Welcome to Wargaming.net Wiki!
Variants

Ship:König

Jump to: navigation, search
imported>Ahskance:na
m Changed protection level for "Ship:König" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|König}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">V</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB105_Koenig.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">1,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;V [[Ship:Battleship|Battleship]].</p><p>The König design was based on Kaiser—the preceding battleship class. The new ship was equipped with a single turret positioned along the centerline, replacing the previous arrangement of two side turrets. SMS König was built at the Wilhelmshaven shipyard and commissioned at the beginning of World War I. During the Battle of Jutland, the battleship suffered significant damage and took on 1,600 tons of water. Following the capitulation of Germany, König was towed to Scapa Flow, where she was scuttled by the crew on June 21, 1918. The remains of the ship still rest on the sea floor.</p><p> </p></div>
The warship was developed from the ''[[Kaiser]]''-class battleships. She inherited her predecessors' very powerful armor. The main turrets were arranged in a more rational manner that allowed the ship to fire a broadside with all main battery guns.


|Performance=<!-- write text about performance in battles below -->
===Pros===
* Pro 1
* Pro 2


''König'' is a decent Tier V battleship with the sloping "turtleback" armor protecting the citadel of the ship. Bow on, ''König'' can take a significant amount of armor piercing fire, but doing this means that only four of the ten guns can fire at the enemy.  However, even with the good armor, ''König'' will succumb to sustained concentrated fire.  The guns are decent, but do, in some aspects, leave a bit to be desired, especially against battleships, as the guns have a low caliber.  The guns are still perfectly serviceable against cruisers, however. The lower caliber prevent over-penetrations in some cases, which makes ''König'' an effective cruiser killer.  The high shell speed of the guns and the good accuracy for a German battleship mean that ''König'' is also good at longer ranges, a contrast to ''[[Kaiser]]'' before her.
===Cons===
* Con 1
* Con 2


The secondary armament is comprehensive and will discourage most destroyers from getting close to ''König'' as well as coming in handy in close quarters fights with another battleship. The anti-aircraft suite is serviceable as well. With the C hull, torpedo or dive bomber squadrons may lose some planes, but the AA suite is not able to fend off an entire carrier attack.


The concealment is, for a battleship, rather good with a 14.6km detection range, the stealthiest of any of the Tier V battleships. This does give her a bit of flexibility when re-positioning. The maneuverability of ''König'' is rather poor as the acceleration and rudder shift are very slow. The top speed is decent at 24 knots.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | König (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | König (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 40700 || style="color:inherit;" | 47100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* The guns, while smaller than her peers, have excellent ballistics, shell velocity and arc, extremely deadly towards cruisers and destroyers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Fastest reload time of all tier 5 battleships at 25 seconds.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good AA for her tier, though she cannot fend off air raids on her own.
|-
* Deadly secondary armament, will quickly shred destroyers into pieces.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
* Decent firing angles, despite middle turret placement.
|-
* Heaviest armor among battleships at her tier.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Sluggish manoeuvrability, difficult to dodge torpedoes from planes and destroyers.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* While the top speed is decent, acceleration from a stand still is slow and frustrating even for a battleship.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | König (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | König (B)
* Smallest guns of all tier 5 battleships, although she gets a faster reload in exchange.
|-
* Turrets have poor traverse speed, 60 seconds for a full 180 degree turn, but can be upgraded with captain skills.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 24.0 || style="color:inherit;" | 24.0
* Guns often struggle to penetrate the armor of enemy battleships due to their small caliber.
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620 || style="color:inherit;" | 620
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.3 || style="color:inherit;" | 17.3
|}
</div>


|OptimalConfiguration=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | König (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | König (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.14 || style="color:inherit;" | 14.14
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.47 || style="color:inherit;" | 8.47
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 11.24
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.47 || style="color:inherit;" | 8.47
|}
</div>


|Upgrades=
</div></div></div>
As a Tier V ship, ''{{#var:ship_name}}'' has access to Slots 1, 2 and 3 for upgrades.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:''' {{Main Armaments Modification 1}} to improve the survival of her main guns.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 5 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 5 Mod. 2
* '''Slot 3:''' {{Aiming Systems Modification 1}} to improve main battery accuracy.
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×2 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.99 || style="color:inherit;" | 16.49
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 26.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 2.3
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 51.4
|}
</div>


Captains wishing to emphasize use of her secondaries may use {{Secondary Battery Modification 1}} in '''Slot 3''' to boost her secondaries' range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.9
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 209
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 14.99 km || style="color:inherit;" | 210
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm Spr.Gr. L/5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 23.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 76
|}
</div>


|CommanderSkills=


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 2 <!-- Pyrotechnician -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm P.Spr.Gr. L/4.9
| rating14 = <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8000
| rating16 = <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Vigilance -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm HE K Gr 18
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 835
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 88 mm Spr.Gr.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x88mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 4.0%
|}
</div>


| rating41 =  <!-- Swift in Silence -->
| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
| rating43 = 2 <!-- Close Quarters Combat -->
| rating44 =  <!-- Emergency Repair Expert -->
| rating45 =  <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' can equip the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Repair Party}}
* '''Slot 3:'''  {{Spotting Aircraft}}


|Camouflage={{TT Ship Camo Insert|shiptier=5}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''König (A)'''


|Signals=<!-- write text about best set of signals below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 88 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 10 × 1
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 87.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 28 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 56 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


| Juliet Charlie          = 2 <!-- No Detonate -->
'''Damage by shell explosions'''
| India Yankee            = 3 <!-- -20% Fire duration -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Hotel Yankee            = 1 <!-- ram someone -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo  = 2 <!-- -20% flood duration -->
|-
| Victor Lima            = <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | 1 || style="color:inherit;" | 140 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|}


| Juliet Whiskey Unaone  = 0 <!-- +15% flood, +5% you detonate -->
'''König (B)'''
| Mike Yankee Soxisix    = 2 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 2 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            = 2 <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = 0 <!-- +15% Smoke Gen action time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Sierra Bravo            = 0 <!-- +10% Hydro action time;  -10% DFAA reload time -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
}}
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 4 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 2 × 4 + 6 × 1
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Continuous damage''' — average DPS within each action zone
File:1914KönigHullA.jpg|Hull A
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
File:1914KönigHullB.jpg|Hull B
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 77 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 98 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


</gallery>
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 680 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>


|History=<!-- write text below -->
===Construction===
:Wilhelmshaven Naval Yard; Wilhelmshaven, Germany
:Laid down: October 1911
:Launched: 1 March 1913
:Commissioned: January 1915


====Specifications====
<!-- Add the ship code here to populate the upgrade table -->
:25,390tons displacement, standard
{{Ship Upgrades Section|code=PGSB105_Koenig}}
:175.4m length
:29.5m beam
:8.3m draft


====Machinery====
:15 boilers, 3 turbines


====Performance====
<!-- Consumables have to be tagged individually on a slot by slot basis -->
:21 knots at 31,000 shaft horsepower
{{Ship Consumables Section|consumables=
:6,800nm at 12 knots
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 203.5 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown)
}}


====Armor====
:Main belt: 80-350mm
:Bulkheads: 130-300mm
:Barbettes and Turrets: 80-300mm barbette, 80-300mm turrets
:Conning tower: 350mm


====Armament====
==Gallery==
=====Main=====
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
:Ten (5x2) 305mm guns
=====Secondary=====
:Fourteen (14x1) 150mm guns
:Six (6x1) 88mm guns
=====Anti-Aircraft=====
:Four (4x1) 88mm guns
=====Torpedoes=====
:Five (5x1) 500mm submerged torpedo tubes


===History===
<gallery>
</gallery>
</div></div></div>


====Design====
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
SMS ''König'' was the first of four ''König''-class dreadnought battleships of the Imperial German Navy (Kaiserliche Marine) during World War I. ''König'' (Eng: "King") was named in honor of King William II of Württemberg.  Laid down in October 1911, the ship was launched on 1 March 1913. Final construction on König was completed shortly after the outbreak of World War I; she was commissioned into the High Seas Fleet on 9 August 1914.
 
====Service====
Along with her three sister ships, ''Groβer Kurfürst'', ''Markgraf'', and ''Kronprinz'', ''König'' took part in most of the fleet actions during the war. As the leading ship in the German line on 31 May 1916 in the Battle of Jutland, ''König'' was heavily engaged by several British battleships and suffered ten large-caliber shell hits. In October 1917, she forced the Russian pre-dreadnought battleship ''Slava'' to scuttle herself in the Battle of Moon Sound, which followed Germany's successful Operation Albion.
 
''König'' was interned, along with the majority of the High Seas Fleet, in Scapa Flow in November 1918 following the Armistice. On 21 June 1919, Rear Admiral Ludwig von Reuter gave the order to scuttle the fleet, including ''König'', while the British guard ships were out of the harbor on exercises. Unlike most of the scuttled ships, ''König'' was never raised for scrapping; the wreck is still on the bottom of the bay.
 
===In-game historical inaccuracies===
* All three hull modules are fictitious Nazi refits fabricated by Wargaming. ''König'' is the only German battleship that does not have a historical hull represented in the game.
* ''König'''s AA armament consisted of only four 88 mm/45 Flak guns, mounted on either side of the rear conning tower.
* All of the in-game model's AA guns entered service in the 1930s; ''König'' was scuttled in 1919 and was never raised.
* ''König'' only served with the Imperial German Navy. Its depiction as a Kriegsmarine warship is another fabrication by Wargaming.
* Both propulsion modules are also fictitious. Actual propulsion was 30,576 shaft horsepower; actual speed was 21.2 knots.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:SMS Konig illustration.jpg|SMS ''König'' at sea.
File:Маркграф.png|Plan and elevation view of a ship of the ''König'' class, from Jane's Fighting Ships 1919.
File:SMS Konig.jpg|Recognition drawing of SMS ''König'' prepared by the Royal Navy.


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier V ships]]
# [https://en.wikipedia.org/wiki/SMS_K%C3%B6nig SMS ''König'' - Wikipedia]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/K%C3%B6nig-class_battleship ''König''-class battleship - Wikipedia]
<references />
<br />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.9.
*Introduced in Update 0.5.10.
*Update 0.5.12:
**Corrected the display of some small decorative objects (lights, wheelhouse, radar post).
*Update 0.5.14:
**Cost of a 305 mm HE shell was reduced from 55 to 50 credits to match the cost of an AP shell.
*Update 0.6.2:
**Fixed error in Torpedo belt protection, now the protection value is always applied correctly.
*Update 0.6.3:
**Base firing range increased from 14,544 to 14,990 m.
*Update 0.6.4:
**Sigma reduced from 2.0 to 1.8 σ.
*Update 0.6.8:
**For 105-mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
**For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 11.24 km.
*Update 0.6.13:
**Improved display of thin elements.
*Update 0.7.9:
**Catapults added to the turrets of the main battery. The Spotting Aircraft consumable was also added.
*Update 0.7.11:
**The armor-piercing shells of the 150-mm secondary battery guns were replaced with high-explosive shells.
*Update 0.7.12:
**Main guns now do not touch the cranes when shifting to the other side.
*Update 0.8.5:
**Credit earnings increased by 5%.
*Update 0.8.6:
**The armor penetration of the secondary high-explosive projectiles was increased from 18 to 26 mm. With this change, the 105-mm secondary battery guns of German ships will be able to penetrate the plating of destroyers, cruisers, and battleships of Tier VI-VII.
*Update 0.8.11:
**The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 620 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.95 km.
*Update 0.10.3:
**Hull A was removed, Hulls B and C were renamed A and B, respectively.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:51, 30 June 2026


V
1,600,000

König — Germany Tech Tree Tier V Battleship.

The König design was based on Kaiser—the preceding battleship class. The new ship was equipped with a single turret positioned along the centerline, replacing the previous arrangement of two side turrets. SMS König was built at the Wilhelmshaven shipyard and commissioned at the beginning of World War I. During the Battle of Jutland, the battleship suffered significant damage and took on 1,600 tons of water. Following the capitulation of Germany, König was towed to Scapa Flow, where she was scuttled by the crew on June 21, 1918. The remains of the ship still rest on the sea floor.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1


Consumables