraft carrier was born in 1933, when Adolf Hitler took the post of German chancellor and initiated the Luftwaffe as new branch in the German military. This gave birth to the idea of utilizing aircraft to provide extended vision for the surface ships via float planes and to have an aviation ship with following demands (dated March 1933):
:Capable of operating in the Northern Seas and the Atlantic
:A displacement of 15,000 tons
:Speed of 33kn
:Either nine 150mm guns or six 203mm guns, as well as a strong anti-air-artillery
:Operational range of 12,000nm
:Armor on the level of a light cruiser
:60 aircraft, of which a third must have foldable wings
:Two catapults
:Minimum flight deck length of 180m
Lacking carrier experience as well as not having access to in-depth plans of foreign designs the design team was met with the difficulty of meeting those demands while also working under time pressure. This led to taking visual input from the British ''Courageous''-class of carriers with a multiple flight deck design study, which was completed within a year, but the 203mm artillery had been completely discarded in favor of a 150mm artillery. What followed was a ship design that would be justified by the Anglo-German-Naval Agreement, which permitted Germany a carrier force of 38,500 tons, or two units with 19,250 tons each. To gain more insight into carrier design the team was given limited access to the British carrier ''HMS Furious'' and the Japanese carrier ''Akagi''. Despite latter receiving a major refit a few weeks after the inspection, the blueprints (over 100 of them) would become the foundation of the design.
 
The design was then finalized in 1935, and the first keels of the ''Graf Zeppelin''-class were laid down starting 1936. During a presentation of the design to Adolf Hitler, the chancellor questioned the usefulness of heavy artillery on an aircraft carrier. His suggestion was to delete the 150mm casemates and instead install more 105mm gun mounts for increased AA defense. As the construction of ''Graf Zeppelin'' was too far underway to allow for such structural changes, this could not be met without unreasonable expenses. As such a compromise was accepted, the heavy artillery remained but a sixth 105mm twin mount would be added on the flight deck. ''{{#var:ship_name}}'' represents the design of ''Graf Zeppelin'' prior to this change.
====Design====
 
The armament consisted of sixteen 150mm L/55 C/28 guns, mounted in eight twin casemates along the side of the hull. These could fire a 45kg heavy projectile at ranges up to 22km, and would also allow for barrage fire against plane formations using time fuzed shells. The primary anti air weaponry consisted of ten twin mounted 105mm L/65 C/33 guns, with three mounts being placed superfiring aft of the island and two in front. These could fire a 15.1kg heavy shell with 15-18 rounds per minute. Despite being labeled as anti-air weapon, they were also able to engage surface targets. Medium anti air weapon was the 37mm Flakzwilling 30, of which 22 barrels in 11 twin mounts were placed along the sides of the flight deck and the island. Close range defenses were ensured by eight 20mm guns.
 
To meet the high speed demands, ''{{#var:ship_name}}'' is equipped with a four shaft (unique to ships of the Kriegsmarine) propulsion. Sixteen boilers, each delivering 60 tons of 450°C hot steam at roughly 1,150psi (75atü) pressure per hour, power four sets of geared turbines to develop 200,000shp. This was projected to allow for a maximum speed of 36.5kn for a short period of time, with 34.5kn being the highest sustainable speed. A fuel oil reserve of 5,187 tons was to allow a cruising range of either 11,480nm at 15.3kn or 8,000nm at 19kn. The main machinery was subdivided into four boiler rooms and three turbine rooms, each boiler room housing four boilers and the turbines for the outer shafts sharing the same turbine room. Electric power was developed in four auxiliary machinery rooms, with in total five Diesel generators and six turbogenerators, for a maximum output of 2,280kW at 220V.
 
Aircraft were stored in two hangar decks, each being 6m tall and offering a total of 5,450m^2 surface for plane storage. Three electrically powered elevators, measuring 13m(length) x 14m(width) connected the hangar decks with the 244m long and 30m flight deck. Travelling from the upper hangar deck to the fligth deck would take roughly eight seconds when loaded with 6,500kg. To allow for rapid launches a system of carts was developed, and the plane would be brought up to te flight deck sitting on such a cart. From there it would be brought to the front, where the pneumatic catapult was placed, and then launched. The cart would remain on the ship and be delivered to the upper hangar deck via a rail system. The pneumatic reserves allowed for nine launches per catapult, meaning that after eighteen planes it would take 50 minutes to recharge the catapults. Until then planes could only launch conventionally, using the length of the flight deck. Four cables for catching landing planes were installed, allowing for a brake distance of 20-30m.
 
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[[Category:Ships of Germany]]
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[[Category:Aircraft Carriers]]
 
[[Category:Tier VI ships]]
|Ref= <!-- write below -->
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
'''Wargaming'''
*[https://worldofwarships.eu/en/news/history/armada-erich-loewenhardt/ Armada: Erich Loewenhardt]. 14 Aug 2020.
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.9.5.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|18}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|33}}:
**AP rockets penetration was increased.
*{{WoWS DevBlog Link Insert|39}}:
**Rocket aircraft were changed:
*** Attack height increased.
*** Sight aiming time was accelerated.
*** Preparation time decreased from 6 to 3 s.
*** Ricochet angle for rockets increased from 60 to 70 degrees.
*** Rocket damage increased from 2,150 to 2,350.
*{{WoWS DevBlog Link Insert|58}}:
**Dive bombers' attack time lowered from 5 to 4 s.
}}
*Update 0.9.7:
**Available for purchase in the Armory for doubloons and in the Premium store. 
*Update 0.9.8:
**Fixed the names of rockets and bombs.
*Update 0.10.0:
**The speed of the patrol fighters was increased to 221 knots.
*Update 0.10.1:
**Bombers received similar sound effects to VIII Graf Zeppelin's bombers.
*Update 0.10.5:
**Erich Loewenhardt was removed from sale in the Armory and the Premium store.
}}
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Revision as of 03:50, 30 June 2026


VI
5,500 doubloons

Erich Loewenhardt — Germany Premium Tier VI Aircraft Carrier.

The second ship of the Graf Zeppelin class, aircraft carrier B, was laid down in Kiel in 1938 after the first one had been launched. Her construction proceeded at a slow pace, as the builders aimed to address all the teething problems encountered during the construction of the first ship in the series. By the time World War II broke out, all parts of the carrier's hull up to the armored deck had been completed; however, the German leadership made the decision to complete only those ships that were in the advanced stages of construction. As a result, the order for the second aircraft carrier was canceled in September 1939, and the ship herself was scrapped on the slipway in early 1940.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1


Consumables