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{{#vardefine:ship_name|Hannover}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
A behemoth battleship of 100,000 tons, equipped with extra-heavy 483 mm main guns and mighty AA defenses comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.<br /><br />''{{#var:ship_name}}'' was released into the German tech tree on 14 April 2022.


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB111_Hannover.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">57,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;11 [[Ship:Battleship|Battleship]].</p><p>A further development of the H-class project with reinforced main battery guns. The next step after the 457 mm guns would be to increase the caliber to 19 inches (483 mm). Such a caliber would establish German battleships as the most heavily armed vessels in the annals of naval history. By the time of their development, plans were in place to completely discontinue the use of non-dual-purpose secondary battery guns and replace them with dual-purpose artillery.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


{{CombatCapability
===Pros===
|name=Direct Control Over Secondary Battery Crews
* Pro 1
|icon=HannoverCombatInstruction.png
* Pro 2
|description=Hannover is equipped with the '''Direct Control Over Secondary Battery Crews''' combat instruction, which provides an increase to secondary battery performance for a short period of time. It can be activated after firing 12 main battery turrets at locked-on enemy targets. Despite the name, captains cannot directly control the secondary battery.
|requirements=Can only be used after successful gun adjustment firing.<br>Required number of qualified gun shots: 10
|effects=
*Secondary battery firing range: +12%
*Secondary battery reload time: -20%
*Action time: 50 seconds
}}


''{{#var:ship_name}}'', the supership of the German battleship tech tree, carries the largest guns of any German ship in the game. She shares similar characteristics to ''[[Ship:Preussen|Preussen]]'', but with the inclusion of the Direct Control Over Secondary Battery Crews combat instruction that increases her strength in long range secondary batteries.
===Cons===
* Con 1
* Con 2


<h4>Armament:</h4>


''{{#var:ship_name}}'' features eight 483mm guns housed in four twin turrets. Her main battery range is short at only 21.4km, but can be increased with the Spotter Plane consumable. The guns also have good firing angles compared to other high tier German battleships.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 126500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


These guns are different from ''Preussen''’s 457mm guns not only in size but overmatch capability. The AP shells can overmatch 32mm plating, feature good alpha damage, and decent penetration. Her HE shells have a 39% fire chance and have the German “quarter pen” mechanic, allowing them to penetrate up to 121mm of armor. ''{{#var:ship_name}}''’s large guns allow her to overmatch and can deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s gun accuracy is nearly identical to ''Preussen'' in terms of dispersion values and sigma. While '''Preussen'' gets a fast 22 second reload to compensate for low gun count and unreliable accuracy, ''{{#var:ship_name}}'' has a slightly longer reload at 24 seconds and the addition of 32mm overmatch.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1170
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 27.4
|}
</div>


''{{#var:ship_name}}''’s turrets turn 180 degrees at a decent speed of 46 seconds. With only eight guns, pre-turning the guns is necessary to ensure all guns remain in the fight.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 18.57
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 21.38
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


''{{#var:ship_name}}'' carries sixteen twin-mount 128mm secondary turrets, with improved German secondary accuracy and increased range. They have a base reload of 4 seconds, 32mm penetration, and a base range of 8.3km (which can be increased to 12.5km with appropriate captain skills, modules, and signals). As with her main guns, they also have the quarter pen mechanic.
</div></div></div>
Her secondaries are further enhanced by the Direct Control Over Secondary Battery Crews combat instruction, which increases secondary battery firing range by 12% and decreases their reload time by 12% for 50 seconds.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 483mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 21.4
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 28.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 40.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.8
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 274
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 20 km || style="color:inherit;" | 260
|-
| style="color:inherit;" | • Dispersion at 21.4 km || style="color:inherit;" | 274
|}
</div>


<h4>Survivabillity:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 483 mm Spr.Gr. L/4.4
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 39.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 810
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1734
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 121
|}
</div>


''{{#var:ship_name}}''’s hull features a similar armor scheme to her predecessor, ''Preussen''. Her 15km concealment is very high for a battleship and many ships in her matchmaking range can outspot her. Her hull has a high health pool of 126,500 (2nd largest in the game) but her torpedo damage reduction is lower at 30%. Her overall armor scheme is strong, with a 50mm central deck and 32mm bow and stern armor. She also has a 60mm icebreaker that covers most of the bow armor. Her citadel is well protected by a strong armor belt and the turtleback armor scheme found on German battleships. However, she is still vulnerable to citadel hits from long distances by battleship AP and will take massive penetration damage at closer ranges.
Like other German battleships, ''{{#var:ship_name}}''’s superstructure is massive and thinly armored which makes it easily susceptible to AP full penetrations and HE shells. Even when angled, she can still take large chunks of damage. 
''{{#var:ship_name}}'' is a noticeably larger target than ''Preussen'' and much easier to hit at longer ranges.


While her armor can easily resist HE shells, ''{{#var:ship_name}}''’s large HP pool leaves her very susceptible to percentage-based fire damage — a single full duration fire deals more than 22,000 damage. As she has a normal battleship {{Damage Control Party}} consumable, it is important to save the consumable for multiple instances of fires.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 483 mm P.Spr.Gr. L/4.4
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 17300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 810
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1734
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 81
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


''{{#var:ship_name}}'' carries a long range German {{Hydroacoustic Search}}, which comes with 3 charges lasting for 120 seconds, and has a cooldown period of 120 seconds. It detects ships and torpedoes at 6 km and 4 km respectively.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 128 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x128mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>




<h4>Maneuverability:</h4>


''{{#var:ship_name}}''’s 30 knot top speed is good for her size, allowing her to make forward pushes or comfortably reposition as needed. However, her 21 second rudder shift and 1170m turning circle are both poor. Players must position carefully as turning away gives considerable time for enemy ships to deal massive damage. Although she has an improved Hydroacoustic Search consumable, her bad maneuverability and low torpedo damage reduction mean torpedoes are a considerable threat. Players can equip the Steering Gears Modification 1 in the 4th slot module to reduce the rudder shift time but this does not affect the bad turning radius.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 16 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 4 × 2 + 8 × 1
|-
| style="color:inherit;" | 30 mm || style="color:inherit;" | 6 × 4 + 8 × 2
|}


<h4>Anti-Aircraft:</h4>
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 315 || style="color:inherit;" | 70% || style="color:inherit;" | 3.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 374.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 220.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}


''{{#var:ship_name}}''’s long and medium AA DPS is mediocre (220.50 and 374.50 respectively) with 9 flak clouds. Her close range DPS is also mediocre at 315. As she cannot fully stop a carrier strike by herself, grouping up with allied ships to overlap AA is recommended when facing a carrier.
'''Damage by shell explosions'''
 
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
<h4>Battle Performance:</h4>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
 
|-
 
| style="color:inherit;" | 9 || style="color:inherit;" | 2760 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
For ''Preussen'' players, ''{{#var:ship_name}}'' should feel familiar. The relatively close to medium range aggressive battleship playstyle is enhanced with larger guns, 32mm overmatch, strong frontal armor, and the Direct Control Over Secondary Battery Crews combat instruction.
|}
</div>
</div></div></div>


However, she has the same considerable downsides found on her predecessors, notably poor agility and concealment, which makes the close to medium play style more difficult to do successfully. Having a large hitpoint pool comes at a price, as Hannover takes more fire damage, more torpedo damage due to the low torpedo damage reduction, and is an easier target to hit due to her massive size.


Like other secondary focused battleships, ''{{#var:ship_name}}'' should avoid being too aggressive at the start of the battle to avoid massive HP loss from fires, torpedoes, and aircraft. Towards mid to late game, players should utilize island cover, concealment, and Hydroacoustic Search to push key positions in order to utilize her secondaries and main guns to deal effective damage. Due to the nature of the combat instructions, players will find more success in firing as much as possible to fulfill the requirements for the Main Battery Fire Adjustment as it increases her secondary damage per minute as well as the range to 14 km.
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSB111_Hannover}}


While ''{{#var:ship_name}}'' can be played as a secondary focused battleship like most German battleships, she can also be built for main guns due to their relatively fast reload and ability to overmatch 32mm. However, this does not fully utilize her combat instructions to further improve secondary performance.


''{{#var:ship_name}}'' is an improvement to the offensive capabilities of the German battleship line, but with the increased vulnerability to fires, torpedoes, and penetration damage.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
 
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
 
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 632.5 hp/s)
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* Large HP pool
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 120.0s action, 120.0s cooldown)
* Heavily armored deck and side plating
* Thick icebreaker
* Turtleback armor scheme
* Large guns with good reload time, penetration, alpha damage, and overmatch
* Large amount of secondaries with improved accuracy and range'
* Access to long range {{Hydroacoustic Search}}
* Combat instructions that increase secondary range and decrease secondary reload
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Large target
* Large superstructure that eats damage
* Low torpedo damage reduction
* Vulnerable to fire damage
* Poor agility
* Bad concealment
 
 
|Research=<!-- write text about priority sequence of research below -->
As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration/builds below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades are:
* '''Slot 1'''{{Main Armaments Modification 1}}
* '''Slot 2''': {{Damage Control System Modification 1}} '''or''' {{Hydroacoustic Search Modification 1}}
* '''Slot 3'''{{Secondary Battery Modification 1}} '''or''' {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Steering Gears Modification 1}}
* '''Slot 5''': {{Concealment System Modification 1}}
* '''Slot 6'''{{Main Battery Modification 3}}
 
Steering Gears Modification 1 is preferred in slot 4 due to how sluggish Hannover is. She benefits from better rudder shift to dodge torpedoes with hydro acoustic search on, turning for gun/secondary angles, and for turning towards incoming shells.
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 
{{Commander Skills 3 BB
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
| rating11 = 1 <!-- Gun Feeder -->
| rating12 = 1 <!-- Demolition Expert +1% fire + ASW -->
| rating13 =  <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
| rating14 = 2 <!-- Emergency Repair Specialist -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Preventive Maintenance -->
 
| rating21 = 3 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Brisk - +10% while unspotted -->
| rating24 = 1 <!-- Vigilance - +25% torp detect range, +7% TPS -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Defense and ASW Expert - +10% damage -->
 
| rating31 =  <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
| rating32 = 3 <!-- Long-Range Secondary Battery Shells - +20% range -->
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 2 <!-- Basics of Survivability -->
| rating35 =  <!-- Improved Repair Part Readiness -->
| rating36 =  <!-- Focus Fire Training - sector reinf. & Airstrike-->
 
| rating41 =  <!-- Furious - buff for being on fire-->
| rating42 = 2 <!-- Manual Secondary Battery Aiming -->
| rating43 = 2 <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
| rating45 =  <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Repair Party}}
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
* '''Slot 4:''' {{Hydroacoustic Search}}
|Camouflage=<!-- write text about useful camouflage below -->
{{TT Ship Camo Insert|shiptier=11}}
|Signals=<!-- write text about best set of signals below -->
{{Signal Flags
| November Echo Setteseven = 1
| Mike Yankee Soxisix = 3
| India X-Ray = 1
| Juliet Whiskey Unaone =
| Victor Lima = 2
| Hotel Yankee = 1
| November Foxtrot = 2
| Sierra Mike = 3
| India Delta = 3
| Juliet Yankee Bissotwo = 3
| India Yankee = 3
| Juliet Charlie = 2


| X-Ray Papa Unaone =  
==Gallery==
| Sierra Bravo = 3
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
}}
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5.
*Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10.
*From Update 0.11.0 also available for testing in Random battles.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|153}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|231}}:
**New set of Preliminary characteristics following original testing.
*{{WoWS DevBlog Link Insert|241}}:
**Main battery reload time increased from 30 to 31.5 s.
*[[Ship:Update_0.11.0#Other_Changes|Update 0.11.0]]:
**Small fixes to geometry and textures of the ship.
*[[Ship:Update_0.11.1#Other_Improvements|Update 0.11.1]]:
**Required number of successful salvos to activate Combat Instructions decreased from 16 to 12.
**The time delay before losing progress of Combat Instructions if the ship was not firing increased from 45 to 50 s.
*[[Ship:Update_0.11.2#Game_Balance_Changes|Update 0.11.2]]:
**Main battery reload time decreased from 31.5 to 28 s.
}}
*Update 0.11.3:
**Added to the German tech tree as a special ship unlocked once the player researches Tier 10 Battleship Preussen, then purchased for 57,000,000 credits.
*Update 12.0:
**Number of adjustment firing salvoes required to activate Combat Instructions reduced from 12 to 10.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:51, 30 June 2026


11
57,000,000

Hannover — Germany Tech Tree Tier 11 Battleship.

A further development of the H-class project with reinforced main battery guns. The next step after the 457 mm guns would be to increase the caliber to 19 inches (483 mm). Such a caliber would establish German battleships as the most heavily armed vessels in the annals of naval history. By the time of their development, plans were in place to completely discontinue the use of non-dual-purpose secondary battery guns and replace them with dual-purpose artillery.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables