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{{#vardefine:ship_name|Max Immelmann}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=A heavy aircraft carrier project based on the hull of an H-class battleship. A large, well-armored ship.<br /><br />''{{#var:ship_name}}'' was first released With Update 0.10.3.


|Performance=<!-- write text about performance in battles below -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Special"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSA610_Max_Immelmann.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">26,000 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Special Tier&nbsp;X [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>This design is one of the possible variants of the H-39 class battleship that was completed as an aircraft carrier. It is assumed that by the time the construction of the battleship was halted, her hull would have been fully shaped, and the main propulsion plant and electrical plant machinery would also have been installed. Such an aircraft carrier would have been the largest ship in Europe.</p><p> </p></div>
{{#block:!|Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}


Tier X German aircraft carrier ''{{#var:ship_name}}'' specializes in providing quick support because of her fast plane speeds, but this comes at the cost of low alpha strikes. As such, she focuses on applying damage over time (DOT) effects with fires and floods. To compensate for her fragile planes and lack of a third squadron, she boasts a large hangar size, fast aircraft regeneration, and an option for long-range attacks that help mitigate anti-aircraft fire.
===Pros===
* Pro 1
* Pro 2


<h4>Torpedo Bombers:</h4>
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}''’s torpedo bombers are best used against non-maneuverable targets such as battleships and some cruisers. Each squadron consists of 12 aircraft with a strike of 4 planes launching 1 torpedo each. These torpedoes are slow, have low damage and flood chance, and a long arming time. To deal decent damage and increase the chance of causing a flood, it is necessary to catch enemy ships in a crossfire to ensure all 4 torpedoes hit. While the planes are fast, each plane’s individual health is low. To somewhat offset this, the torpedo bomber squadron comes with an in-flight Repair Party consumable that allows for increased survivability against anti-aircraft fire.


Because of their low damage output and lack of versatility, torpedo bombers should be used as a filler squadron when skip bomber reserves are running low. They are also useful against targets that have used the damage control party consumable to maximize potential flooding damage.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 65300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


<h4>Skip Bombers:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.4
|}
</div>


''{{#var:ship_name}}''’s skip bombers are effective against all surface ship classes. The planes are extremely fast with a base maximum speed of 214 knots, which allows for quick strikes across the map. Each squadron consists of 12 planes with a strike of 4 planes dropping 1 High Explosive skip bomb each. These bombs can penetrate 68 mm plating and have a high fire chance. As skip bombs, they can be launched at a long distance from a target, allowing the planes to mitigate or even bypass a ship’s anti-aircraft defenses. They have a horizontal drop reticle, and are most effective attacking targets from the side.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.58
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


Due to their high fire setting capabilities and large squad size, these skip bombers are best used to strike a target and then restrike those who have recently used the Damage Control Party consumable to light permanent fires. This is best achieved by lining up a strike, dropping the payload, and instantly turning around as soon as the drop animation happens. Players should then use their engine boost to exit anti-aircraft range and restrike once the target’s Damage Control Party is on cooldown. This not only allows for permanent fires and consistent damage, but also saves planes from anti-aircraft fire as skip bombs tend to loiter within the close-range anti-aircraft aura for long periods of time after a strike.  
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.8 || style="color:inherit;" | 10.0
|}
</div>


<h4>Ship:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9 || style="color:inherit;" | 13.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


''{{#var:ship_name}}'' shares the same hull as ''Manfred von Richthofen'', and is a well-armored aircraft carrier that travels at 32 knots with a 50 mm armored flight deck. While no armor-piercing shells can penetrate her flight deck, large-caliber high explosive shells that penetrate 50 mm can damage her from any range. Her hull features a 60 mm icebreaker, turtleback armor scheme, 13.6 km base concealment, and a thick armor belt (145-150 mm). While based on the ''Friedrich der Grosse'' hull, ''{{#var:ship_name}}'' is covered in standard 19 mm aircraft carrier plating.


Unlike many other carriers at Tier X, ''{{#var:ship_name}}'' has a weak anti-aircraft suite, with a maximum range of 5.2 km. While she has a high flak count of 9, her constant AA dps is low, with 234.5 long-range and 318.5 short-range damage. When being attacked by other carriers, it is important to use patrol fighters to defend against strikes.


Much like the other German aircraft carriers, ''{{#var:ship_name}}'' features a secondary battery with increased range and improved dispersion. However, her secondary battery firing angles are poor and require large amounts of broadside to bring all guns to bear. Investing in a secondary build is not recommended due to these bad firing angles and the weakness of aircraft carrier hulls at close range.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<h4>Tips:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* When using skip bombers against destroyers, it is best to drop using the second line on the skip bomber drop reticle. It is more accurate than dropping on the first line, but still reduces the time they have to dodge.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* When using skip bombers against targets with thick belt armor (like German and Soviet battleships), players should aim higher on the drop reticle to ensure bombs will land on superstructure/deck instead of the armored belt where they will shatter.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* As a special ship, ''{{#var:ship_name}}'' can use any German commander. Thus, using Gunther Lutjens is recommended as his talents provide 10% faster aircraft preparation time after 30 hits on enemy ships with any aircraft armament.
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 30 mm || style="color:inherit;" | 11 × 4
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 318.5 || style="color:inherit;" | 95% || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 234.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.2
|}


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
'''Damage by shell explosions'''
* Decent hull protection for an Aircraft Carrier
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* Fast planes
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* Quick plane regeneration
|-
* Large plane reserve
| style="color:inherit;" | 9 || style="color:inherit;" | 2640 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.2
* Improved secondary armament
|}
* Best concealment among Tier 10 aircraft carriers, tied with ''Manfred von Richthofen''
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* 50 mm flight deck
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Only two plane types
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Low plane health
|-
* Low torpedo damage
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1640
* Strikes must be perpendicular to be effective
|-
* Poor AA defenses
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 154
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 24
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT950_M_IMMELMANN_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 12500
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.3%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.2
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>




|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Tier X and a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SKIP BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1710
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 24
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PGPS952_M_IMMELMANN_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | SKIP
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 11000
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>
</div></div></div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSA610_Max_Immelmann}}


The recommended upgrades for ''{{#var:ship_name}}'' are:
* '''Slot 1''':  {{Air Groups Modification 1}}
* '''Slot 2''':  {{Aircraft Engines Modification 1}}
* '''Slot 3''':  {{Secondary Battery Modification 1}}
* '''Slot 4''':  {{Skip Bomber Modification 2}}
* '''Slot 5''':  {{Flight Control Modification 1}}
* '''Slot 6''':  {{Flight Control Modification 2}}


 
<!-- Consumables have to be tagged individually on a slot by slot basis -->
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Ship Consumables Section|consumables=
It is recommended to use Günther Lütjens for improved <u>Improved Engine Boost</u>.
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
 
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
*Note: <u>Hidden Menace</u> states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.  
 
{{Commander Skills 3 CV
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Last Gasp -->
| rating12 = 2 <!-- Improved Engine Boost -->
| rating13 =  <!-- Engine Techie -->
| rating14 = 1 <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 =  <!-- Search and Destroy -->
 
| rating21 =  <!-- Torpedo Bomber -->
| rating22 =  <!-- Swift Fish -->
| rating23 = 3 <!-- Improved Engines -->
| rating24 = 1 <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->
 
| rating31 =  <!-- Sight Stabilization -->
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
| rating33 = 2 <!-- Demolition Expert -->
| rating34 = 3 <!-- Aircraft Armor -->
| rating35 = 3 <!-- Survivability Expert -->
| rating36 =  <!-- Interceptor -->
 
| rating41 = 3 <!-- Bomber Flight Control -->
| rating42 = 2 <!-- Proximity Fuse -->
| rating43 = 1 <!-- Close Quarters Expert -->
| rating44 = 1 <!-- Enhanced Aircraft Armor -->
| rating45 =  <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}
}}




|Consumables=<!-- write text about selection of Consumables below -->
==Gallery==
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
'''Aircraft Carrier:'''
* '''Slot 1:'''  {{Damage Control Party}}  unlimited
* '''Slot 2:'''  {{CAP Fighter}}
 
All aircraft carrier consumables are automatically activated.
 
'''Torpedo Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}
* '''Slot 3:'''  {{In-flight Repair}}
 
'''Skip Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}}
* '''Slot 2:'''  {{Patrol Fighter}}
 
|Camouflage={{Prem Ship Camo Insert|shiptier=10}}
 
|Signals=<!-- write text about best set of signals below -->
 
*Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.
 
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 
| November Echo Setteseven = 3 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 3  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        = 3  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
| Victor Lima      =  3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee    =  <!-- ram someone -->
 
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    =  2 <!-- -20% Fire duration -->
| Juliet Charlie  = 0 <!-- No Detonate -->
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DFAA reload time -->
}}
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.0.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|102}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|108}}:
**Squadron composition changed to Torpedo bombers and Skip bombers.
**Skip Bombers:
*** Same as researchable skip bombers on W. Voss.
*** Number of skip bombers on deck increased from 18 to 24.
*** Restoration time decreased from 90 to 64 s.
**Torpedo Bombers:
*** Same as stock torpedo bombers as Manfred Von Richtofen.
*** The number of torpedo bombers increased:
**** On deck from 14 to 24.
**** In squadron from 9 to 12.
**** In attacking flight from 3 to 4.
*** Restoration time decreased from 89 to 68 s.
*** Torpedoes are the same as those on Graf Zeppelin's.
*{{WoWS DevBlog Link Insert|125}}:
**Added the Torpedo Bombers Modification 1 Upgrade.
*{{WoWS DevBlog Link Insert|132}}:
**Parameters of skip bombers changed:
*** Maximum bomb damage lowered from 12,200 to 11,000.
*** Chance of causing fire lowered from 69% to 63%.
**Maximum torpedo damage of torpedo bombers decreased from 5,330 to 4,767.
}}
*Update 0.10.3:
**Available for purchase in the Armory for 264,000 Coal.
*Update 0.10.4:
**The name and model of the torpedoes were changed.
*Update 0.10.10:
**Fixed an issue that placed air groups on the deck in the wrong order. 
}}
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Revision as of 03:50, 30 June 2026


X
26,000 doubloons

Max Immelmann — Germany Special Tier X Aircraft Carrier.

This design is one of the possible variants of the H-39 class battleship that was completed as an aircraft carrier. It is assumed that by the time the construction of the battleship was halted, her hull would have been fully shaped, and the main propulsion plant and electrical plant machinery would also have been installed. Such an aircraft carrier would have been the largest ship in Europe.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Aerial Torpedoes Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Torpedo Bombers Modification 2
Skip Bomber Modification 2
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2


Consumables