Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Schlieffen

Jump to: navigation, search
imported>HasteMakesWaste:na
13.8
 
Automated stats update via wiki pipeline
Line 1: Line 1:
<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Schlieffen}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' was first introduced in Early Access in [[Ship:Update_0.10.9|Update 0.10.9]].


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB210_Schlieffen.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">21,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;X [[Ship:Battleship|Battleship]].</p><p>A project of a high-speed battleship with four main battery turrets and a displacement of 50,000 t. She was 30 m longer than her predecessor, making her the largest among the draft designs conceived by the Construction Office of the German Navy Headquarters in 1918. This project represents the largest and most heavily armed of all German battleships, extending up until the elaborations of the early 1940s relating to the H-class battleship.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Pro 1
<h4>Background</h4>
* Pro 2
''{{#var:ship_name}}'' represents a small variation with a better armament of a modernized version of the design study GK 4542. She was designed to be armed with 4 twin 420mm turrets, 8 150mm guns in casemates with a single underwater torpedo tube on the bow. The design was drawn up using lessons learned from the war, such as raising the fire control and rangefinder up onto the mast. The design was intended to have a maximum speed of 30.5 knots and feature a strong 300mm main belt.


<h4>The Ship</h4>
===Cons===
A further development of ''[[Prinz Rupprecht]]'', the Tier X ''{{#var:ship_name}}'' is the best the German battlecruisers have to offer. She is armed to the teeth with a heavy main battery, long range torpedoes, and one of the best secondary batteries in the game. As the second fastest (without taking Engine Boost consumable usage into account) Tier X battleship, with low detection, she can ambush enemies quickly. ''{{#var:ship_name}}'' is well protected, with an underwater citadel, thick ice breaker, and access to {{Hydroacoustic Search}} to detect torpedoes.
* Con 1
* Con 2


<h4>Armor</h4>
''{{#var:ship_name}}'' has one of the lightest battleship side armor schemes at Tier X, including a relatively thin 350mm citadel belt. Despite this, her 150mm upper main armor belt, which covers most of the ship’s side, resists penetration from smaller caliber shells and forces such ships to aim for her small superstructure to deal damage. Like ''[[Grosser Kurfurst]]'' and ''[[Kremlin]]'', ''{{#var:ship_name}}'' features a large 60mm ice breaker, which leaves little chance for shells to penetrate directly through the nose and bounces even the largest AP shells. However, ''{{#var:ship_name}}''’s biggest issue with its armor are the 150mm mounts. While players may be angled to incoming fire, the angles of the secondary mounts can cause small sections of armor to become broadside and easily penetrated by large cruisers and battleships.


<h4>Armament</h4>
==Ship Stats==
''{{#var:ship_name}}'' is armed with 8 420mm guns in 4 twin turrets, the same caliber that is found on ''[[Grosser Kurfurst]]''’s upgraded guns. While they are the same caliber as ''[[Grosser Kurfurst]]''’s, the shells do less damage and have less penetration. The caliber increase from  ''[[Prinz Rupprecht]]''’s 406mm guns does not correspond to an improvement in overmatchable armor plating, which causes ''{{#var:ship_name}}'' to have difficulty penetrating heavily armored cruisers and battleships that are positioned bow in. The accuracy on ''{{#var:ship_name}}'' is decent, owing to the battlecruiser dispersion formula, allowing players to focus on improving the secondaries over the main battery.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 76100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s main reliance on damage does not come from her main battery. Her main gimmick is the impressive secondary battery that rivals all other secondary focused battleships at Tier X. Compared to ''[[Grosser Kurfurst]]'', she is better in almost every way. ''{{#var:ship_name}}'' features four 150mm twin turrets per side, twice as many as her cousin. ''{{#var:ship_name}}'' also equips 12 lighter 105mm twin turrets, which require <u>Inertia fuse for HE shells</u> to penetrate 32mm, enough to defeat most plating in her matchmaking tier spread. The range on ''{{#var:ship_name}}''’s secondaries maxes out at 12.55km, .05km less than her lowest possible detection, giving her the ability to almost immediately attack anything that is spotted inside her secondary range. This makes ''{{#var:ship_name}}'' strong at prolonged ship-to-ship brawls inside her secondary range.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


To support ''{{#var:ship_name}}''’s close quarter effectiveness, ''{{#var:ship_name}}'' is armed with four quadruple racks of 13.5km torpedoes, identical to those found on ''[[Elbing]]''. They feature one of the best firing angles for torpedoes on battleships, with the first rack being able to launch at 21 degrees, and the second at 32 degrees, giving ''{{#var:ship_name}}'' the ability to launch both racks of torpedoes without showing a dangerous amount of broadside. However, the torpedo racks can be easily incapacitated with their open mounts, limiting their reliability.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.1
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 970
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.0
|}
</div>


<h4>Anti-Aircraft</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' has a short ranged AA suite. The range of the AA is 5.2km, one of the shortest ranges out of the Tier X battleships. The long range battery deals 238hp of continuous damage, higher than most battleships at the tier. The medium range AA reaches out to 4km, and has a continuous damage of 89, the lowest of the Tier X battleships with medium range AA auras. The short range AA has a range of 3km with a continuous damage of 238, average for the tier. ''{{#var:ship_name}}'' has 9 flak puffs per salvo, the second most flak explosions behind ''[[Shikishima]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.56
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 15.9
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0
|}
</div>


<h4>Battle Performance</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 420mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.81
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 27.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.2
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 30.0
|}
</div>


''{{#var:ship_name}}'' features low concealment and long range secondaries like the rest of the German battlecruiser line. Players should use ''{{#var:ship_name}}''’s concealment to carefully push into secondary battery range. Islands should be used to shield from enemy fire due to the lack of heavy armor and limited uses of <u>Damage Control Party</u>. When pushing enemy positions, {{Hydroacoustic Search}} should be used to help dodge incoming torpedoes and spot enemy ships behind islands or in smoke. Players should aim to keep most engagements within her secondary battery range of 12.5km due to the mediocre alpha damage, overmatch ability, and penetration of the main battery guns. The secondaries will quickly make up for the weak main battery with their quick reload and ability to penetrate 32mm of armor with <u>Inertia Fuse for HE Shells</u>. The torpedoes should be used for area denial between islands, smoke, or caps where enemy destroyers or cruisers may be and to secure an advantage when engaging at short ranges. ''{{#var:ship_name}}'' is a fierce close quarters fighter, and has every tool needed to combat enemy ships in her tier spread.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Battlecruiser dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 8.4 × range(km) + 48
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.7
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 214
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 90
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 132
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 174
|-
| style="color:inherit;" | • Dispersion at 19.81 km || style="color:inherit;" | 214
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Strongest secondary battery in the game, both with or without IFHE.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Detection is nearly the same as the secondary battery range.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Fastest battleship at Tier X (Except for Bourgogne when using engine boost).
|-
* As a battleship, it has access to a total number of 16 long range torpedos with decent damage and exceptional torpedo angles.
| style="color:inherit;" | • Name || style="color:inherit;" | 420 mm Spr.Gr. L/50
* 50mm deck armor and a high-rising 60mm ice-breaker bow
|-
* While she does not share the turtle back armor of her larger sisters, her citadel is still not as exposed as it is with ships that feature an above-waterline citadel like Yamato, Thunderer or Kremlin.
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 4600
* Access to the {{Fast Damage Control Team}} found on Russian battleships, making ''{{#var:ship_name}}'' highly resistant to fires and floods.
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 27.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 835
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1050
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 105
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Low hit points.
* Light armor.
* Can have inconsistent main battery dispersion.
* It's 150mm secondary mounts are shell-catchers, providing an additional weak spot in its mediocre armor scheme.
* Long torpedo reload time.
* Secondaries and torpedoes are rather fragile
* Only four heals and a limited amount of damage control parties means that ''{{#var:ship_name}}'' players need to be mindful about managing their health to ensure that they do not get sunk quickly in the match.


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a Tier X ship, ''{{#var:ship_name}}'' has no module upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 420 mm P.Spr.Gr. L/50
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12950
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 835
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1050
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 70
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT041
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 160.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 46600
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.79%
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>


''{{#var:ship_name}}'' is one of the most powerful secondary ships in the game. The most effective build is a specialized secondary build with IFHE and Concealment Expert over Fire Prevention.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm Spr.Gr. L/4.5
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 875
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 18.8
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are:
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{ Auxiliary Armaments Modification 1}}
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{ Hydroacoustic Search Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 3 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 3''': {{ Secondary Battery Modification 1}}
|-
* '''Slot 4''': {{ Damage Control System Modification 2}}
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
* '''Slot 5''': {{ Concealment System Modification 1}}
|-
* '''Slot 6''': {{ Auxiliary Armaments Modification 2}} for players looking to maximize the effectiveness of the secondary battery. {{ Main Battery Modification 3 }} can be taken for players looking to decrease the main battery reload.
| style="color:inherit;" | • Name || style="color:inherit;" | PGGS003_105_mm_SKC_33
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 18.8
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
</div></div></div>
Regarding the IFHE skill, the main battery gain little to nothing and lose half their fire chance.  However, the 105mm secondary batteries go from being able to penetrate 27mm to 32mm - a significant improvement at Tier X, and the 150mm secondary batteries go from 38mm to 47mm, allowing them to overmatch the 38mm decks found on ships such as the ''[[Montana]]''. Overall, it is recommended and not taking it leaves damage up to fire chance.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 3 <!-- Pyrotechnician -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 11
| rating14 = 1 <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
| rating16 = 1 <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 12 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 3 × 2
|-
| style="color:inherit;" | 30 mm || style="color:inherit;" | 12 × 4
|}


| rating21 = <!-- Grease the Gears -->
'''Continuous damage''' — average DPS within each action zone
| rating22 = 3 <!-- Inertial Fuse for HE Shells / use the 1/4 pen and keep the fire chance -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 =  <!-- Brisk -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = 2 <!-- Vigilance -->
|-
| rating25 = 1 <!-- Priority Target -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 339.5 || style="color:inherit;" | 70% || style="color:inherit;" | 3.0
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 119 || style="color:inherit;" | 75% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 231 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


| rating31 = <!-- Super-Heavy AP Shells -->
'''Damage by shell explosions'''
| rating32 = 3 <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 2 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Improved Repair Party Readiness -->
| style="color:inherit;" | 9 || style="color:inherit;" | 2640 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
| rating36 = <!-- Expert AA Marksman -->
|}
 
</div>
| rating41 = <!-- Furious -->
</div></div></div>
| rating42 = 3 <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 3 <!-- Emergency Repair Expert -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Fast Damage Control Team}}
* '''Slot 2:''' {{Repair Party}}
* '''Slot 3:''' {{Hydroacoustic Search}}


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
{{TT Ship Camo Insert|shiptier=10}}
{{Ship Upgrades Section|code=PGSB210_Schlieffen}}


|Signals=<!-- write text about best set of signals below -->
Signals the focus on survivability should be the focus for this ships. Afterwards you can boost her combat effectiveness depending on your build with the various other flags.
{{Signal Flags
| November Echo Setteseven = 2
| Mike Yankee Soxisix = 3
| India X-Ray = 1
| Juliet Whiskey Unaone = 1
| Victor Lima = 2
| Hotel Yankee = 1 


| November Foxtrot = 2
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Sierra Mike = 3
{{Ship Consumables Section|consumables=
| India Delta = 2
* '''Slot 1:''' {{Damage Control Party}} (4 charges, 10.0s action, 40.0s cooldown)
| Juliet Yankee Bissotwo = 1
* '''Slot 2:''' {{Repair Party}} (3 charges, 28.0s action, 80.0s cooldown, 380.5 hp/s)
| India Yankee = 2
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 110.0s action, 120.0s cooldown)
| Juliet Charlie = 1
}}
 
| X-Ray Papa Unaone =
| Sierra Bravo = 1


}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Germany]]
{{VideoYT|6v3AGRcgUHg}}
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier X ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.7.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|176}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|187}}:
**The aft-end main battery turret can now rotate 360 degrees.
*{{WoWS DevBlog Link Insert|203}}:
**Hitpoints increased from 70,600 to 76,100.
**Main Battery firing range decreased from 20.1 to 19.8 km.
*{{WoWS DevBlog Link Insert|215}}:
**Main battery reload time decreased from 28 to 27 s.
}}
*Update 0.10.9:
**1000 ships available across all 4 servers in limited Early Access through the Lighthouse Auction, with a minimum winning bid of 25,001 doubloons.  Lots were delivered to winners on October 11, 2021. 
*Introduced into the game as a researchable ship in Update 0.10.11.
*Update 0.11.1:
**105 mm secondary battery reload time increased from 3 to 3.2 s.
**150 mm secondary battery reload time increased from 6.7 to 7.1 s.
**Hydroacoustic Search consumable changed:
*** Ship detection range decreased from 6 to 5.5 km.
*** Torpedo detection range decreased from 4 to 3.75 km.
*Update 0.11.2:
**Minor fixes to geometry and textures of the ship.
*Update 13.8:
**The Foot Clan permanent camouflage was added.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:51, 30 June 2026


X
21,000,000

Schlieffen — Germany Tech Tree Tier X Battleship.

A project of a high-speed battleship with four main battery turrets and a displacement of 50,000 t. She was 30 m longer than her predecessor, making her the largest among the draft designs conceived by the Construction Office of the German Navy Headquarters in 1918. This project represents the largest and most heavily armed of all German battleships, extending up until the elaborations of the early 1940s relating to the H-class battleship.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades


Consumables